Hyrule Warriors - Dyn object shadows, debris improved

This commit is contained in:
getdls 2020-05-31 13:49:08 +02:00
parent ddcc38bc3e
commit 678564d687
2 changed files with 14 additions and 3 deletions

View File

@ -20,8 +20,19 @@ moduleMatches = 0xE159AE91
0x100DD8C4 = .float 9900.0 # some smoke / particles
# shadow draw distance (more like boundary)
0x10000B20 = .float 8000.0
0x10000B24 = .float 20000.0
0x10000B20 = .float 7000.0
#0x10000B24 = .float 20000.0
0x100DFF78 = .float 40000.0 #Dyamic object shadows ie rocks, chests etc
#Grass, debris. Mitigates object pop as groups switces between lods.
0x100DFF50 = .float 20000.0
0x100DFF54 = .float 40000.0
0x100DFF58 = .float 150000.0
0x100DFF5C = .float 200000.0
0x100DFF60 = .float 300000.0
0x100DFF64 = .float 500000.0
0x100DFF68 = .float 800000.0
0x100DFF6C = .float 80000.0
#fov
#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o

View File

@ -2,7 +2,7 @@
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = Increase draw distance
path = "Hyrule Warriors/Mods/Increase draw distance"
description = More stuff further away
description = More stuff further away | Experimental, may trigger distant object timers too early.
version = 4
## reminders: