From 686171f717645362b8ed808619797ae0355a7146 Mon Sep 17 00:00:00 2001 From: alexkiri Date: Fri, 6 Oct 2017 10:14:04 +0300 Subject: [PATCH] Antialiasing restoration (#93) [BOTW] Make default AA resolution independent --- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- .../0f2b9ee517917425_00000000000003c9_ps.txt | 25 ++- .../58b84124c01721ff_0000000000000079_ps.txt | 32 ---- .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 89 +++++----- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 113 +++++++------ .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 155 +++++++++++++++--- 50 files changed, 2510 insertions(+), 1630 deletions(-) delete mode 100644 Enthusiast/BreathOfTheWild_2880p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Enthusiast/BreathOfTheWild_4320p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Enthusiast/BreathOfTheWild_5760p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_1080p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_1080pUW/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_1440p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_1440pUW/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_1800p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_2160p/58b84124c01721ff_0000000000000079_ps.txt delete mode 100644 Quality/BreathOfTheWild_2160pUW/58b84124c01721ff_0000000000000079_ps.txt diff --git a/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Enthusiast/BreathOfTheWild_2880p/58b84124c01721ff_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_2880p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Enthusiast/BreathOfTheWild_2880p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Enthusiast/BreathOfTheWild_2880p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_2880p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Enthusiast/BreathOfTheWild_2880p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Enthusiast/BreathOfTheWild_4320p/58b84124c01721ff_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_4320p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Enthusiast/BreathOfTheWild_4320p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Enthusiast/BreathOfTheWild_4320p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_4320p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Enthusiast/BreathOfTheWild_4320p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Enthusiast/BreathOfTheWild_5760p/58b84124c01721ff_0000000000000079_ps.txt b/Enthusiast/BreathOfTheWild_5760p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Enthusiast/BreathOfTheWild_5760p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Enthusiast/BreathOfTheWild_5760p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Enthusiast/BreathOfTheWild_5760p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Enthusiast/BreathOfTheWild_5760p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1080p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_1080p/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_1080p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1080p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1080p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_1080p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1080p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_1080p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1080p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_1080pUW/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1080pUW/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_1080pUW/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_1080pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1080pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_1080pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1440p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_1440p/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_1440p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1440p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1440p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_1440p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1440p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_1440p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1440p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_1440pUW/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1440pUW/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_1440pUW/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_1440pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1440pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_1440pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1800p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_1800p/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_1800p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_1800p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1800p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_1800p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_1800p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_1800p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_1800p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_1800p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_2160p/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_2160p/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_2160p/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_2160p/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_2160p/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_2160p/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_2160p/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_2160p/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_2160p/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_2160p/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif } diff --git a/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt index 9f20a7d0..3af93a35 100644 --- a/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/0f2b9ee517917425_00000000000003c9_ps.txt @@ -1,12 +1,19 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 0f2b9ee517917425 // Inventory AA removal +// shader 0f2b9ee517917425 +// AARestore - restores native fxaa in inventory screen +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; + +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -50,8 +57,8 @@ vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem2); if( activeMaskStackC[1] == true ) { -//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); -//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); +R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw); +R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x); R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x); @@ -148,16 +155,16 @@ PV0i.z = R4i.z; R5i.w = ((PV1i.x == 0)?