[BotW] Use Extreme Quality for FXAA (#681)

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Ryce-Fast 2025-02-25 21:19:08 +01:00 committed by GitHub
parent af871ef335
commit 674181ad1e
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@ -1,4 +1,4 @@
#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
@ -207,7 +207,7 @@ passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
#define FXAA_PC 1
#define FXAA_GLSL_130 1
#define FXAA_QUALITY_PRESET 14
#define FXAA_QUALITY_PRESET 39
#define FXAA_GREEN_AS_LUMA 1
#define FXAA_DISCARD 0
@ -1093,4 +1093,4 @@ void main()
passPixelColor0 = FxaaPixelShader(passParameterSem2.xy, textureUnitPS0, RcpFrame, Subpix, EdgeThreshold, EdgeThresholdMin);
}
#endif
#endif