From 631116e4ee7cdd6b1d310c075b675edd05c85280 Mon Sep 17 00:00:00 2001 From: getdls Date: Fri, 26 Jan 2018 21:09:15 +0100 Subject: [PATCH] [SMM] - Scale, blur fix, AA fix --- .../0b9b8f5dfa16ad58_0000000000000000_vs.txt | 118 ++++++++ .../141f484aff9b9f5a_0000000000000000_vs.txt | 84 ++++++ .../37a4ec1a7dbc7391_00000000000003c9_ps.txt | 193 ++++++++++++ .../fc3e63a2007625f8_0000000000000000_vs.txt | 114 +++++++ Source/SuperMarioMaker/rules.txt | 277 +++++++++++++++++- 5 files changed, 782 insertions(+), 4 deletions(-) create mode 100644 Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt create mode 100644 Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt create mode 100644 Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt create mode 100644 Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt diff --git a/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt b/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt new file mode 100644 index 00000000..c980f614 --- /dev/null +++ b/Source/SuperMarioMaker/0b9b8f5dfa16ad58_0000000000000000_vs.txt @@ -0,0 +1,118 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 0b9b8f5dfa16ad58 +//vertical blur +const float resScale = ; + +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = (R1f.x > 0.0)?1.0:0.0; +R127f.x /= 2.0; +R127f.y = -(R1f.y); +PV0f.y = R127f.y; +R127f.z = (0.0 > R1f.x)?1.0:0.0; +R127f.z /= 2.0; +R127f.w = 1.0; +PV0f.w = R127f.w; +R126f.x = intBitsToFloat(uf_remappedVS[0].z) * intBitsToFloat(0x3fae8a72)/ resScale; +PS0f = R126f.x; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R126f.w = (PV0f.y > 0.0)?1.0:0.0; +R126f.w /= 2.0; +PS1f = R126f.w; +// 2 +backupReg0f = R127f.y; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +R127f.y = (0.0 > backupReg0f)?1.0:0.0; +R127f.y /= 2.0; +PS0f = R127f.y; +// 3 +backupReg0f = R127f.x; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R127f.x = backupReg0f + -(R127f.z); +PS1f = R127f.x; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R126f.w + -(R127f.y); +// 5 +PV1f.y = PS0f + 0.5; +PV1f.z = R127f.x + 0.5; +// 6 +R1f.x = PV1f.y; +R1f.y = PV1f.z + -(R126f.x); +R1f.z = PV1f.z + R126f.x; +R1f.w = PV1f.z; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt b/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt new file mode 100644 index 00000000..518d579c --- /dev/null +++ b/Source/SuperMarioMaker/141f484aff9b9f5a_0000000000000000_vs.txt @@ -0,0 +1,84 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 141f484aff9b9f5a +// AA fix +const float resScale = ; +uniform ivec4 uf_remappedVS[3]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem2; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R1f.x; +backupReg1f = R1f.y; +R1f.x = backupReg0f; +R1f.x *= 2.0; +R1f.y = backupReg1f; +R1f.y *= 2.0; +R1f.z = intBitsToFloat(uf_remappedVS[0].x); +R1f.w = 1.0; +PS0f = intBitsToFloat(uf_remappedVS[1].x) + 0.5; +// 1 +R123f.x = (mul_nonIEEE(-(PS0f),intBitsToFloat(uf_remappedVS[2].y)/ resScale) + R2f.y); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(-(PS0f),intBitsToFloat(uf_remappedVS[2].x)/ resScale) + R2f.x); +PV1f.y = R123f.y; +// 2 +R2f.z = PV1f.y; +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem2 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt b/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt new file mode 100644 index 00000000..3cd950f1 --- /dev/null +++ b/Source/SuperMarioMaker/37a4ec1a7dbc7391_00000000000003c9_ps.txt @@ -0,0 +1,193 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 37a4ec1a7dbc7391 +// AA fix +const float resScale = ; +uniform ivec4 uf_remappedPS[4]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x1d7ae000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem2; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +R4f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = max(R4f.z, R4f.x); +PV0f.y = min(R4f.w, R4f.y); +PV0f.z = R2f.x * intBitsToFloat(uf_remappedPS[0].x); +PV0f.w = min(R4f.z, R4f.x); +PS0f = max(R4f.w, R4f.y); +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(PV0f.x, PS0f); +R127f.z = R4f.z + -(R4f.y); +PV1f.z = R127f.z; +PV1f.w = min(PV0f.w, PV0f.y); +R126f.z = R4f.w + -(R4f.x); +PS1f = R126f.z; +// 2 +PV0f.x = max(PV1f.x, PV1f.y); +PV0f.y = PV1f.y * intBitsToFloat(uf_remappedPS[1].x); +PV0f.z = min(PV1f.x, PV1f.w); +R3f.x = PV1f.z + PS1f; +PS0f = R3f.x; +// 3 +R1f.x = max(PV0f.y, intBitsToFloat(uf_remappedPS[1].y)); +R3f.y = R127f.z + -(R126f.z); +R0f.w = -(PV0f.z) + PV0f.x; +// 4 +predResult = (R0f.w > R1f.x); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1f.x = R4f.y + R4f.x; +PV0f.x = R1f.x; +R1f.y = intBitsToFloat(uf_remappedPS[2].z) * 0.25; +R0f.w = max(R3f.x, -(R3f.x)); +PV0f.w = R0f.w; +R4f.x = max(R3f.y, -(R3f.y)); +PS0f = R4f.x; +// 1 +R1f.x = min(PV0f.w, PS0f); +R4f.y = -(intBitsToFloat(uf_remappedPS[3].y)/ resScale); +R0f.z = intBitsToFloat(uf_remappedPS[3].x); +R0f.w = R4f.z + PV0f.x; +PV1f.w = R0f.w; +R4f.x = -(intBitsToFloat(uf_remappedPS[3].x)/ resScale); +PS1f = R4f.x; +// 2 +R1f.z = R4f.w + PV1f.w; +PV0f.z = R1f.z; +R0f.w = intBitsToFloat(uf_remappedPS[3].y); +// 3 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,PV0f.z) + intBitsToFloat(uf_remappedPS[2].w)/ resScale); +PV1f.y = R1f.y; +// 4 +backupReg0f = R1f.x; +R1f.x = max(PV1f.y, backupReg0f); +PV0f.x = R1f.x; +// 5 +R1f.w = 1.0 / PV0f.x; +PS1f = R1f.w; +// 6 +R1f.x = R3f.x * PS1f; +PV0f.x = R1f.x; +R1f.y = R3f.y * PS1f; +PV0f.y = R1f.y; +// 7 +R1f.x = max(PV0f.x, -(intBitsToFloat(uf_remappedPS[2].y)/resScale)); +PV1f.x = R1f.x; +R1f.y = max(PV0f.y, -(intBitsToFloat(uf_remappedPS[2].y)/ resScale)); +PV1f.y = R1f.y; +// 8 +R1f.x = min(PV1f.x, intBitsToFloat(uf_remappedPS[2].y)); +PV0f.x = R1f.x; +R1f.y = min(PV1f.y, intBitsToFloat(uf_remappedPS[2].y)); +PV0f.y = R1f.y; +// 9 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg0f = R0f.x; +backupReg3f = R0f.w; +backupReg1f = R0f.y; +R0f.x = (mul_nonIEEE(PV0f.x,R4f.x) + backupReg0f); +R0f.y = (mul_nonIEEE(PV0f.y,R4f.y) + backupReg1f); +R0f.z = (mul_nonIEEE(PV0f.x,backupReg2f) + backupReg0f); +R0f.w = (mul_nonIEEE(PV0f.y,backupReg3f) + backupReg1f); +} +if( activeMaskStackC[2] == true ) { +R1f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R0f.y; +backupReg1f = R0f.x; +PV0f.x = R0f.w + R1f.w; +PV0f.x /= 2.0; +PV0f.y = R0f.z + R1f.z; +PV0f.y /= 2.0; +PV0f.z = backupReg0f + R1f.y; +PV0f.z /= 2.0; +PV0f.w = backupReg1f + R1f.x; +PV0f.w /= 2.0; +// 1 +PV1f.x = -(R2f.w) + PV0f.x; +PV1f.y = -(R2f.z) + PV0f.y; +PV1f.z = -(R2f.y) + PV0f.z; +PV1f.w = -(R2f.x) + PV0f.w; +// 2 +backupReg0f = R2f.x; +backupReg1f = R2f.y; +backupReg2f = R2f.z; +backupReg3f = R2f.w; +R2f.x = (PV1f.w * intBitsToFloat(0x3f4ccccd) + backupReg0f); +R2f.y = (PV1f.z * intBitsToFloat(0x3f4ccccd) + backupReg1f); +R2f.z = (PV1f.y * intBitsToFloat(0x3f4ccccd) + backupReg2f); +R2f.w = (PV1f.x * intBitsToFloat(0x3f4ccccd) + backupReg3f); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt b/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt new file mode 100644 index 00000000..1a11fc25 --- /dev/null +++ b/Source/SuperMarioMaker/fc3e63a2007625f8_0000000000000000_vs.txt @@ -0,0 +1,114 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader fc3e63a2007625f8 +//horizontal blyr +const float resScale = ; +uniform ivec4 uf_remappedVS[5]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +R127f.x = -(R1f.y); +PV0f.x = R127f.x; +R127f.y = (R1f.x > 0.0)?1.0:0.0; +R127f.y /= 2.0; +R126f.z = (0.0 > R1f.x)?1.0:0.0; +R126f.z /= 2.0; +R127f.w = 1.0; +PV0f.w = R127f.w; +R126f.x = intBitsToFloat(uf_remappedVS[0].w) * intBitsToFloat(0x3fae8a72)/ resScale; +PS0f = R126f.x; +// 1 +R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); +PV1f.x = R0f.x; +PV1f.y = R0f.x; +PV1f.z = R0f.x; +PV1f.w = R0f.x; +R127f.z = (PV0f.x > 0.0)?1.0:0.0; +R127f.z /= 2.0; +PS1f = R127f.z; +// 2 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.y = tempf.x; +PS0f = (0.0 > R127f.x)?1.0:0.0; +PS0f /= 2.0; +// 3 +backupReg0f = R127f.z; +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.z = tempf.x; +R127f.z = backupReg0f + -(PS0f); +PS1f = R127f.z; +// 4 +tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.w = tempf.x; +PS0f = R127f.y + -(R126f.z); +// 5 +R1f.x = PS0f + 0.5; +PV1f.y = R127f.z + 0.5; +// 6 +R1f.y = PV1f.y + -(R126f.x); +R1f.z = PV1f.y + R126f.x; +R1f.w = PV1f.y; +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +passParameterSem0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Source/SuperMarioMaker/rules.txt b/Source/SuperMarioMaker/rules.txt index 29b8dd91..dc3e9209 100644 --- a/Source/SuperMarioMaker/rules.txt +++ b/Source/SuperMarioMaker/rules.txt @@ -6,19 +6,288 @@ $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> + [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = "Super Mario Maker - " version = 2 -[TextureRedefine] # tv +[TextureRedefine] width = 1280 height = 720 +#formatsExcluded = overwriteWidth = overwriteHeight = -[TextureRedefine] # gamepad +[TextureRedefine] +width = 1152 +height = 648 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 1024 +#height = 1024 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 912 +height = 516 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 900 +height = 508 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 892 +height = 504 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 880 +height = 496 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 868 +height = 488 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 856 +height = 483 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] width = 854 height = 480 -#overwriteWidth = -#overwriteHeight = +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 844 +height = 476 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 832 +height = 467 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 820 +height = 460 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 808 +height = 456 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 800 +height = 448 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 788 +height = 444 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 780 +height = 440 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 776 +height = 436 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 772 +height = 432 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 768 +height = 384 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 640 +height = 360 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 427 +height = 240 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 384 +height = 216 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 384 +height = 192 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 320 +height = 240 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 256 +#height = 256 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 252 +height = 81 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 160 +height = 90 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +[TextureRedefine] +width = 128 +height = 256 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 128 +#height = 128 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 106 +height = 60 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 64 +#height = 64 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 48 +#height = 48 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +[TextureRedefine] +width = 32 +height = 64 +#formatsExcluded = +overwriteWidth = +overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 32 +#height = 32 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 24 +#height = 24 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 16 +#height = 16 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 8 +#height = 8 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 4 +#height = 4 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight = + +#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded +#width = 2 +#height = 2 +#formatsExcluded = +#overwriteWidth = +#overwriteHeight =