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[Splatoon] Fix grid pattern on ink with high AF values (#622)
Thanks to @ActualMandM!
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@ -887,7 +887,7 @@ $anisotropy = 16
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[TextureRedefine]
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[TextureRedefine]
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tileModesExcluded = 0x1 # ignore cpu processed textures
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tileModesExcluded = 0x1 # ignore cpu processed textures
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formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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formatsExcluded = 0x1,0x7,0x11,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore ink, viewports, and cubemaps
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overwriteAnisotropy = $anisotropy
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overwriteAnisotropy = $anisotropy
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# TV
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# TV
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