mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 10:09:18 +01:00
Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
This commit is contained in:
parent
9d876a25fb
commit
686171f717
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,12 +1,19 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 0f2b9ee517917425 // Inventory AA removal
|
||||
// shader 0f2b9ee517917425
|
||||
// AARestore - restores native fxaa in inventory screen
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x38784000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -50,8 +57,8 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem2);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
//R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
//R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R2i.xzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).xzw);
|
||||
R1i.xz = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.zw)).xz);
|
||||
R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R0i.w = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(1,-1)).x);
|
||||
R1i.y = floatBitsToInt(textureOffset(textureUnitPS1, intBitsToFloat(R0i.xy),ivec2(-1,1)).x);
|
||||
@ -148,16 +155,16 @@ PV0i.z = R4i.z;
|
||||
R5i.w = ((PV1i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R5i.w;
|
||||
// 9
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), invFramebufferSize.x));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.x));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), invFramebufferSize.y));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.y));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),invFramebufferSize.y) + intBitsToFloat(PV1i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z)));
|
||||
@ -646,4 +653,4 @@ R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw);
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 58b84124c01721ff // AA removal cemu 1.8 Github version
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
}
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc // black leaf
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// AARestore
|
||||
// affects the edges of plants and trees
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -143,13 +146,13 @@ R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
//R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);// 80e
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);//0001
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
@ -214,9 +217,9 @@ backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
@ -231,10 +234,10 @@ PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.w) + intBitsToFloat(PS0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
@ -278,14 +281,14 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PS1i) + intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
@ -336,8 +339,8 @@ PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
@ -347,7 +350,7 @@ R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz); ///01a leaves
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
@ -361,7 +364,7 @@ R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBits
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(R0i.x) + intBitsToFloat(R0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
@ -421,7 +424,7 @@ backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
@ -432,13 +435,13 @@ R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.y) + intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R126i.w))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R5i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.y) * -(intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
@ -454,45 +457,45 @@ backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R124i.w) * -(intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R124i.x) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.z)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * -(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
@ -508,12 +511,12 @@ R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
@ -521,14 +524,14 @@ backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
@ -553,10 +556,10 @@ PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
@ -567,13 +570,13 @@ PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R3i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(PV1i.y) + intBitsToFloat(R3i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
}
|
||||
|
@ -1,13 +1,16 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2 // AA removal cemu 1.8 Github version
|
||||
// shader eabf1e8268c0acf2
|
||||
// AARestore
|
||||
// affects the edges of terrain and buildings
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3dcda800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -151,6 +154,8 @@ R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
//R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
//R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
@ -159,7 +164,7 @@ R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
@ -194,13 +199,13 @@ PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
@ -229,10 +234,10 @@ PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
@ -242,11 +247,11 @@ PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
@ -280,20 +285,20 @@ PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
@ -346,10 +351,10 @@ R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
@ -403,7 +408,7 @@ PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
@ -426,14 +431,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
@ -444,12 +449,12 @@ PS1i = R7i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
@ -459,27 +464,27 @@ backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
