Hyrule Warriors tweak draw distance

Sets all mip to 0,  increases texture detail, and fixes some broken  lods
Some extra smoke / particles
General tweaks to fix some near clipping issues
This commit is contained in:
getdls 2020-05-24 15:45:35 +02:00
parent 3e0c7c30cd
commit 64f5cadf14

View File

@ -1,20 +1,24 @@
[DrawDistance_v208] [DrawDistance_v208]
moduleMatches = 0xE159AE91 moduleMatches = 0xE159AE91
.origin = codecave .origin = codecave
##object clip ##object clip
#0x100DD068 = .float 1.5 #0.5 #0x100DD068 = .float 1.5 #0.5
0x100DD06C = .float 1.5 #3.0 0x100DD06C = .float 1.5 #3.0
#0x025F0554 = nop #same as setting 0x100DD06C to 0. Fix this when instruction supported. #0x025F0554 = nop #same as setting 0x100DD06C to 0. Fix this when instruction supported.
#0x025F02F4 = nop # #0x025F02F4 = nop #
#stage clip #stage clip
0x100DFEC4 = .float 3.0 0x100DFEC4 = .float 1.5
0x100DFEC8 = .float 3.0 #0x100DFEC8 = .float 3.0
##stage object lod ##stage clip update
0x100DFDB8 = .float 3.0 0x100DFECC = .float 2.0
0x100DFDBC = .float 3.0 0x100DFED8 = .float 2.0
0x100DFDD4 = .float 3.0 0x100DFEDC = .float 2.0
0x100DFDD8 = .float 3.0 0x100DFEE0 = .float 2.0
0x100DFDFC = .float 3.0
0x100FF060 = .float 0.0 # force high mip / texture lod
0x100DD8C4 = .float 9900.0 # some smoke / particles
#fov #fov
#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o #0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
# scatter light (fog) # scatter light (fog)