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Hyrule Warriors - Dyn object shadows, debris improved
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@ -20,8 +20,19 @@ moduleMatches = 0xE159AE91
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0x100DD8C4 = .float 9900.0 # some smoke / particles
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# shadow draw distance (more like boundary)
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0x10000B20 = .float 8000.0
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0x10000B24 = .float 20000.0
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0x10000B20 = .float 7000.0
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#0x10000B24 = .float 20000.0
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0x100DFF78 = .float 40000.0 #Dyamic object shadows ie rocks, chests etc
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#Grass, debris. Mitigates object pop as groups switces between lods.
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0x100DFF50 = .float 20000.0
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0x100DFF54 = .float 40000.0
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0x100DFF58 = .float 150000.0
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0x100DFF5C = .float 200000.0
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0x100DFF60 = .float 300000.0
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0x100DFF64 = .float 500000.0
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0x100DFF68 = .float 800000.0
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0x100DFF6C = .float 80000.0
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#fov
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#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
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@ -2,7 +2,7 @@
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Increase draw distance
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path = "Hyrule Warriors/Mods/Increase draw distance"
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description = More stuff further away
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description = More stuff further away | Experimental, may trigger distant object timers too early.
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version = 4
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## reminders:
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