mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 02:56:53 +01:00
Hyrule Warriors tweak draw distance
Sets all mip to 0, increases texture detail, and fixes some broken lods Some extra smoke / particles General tweaks to fix some near clipping issues
This commit is contained in:
parent
3e0c7c30cd
commit
64f5cadf14
@ -1,27 +1,31 @@
|
|||||||
[DrawDistance_v208]
|
[DrawDistance_v208]
|
||||||
moduleMatches = 0xE159AE91
|
moduleMatches = 0xE159AE91
|
||||||
.origin = codecave
|
.origin = codecave
|
||||||
|
|
||||||
##object clip
|
##object clip
|
||||||
#0x100DD068 = .float 1.5 #0.5
|
#0x100DD068 = .float 1.5 #0.5
|
||||||
0x100DD06C = .float 1.5 #3.0
|
0x100DD06C = .float 1.5 #3.0
|
||||||
#0x025F0554 = nop #same as setting 0x100DD06C to 0. Fix this when instruction supported.
|
#0x025F0554 = nop #same as setting 0x100DD06C to 0. Fix this when instruction supported.
|
||||||
#0x025F02F4 = nop #
|
#0x025F02F4 = nop #
|
||||||
#stage clip
|
#stage clip
|
||||||
0x100DFEC4 = .float 3.0
|
0x100DFEC4 = .float 1.5
|
||||||
0x100DFEC8 = .float 3.0
|
#0x100DFEC8 = .float 3.0
|
||||||
##stage object lod
|
##stage clip update
|
||||||
0x100DFDB8 = .float 3.0
|
0x100DFECC = .float 2.0
|
||||||
0x100DFDBC = .float 3.0
|
0x100DFED8 = .float 2.0
|
||||||
0x100DFDD4 = .float 3.0
|
0x100DFEDC = .float 2.0
|
||||||
0x100DFDD8 = .float 3.0
|
0x100DFEE0 = .float 2.0
|
||||||
0x100DFDFC = .float 3.0
|
|
||||||
#fov
|
0x100FF060 = .float 0.0 # force high mip / texture lod
|
||||||
#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
|
0x100DD8C4 = .float 9900.0 # some smoke / particles
|
||||||
# scatter light (fog)
|
|
||||||
#0x1001CA64 = .float 2.5 # 2.0 default, 4.0 dark
|
#fov
|
||||||
#NPC text lod
|
#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
|
||||||
#0x1009E134 = .float -8.0 #flt_1009E134: .float -1.0 # DATA XREF: CActModuleModelCommon::fGetMipLodBias(const(void))+4Co
|
# scatter light (fog)
|
||||||
#0x1009E138 = .float 0.0 #flt_1009E138: .float 0.0 # DATA XREF: CActModuleModelCommon::fGetMipLodBias(const(void)):loc_22BF3FCo
|
#0x1001CA64 = .float 2.5 # 2.0 default, 4.0 dark
|
||||||
##dist from link
|
#NPC text lod
|
||||||
#0x100962BC = .float 0.25 #flt_100962BC: .float 0.0
|
#0x1009E134 = .float -8.0 #flt_1009E134: .float -1.0 # DATA XREF: CActModuleModelCommon::fGetMipLodBias(const(void))+4Co
|
||||||
|
#0x1009E138 = .float 0.0 #flt_1009E138: .float 0.0 # DATA XREF: CActModuleModelCommon::fGetMipLodBias(const(void)):loc_22BF3FCo
|
||||||
|
##dist from link
|
||||||
|
#0x100962BC = .float 0.25 #flt_100962BC: .float 0.0
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user