From 693778d88ade1c1eb4277c88ffde8ae352fedb0a Mon Sep 17 00:00:00 2001 From: getdls Date: Sat, 15 Apr 2017 01:04:09 +0200 Subject: [PATCH] [Botw] DOF masking fix, AA v2 commit, perf scaling fix Add - AA v2, no error comments so foar so should be safe to commit Fix - DOF masking (blur effects) w/o breaking bloom by only scaling depth for 320, 160, 80 Fix - Light breaking due to perf scaling not being scaled to TV res --- ...5a45d342865_0000000018249749_ps_source.txt | 734 ++++++++++++++++++ ...fd18c646005_00000000000003c9_ps_source.txt | 7 +- Enthusiast/BreathOfTheWild_2880p/rules.txt | 34 +- Enthusiast/BreathOfTheWild_4320p/rules.txt | 28 +- Enthusiast/BreathOfTheWild_5760p/rules.txt | 28 +- Quality/BreathOfTheWild_1080p/rules.txt | 24 +- Quality/BreathOfTheWild_1440p/rules.txt | 28 +- Quality/BreathOfTheWild_2160p/rules.txt | 28 +- 8 files changed, 830 insertions(+), 81 deletions(-) create mode 100644 Enhancement/BreathOfTheWild_AARemoval/869ee5a45d342865_0000000018249749_ps_source.txt diff --git a/Enhancement/BreathOfTheWild_AARemoval/869ee5a45d342865_0000000018249749_ps_source.txt b/Enhancement/BreathOfTheWild_AARemoval/869ee5a45d342865_0000000018249749_ps_source.txt new file mode 100644 index 00000000..a0751112 --- /dev/null +++ b/Enhancement/BreathOfTheWild_AARemoval/869ee5a45d342865_0000000018249749_ps_source.txt @@ -0,0 +1,734 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 869ee5a45d342865 // AA cleanup artefact removal horizon, grass +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3d9ce800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameter0); +R1i = floatBitsToInt(passParameter1); +R2i = floatBitsToInt(passParameter2); +R3i = floatBitsToInt(passParameter3); +R4i = floatBitsToInt(passParameter4); + R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);//NE +R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R8i.z; +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +PV0i.x = R10i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +PV0i.y = R9i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.x = floatBitsToInt(tempResultf); +PS0i = R125i.x; +// 3 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +PV1i.w = R127i.w; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(R10i.x) + intBitsToFloat(R9i.y) * intBitsToFloat(R9i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +PS0i = R8i.x; +// 5 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +PV1i.x = R127i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y))); +PV1i.y = R8i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(R7i.y) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(R7i.z) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); +PV1i.y = R10i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); +PV1i.w = R2i.w; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); +PS1i = R9i.z; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); +R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); +PS0i = R126i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); +// 10 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); +PS0i = R127i.z; +// 11 +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(R5i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(R9i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); +// 12 +PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); +PS0i = R126i.x; +// 13 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +PS1i = R5i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +PV0i.x = R5i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); +PV0i.w = R6i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y))); +PS0i = R126i.x; +// 15 +backupReg0i = R127i.y; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R2i.x; +R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); +R2i.z = floatBitsToInt(roundEven(0.0)); +PS1i = R2i.z; +// 16 +R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R5i.z; +R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); +PS0i = R3i.x; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[4].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[4].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(0x437f0000))); +PS1i = R127i.w; +// 18 +R124i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[5].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[5].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[6].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[6].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); +PS1i = R127i.z; +// 20 +backupReg0i = R124i.x; +backupReg0i = R124i.x; +backupReg1i = R124i.z; +backupReg1i = R124i.z; +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV0i.x = R124i.x; +PV0i.y = R124i.y; +PV0i.z = R124i.z; +PV0i.w = R124i.w; +R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); +PS0i = R1i.y; +// 21 +R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); +PV1i.x = R6i.x; +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PV1i.y = R3i.y; +R0i.z = PV0i.w; +PV1i.z = R0i.z; +R3i.w = 0; +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 22 +R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +PV0i.x = R1i.x; +R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); +PV0i.y = R6i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PV0i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PV0i.w = R1i.w; +R3i.z = int(intBitsToFloat(R127i.w)); +PS0i = R3i.z; +// 0 +R0i.x = R1i.w; +PV0i.x = R0i.x; +R0i.y = R1i.z; +PV0i.y = R0i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(0x437f0000))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.w = R127i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a)); +PV0i.x = clampFI32(PV0i.x); +R124i.y = R3i.z & 0x000000fc; +PV0i.y = R124i.y; +R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +PV0i.z = R124i.z; +R124i.w = 0; +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = R1i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +R126i.y = int(intBitsToFloat(R127i.z)); +PS1i = R126i.y; +// 4 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.x = R124i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +R126i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R126i.x; +// 5 +backupReg0i = R124i.z; +backupReg0i = R124i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) * -(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = tempi.x; +R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i))); +PS1i = R124i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(R124i.x)) + intBitsToFloat(R5i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R127i.z)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R3i.w))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.y) * -(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R124i.w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +PV0i.x = R126i.y & int(1); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i)))); +PV0i.z = R125i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(0x3b820821))); +PV0i.w = R6i.w; +R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w))); +PS0i = R127i.z; +// 9 +R126i.x = R127i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z))); +PV1i.y = R123i.y; +R126i.z = ((PV0i.x == 0)?(0):(0x3f800000)); +PV1i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40800000))); +PV1i.w = R126i.w; +R7i.x = R127i.w; +R7i.x = clampFI32(R7i.x); +PS1i = R7i.x; +// 10 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); +PV0i.x = R124i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0); +R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y))); +PV0i.w = R125i.w; +R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z))); +PS0i = R122i.x; +// 11 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.y = R124i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3e800000) + intBitsToFloat(0x3e800000))); +PV1i.z = R7i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +// 12 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); +PV0i.z = R10i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x))); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +PS0i = R127i.y; +// 13 +backupReg0i = R124i.z; +backupReg1i = R126i.y; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z))); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R126i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w)); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +// 14 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R124i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 15 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +backupReg2i = R125i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i))); +PV1i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(0x3e800000), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R124i.z; +// 16 +backupReg0i = R126i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = R126i.z; +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PV0i.w = R7i.w; +R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z)); +PS0i = R1i.w; +// 17 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y))); +PV1i.x = R5i.x; +R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x)); +PV1i.y = R6i.y; +R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y)); +PV1i.z = R1i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); +PS1i = R124i.z; +// 18 +R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.x = clampFI32(R6i.x); +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); +R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R12i.z = clampFI32(R12i.z); +PV0i.z = R12i.z; +R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R5i.w = clampFI32(R5i.w); +PV0i.w = R5i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w))); +PS0i = R4i.x; +// 19 +PV1i.x = R3i.z & int(1); +R3i.y = R2i.y; +PV1i.y = R3i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); +PV1i.z = R6i.z; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z))); +PV1i.w = R3i.w; +R3i.z = floatBitsToInt(roundEven(1.0)); +PS1i = R3i.z; +// 20 +R3i.x = R2i.x; +PV0i.x = R3i.x; +R4i.z = floatBitsToInt(float(PV1i.x)); +PS0i = R4i.z; +R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); +R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz); +R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); +R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz); +R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x))); +PV0i.w = R125i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +PS0i = R124i.x; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); +R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); +PS1i = R125i.x; +// 2 +R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); +PV0i.w = R4i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); +PS0i = R125i.y; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R9i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w))); +PS1i = R126i.y; +// 4 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z))); +PV0i.y = R127i.y; +R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i))); +PV0i.w = R125i.w; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); +PS0i = R1i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R126i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w))); +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 7 +R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w))); +PV1i.y = R0i.y; +R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))); +PV1i.z = R6i.z; +R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y))); +PV1i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ced9168))); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0)); +PV1i.y = R123i.y; +// 12 +R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y))); +PV0i.x = R4i.x; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +backupReg0i = R0i.y; +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); +// 5 +R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y))); +PV1i.y = R1i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z))); +PV1i.z = R1i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_AARemoval/b650afd18c646005_00000000000003c9_ps_source.txt b/Enhancement/BreathOfTheWild_AARemoval/b650afd18c646005_00000000000003c9_ps_source.txt index 00d773c2..8b968d79 100644 --- a/Enhancement/BreathOfTheWild_AARemoval/b650afd18c646005_00000000000003c9_ps_source.txt +++ b/Enhancement/BreathOfTheWild_AARemoval/b650afd18c646005_00000000000003c9_ps_source.txt @@ -1,5 +1,7 @@ #version 400 #extension GL_ARB_texture_gather : enable +const float bloomFactor = 1.0; // bloom strength, just for debug purposes. +const float contrastFactor = 1.0; // 1.05 increases contrast for screenshots etc, will crush black levels in dark areas. // shader b650afd18c646005 // BOTW AA removal uniform ivec4 uf_remappedPS[4]; uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 @@ -43,7 +45,8 @@ activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameter0; +vec4 colour = (texture(textureUnitPS0, R0f.xy).xyzw *bloomFactor); +vec3 contrastFactored = (colour.xyz - 0.5) * contrastFactor + 0.5; -R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +passPixelColor0 = vec4(contrastFactored.x, contrastFactored.y, contrastFactored.z, colour.w); } diff --git a/Enthusiast/BreathOfTheWild_2880p/rules.txt b/Enthusiast/BreathOfTheWild_2880p/rules.txt index ffc01e5a..29a49f5d 100644 --- a/Enthusiast/BreathOfTheWild_2880p/rules.txt +++ b/Enthusiast/BreathOfTheWild_2880p/rules.txt @@ -21,11 +21,11 @@ height = 608 overwriteWidth = 5120 overwriteHeight = 2432 -[TextureRedefine] #TV4 +[TextureRedefine] #TV4 width = 1152 height = 648 -overwriteWidth = 4608 -overwriteHeight = 2592 +overwriteWidth = 5120 #Scale to TV, not performance target +overwriteHeight = 2880 [TextureRedefine] #half-res1 width = 640 @@ -45,12 +45,12 @@ height = 288 overwriteWidth = 2560 overwriteHeight = 1152 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -#overwriteWidth = 1280 -#overwriteHeight = 720 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 1280 +overwriteHeight = 720 #[TextureRedefine] #q-res2 #width = 320 @@ -64,17 +64,19 @@ overwriteHeight = 1152 #overwriteWidth = 1280 #overwriteHeight = 576 -#[TextureRedefine] #o-res1 -#width = 160 -#height = 90 -#overwriteWidth = 720 -#overwriteHeight = 360 +[TextureRedefine] #o-res1 +width = 160 +height = 90 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 720 +overwriteHeight = 360 [TextureRedefine] # O width = 80 height = 45 -overwriteWidth = 321 -overwriteHeight = 181 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 320 +overwriteHeight = 180 [TextureRedefine] # M width = 80 diff --git a/Enthusiast/BreathOfTheWild_4320p/rules.txt b/Enthusiast/BreathOfTheWild_4320p/rules.txt index e84fce6c..78264e3e 100644 --- a/Enthusiast/BreathOfTheWild_4320p/rules.txt +++ b/Enthusiast/BreathOfTheWild_4320p/rules.txt @@ -24,8 +24,8 @@ overwriteHeight = 3648 [TextureRedefine] #TV4 width = 1152 height = 648 -overwriteWidth = 6912 -overwriteHeight = 3888 +overwriteWidth = 7680 #Scale to TV, not performance target +overwriteHeight = 4320 [TextureRedefine] #half-res1 width = 640 @@ -45,12 +45,12 @@ height = 288 overwriteWidth = 3840 overwriteHeight = 1728 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -#overwriteWidth = 1920 -#overwriteHeight = 1080 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 1920 +overwriteHeight = 1080 #[TextureRedefine] #q-res2 #width = 320 @@ -64,14 +64,16 @@ overwriteHeight = 1728 #overwriteWidth = 1920 #overwriteHeight = 864 -#[TextureRedefine] #o-res1 -#width = 160 -#height = 90 -#overwriteWidth = 960 -#overwriteHeight = 540 +[TextureRedefine] #o-res1 +width = 160 +height = 90 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 