(0):(0x3f800000)); PV0i.w = R5i.w; // 9 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); // 10 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y)); R127i.x = clampFI32(R127i.x); PV0i.x = R127i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); @@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; // export passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); -} \ No newline at end of file +} diff --git a/Quality/BreathOfTheWild_2160pUW/58b84124c01721ff_0000000000000079_ps.txt b/Quality/BreathOfTheWild_2160pUW/58b84124c01721ff_0000000000000079_ps.txt deleted file mode 100644 index 7edde21b..00000000 --- a/Quality/BreathOfTheWild_2160pUW/58b84124c01721ff_0000000000000079_ps.txt +++ /dev/null @@ -1,32 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader 58b84124c01721ff // AA removal cemu 1.8 Github version -uniform ivec4 uf_remappedPS[1]; -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -layout(location = 0) in vec4 passParameterSem2; -layout(location = 0) out vec4 passPixelColor0; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R123f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -} diff --git a/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt index 68e38c83..088f52f7 100644 --- a/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader 81bbc347eb4b6dbc // black leaf +// shader 81bbc347eb4b6dbc +// AARestore +// affects the edges of plants and trees +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); -//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e -//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001 +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); @@ -214,9 +217,9 @@ backupReg1i = R127i.x; backupReg2i = R127i.y; backupReg2i = R127i.y; R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x)))); -R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0); PS1i = R126i.z; @@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); // 9 backupReg0i = R127i.x; backupReg1i = R126i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w)); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); PV1i.z = R126i.z; R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); @@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); PV0i.x = R4i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w)); -R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z))); PS0i = R127i.y; // 15 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z))); PV1i.z = R124i.z; R3i.w = floatBitsToInt(roundEven(0.0)); R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); @@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 21 R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); R5i.y = 0; -R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); R4i.x = R6i.y & 0x000000fc; PS1i = R4i.x; // 0 @@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R0i.y; -R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz); R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); @@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits PS0i = R127i.z; // 1 R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x))); PV1i.y = R123i.y; R125i.z = R6i.y & 0x00000002; R126i.w = 0; @@ -421,7 +424,7 @@ backupReg0i = R125i.x; backupReg0i = R125i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; -R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PV1i.x = R125i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); @@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); PS1i = R127i.x; // 8 -R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y))); R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w)))); PV0i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y))); PS0i = R125i.z; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); @@ -454,45 +457,45 @@ backupReg1i = R5i.z; R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x))); -R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); -R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i))); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R125i.x; // 11 backupReg0i = R125i.y; backupReg0i = R125i.y; R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z)); -R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y)); R127i.z = clampFI32(R127i.z); -R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; -R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); PS1i = R125i.z; // 12 backupReg0i = R126i.x; backupReg1i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w)); -R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); -R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y))); PS0i = R125i.x; // 13 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y)); -R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 -R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); @@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS1i = R127i.z; // 16 backupReg0i = R125i.w; -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x))); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); -R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); PS0i = R125i.z; // 17 @@ -521,14 +524,14 @@ backupReg0i = R126i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); -R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PS1i = R127i.z; // 18 R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.z = clampFI32(R123i.z); @@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i. R9i.x = R6i.y & int(1); PS0i = R9i.x; // 21 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); -R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y))); R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS1i = R6i.y; // 0 @@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z)); PS0i = floatBitsToInt(float(R9i.x)); // 1 -R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y))); -R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); PS1i = R7i.y; // 2 -R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); } diff --git a/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt b/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt index cf7c06ba..80d4090f 100644 --- a/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -1,13 +1,16 @@ #version 420 #extension GL_ARB_texture_gather : enable -// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version +// shader eabf1e8268c0acf2 +// AARestore +// affects the edges of terrain and buildings +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 @@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); @@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; @@ -194,13 +199,13 @@ PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; -R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); -R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); @@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); -R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); @@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 @@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); -R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); -R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 -R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); -R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R3i.x; @@ -346,10 +351,10 @@ R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); -R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5)); -R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 @@ -403,7 +408,7 @@ PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; -R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); PS1i = R124i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); @@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x) PV0i.x = R126i.y & int(1); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); -R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w))); PS0i = R127i.z; // 9 R126i.x = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); -R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PV1i.y = R123i.y; R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); @@ -444,12 +449,12 @@ PS1i = R7i.x; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); -R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R122i.x; // 11 