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https://github.com/cemu-project/cemu_graphic_packs.git
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[Color Splash] Update No Colorless Spots
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@ -1,122 +0,0 @@
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#version 400
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#extension GL_ARB_texture_gather : enable
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// shader 459057c5fc27ffbe
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layout(std140) uniform uniformBlockPS7
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{
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vec4 uf_blockPS7[1024];
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};
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layout(std140) uniform uniformBlockPS8
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{
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vec4 uf_blockPS8[1024];
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};
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layout(std140) uniform uniformBlockPS9
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{
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vec4 uf_blockPS9[1024];
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};
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4519800 res 1280x720x1 dim 1 tm: 4 format 021a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS2;// Tex2 addr 0x00000000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4c23000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
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uniform sampler2D textureUnitPS6;// Tex6 addr 0x4eefd800 res 1280x720x1 dim 1 tm: 4 format 0201 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 0
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uniform samplerCubeArray textureUnitPS15;// Tex15 addr 0x132a0000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler15 ClampX/Y/Z: 2 2 2 border: 0
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in vec4 passParameter0;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 4) out vec4 passPixelColor4;
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void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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}
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@ -0,0 +1,610 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader efc16c7f50957110
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layout(binding = 39, std140) uniform uniformBlockPS7
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{
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vec4 uf_blockPS7[1024];
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};
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layout(binding = 40, std140) uniform uniformBlockPS8
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{
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vec4 uf_blockPS8[1024];
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};
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layout(binding = 41, std140) uniform uniformBlockPS9
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{
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vec4 uf_blockPS9[1024];
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};
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4519800 res 1280x720x1 dim 1 tm: 4 format 021a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x4f527000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4c23000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0x4eefd800 res 1280x720x1 dim 1 tm: 4 format 0201 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 15) uniform samplerCubeArray textureUnitPS15;// Tex15 addr 0x132a0000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler15 ClampX/Y/Z: 2 2 2 border: 0
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 4) out vec4 passPixelColor4;
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uniform vec2 uf_fragCoordScale;
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void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[3];
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bool activeMaskStackC[4];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex15 = 0.0;
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//R0i = floatBitsToInt(passParameterSem0);
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if( activeMaskStackC[1] == true ) {
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R3i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
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R1i.w = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).x);
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R1i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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backupReg0i = R0i.y;
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R127i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(uf_blockPS7[22].x));
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PV0i.y = floatBitsToInt(max(intBitsToFloat(R3i.z), -(intBitsToFloat(R3i.z))));
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R126i.z = floatBitsToInt((intBitsToFloat(R1i.w) * 2.0 + -(1.0)));
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PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(uf_blockPS7[22].y));
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PS0i = floatBitsToInt(1.0 / uf_blockPS7[22].w);
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// 1
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PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x43000000));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w)));
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PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3dea7371));
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R127i.w = 0x3f800000;
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PS1i = floatBitsToInt(1.0 / uf_blockPS7[22].z);
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// 2
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PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
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R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(PV1i.z)));
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PV0i.y = R123i.y;
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x)));
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PS0i = int(intBitsToFloat(PV1i.x));
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// 3
