From 6b6ab31bba0bc5c3bbf9288085bade35b8a2f78d Mon Sep 17 00:00:00 2001 From: getdls Date: Mon, 30 Jul 2018 22:28:58 +0200 Subject: [PATCH] [TMS] Cutscene shadows, self shading --- .../0f9b53e33a3bdda2_0000000f0f249249_ps.txt | 1565 ++++++++++++++ .../11cd991ec462cde6_000003c3c9249649_ps.txt | 1859 +++++++++++++++++ .../13727f533f0b02e5_000000003c3c9249_ps.txt | 999 +++++++++ .../378c2086d302df76_0000007879249249_ps.txt | 1728 +++++++++++++++ .../39500ee79c45c24e_00000001e1e49249_ps.txt | 1504 +++++++++++++ .../3b1ee60c5e7eb349_00000000001e3849_ps.txt | 27 +- .../4299868e90181d42_00000f0f0f249249_ps.txt | 1664 +++++++++++++++ .../44cac66c0a1ac2e0_000001e1e1e49249_ps.txt | 1415 +++++++++++++ .../4717e201697a3299_000000000003c709_ps.txt | 28 +- .../4717e201697a3299_00000000001e1e49_ps.txt | 28 +- .../4a1878ced0dc8fea_0000787879249249_ps.txt | 1708 +++++++++++++++ .../4c108d5760637fc9_00000f0f0f249249_ps.txt | 1125 ++++++++++ .../52ee7db30818150f_00000001e1e49249_ps.txt | 1330 ++++++++++++ .../54f202046702d4d5_0000000f0f249249_ps.txt | 1720 +++++++++++++++ .../56247a996eb4f56b_0000000007879249_ps.txt | 859 ++++++++ .../658c0585bb7b4b1f_0000000007879249_ps.txt | 28 +- .../6c12438270a71b38_0000000f0f249249_ps.txt | 1547 ++++++++++++++ .../6e1c0e67c00faf41_00000001e1e49249_ps.txt | 1676 +++++++++++++++ .../74ab7845ce95d107_0000007879249249_ps.txt | 1591 ++++++++++++++ .../7709da01f43c145b_0000000007879649_ps.txt | 28 +- .../78b9ba889e63ee13_0000007879249249_ps.txt | 1674 +++++++++++++++ .../7a5a427460eef0e4_00000f0f0f249249_ps.txt | 1583 ++++++++++++++ .../82395d1cbdf2c430_0000007879249649_ps.txt | 1063 ++++++++++ .../8942491660a6e5dd_00000000f0f1c249_ps.txt | 964 +++++++++ .../93a9c110b64f2c4a_000001e1e1e49649_ps.txt | 28 +- .../942d4bf4624a0b2b_00000000078e1249_ps.txt | 898 ++++++++ .../942d4bf4624a0b2b_000000003c3c9249_ps.txt | 896 ++++++++ .../950e516872bc89e1_0000000f0f249249_ps.txt | 1633 +++++++++++++++ .../98fbed6646d0a28e_00000f0f0f249249_ps.txt | 1451 +++++++++++++ .../a990ed1d8b98c845_00000001e1e49249_ps.txt | 1514 ++++++++++++++ .../a9fab78f85b62771_00000001e1e49249_ps.txt | 1392 ++++++++++++ .../adaebba23d3cde3d_00000f0f0f249249_ps.txt | 1708 +++++++++++++++ .../adc1f8175ad593d2_0000000f0f249249_ps.txt | 1516 ++++++++++++++ .../ae4b9d707f95f9e3_00000001e1e49249_ps.txt | 1598 ++++++++++++++ .../ae5531e428f703f5_0000000007879249_ps.txt | 1353 ++++++++++++ .../aeacafe10869d9dd_000003c3c9249649_ps.txt | 1754 ++++++++++++++++ .../b367f45a902e71b9_0000000f0f249249_ps.txt | 1555 ++++++++++++++ .../b5b078876f8aea16_0000000000f1c2c9_ps.txt | 28 +- .../b5b078876f8aea16_00000000078792c9_ps.txt | 28 +- .../ba91c4a71ca3f482_0000000007879249_ps.txt | 1339 ++++++++++++ .../bfc54e7c73074291_00000f0f0f249249_ps.txt | 1745 ++++++++++++++++ .../c119d6dc3845973c_00000001e1e49249_ps.txt | 1468 +++++++++++++ .../c584bebcdcb93b8d_00000001e1e49249_ps.txt | 1457 +++++++++++++ .../c90f7d197e8cef8f_0000003c3c3c9249_ps.txt | 1030 +++++++++ .../c9a715140538a7a6_0000000787879249_ps.txt | 1291 ++++++++++++ .../ce2ff6b2fd939478_0000000f0f249249_ps.txt | 1506 +++++++++++++ .../d35885ced93e745a_0000000007879249_ps.txt | 1279 ++++++++++++ .../dd2a47af8d2caf76_00000001e1e49249_ps.txt | 1629 +++++++++++++++ .../df01ee93f5e32259_000003c3c9249249_ps.txt | 1703 +++++++++++++++ .../dfd09ecca1f42f08_000001e1e1e49249_ps.txt | 1401 +++++++++++++ .../e0a01790582276ee_000003c3c9249249_ps.txt | 1750 ++++++++++++++++ .../e6594de142bd3d05_00000000078e1649_ps.txt | 28 +- .../e717b6f3bc364ae6_0000000f0f249249_ps.txt | 1684 +++++++++++++++ .../ed51eb916a78aefe_00000f0f0f249249_ps.txt | 1461 +++++++++++++ .../ee74120dadf200d1_000003c3c9249249_ps.txt | 1774 ++++++++++++++++ .../f5714975b9b463ed_000001e1e1e49249_ps.txt | 1545 ++++++++++++++ .../fdea68787e2969ab_0000787879249249_ps.txt | 1752 ++++++++++++++++ 57 files changed, 70790 insertions(+), 117 deletions(-) create mode 100644 Source/TokyoMirage/0f9b53e33a3bdda2_0000000f0f249249_ps.txt create 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100644 index 00000000..80d65750 --- /dev/null +++ b/Source/TokyoMirage/0f9b53e33a3bdda2_0000000f0f249249_ps.txt @@ -0,0 +1,1565 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 0f9b53e33a3bdda2 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30588000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30634000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x30280000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x30128000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R8i.y = R127i.z; +R127i.z = R2i.x; +R7i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R8i.x; +// 4 +R11i.x = 0; +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R11i.y = 0; +PS0i = R11i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R11i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R10i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R9i.x = floatBitsToInt(tempResultf); +PS0i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.y; +backupReg1i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R9i.x))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.x))); +PV0i.z = backupReg1i << R2i.w; +R3i.w = R10i.y + 0x00000e10; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R9i.x))); +PS0i = R6i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R12i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R12i.y; +backupReg0i = R12i.y; +R5i.x = 0; +R12i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +backupReg0i = R7i.z; +R7i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.y = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +R10i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R10i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R10i.x > R5i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R5i.w; +PV0i.z = R3i.w + R5i.w; +R5i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = R10i.z + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R125i.z; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +R125i.x = ((R127i.z == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R5i.z = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PS0i = R124i.x; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PV1i.x = R0i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R124i.w))); +R125i.w = floatBitsToInt(min(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS1i = R127i.x; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +R124i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R126i.z = clampFI32(R126i.z); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.y; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R8i.x))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R124i.w; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.z; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R1i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R124i.w; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R7i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS1i = R127i.y; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.y))); +// 13 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(PS0i))); +PS1i = R127i.w; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(R126i.x))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(R124i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 17 +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R125i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R125i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R4i.x = floatBitsToInt(uf_blockPS8[23].