fix resYScale using width instead of height for SM3DW

This commit is contained in:
Michael 2018-11-15 18:31:33 -08:00
parent 0d5f5a6060
commit 690d08686c
2 changed files with 2 additions and 2 deletions

View File

@ -4,7 +4,7 @@
// shader 842a19b509f8b91a
// Used for: General Blur vertical
const float resXScale = float($width)/float($gameWidth);
const float resYScale = float($width)/float($gameWidth);
const float resYScale = float($height)/float($gameHeight);
uniform ivec4 uf_remappedVS[1];
uniform vec2 uf_windowSpaceToClipSpaceTransform;

View File

@ -4,7 +4,7 @@
// shader 8d68a0e3561ff525
// Used for: Horizontal Gameplay Blur
const float resXScale = float($width)/float($gameWidth);
const float resYScale = float($width)/float($gameWidth);
const float resYScale = float($height)/float($gameHeight);
uniform ivec4 uf_remappedVS[1];
uniform vec2 uf_windowSpaceToClipSpaceTransform;