From 5fb6f76021b67b2d4456ab3a277457a6c4096665 Mon Sep 17 00:00:00 2001 From: NAVras-Z Date: Fri, 13 Oct 2017 12:32:15 +0800 Subject: [PATCH] [BotW] fix sth i just broke... (camera dof) dang thought they gonna be fine without these which apparently not --- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- 11 files changed, 11 insertions(+), 11 deletions(-) diff --git a/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 799ae9d7..282a9041 100644 --- a/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -129,7 +129,7 @@ R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBi if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( R2i.x - R1i.x, R3i.x - R4i.y ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0;