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R7i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R7i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS0i = R8i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R4i.z))); +PV0i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +// 7 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/11cd991ec462cde6_000003c3c9249649_ps.txt b/Source/TokyoMirage/11cd991ec462cde6_000003c3c9249649_ps.txt new file mode 100644 index 00000000..45e84355 --- /dev/null +++ b/Source/TokyoMirage/11cd991ec462cde6_000003c3c9249649_ps.txt @@ -0,0 +1,1859 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 11cd991ec462cde6 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x37174000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x37725000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36e88000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x36d30000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x37220000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x372cc000 res 256x256x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R4i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R4i.x = 0; +PS0i = R4i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R4i.z = 0; +PS1i = R4i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R13i.y = 0; +PS0i = R13i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R12i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = backupReg0i + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R5i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R12i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +PV0i.y = R3i.w + R9i.y; +R9i.y = backupReg0i + int(1); +PS0i = R9i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R12i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +R126i.x = ((intBitsToFloat(R9i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R9i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.w = ((intBitsToFloat(R9i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.w; +// 2 +R6i.x = ((PV1i.w == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS0i = R125i.x; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), 0.0)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +R125i.w = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV0i.w = R125i.w; +R5i.x = ((R126i.x == 0)?(0):(0x3f800000)); +PS0i = R5i.x; +// 5 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R6i.y = ((R127i.y == 0)?(0):(0x3f800000)); +PV1i.y = R6i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R5i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); +PS1i = R5i.y; +// 6 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.x) + 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.y) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 7 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R125i.w))); +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 8 +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.x)); +R126i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.z)); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.y)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R125i.w = clampFI32(R125i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R9i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R9i.y))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R9i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R127i.w = clampFI32(R127i.w); +R124i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R126i.w)); +PS1i = R124i.y; +// 10 +R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.y)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R1i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R1i.z)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS0i = R125i.x; +// 11 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R12i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R12i.y)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R12i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R125i.y))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R125i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +backupReg0i = R124i.y; +backupReg0i = R124i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R9i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R124i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.w))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R126i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R126i.x; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R6i.z)))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[0].x)); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 19 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),1.0,0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R126i.x))); +PS1i = R6i.y; +// 20 +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R0i.x)))); +R9i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R10i.y)))); +R5i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R6i.z)))); +R6i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R127i.x))); +PS0i = R6i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 6 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.y))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.x))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R13i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R12i.z = floatBitsToInt(uf_blockPS4[2].x); +R12i.z = floatBitsToInt(intBitsToFloat(R12i.z) * 4.0); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R4i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R12i.y = floatBitsToInt(uf_blockPS8[23].y); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS1i = R12i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R13i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R12i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R7i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R12i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R5i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +// 6 +R10i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R5i.x) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R10i.x; +// 3 +R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R10i.y; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R9i.x = floatBitsToInt(uf_blockPS8[24].