backupReg0i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); @@ -459,27 +464,27 @@ backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x))); PV0i.w = R123i.w; -R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PS0i = R127i.y; // 13 backupReg0i = R124i.z; backupReg1i = R126i.y; backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); -R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); PV1i.z = R124i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); // 14 backupReg0i = R124i.x; -R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 15 backupReg0i = R126i.x; @@ -487,9 +492,9 @@ backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg1i = R127i.y; backupReg2i = R125i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); -R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); @@ -531,17 +536,17 @@ R3i.x = R2i.x; R4i.z = floatBitsToInt(float(PV1i.x)); PS0i = R4i.z; R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); -R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); // +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); @@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i PS1i = R126i.y; // 4 backupReg0i = R127i.y; -R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); -R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); PS0i = R1i.w; // 5 backupReg0i = R0i.x; backupReg1i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); -R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z))); PV0i.w = R123i.w; // 7 -R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); -R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); -R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 @@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 -R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); @@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); // 5 -R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); -R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); } diff --git a/Quality/BreathOfTheWild_2160pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Quality/BreathOfTheWild_2160pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt index 0dcccbda..47f4057d 100644 --- a/Quality/BreathOfTheWild_2160pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -1,23 +1,25 @@ -#version 420 //Credit to bestminr for vibrance logic +#version 420 #extension GL_ARB_texture_gather : enable +// shader f14bb57cd5c9cb77 +// AARestore - restores native aa in game +// also includes code from Contrasty pack +// Credit to bestminr for vibrance logic +// original shader dumped using cemu 1.10.0f, BotW 1.3.1 -const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off - +#define ENABLE_CONTRASTY 1 /*Gamma, exposure, vibrance and crushContrast can be modified */ -const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage +const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage const float exposure = 1.17; // 1.0 is neutral -const float vibrance = 0.7; // 0.0 is neutral +const float vibrance = 0.008; // 0.0 is neutral const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail //Uncomment below and in body to scale 16-235 not recommended */ /* -const float floor = 16.0 / 255; +const float floor = 16.0 / 255; const float scale = 255.0/(235.0-16.0); */ - -// shader f14bb57cd5c9cb77 uniform ivec4 uf_remappedPS[4]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 @@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; +ivec2 texSize = textureSize(textureUnitPS0, 0); +vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y)); +vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y); + int clampFI32(int v) { if( v == 0x7FFFFFFF ) @@ -62,22 +68,121 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; +if( activeMaskStackC[1] == true ) { +R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy); R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -vec3 fColour = (R2f.xyz); -fColour = max(vec3(0.0), fColour - vec3(crushContrast)); -fColour = clamp(exposure * fColour, 0.0, 1.0); -fColour = pow(fColour, vec3(1.0 / gamma)); -float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; -float mn = min(min(fColour.r, fColour.g), fColour.b); -float mx = max(max(fColour.r, fColour.g), fColour.b); -float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; -vec3 lightness = vec3((mn + mx)/2.0); -// vibrance -fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); - -//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. - -// export -R2f.xyz = (Use_Contrasty?fColour:R2f.xyz); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0f.x = R1f.w + -(R1f.x); +PV0f.y = R1f.z + -(R1f.y); +PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x)); +R127f.w = min(R1f.z, R1f.x); +R127f.x = min(R1f.w, R1f.y); +PS0f = R127f.x; +// 1 +R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z); +PV1f.x = R123f.x; +PV1f.y = max(R1f.z, R1f.x); +R127f.z = PV0f.y + -(PV0f.x); +PV1f.z = R127f.z; +R126f.w = PV0f.y + PV0f.x; +PV1f.w = R126f.w; +PS1f = max(R1f.w, R1f.y); +// 2 +PV0f.x = max(PV1f.z, -(PV1f.z)); +PV0f.y = max(PV1f.w, -(PV1f.w)); +R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = min(R127f.w, R127f.x); +PS0f = max(PV1f.y, PS1f); +// 3 +PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +PV1f.y = max(PV0f.z, PS0f); +PV1f.z = min(PV0f.z, PV0f.w); +PV1f.w = min(PV0f.y, PV0f.x); +// 4 +R1f.x = -(PV1f.z) + PV1f.y; +R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y)); +PS0f = 1.0 / PV1f.w; +// 5 +PV1f.x = mul_nonIEEE(R127f.z, PS0f); +PV1f.y = mul_nonIEEE(R126f.w, PS0f); +// 6 +PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y))); +PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y))); +// 7 +R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y)); +// 8 +predResult = (R1f.x > R0f.z); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0f = R3f.x; +backupReg0f = R3f.x; +R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x); +R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y); +R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x); +PS0f = R1f.x; +// 1 +backupReg0f = R1f.y; +R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y); +} +if( activeMaskStackC[2] == true ) { +R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127f.x = R0f.w + R1f.w; +R127f.x /= 2.0; +PV0f.x = R127f.x; +R127f.y = R0f.z + R1f.z; +R127f.y /= 2.0; +PV0f.y = R127f.y; +R127f.z = R0f.y + R1f.y; +R127f.z /= 2.0; +PV0f.z = R127f.z; +R127f.w = R0f.x + R1f.x; +R127f.w /= 2.0; +PV0f.w = R127f.w; +// 1 +PV1f.x = R2f.w + -(PV0f.x); +PV1f.y = R2f.z + -(PV0f.y); +PV1f.z = R2f.y + -(PV0f.z); +PV1f.w = R2f.x + -(PV0f.w); +// 2 +R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w); +R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z); +R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y); +R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); + +#if (ENABLE_CONTRASTY == 1) + vec3 fColour = (passPixelColor0.xyz); + fColour = max(vec3(0.0), fColour - vec3(crushContrast)); + fColour = clamp(exposure * fColour, 0.0, 1.0); + fColour = pow(fColour, vec3(1.0 / gamma)); + float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114; + float mn = min(min(fColour.r, fColour.g), fColour.b); + float mx = max(max(fColour.r, fColour.g), fColour.b); + float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0; + vec3 lightness = vec3((mn + mx)/2.0); + // vibrance + fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat); + //vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235.. + passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0); +#endif }