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R127i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * 2.0 + -(1.0)));
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PV1i.x = R127i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * 2.0 + -(1.0)));
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PV1i.y = R127i.y;
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R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(PV0i.y)));
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PV1i.z = R127i.z;
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R126i.w = int(-1) + PS0i;
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R11i.x = 0;
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PS1i = R11i.x;
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// 4
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[10].x,uf_blockPS7[10].y,uf_blockPS7[10].z,uf_blockPS7[10].w)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R1i.w = tempi.x;
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R125i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.z));
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PS0i = R125i.w;
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// 5
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[7].x,uf_blockPS7[7].y,uf_blockPS7[7].z,uf_blockPS7[7].w)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R124i.z = tempi.x;
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R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z));
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PS1i = R125i.z;
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// 6
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[8].x,uf_blockPS7[8].y,uf_blockPS7[8].z,uf_blockPS7[8].w)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R3i.y = tempi.x;
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R124i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.z));
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PS0i = R124i.w;
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// 7
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R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[9].x,uf_blockPS7[9].y,uf_blockPS7[9].z,uf_blockPS7[9].w)));
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PV1i.x = R3i.x;
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PV1i.y = R3i.x;
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PV1i.z = R3i.x;
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PV1i.w = R3i.x;
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R4i.y = 0;
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PS1i = R4i.y;
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// 8
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R10i.x = floatBitsToInt((intBitsToFloat(R125i.w) * uf_blockPS9[636].y + intBitsToFloat(R1i.x)));
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R9i.y = floatBitsToInt((intBitsToFloat(R125i.z) * uf_blockPS9[636].y + intBitsToFloat(R1i.y)));
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R4i.z = floatBitsToInt((intBitsToFloat(R124i.w) * uf_blockPS9[636].y + intBitsToFloat(R1i.z)));
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R127i.y = R126i.w * 0x00000007;
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PS0i = R127i.y;
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// 9
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backupReg0i = R1i.w;
|
||||
R1i.x = PS0i + 0x0000003d;
|
||||
R1i.y = PS0i + 0x0000003f;
|
||||
R1i.z = PS0i + 0x0000003c;
|
||||
R1i.w = PS0i + 0x0000003e;
|
||||
R2i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
PS1i = R2i.w;
|
||||
// 10
|
||||
R2i.x = R127i.y + 0x00000041;
|
||||
R2i.y = R127i.y + 0x00000040;
|
||||
R9i.z = 0;
|
||||
R3i.w = 0;
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R9i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R4i.x = floatBitsToInt(uf_blockPS9[R1i.z].x);
|
||||
R10i.y = floatBitsToInt(uf_blockPS9[R1i.x].y);
|
||||
R8i.xyzw = floatBitsToInt(uf_blockPS9[R1i.w].xyzw);
|
||||
R7i.xyzw = floatBitsToInt(uf_blockPS9[R1i.y].xyzw);
|
||||
R6i.xyzw = floatBitsToInt(uf_blockPS9[R2i.y].xyzw);
|
||||
R5i.xyzw = floatBitsToInt(uf_blockPS9[R2i.x].xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + uf_blockPS7[23].x);
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.w)));
|
||||
PV0i.y = R2i.y;
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R2i.w)));
|
||||
PV0i.z = R10i.z;
|
||||
R1i.x = floatBitsToInt(1.0);
|
||||
PS0i = R1i.x;
|
||||
// 1
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS7[23].y);
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + uf_blockPS7[23].z);
|
||||
PV1i.z = R124i.z;
|
||||
R2i.w = int(intBitsToFloat(R4i.x));
|
||||
PS1i = R2i.w;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
// 3
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
// 5
|
||||
predResult = (intBitsToFloat(R10i.y) >= 1.0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R10i.y) + -(1.0));
|
||||
PV0i.x = R127i.x;
|
||||
// 1
|
||||
R13i.x = floatBitsToInt(min(uf_blockPS9[631].x, 1.0));
|
||||
R13i.y = floatBitsToInt(min(uf_blockPS9[631].y, 1.0));
|
||||
R13i.z = floatBitsToInt(min(uf_blockPS9[631].z, 1.0));
|
||||
R13i.w = floatBitsToInt((2.0 * intBitsToFloat(PV0i.x) + -(1.0)));
|
||||
R13i.w = clampFI32(R13i.w);
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R12i.x;
|
||||
// 2
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.x)));
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.x)));
|
||||
R12i.w = 0x3f800000;
|
||||
}
|
||||
activeMaskStack[1] = activeMaskStack[1] == false;
|
||||
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R1i.x = R11i.x;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
predResult = (R1i.x == 0);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.w = floatBitsToInt(uf_blockPS9[638].x * intBitsToFloat(0x41000000));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(uf_blockPS9[638].x) + 1.0);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x));
|
||||
R2i.z = floatBitsToInt(-(uf_blockPS9[637].w) + 1.0);
|
||||
R0i.w = 0;
|
||||
PV1i.w = R0i.w;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(R0i.x) + intBitsToFloat(R2i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(R0i.y) + intBitsToFloat(R1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(R0i.z) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV1i.w))));
|
||||
PS0i = R127i.x;
|
||||
// 3
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R126i.w = cubeMapFaceId;
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = R126i.w;
|
||||
