diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index 351980b2..da3f8aa5 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -6,110 +6,140 @@ description = Changes the games resolution. You cannot change resolutions on the version = 3 [Preset] -name = 1280x720 (Default) +name = 1280x720 (16:9) (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 // Performance [Preset] -name = 320x180 +name = 320x180 (16:9) $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 640x360 +name = 640x360 (16:9) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 960x540 +name = 960x540 (16:9) $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 // Common HD Resolutions [Preset] -name = 1600x900 +name = 1600x900 (16:9) $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 1920x1080 +name = 1920x1080 (16:9) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 2560x1440 +name = 2560x1440 (16:9) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 3200x1800 +name = 3200x1800 (16:9) $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 3840x2160 +name = 3840x2160 (16:9) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 5120x2880 +name = 5120x2880 (16:9) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 // Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = ----------------------------------- $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 3440x1440 ("21:9") +name = 2560x1080 (21:9) +$width = 2560 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] -name = 4300x1800 ("21:9") +name = 4300x1800 (21:9) $width = 4300 $height = 1800 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 // Common 16:10 Resolutions +[Preset] +name = ----------------------------------- +$width = 1440 +$height = 936 # 720x1.3 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + [Preset] name = 1440x936 (16:10) $width = 1440 $height = 936 # 720x1.3 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] name = 1680x1080 (16:10) @@ -117,6 +147,7 @@ $width = 1680 $height = 1080 # 720x1.5 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] name = 1920x1224 (16:10) @@ -124,6 +155,7 @@ $width = 1920 $height = 1224 # 720x1.7 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] name = 2560x1656 (16:10) @@ -131,6 +163,7 @@ $width = 2560 $height = 1656 # 720x2.3 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] name = 2880x1800 (16:10) @@ -138,6 +171,7 @@ $width = 2880 $height = 1800 # 720x2.5 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] name = 3840x2448 (16:10) @@ -145,6 +179,7 @@ $width = 3840 $height = 2448 # 720x3.4 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 [Preset] name = 5120x3168 (16:10) @@ -152,6 +187,65 @@ $width = 5120 $height = 3168 # 720x4.4 $gameWidth = 1280 $gameHeight = 720 +$heightfix = 0 + +# Other Uncommon Resolutions + +[Preset] +name = ----------------------------------- +$width = 640 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 640x480 (4:3) +$width = 640 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1280x960 (4:3) +$width = 1280 +$height = 960 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1920x1440 (4:3) +$width = 1920 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 0 + +[Preset] +name = 640x512 (5:4) +$width = 640 +$height = 512 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1280x1024 (5:4) +$width = 1280 +$height = 1024 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 + +[Preset] +name = 1920x1536 (5:4) +$width = 1920 +$height = 1536 +$gameWidth = 1280 +$gameHeight = 720 +$heightfix = 1 # All 720p textures: # - 0x001=World Lighting Red8 @@ -209,8 +303,8 @@ width = 640 height = 368 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images -overwriteWidth = ($width/$gameWidth)* 640 -overwriteHeight = ($height/$gameHeight)* 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = (($height/$gameHeight) * 368) + $heightfix # Required 1/2 resolutions [TextureRedefine] @@ -219,32 +313,32 @@ height = 360 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a formatsExcluded = 0x431 tileModesExcluded = 0x001 # For Video Playback -overwriteWidth = ($width/$gameWidth)* 640 -overwriteHeight = ($height/$gameHeight)* 360 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 # Required 1/3 resolutions [TextureRedefine] width = 384 height = 192 formats = 0x001 # World lighting - Red -overwriteWidth = ($width/$gameWidth)* 384 -overwriteHeight = ($height/$gameHeight)* 192 +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 192 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a -overwriteWidth = ($width/$gameWidth)* 320 -overwriteHeight = ($height/$gameHeight)* 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 180 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a -overwriteWidth = ($width/$gameWidth)* 320 -overwriteHeight = ($height/$gameHeight)* 180 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 # Required 1/6 resolution [TextureRedefine] @@ -258,33 +352,33 @@ overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 96 -formats = 0x001,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom -overwriteWidth = ($width/$gameWidth)* 160 -overwriteHeight = ($height/$gameHeight)* 96 +formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 90 -formats = 0x001,0x007,0x806,0x80e,0x816 -overwriteWidth = ($width/$gameWidth)* 160 -overwriteHeight = ($height/$gameHeight)* 90 +formats = 0x001,0x005,0x007,0x806,0x80e,0x816 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 # Required 1/13 resolution [TextureRedefine] width = 96 height = 48 formats = 0x816,0x80e # Used for bloom/depth -overwriteWidth = ($width/$gameWidth)* 96 -overwriteHeight = ($height/$gameHeight)* 48 +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 48 # Required 1/16 resolution [TextureRedefine] width = 80 height = 45 formats = 0x816,0x806,0x007 # Used for bloom/fog -overwriteWidth = ($width/$gameWidth)* 80 -overwriteHeight = ($height/$gameHeight)* 45 +overwriteWidth = ($width/$gameWidth) * 80 +overwriteHeight = ($height/$gameHeight) * 45 # 0x01a - Blurs @@ -373,8 +467,8 @@ overwriteHeight = ($height/$gameHeight) * 25 width = 120 height = 80 formats = 0x01a -overwriteWidth = ($width/$gameWidth)* 120 -overwriteHeight = ($height/$gameHeight)* 80 +overwriteWidth = ($width/$gameWidth) * 120 +overwriteHeight = ($height/$gameHeight) * 80 # Main menu BOTW logo blur [TextureRedefine] @@ -401,8 +495,8 @@ width = 1024 height = 512 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 1024 -overwriteHeight = ($height/$gameHeight)* 512 +overwriteWidth = ($width/$gameWidth) * 1024 +overwriteHeight = ($height/$gameHeight) * 512 # Sheikah slate scope [TextureRedefine] @@ -410,8 +504,8 @@ width = 512 height = 256 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 512 -overwriteHeight = ($height/$gameHeight)* 256 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 256 # World bloom @@ -420,56 +514,56 @@ width = 256 height = 128 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 256 -overwriteHeight = ($height/$gameHeight)* 128 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 64 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 128 -overwriteHeight = ($height/$gameHeight)* 64 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 64 -overwriteHeight = ($height/$gameHeight)* 32 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 32 -overwriteHeight = ($height/$gameHeight)* 16 +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 40 height = 22 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 40 -overwriteHeight = ($height/$gameHeight)* 22 +overwriteWidth = ($width/$gameWidth) * 40 +overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 24 height = 16 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 24 -overwriteHeight = ($height/$gameHeight)* 16 +overwriteWidth = ($width/$gameWidth) * 24 +overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 depth = 1 formats = 0x816 -overwriteWidth = ($width/$gameWidth)* 20 -overwriteHeight = ($height/$gameHeight)* 11 +overwriteWidth = ($width/$gameWidth) * 20 +overwriteHeight = ($height/$gameHeight) * 11 # Great Fairy / Stable / Stores Viewports @@ -617,37 +711,37 @@ width = 1280 height = 720 formats = 0x019 overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth)* 1280 -overwriteHeight = ($height/$gameHeight)* 720 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 formats = 0x019 overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth)* 640 -overwriteHeight = ($height/$gameHeight)* 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix [TextureRedefine] width = 640 height = 360 formats = 0x019 overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth)* 640 -overwriteHeight = ($height/$gameHeight)* 360 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth)* 320 -overwriteHeight = ($height/$gameHeight)* 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteFormat = 0x01f -overwriteWidth = ($width/$gameWidth)* 320 -overwriteHeight = ($height/$gameHeight)* 180 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180