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS1i = R9i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R7i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +R10i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R10i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R10i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R13i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R13i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R13i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R13i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R10i.y)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R13i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R13i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R13i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R10i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R12i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R12i.y))); +R10i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +redcCUBE(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R5i.z),intBitsToFloat(R6i.x),intBitsToFloat(R9i.y)),vec4(intBitsToFloat(R9i.y),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV0i.x = R1i.x; +PV0i.y = R1i.y; +PV0i.z = R1i.z; +PV0i.w = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R8i.x))); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS3[21].x)); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R10i.z))) + uf_blockPS10[1].z)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R8i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R8i.y))); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg2i = R127i.x; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R2i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.y)); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.x))); +PS0i = R127i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R10i.z)) + uf_blockPS3[19].w)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.x))); +R2i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +PS1i = R2i.z; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 5 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS3[10].x)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.w), intBitsToFloat(R6i.z))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS3[10].z)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS3[10].y)); +R4i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R4i.w; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R6i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(PS0i)) + 1.0)); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.z))); +PV1i.w = R123i.w; +R0i.z = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PS1i = R0i.z; +// 2 +backupReg0i = R2i.x; +backupReg1i = R5i.w; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.y))); +PV0i.z = R123i.z; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.w))); +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R3i.z = floatBitsToInt(tempResultf); +PS0i = R3i.z; +// 3 +backupReg0i = R4i.z; +R0i.y = 0; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R3i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS10[5].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R4i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R127i.x; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.z))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R5i.w))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.x))); +PV1i.z = R127i.z; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 9 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R3i.z; +// 10 +R1i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R1i.w = R3i.w; +// 11 +R2i.xyz = ivec3(R0i.x,R0i.y,R0i.y); +R2i.w = R0i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/13727f533f0b02e5_000000003c3c9249_ps.txt b/Source/TokyoMirage/13727f533f0b02e5_000000003c3c9249_ps.txt new file mode 100644 index 00000000..fd92e9e1 --- /dev/null +++ b/Source/TokyoMirage/13727f533f0b02e5_000000003c3c9249_ps.txt @@ -0,0 +1,999 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 13727f533f0b02e5 +uniform ivec4 uf_remappedPS[28]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a5f0000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1a5d8000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.y = R1i.x; +PS0i = R126i.y; +// 1 +R127i.x = PV0i.w; +R125i.y = R1i.y; +R126i.z = R2i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +R126i.x = R127i.y; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R127i.w = R2i.z; +R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R124i.x; +// 3 +R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R124i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); +PS1i = R124i.z; +// 4 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R125i.z))); +// 5 +backupReg0i = R125i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R1i.z),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(uf_remappedPS[1].z)))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 9 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PV0i.x),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[1].x)),-(intBitsToFloat(uf_remappedPS[1].y)),1.0,0.0))); +PV1i.x = R1i.x; +PV1i.y = R1i.x; +PV1i.z = R1i.x; +PV1i.w = R1i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 10 +PV0i.x = ((0.0 >= intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.w)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +R2i.w = ((PV0i.x == 0)?(0):(0)); +R1i.z = ((PV0i.x == 0)?(0):(0x3f800000)); +PS1i = R1i.z; +// 12 +predResult = (R1i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[2].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[3].x))); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R6i.w = uf_remappedPS[4].x; +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R4i.x; +// 4 +R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[9].w))); +R9i.x = uf_remappedPS[8].x; +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[9].z)) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R11i.y = uf_remappedPS[8].y; +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS1i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[9].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[9].x)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R12i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R10i.y; +R10i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R10i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R10i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R9i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R11i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R10i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[10].x)); +// 2 +backupReg0i = R4i.w; +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); +PS0i = R4i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.y)); +// 6 +R8i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R4i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R9i.x; +// 3 +R4i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R11i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); +R8i.x = uf_remappedPS[14].x; +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS1i = R8i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[16].w))); +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R10i.y = uf_remappedPS[14].