mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
Merge branch 'master' into master
This commit is contained in:
commit
6a4494faa1
@ -23,16 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0);
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||||
vec2 res = vec2( float(ires.x), float(ires.y) );
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int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
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vec4 R1f = vec4(0.0);
|
||||
for (int i=0; i<r; i++) {
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||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
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float n = (1-r)/2 + float(k);
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||||
R1f += texture( textureUnitPS0, R0f+ vec2(m,n) * 2.0 /res )/(pow(r,2)-4); //assume 2px offset as well
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||||
float count = 0.0;
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||||
|
||||
for( int x=-r; x<=r; x++ ) {
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||||
for( int y=-r; y<=r; y++ ) {
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if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
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R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
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count += 1.0;
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}
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}
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R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
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R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4);
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R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
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R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4); //workaround, less like a square, needs proper bokeh
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passPixelColor0 = R1f;
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}
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passPixelColor0 = R1f/count;
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}
|
@ -23,16 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0);
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vec2 res = vec2( float(ires.x), float(ires.y) );
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int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
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vec4 R1f = vec4(0.0);
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||||
for (int i=0; i<r; i++) {
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||||
float m = (1-r)/2 + float(i);
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||||
for (int k=0; k<r; k++){
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float n = (1-r)/2 + float(k);
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||||
R1f += texture( textureUnitPS0, R0f+ vec2(m,n) * 2.0 /res )/(pow(r,2)-4); //assume 2px offset as well
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||||
float count = 0.0;
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||||
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for( int x=-r; x<=r; x++ ) {
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for( int y=-r; y<=r; y++ ) {
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if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
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R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
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count += 1.0;
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}
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}
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R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
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R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4);
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R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
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R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4); //workaround, less like a square, needs proper bokeh
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passPixelColor0 = R1f;
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||||
}
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passPixelColor0 = R1f/count;
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||||
}
|
@ -23,16 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0);
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vec2 res = vec2( float(ires.x), float(ires.y) );
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int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
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vec4 R1f = vec4(0.0);
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||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
float n = (1-r)/2 + float(k);
|
||||
R1f += texture( textureUnitPS0, R0f+ vec2(m,n) * 2.0 /res )/(pow(r,2)-4); //assume 2px offset as well
|
||||
float count = 0.0;
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||||
|
||||
for( int x=-r; x<=r; x++ ) {
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||||
for( int y=-r; y<=r; y++ ) {
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||||
if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
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||||
R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
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count += 1.0;
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||||
}
|
||||
}
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||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
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||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4);
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||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
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||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4); //workaround, less like a square, needs proper bokeh
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||||
passPixelColor0 = R1f;
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||||
}
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||||
passPixelColor0 = R1f/count;
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||||
}
|
@ -6,34 +6,45 @@ version = 2
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[TextureRedefine] # tv
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||||
width = 1280
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||||
height = 720
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||||
formatsExcluded = 0x816
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||||
overwriteWidth = 5120
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||||
overwriteHeight = 2880
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||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2880
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 427
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
@ -54,3 +65,17 @@ width = 848
|
||||
height = 480
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 427
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
@ -6,36 +6,47 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816
|
||||
overwriteWidth = 7680
|
||||
overwriteHeight = 4320
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 7680
|
||||
overwriteHeight = 4320
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 427
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # squid sisters
|
||||
width = 1024
|
||||
@ -54,3 +65,17 @@ width = 848
|
||||
height = 480
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 427
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
@ -6,36 +6,47 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816
|
||||
overwriteWidth = 10240
|
||||
overwriteHeight = 5760
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 10240
|
||||
overwriteHeight = 5760
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2880
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2880
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 427
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # squid sisters
|
||||
width = 1024
|
||||
@ -54,3 +65,17 @@ width = 848
|
||||
height = 480
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res alpha (gamepad)
|
||||
width = 427
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (multiplayer)
|
||||
width = 424
|
||||
height = 240
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
@ -23,16 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
float n = (1-r)/2 + float(k);
|
||||
R1f += texture( textureUnitPS0, R0f+ vec2(m,n) * 2.0 /res )/(pow(r,2)-4); //assume 2px offset as well
|
||||
float count = 0.0;
|
||||
|
||||
for( int x=-r; x<=r; x++ ) {
|
||||
for( int y=-r; y<=r; y++ ) {
|
||||
if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
|
||||
R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
|
||||
count += 1.0;
|
||||
}
|
||||
}
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4); //workaround, less like a square, needs proper bokeh
|
||||
passPixelColor0 = R1f;
|
||||
}
|
||||
passPixelColor0 = R1f/count;
|
||||
}
|
@ -23,16 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
float n = (1-r)/2 + float(k);
|
||||
R1f += texture( textureUnitPS0, R0f+ vec2(m,n) * 2.0 /res )/(pow(r,2)-4); //assume 2px offset as well
|
||||
float count = 0.0;
|
||||
|
||||
for( int x=-r; x<=r; x++ ) {
|
||||
for( int y=-r; y<=r; y++ ) {
|
||||
if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
|
||||
R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
|
||||
count += 1.0;
|
||||
}
|
||||
}
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4); //workaround, less like a square, needs proper bokeh
|
||||
passPixelColor0 = R1f;
|
||||
}
|
||||
passPixelColor0 = R1f/count;
|
||||
}
|
@ -23,16 +23,15 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
float n = (1-r)/2 + float(k);
|
||||
R1f += texture( textureUnitPS0, R0f+ vec2(m,n) * 2.0 /res )/(pow(r,2)-4); //assume 2px offset as well
|
||||
float count = 0.0;
|
||||
|
||||
for( int x=-r; x<=r; x++ ) {
|
||||
for( int y=-r; y<=r; y++ ) {
|
||||
if( pow(x,2) + pow(y,2) <= pow(r,2) ) {
|
||||
R1f += texture( textureUnitPS0, R0f + vec2(x,y)/res );
|
||||
count += 1.0;
|
||||
}
|
||||
}
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((1-r)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(1-r)/2) * 2.0 /res )/(pow(r,2)-4);
|
||||
R1f -= texture( textureUnitPS0, R0f+ vec2((r-1)/2,(r-1)/2) * 2.0 /res )/(pow(r,2)-4); //workaround, less like a square, needs proper bokeh
|
||||
passPixelColor0 = R1f;
|
||||
}
|
||||
passPixelColor0 = R1f/count;
|
||||
}
|
@ -23,6 +23,7 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
|
@ -23,6 +23,7 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
|
@ -23,6 +23,7 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
|
@ -23,6 +23,7 @@ ivec2 ires = textureSize(textureUnitPS0,0);
|
||||
vec2 res = vec2( float(ires.x), float(ires.y) );
|
||||
int r = int(floor(2.0 / uf_fragCoordScale.y + 0.5));
|
||||
vec4 R1f = vec4(0.0);
|
||||
|
||||
for (int i=0; i<r; i++) {
|
||||
float m = (1-r)/2 + float(i);
|
||||
for (int k=0; k<r; k++){
|
||||
|
78
Quality/HyruleWarriors_1440p/rules.txt
Normal file
78
Quality/HyruleWarriors_1440p/rules.txt
Normal file
@ -0,0 +1,78 @@
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
||||
name = "Hyrule Warriors - 2560x1440"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] #Game Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431,0x433
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #Only saw depth in Nsight
|
||||
width = 640
|
||||
height = 360
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] #Lighting?
|
||||
width = 322
|
||||
height = 182
|
||||
overwriteWidth = 644
|
||||
overwriteHeight = 364
|
||||
|
||||
[TextureRedefine] #Dupe of Main Game
|
||||
width = 320
|
||||
height = 180
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 162
|
||||
height = 92
|
||||
overwriteWidth = 324
|
||||
overwriteHeight = 184
|
||||
|
||||
[TextureRedefine] #Lighting Blur?
|
||||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 180
|
||||
|
||||
#[TextureRedefine] #Shadows?
|
||||
#width = 1024
|
||||
#height = 2048
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2048
|
||||
#overwriteHeight = 4096
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 64
|
||||
#height = 64
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 128
|
||||
#overwriteHeight = 128
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 16
|
||||
#height = 16
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 32
|
||||
#overwriteHeight = 32
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 4
|
||||
#height = 4
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 8
|
||||
#overwriteHeight = 8
|
||||
|
||||
#[TextureRedefine] #Dupe of Main Game?
|
||||
#width = 1
|
||||
#height = 1
|
||||
#formats = 0x005
|
||||
#overwriteWidth = 2
|
||||
#overwriteHeight = 2
|
@ -3,11 +3,21 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
|
||||
name = "Mario Kart 8 - 3840x2160"
|
||||
version = 2
|
||||
|
||||
# Main Screen Resolution better color depth
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
# Main Screen Resolution
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
|
||||
formatsExcluded = 0x41A,0x431,0x19,0x1a # exclude the intro background texture, race end background
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
|
@ -6,20 +6,45 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
|
@ -6,20 +6,45 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 270
|
||||
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 270
|
||||
|
||||
|
@ -6,20 +6,45 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
|
@ -6,20 +6,45 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
|
@ -6,20 +6,54 @@ version = 2
|
||||
[TextureRedefine] # tv
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x816,0x19,0x1a
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #TV
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x19,0x1a
|
||||
overwriteFormat = 0x1f
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # tv (increased depth)
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # half-res alpha
|
||||
width = 640
|
||||
height = 360
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # half-res alpha (increased depth)
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # quarter-res alpha
|
||||
width = 320
|
||||
height = 180
|
||||
formatsExcluded = 0x41A,0x431 # exclude obvious textures
|
||||
formatsExcluded = 0x41A,0x431,0x816 # exclude obvious textures
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # quarter-res alpha (increased depth)
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteFormat = 0x823
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user