@ -487,9 +492,9 @@ backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
@ -531,17 +536,17 @@ R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); //
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
@ -574,31 +579,31 @@ R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
@ -609,16 +614,16 @@ PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsT
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
@ -641,9 +646,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
||||
|
@ -1,23 +1,25 @@
|
||||
#version 420 //Credit to bestminr for vibrance logic
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader f14bb57cd5c9cb77
|
||||
// AARestore - restores native aa in game
|
||||
// also includes code from Contrasty pack
|
||||
// Credit to bestminr for vibrance logic
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
const bool Use_Contrasty = false; //'true' or 'false' to turn Contrasty on or off
|
||||
|
||||
#define ENABLE_CONTRASTY 1
|
||||
|
||||
/*Gamma, exposure, vibrance and crushContrast can be modified */
|
||||
const float gamma = 0.8; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float gamma = 0.81; // 1.0 is neutral Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.7; // 0.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
|
||||
//Uncomment below and in body to scale 16-235 not recommended */
|
||||
/*
|
||||
const float floor = 16.0 / 255;
|
||||
const float floor = 16.0 / 255;
|
||||
const float scale = 255.0/(235.0-16.0);
|
||||
*/
|
||||
|
||||
|
||||
// shader f14bb57cd5c9cb77
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x387f8000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -25,6 +27,10 @@ layout(location = 0) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
|
||||
ivec2 texSize = textureSize(textureUnitPS0, 0);
|
||||
vec2 framebufferSize = vec2(float(texSize.x), float(texSize.y));
|
||||
vec2 invFramebufferSize = vec2(1.0 / framebufferSize.x, 1.0 / framebufferSize.y);
|
||||
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
@ -62,22 +68,121 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem2;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
vec3 fColour = (R2f.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
|
||||
// export
|
||||
R2f.xyz = (Use_Contrasty?fColour:R2f.xyz);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
PV0f.x = R1f.w + -(R1f.x);
|
||||
PV0f.y = R1f.z + -(R1f.y);
|
||||
PV0f.z = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].x));
|
||||
R127f.w = min(R1f.z, R1f.x);
|
||||
R127f.x = min(R1f.w, R1f.y);
|
||||
PS0f = R127f.x;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedPS[0].y)) + PV0f.z);
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.y = max(R1f.z, R1f.x);
|
||||
R127f.z = PV0f.y + -(PV0f.x);
|
||||
PV1f.z = R127f.z;
|
||||
R126f.w = PV0f.y + PV0f.x;
|
||||
PV1f.w = R126f.w;
|
||||
PS1f = max(R1f.w, R1f.y);
|
||||
// 2
|
||||
PV0f.x = max(PV1f.z, -(PV1f.z));
|
||||
PV0f.y = max(PV1f.w, -(PV1f.w));
|
||||
R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedPS[0].z)) + PV1f.x);
|
||||
PV0f.z = R123f.z;
|
||||
PV0f.w = min(R127f.w, R127f.x);
|
||||
PS0f = max(PV1f.y, PS1f);
|
||||
// 3
|
||||
PV1f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV1f.y = max(PV0f.z, PS0f);
|
||||
PV1f.z = min(PV0f.z, PV0f.w);
|
||||
PV1f.w = min(PV0f.y, PV0f.x);
|
||||
// 4
|
||||
R1f.x = -(PV1f.z) + PV1f.y;
|
||||
R0f.z = max(PV1f.x, intBitsToFloat(uf_remappedPS[1].y));
|
||||
PS0f = 1.0 / PV1f.w;
|
||||
// 5
|
||||
PV1f.x = mul_nonIEEE(R127f.z, PS0f);
|
||||
PV1f.y = mul_nonIEEE(R126f.w, PS0f);
|
||||
// 6
|
||||
PV0f.z = max(PV1f.x, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV0f.w = max(PV1f.y, -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
// 7
|
||||
R3f.x = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
|
||||
R1f.y = min(PV0f.z, intBitsToFloat(uf_remappedPS[2].y));
|
||||
// 8
|
||||
predResult = (R1f.x > R0f.z);
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
backupReg0f = R3f.x;
|
||||
backupReg0f = R3f.x;
|
||||
R3f.x = (mul_nonIEEE(backupReg0f,0.5*invFramebufferSize.x) + R0f.x);
|
||||
R3f.y = (mul_nonIEEE(R1f.y,0.5*invFramebufferSize.y) + R0f.y);
|
||||
R1f.x = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.x) + R0f.x);
|
||||
PS0f = R1f.x;
|
||||
// 1
|
||||
backupReg0f = R1f.y;
|
||||
R1f.y = (mul_nonIEEE(backupReg0f,-0.5*invFramebufferSize.y) + R0f.y);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
R0f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
R127f.x = R0f.w + R1f.w;
|
||||
R127f.x /= 2.0;
|
||||
PV0f.x = R127f.x;
|
||||
R127f.y = R0f.z + R1f.z;
|
||||
R127f.y /= 2.0;
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = R0f.y + R1f.y;
|
||||
R127f.z /= 2.0;
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = R0f.x + R1f.x;
|
||||
R127f.w /= 2.0;
|
||||
PV0f.w = R127f.w;
|
||||
// 1
|
||||
PV1f.x = R2f.w + -(PV0f.x);
|
||||
PV1f.y = R2f.z + -(PV0f.y);
|
||||
PV1f.z = R2f.y + -(PV0f.z);
|
||||
PV1f.w = R2f.x + -(PV0f.w);
|
||||
// 2
|
||||
R2f.x = (PV1f.w * intBitsToFloat(0x3eb33333) + R127f.w);
|
||||
R2f.y = (PV1f.z * intBitsToFloat(0x3eb33333) + R127f.z);
|
||||
R2f.z = (PV1f.y * intBitsToFloat(0x3eb33333) + R127f.y);
|
||||
R2f.w = (PV1f.x * intBitsToFloat(0x3eb33333) + R127f.x);
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
|
||||
#if (ENABLE_CONTRASTY == 1)
|
||||
vec3 fColour = (passPixelColor0.xyz);
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*0.299 + fColour.g*0.587 + fColour.b*0.114;
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
//vec3 fColour = (fColour.xyz - floor) * scale; // Not recommended 0-255->16-235..
|
||||
passPixelColor0 = vec4(fColour.x, fColour.y, fColour.z, 1.0);
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user