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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 01:29:18 +01:00
Update some graphic packs to version 4
Clarity got updated, plus a bunch of graphic packs that don't use shaders.
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@ -923,12 +923,41 @@ float DPX_Strength = 0.20;
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//###########################################################
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uniform ivec4 uf_remappedPS[1];
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layout(binding = 0) uniform sampler2D textureUnitPS0; // Bloom
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layout(binding = 1) uniform sampler2D textureUnitPS1;// HDR LumaShapening.
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// Start of shader inputs/outputs, predetermined by Cemu. Do not touch
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#ifdef VULKAN
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#else
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// uniform vars
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#ifdef VULKAN
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layout(set = 1, binding = 2) uniform ufBlock
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{
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uniform ivec4 uf_remappedPS[1];
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uniform vec4 uf_fragCoordScale;
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};
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#else
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uniform ivec4 uf_remappedPS[1];
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uniform vec2 uf_fragCoordScale;
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#endif
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// textures
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; // Bloom
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TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; // HDR LumaShapening
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// pixel shader inputs
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layout(location = 0) in vec4 passParameterSem0;
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// color outputs
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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// End of shader inputs/outputs
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//ToneMapping
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Clarity (NOT COMPATIBLE WITH MONOCHROMIA)"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity"
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description = NOT COMPATIBLE WITH MONOCHROMIA! Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one.
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version = 3
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version = 4
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[Preset]
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name = Serfrost Preset (Default)
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Level Of Detail Bias"
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
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description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
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version = 3
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version = 4
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[Preset]
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name = Normal texture detail (Default)
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Faster Arrow Draw
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Faster Arrow Draw"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Arrows
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Daruk's Protection
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Hearts
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Mipha's Grace
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Motorcycle Energy
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Revali's Gale
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Stamina
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Urbosa's Fury
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury"
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description = BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Infinite Weapons, Bows and Shields
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields"
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description = (except burn damage and throwing weapon) BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Spawn Motorcycle Anywhere
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path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere"
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description = v208 only! Credits to Zeikken (converting to patches) and leoetlino (finding the value). BotW Cheats by C313571N and Xalphenos
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version = 3
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version = 4
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Day Length
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path = "The Legend of Zelda: Breath of the Wild/Mods/Day Length"
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description = Changes the amount of real time an in-game day takes. Any game slowdown will make the actual time longer. Blood moons won't appear or be less common.
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version = 3
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version = 4
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[Preset]
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name = 48 minutes
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Dynamic Gamespeed
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path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)"
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description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS.
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version = 3
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version = 4
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[Preset]
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name = 32 Frames Averaged
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Fence Method
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path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required)"
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description = Performance fence gives better performance with some CPU's and some (lower) resolutions. Accurate fence likely solves all of the milk water. Fence skip will likely cause milk water.
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version = 3
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version = 4
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[Preset]
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name = Performance Fence
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Set FPS Limit
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path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required)"
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description = Sets a cap on the FPS. If you want no gameplay bugs, use 30FPS. These bugs range from crashing after cutscenes, certain boss fights will fly away to the horizon and some physics are more intense.
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version = 3
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version = 4
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[Preset]
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name = 60FPS (ideal for 240/120/60Hz displays)
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@ -3,4 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = CPU Occlusion Query
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path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)"
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description = Changes occlusion queries from GPU to CPU type. This is a workaround for the NPC or creatures stuttering at a distance when full sync at GX2DrawDone is disabled. If you disable that option for extra FPS, you will need to enable the LWZX workaround to fix (most) crashes if you disable this.
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version = 3
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version = 4
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = No Master Mode Triforce
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path = "The Legend of Zelda: Breath of the Wild/Mods/No Master Mode Triforce"
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description = Removes the on-screen triforce icon in Master Mode
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version = 3
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version = 4
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[TextureRedefine]
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width = 36
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Static FPS Mod
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path = "The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod"
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description = "Simplified FPS++ to keep behavior closer to the default game. Don't mix dynamic and static mods. It requires that you can maintain the target FPS."
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version = 3
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version = 4
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[Preset]
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name = Static 45FPS
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@ -3,7 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Weather
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path = "The Legend of Zelda: Breath of the Wild/Mods/Weather"
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description = Changes the weather
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version = 3
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version = 4
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[Preset]
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name = Clear weather
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