960 +overwriteHeight = 540 [TextureRedefine] # O width = 80 +formats = 0x001 #Scale depth masking, not bloom height = 45 overwriteWidth = 480 overwriteHeight = 270 diff --git a/Enthusiast/BreathOfTheWild_5760p/rules.txt b/Enthusiast/BreathOfTheWild_5760p/rules.txt index d53decd5..736af285 100644 --- a/Enthusiast/BreathOfTheWild_5760p/rules.txt +++ b/Enthusiast/BreathOfTheWild_5760p/rules.txt @@ -24,8 +24,8 @@ overwriteHeight = 4864 [TextureRedefine] #TV4 width = 1152 height = 648 -overwriteWidth = 9216 -overwriteHeight = 5184 +overwriteWidth = 10240 #Scale to TV, not performance target +overwriteHeight = 5760 [TextureRedefine] #half-res1 width = 640 @@ -45,12 +45,12 @@ height = 288 overwriteWidth = 5120 overwriteHeight = 2304 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -#overwriteWidth = 2560 -#overwriteHeight = 1440 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 2560 +overwriteHeight = 1440 #[TextureRedefine] #q-res2 #width = 320 @@ -64,15 +64,17 @@ overwriteHeight = 2304 #overwriteWidth = 2560 #overwriteHeight = 1152 -#[TextureRedefine] #o-res1 -#width = 160 -#height = 90 -#overwriteWidth = 1281 -#overwriteHeight = 721 +[TextureRedefine] #o-res1 +width = 160 +height = 90 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 1281 +overwriteHeight = 721 [TextureRedefine] # O width = 80 height = 45 +formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 640 overwriteHeight = 360 diff --git a/Quality/BreathOfTheWild_1080p/rules.txt b/Quality/BreathOfTheWild_1080p/rules.txt index 709bcfb7..34c3d48d 100644 --- a/Quality/BreathOfTheWild_1080p/rules.txt +++ b/Quality/BreathOfTheWild_1080p/rules.txt @@ -45,12 +45,12 @@ height = 288 overwriteWidth = 960 overwriteHeight = 432 -#[TextureRedefine] #q-res1 -#width = 320 -#height = 180 -#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -#overwriteWidth = 480 -#overwriteHeight = 270 +[TextureRedefine] #q-res1 +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 480 +overwriteHeight = 270 #[TextureRedefine] #q-res2 #width = 320 @@ -64,14 +64,16 @@ overwriteHeight = 432 #overwriteWidth = 480 #overwriteHeight = 216 -#[TextureRedefine] #o-res1 -#width = 160 -#height = 90 -#overwriteWidth = 240 -#overwriteHeight = 135 +[TextureRedefine] #o-res1 +width = 160 +height = 90 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 240 +overwriteHeight = 135 [TextureRedefine] # O width = 80 +formats = 0x001 #Scale depth masking, not bloom height = 45 overwriteWidth = 120 overwriteHeight = 68 diff --git a/Quality/BreathOfTheWild_1440p/rules.txt b/Quality/BreathOfTheWild_1440p/rules.txt index 02cf0327..1d1328a2 100644 --- a/Quality/BreathOfTheWild_1440p/rules.txt +++ b/Quality/BreathOfTheWild_1440p/rules.txt @@ -24,8 +24,8 @@ overwriteHeight = 1216 [TextureRedefine] #TV4 width = 1152 height = 648 -overwriteWidth = 2304 -overwriteHeight = 1296 +overwriteWidth = 2560 #Scale to TV, not performance target +overwriteHeight = 1440 [TextureRedefine] #half-res1 width = 640 @@ -45,12 +45,12 @@ height = 288 overwriteWidth = 1280 overwriteHeight = 576 -#[TextureRedefine] #q-res1, main bloom, AO -#width = 320 -#height = 180 -#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -#overwriteWidth = 640 -#overwriteHeight = 360 +[TextureRedefine] #q-res1, main bloom, AO +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 640 +overwriteHeight = 360 #[TextureRedefine] #q-res2 #width = 320 @@ -64,15 +64,17 @@ overwriteHeight = 576 #overwriteWidth = 641 #overwriteHeight = 289 -#[TextureRedefine] #o-res1 -#width = 160 -#height = 90 -#overwriteWidth = 320 -#overwriteHeight = 180 +[TextureRedefine] #o-res1 +width = 160 +height = 90 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 320 +overwriteHeight = 180 [TextureRedefine] # O width = 80 height = 45 +formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 160 overwriteHeight = 91 diff --git a/Quality/BreathOfTheWild_2160p/rules.txt b/Quality/BreathOfTheWild_2160p/rules.txt index a1416abe..adae5d7c 100644 --- a/Quality/BreathOfTheWild_2160p/rules.txt +++ b/Quality/BreathOfTheWild_2160p/rules.txt @@ -24,8 +24,8 @@ overwriteHeight = 1824 [TextureRedefine] #TV4 width = 1152 height = 648 -overwriteWidth = 3456 -overwriteHeight = 1944 +overwriteWidth = 3840 #Scale to TV, not performance target +overwriteHeight = 2160 [TextureRedefine] #half-res1, soft pass toon shader, width = 640 @@ -45,12 +45,12 @@ height = 288 overwriteWidth = 1920 overwriteHeight = 864 -#[TextureRedefine] #q-res1 Main bloom pass, AO -#width = 320 -#height = 180 -#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game -#overwriteWidth = 960 -#overwriteHeight = 540 +[TextureRedefine] #q-res1 Main bloom pass, AO +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 960 +overwriteHeight = 540 #[TextureRedefine] #q-res2 #width = 320 @@ -64,15 +64,17 @@ overwriteHeight = 864 #overwriteWidth = 960 #overwriteHeight = 432 -#[TextureRedefine] #o-res1 -#width = 160 -#height = 90 -#overwriteWidth = 480 -#overwriteHeight = 270 +[TextureRedefine] #o-res1 +width = 160 +height = 90 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 480 +overwriteHeight = 270 [TextureRedefine] # O width = 80 height = 45 +formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 240 overwriteHeight = 135