From 63f5630a368fec0f7c980e945997982f24775f25 Mon Sep 17 00:00:00 2001 From: getdls Date: Mon, 12 Mar 2018 23:18:32 +0100 Subject: [PATCH] Revert "[XCX] rounding test, to be reverted" This reverts commit f0d2bc5ea25f3c14a5a4fd715e470154ddc5ad44. --- Source/XenobladeX/4d4b09634a7eab30_0000000000001e49_ps.txt | 2 +- Source/XenobladeX/5eb82314ffb8484e_00000000000007f9_ps.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/XenobladeX/4d4b09634a7eab30_0000000000001e49_ps.txt b/Source/XenobladeX/4d4b09634a7eab30_0000000000001e49_ps.txt index c65436fe..4774738a 100644 --- a/Source/XenobladeX/4d4b09634a7eab30_0000000000001e49_ps.txt +++ b/Source/XenobladeX/4d4b09634a7eab30_0000000000001e49_ps.txt @@ -11,7 +11,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); // shader 4d4b09634a7eab30 // Last step vertical blend. half tv scaled + pre-blending = aprox half step reduction // To-do candidate for multi pass / bokeh replacement -const float resScale = ; +const float resScale = ; uniform ivec4 uf_remappedPS[7]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4fde000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf51aa000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 diff --git a/Source/XenobladeX/5eb82314ffb8484e_00000000000007f9_ps.txt b/Source/XenobladeX/5eb82314ffb8484e_00000000000007f9_ps.txt index db71ad95..d401ccb2 100644 --- a/Source/XenobladeX/5eb82314ffb8484e_00000000000007f9_ps.txt +++ b/Source/XenobladeX/5eb82314ffb8484e_00000000000007f9_ps.txt @@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); // shader 5eb82314ffb8484e // bg scale, probably overkill to scale // Last step vertical blend. half tv scaled + pre-blending = aprox half step reduction // To-do candidate for multi pass / bokeh replacement -const float resScale = ; +const float resScale = ; //const float resScale = 2.0; uniform ivec4 uf_remappedPS[7];