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS0i = R10i.y; +} +if( activeMaskStackC[4] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[5] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R3i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[4] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R8i.y; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R8i.x = uf_remappedPS[14].x; +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R8i.y = uf_remappedPS[14].y; +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R6i.w = uf_remappedPS[4].x; +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +backupReg0i = R3i.w; +R4i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[16].w))); +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.w))?1.0:0.0); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.z)); +PS0i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.y))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[17].x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),-(intBitsToFloat(R2i.w))) + intBitsToFloat(uf_remappedPS[18].z))); +PS0i = R122i.x; +// 1 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].x)) + 1.0); +R6i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[19].x), intBitsToFloat(0x33d6bf95))); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS1i = R0i.x; +// 2 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].x), intBitsToFloat(uf_remappedPS[21].y))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R2i.z = 0; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), intBitsToFloat(uf_remappedPS[21].y))); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.x; +// 3 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].w), intBitsToFloat(uf_remappedPS[21].y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z), intBitsToFloat(uf_remappedPS[21].y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +// 4 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[22].x))); +// 5 +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R126i.x)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +R4i.xyz = ivec3(uf_remappedPS[23].x,uf_remappedPS[23].y,uf_remappedPS[23].z); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PS0i))); +// 8 +R3i.xyz = ivec3(uf_remappedPS[24].x,uf_remappedPS[24].y,uf_remappedPS[24].z); +R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R2i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[25].y)) + intBitsToFloat(uf_remappedPS[26].y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[25].x)) + intBitsToFloat(uf_remappedPS[26].x))); +PV0i.y = R123i.y; +// 1 +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[25].z)) + intBitsToFloat(uf_remappedPS[26].z))); +PV1i.w = R123i.w; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.z))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[27].z)) + intBitsToFloat(uf_remappedPS[27].w)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x)); +// 3 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x))); +PV0i.z = R123i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.x))); +// 7 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PS1i = R5i.y; +// 8 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.z))); +PV0i.z = R5i.z; +// 9 +R0i.xyz = ivec3(R5i.x,R5i.y,PV0i.z); +R0i.w = R5i.w; +// 10 +R1i.xyz = ivec3(R2i.w,R2i.z,R2i.z); +R1i.w = R2i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/378c2086d302df76_0000007879249249_ps.txt b/Source/TokyoMirage/378c2086d302df76_0000007879249249_ps.txt new file mode 100644 index 00000000..42c87f96 --- /dev/null +++ b/Source/TokyoMirage/378c2086d302df76_0000007879249249_ps.txt @@ -0,0 +1,1728 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 378c2086d302df76 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3658c000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36638000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36484000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3632c000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x36664000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R12i.x = 0; +PS0i = R12i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R12i.z = 0; +PS1i = R12i.z; +// 6 +R13i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R11i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.y; +PV0i.x = R11i.x << R2i.w; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = R10i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R13i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R13i.x; +// 8 +backupReg0i = R13i.y; +backupReg1i = R13i.z; +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R11i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R0i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R0i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R0i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R13i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R13i.x; +// 13 +backupReg0i = R13i.y; +backupReg1i = R13i.z; +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R11i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV0i.y = R3i.w + backupReg0i; +R0i.y = backupReg0i + int(1); +PS0i = R0i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R10i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R127i.w = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R124i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R124i.y; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R6i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.w; +R124i.x = ((R126i.y == 0)?(0):(0x3f800000)); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R5i.z = ((backupReg1i == 0)?(0):(0x3f800000)); +PS0i = R5i.z; +// 5 +backupReg0i = R125i.y; +R6i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PV1i.x = R6i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R0i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +PS1i = R0i.x; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R126i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.y))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PS0i)) + 1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R6i.y))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 8 +backupReg0i = R125i.y; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +R125i.y = clampFI32(R125i.y); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R127i.y; +backupReg1i = R126i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R7i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.y = clampFI32(R127i.y); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.x))); +PV1i.z = R124i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R7i.z))); +R124i.w = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i)); +PS1i = R124i.w; +// 10 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.z)); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R1i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R125i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.y) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R124i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(backupReg2i)) + intBitsToFloat(R126i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +PS0i = R1i.w; +// 13 +backupReg0i = R125i.z; +backupReg1i = R125i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R8i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R8i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R125i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PS1i = R126i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.z; +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R124i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 18 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R9i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +R10i.w = floatBitsToInt(uf_blockPS4[2].x); +R10i.w = floatBitsToInt(intBitsToFloat(R10i.w) * 4.0); +PS0i = R10i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); +R4i.x = floatBitsToInt(uf_blockPS8[23].