From 68cf5205d74f59e18acdccf867e5bbecf35e8aa4 Mon Sep 17 00:00:00 2001 From: M&M Date: Tue, 11 Jun 2019 00:54:19 -0700 Subject: [PATCH] Make NES undarken more accurate I can't check easily --- .../VCNES_Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Enhancements/VCNES_Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt b/Enhancements/VCNES_Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt index 67fe6e38..ec1b5965 100644 --- a/Enhancements/VCNES_Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt +++ b/Enhancements/VCNES_Undarken/d2a97b2fb99411a5_0000000000000079_ps.txt @@ -31,5 +31,5 @@ int cubeMapFaceId; R0f = passParameterSem0; R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); // export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.4); +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(1.420118343195266); }