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[BotW] Use Extreme Quality for FXAA (#681)
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@ -1,4 +1,4 @@
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#version 420
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#version 430
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef VULKAN
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@ -207,7 +207,7 @@ passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
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#define FXAA_PC 1
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#define FXAA_GLSL_130 1
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#define FXAA_QUALITY_PRESET 14
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#define FXAA_QUALITY_PRESET 39
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#define FXAA_GREEN_AS_LUMA 1
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#define FXAA_DISCARD 0
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@ -1093,4 +1093,4 @@ void main()
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passPixelColor0 = FxaaPixelShader(passParameterSem2.xy, textureUnitPS0, RcpFrame, Subpix, EdgeThreshold, EdgeThresholdMin);
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}
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#endif
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#endif
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