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XCX - Fix soul voices and QTE too fast with 60FPS patch
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@ -89,6 +89,28 @@ _fullRate = 0x100D03E8
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# swapInterval 60
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0x02FD8A94 = li r3, 1
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0x10012644 = .float 15.0 ; fix for soulvoices (not sure it's safe)
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codeCaveSize = 0x30
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; menu::MenuButtonChallenge::setup
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0x00000000 = .float 15.0 ; reduces speed of animation
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_setup = 0x00000000
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0x02ACE40C = lis r7, _setup@ha
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0x02ACE414 = lfs f0, _setup@l(r7)
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_justFrame1 = 0x00000010
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0x00000010 = lwz r12, 0x47C(r29)
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0x00000014 = mulli r12, r12, 2
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0x00000018 = blr
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0x02ACE6E4 = bla _justFrame1
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_justFrame2 = 0x00000020
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0x00000020 = lwz r0, 0x478(r29)
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0x00000024 = mulli r0, r0, 2
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0x00000028 = blr
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0x02ACE700 = bla _justFrame2
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[XCX60fpsV102U]
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moduleMatches = 0x30B6E091
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@ -142,4 +164,26 @@ _fullRate = 0x100D03D0
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# swapInterval 60
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0x02FD8A34 = li r3, 1
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#SNESticleNGCVERIONPP71Copyright - Sardu you magnificent bastard, we salute you!
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0x10012644 = .float 15.0 ; fix for soulvoices (not sure it's safe)
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codeCaveSize = 0x30
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0x00000000 = .float 15.0 ; reduces speed of animation
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_setup = 0x00000000
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0x02ACE3FC = lis r7, _setup@ha
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0x02ACE404 = lfs f0, _setup@l(r7)
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_justFrame1 = 0x00000010
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0x00000010 = lwz r12, 0x47C(r29)
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0x00000014 = mulli r12, r12, 2
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0x00000018 = blr
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0x02ACE6D4 = bla _justFrame1
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_justFrame2 = 0x00000020
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0x00000020 = lwz r0, 0x478(r29)
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0x00000024 = mulli r0, r0, 2
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0x00000028 = blr
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0x02ACE6F0 = bla _justFrame2
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#SNESticleNGCVERIONPP71Copyright - Sardu you magnificent bastard, we salute you!
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