mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-21 17:19:18 +01:00
Hyrule Warriors - Dyn object shadows, debris improved
This commit is contained in:
parent
ddcc38bc3e
commit
678564d687
@ -20,8 +20,19 @@ moduleMatches = 0xE159AE91
|
||||
0x100DD8C4 = .float 9900.0 # some smoke / particles
|
||||
|
||||
# shadow draw distance (more like boundary)
|
||||
0x10000B20 = .float 8000.0
|
||||
0x10000B24 = .float 20000.0
|
||||
0x10000B20 = .float 7000.0
|
||||
#0x10000B24 = .float 20000.0
|
||||
0x100DFF78 = .float 40000.0 #Dyamic object shadows ie rocks, chests etc
|
||||
|
||||
#Grass, debris. Mitigates object pop as groups switces between lods.
|
||||
0x100DFF50 = .float 20000.0
|
||||
0x100DFF54 = .float 40000.0
|
||||
0x100DFF58 = .float 150000.0
|
||||
0x100DFF5C = .float 200000.0
|
||||
0x100DFF60 = .float 300000.0
|
||||
0x100DFF64 = .float 500000.0
|
||||
0x100DFF68 = .float 800000.0
|
||||
0x100DFF6C = .float 80000.0
|
||||
|
||||
#fov
|
||||
#0x10006FD0 = .float 0.015 #fov .float 0.017453292 # DATA XREF: CActFunc::GetViewParameter((PLAYER_ID,S_VIEW_PARAM &,uint))+194o
|
||||
|
@ -2,7 +2,7 @@
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = Increase draw distance
|
||||
path = "Hyrule Warriors/Mods/Increase draw distance"
|
||||
description = More stuff further away
|
||||
description = More stuff further away | Experimental, may trigger distant object timers too early.
|
||||
version = 4
|
||||
|
||||
## reminders:
|
||||
|
Loading…
Reference in New Issue
Block a user