R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R0i.w;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R1i.z = PV1i.w;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R0i.y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
// 6
|
||||
R1i.x = PV1i.z;
|
||||
R1i.y = PV1i.w;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R0i.x) * -(intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x)));
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS15, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex15),intBitsToFloat(R1i.w)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
activeMaskStack[2] = activeMaskStack[1];
|
||||
activeMaskStackC[3] = activeMaskStackC[2];
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(R0i.z), -(intBitsToFloat(R0i.z))));
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(R1i.w), intBitsToFloat(0x38d1b717)));
|
||||
// 1
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PS1i));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS8[9].x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS8[9].z));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS8[9].y));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y)));
|
||||
// 5
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.z) + uf_blockPS9[637].w));
|
||||
PV1i.y = R123i.y;
|
||||
// 6
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R0i.w));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
// 7
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R0i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R0i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R0i.z;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R8i.y) * uf_blockPS8[1].y + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R8i.x) * uf_blockPS8[1].x + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R8i.z) * uf_blockPS8[1].z + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.y)));
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV0i.x)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
predResult = (intBitsToFloat(R3i.z) >= 0.0);
|
||||
activeMaskStack[2] = predResult;
|
||||
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[2] = false;
|
||||
activeMaskStackC[3] = false;
|
||||
}
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3f8269a3));
|
||||
PV0i.y = floatBitsToInt(uf_blockPS8[34].z + intBitsToFloat(0xc37a0000));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f940ffe));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3f85f616));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(R6i.x));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b83126f));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R6i.y));
|
||||
R125i.z = (R2i.w >= 0x00000003)?int(0xFFFFFFFF):int(0x0);
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R6i.z));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(R6i.w));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
// 3
|
||||
PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w)));
|
||||
// 4
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(0x437a0000) + uf_blockPS8[34].z));
|
||||
PV0i.y = R123i.y;
|
||||
// 5
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b83126f));
|
||||
PV1i.x = R126i.x;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.x));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983) + 0.5));
|
||||
PV0i.w = R123i.w;
|
||||
// 9
|
||||
PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
|
||||
PV0i.z = R123i.z;
|
||||
// 11
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983));
|
||||
// 12
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.y))/0.1591549367));
|
||||
// 13
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + 0.0);
|
||||
PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367));
|
||||
// 14
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367));
|
||||
// 15
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i));
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3eaaaaab));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
|
||||
// 17
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5);
|
||||
// 18
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(1.0)));
|
||||
// 19
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
||||
// 20
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R126i.x;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
PV1i.y = ((-(0.5) > intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
R127i.w = ((intBitsToFloat(PV0i.x) >= 0.5)?int(0xFFFFFFFF):int(0x0));
|
||||
// 22
|
||||
R123i.w = ((PV1i.y == 0)?(R126i.x):(PV1i.x));
|
||||
PV0i.w = R123i.w;
|
||||
// 23
|
||||
R123i.z = ((R127i.w == 0)?(PV0i.w):(R127i.z));
|
||||
PV1i.z = R123i.z;
|
||||
// 24
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0);
|
||||
// 25
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0);
|
||||
// 26
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(PV1i.x) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
// 27
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 28
|
||||
R123i.x = ((R125i.z == 0)?(PV1i.x):(R1i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = ((R125i.z == 0)?(PV1i.y):(R1i.x));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = ((R125i.z == 0)?(PV1i.w):(R1i.z));
|
||||
PV0i.z = R123i.z;
|
||||
R13i.w = ((R125i.z == 0)?(PV1i.z):(R8i.w));
|
||||
// 29
|
||||
R123i.x = floatBitsToInt((uf_blockPS8[1].y * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((uf_blockPS8[1].x * intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((uf_blockPS8[1].z * intBitsToFloat(PV0i.z) + intBitsToFloat(R0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
// 30
|
||||
R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.y)));
|
||||
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV1i.x)));
|
||||
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.w)));
|
||||
// 31
|
||||
R12i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R12i.w = R5i.w;
|
||||
}
|
||||
activeMaskStack[2] = activeMaskStack[2] == false;
|
||||
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
||||
if( activeMaskStackC[3] == true ) {
|
||||
// 0
|
||||
R13i.xyz = ivec3(R1i.x,R1i.y,R1i.z);
|
||||
R13i.w = R8i.w;
|
||||
// 1
|
||||
R12i.xyz = ivec3(R11i.x,R4i.y,R9i.z);
|
||||
R12i.w = R3i.w;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.xyz = ivec3(R12i.x,R12i.y,R12i.z);
|
||||
R1i.w = R12i.w;
|
||||
// 1
|
||||
R0i.xyz = ivec3(R13i.x,R13i.y,R13i.z);
|
||||
R0i.w = R13i.w;
|
||||
}
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
passPixelColor4 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - No Colorless Spots"
|
||||
name = "Paper Mario: Color Splash - No Colorless Spots"
|
||||
version = 2
|
Loading…
Reference in New Issue
Block a user