diff --git a/Source/Bayonetta_Resolution/rules.txt b/Source/Bayonetta_Resolution/rules.txt index 8c1011d1..d8473f70 100644 --- a/Source/Bayonetta_Resolution/rules.txt +++ b/Source/Bayonetta_Resolution/rules.txt @@ -1,168 +1,168 @@ -[Definition] -titleIds = 000500001014DB00,0005000010157E00,0005000010157F00 -name = Resolution -path = "Bayonetta/Graphics/Resolution" -description = Changes the resolution of the game. -version = 3 - -[Preset] -name = 1280x720 (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 640x360 -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 960x540 -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 - -// Common HD Resolutions - -[Preset] -name = 1920x1080 -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3200x1800 -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2160 4K -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -[TextureRedefine] -width = 1280 -height = 720 -#formats = 0x80e,0x001,0x01a -tileModesExcluded = 0x001 -overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 720 - -[TextureRedefine] -width = 640 -height = 360 -#formats = 0x001,0x01a -tileModesExcluded = 0x001 -overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 360 - -#640x352 - -[TextureRedefine] -width = 320 -height = 176 -#formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 176 - -#[TextureRedefine] #May unintentionally scale textures -#width = 256 -#height = 256 -#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001 -#overwriteWidth = ($width/$gameWidth) * 256 -#overwriteHeight = ($height/$gameHeight) * 256 - -[TextureRedefine] -width = 160 -height = 80 -#formats = -overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 80 - -#[TextureRedefine] #May unintentionally scale textures -#width = 128 -#height = 128 -#formatsExcluded = 0x033,0x031,0x01a,0x001 -#overwriteWidth = ($width/$gameWidth) * 128 -#overwriteHeight = ($height/$gameHeight) * 128 - -[TextureRedefine] -width = 96 -height = 48 -#formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 96 -overwriteHeight = ($height/$gameHeight) * 48 - -[TextureRedefine] -width = 80 -height = 48 -#formats = -overwriteWidth = ($width/$gameWidth) * 80 -overwriteHeight = ($height/$gameHeight) * 48 - -[TextureRedefine] ## -width = 64 -height = 32 -#formats = 0x01a -overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 32 - -[TextureRedefine] -width = 48 -height = 32 -#formats = -overwriteWidth = ($width/$gameWidth) * 48 -overwriteHeight = ($height/$gameHeight) * 32 - -#[TextureRedefine] # -#width = 32 -#height = 32 -#formatsExcluded = 0x031,0x002,0x001,0x01a -#overwriteWidth = ($width/$gameWidth) * 32 -#overwriteHeight = ($height/$gameHeight) * 32 - -[TextureRedefine] -width = 32 -height = 16 -#formats = -overwriteWidth = ($width/$gameWidth) * 32 -overwriteHeight = ($height/$gameHeight) * 16 - -[TextureRedefine] # -width = 8 -height = 8 -formats = 0x001a -overwriteWidth = ($width/$gameWidth) * 8 -overwriteHeight = ($height/$gameHeight) * 8 +[Definition] +titleIds = 000500001014DB00,0005000010157E00,0005000010157F00 +name = Resolution +path = "Bayonetta/Graphics/Resolution" +description = Changes the resolution of the game. +version = 3 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Common HD Resolutions + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] +width = 1280 +height = 720 +#formats = 0x80e,0x001,0x01a +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 360 +#formats = 0x001,0x01a +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +#640x352 + +[TextureRedefine] +width = 320 +height = 176 +#formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 176 + +#[TextureRedefine] #May unintentionally scale textures +#width = 256 +#height = 256 +#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001 +#overwriteWidth = ($width/$gameWidth) * 256 +#overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 160 +height = 80 +#formats = +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 80 + +#[TextureRedefine] #May unintentionally scale textures +#width = 128 +#height = 128 +#formatsExcluded = 0x033,0x031,0x01a,0x001 +#overwriteWidth = ($width/$gameWidth) * 128 +#overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] +width = 96 +height = 48 +#formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 48 + +[TextureRedefine] +width = 80 +height = 48 +#formats = +overwriteWidth = ($width/$gameWidth) * 80 +overwriteHeight = ($height/$gameHeight) * 48 + +[TextureRedefine] ## +width = 64 +height = 32 +#formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 48 +height = 32 +#formats = +overwriteWidth = ($width/$gameWidth) * 48 +overwriteHeight = ($height/$gameHeight) * 32 + +#[TextureRedefine] # +#width = 32 +#height = 32 +#formatsExcluded = 0x031,0x002,0x001,0x01a +#overwriteWidth = ($width/$gameWidth) * 32 +#overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 32 +height = 16 +#formats = +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 16 + +[TextureRedefine] # +width = 8 +height = 8 +formats = 0x001a +overwriteWidth = ($width/$gameWidth) * 8 +overwriteHeight = ($height/$gameHeight) * 8