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fix resYScale using width instead of height for SM3DW
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@ -4,7 +4,7 @@
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// shader 842a19b509f8b91a
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// Used for: General Blur vertical
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const float resXScale = float($width)/float($gameWidth);
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const float resYScale = float($width)/float($gameWidth);
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const float resYScale = float($height)/float($gameHeight);
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uniform ivec4 uf_remappedVS[1];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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@ -4,7 +4,7 @@
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// shader 8d68a0e3561ff525
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// Used for: Horizontal Gameplay Blur
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const float resXScale = float($width)/float($gameWidth);
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const float resYScale = float($width)/float($gameWidth);
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const float resYScale = float($height)/float($gameHeight);
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uniform ivec4 uf_remappedVS[1];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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