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[23].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS1i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R8i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R9i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R8i.z)); +PS0i = R9i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R9i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R7i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R7i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R8i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R10i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R10i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R10i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS3[21].x)); +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.w)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +R7i.y = 0; +PS0i = R7i.y; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +backupReg0i = R0i.z; +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 8 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +// 8 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[2].x)); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R6i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R6i.w; +// 2 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/39500ee79c45c24e_00000001e1e49249_ps.txt b/Source/TokyoMirage/39500ee79c45c24e_00000001e1e49249_ps.txt new file mode 100644 index 00000000..c593be42 --- /dev/null +++ b/Source/TokyoMirage/39500ee79c45c24e_00000001e1e49249_ps.txt @@ -0,0 +1,1504 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 39500ee79c45c24e +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34b86000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34ad6000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R9i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R9i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R3i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R7i.x << R9i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R10i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R9i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.x & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R9i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R9i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R8i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.z > R8i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.y; +backupReg0i = R8i.y; +R8i.y = backupReg0i + int(1); +PV0i.w = R9i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R11i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R11i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R11i.x; +backupReg0i = R11i.x; +R11i.x = backupReg0i + int(1); +PV0i.z = R9i.z + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R5i.y << R9i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +R127i.w = clampFI32(R127i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.x))); +PV1i.z = clampFI32(PV1i.z); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.y = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +R125i.x = ((R127i.y == 0)?(0):(0x3f800000)); +R4i.y = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PS0i = R124i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PV1i.y = R0i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R124i.w))); +R125i.w = floatBitsToInt(min(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R127i.x; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.y) + 1.0)); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R4i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R124i.z)) + 1.0); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.z; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R8i.x))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R124i.w; +R124i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.y; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R5i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R5i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +backupReg0i = R124i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R9i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R9i.y)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.y))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS1i = R127i.z; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R125i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R126i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R8i.z))); +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R8i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R126i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R124i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +// 16 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 17 +R5i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R6i.z = floatBitsToInt(uf_blockPS4[2].x); +R6i.z = floatBitsToInt(intBitsToFloat(R6i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[23].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R3i.z)); +PS0i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R5i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R4i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R5i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R9i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.w)); +// 6 +R5i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R9i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R8i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +R7i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R2i.z)); +PS0i = R7i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.x))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +// 7 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt b/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt index e5e967ed..4c3b0843 100644 --- a/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt +++ b/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows // shader 3b1ee60c5e7eb349 uniform ivec4 uf_remappedPS[25]; uniform float uf_alphaTestRef; @@ -209,11 +210,11 @@ R5i.z = PS0i; R1i.w = PS0i; PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[9].x)); // 6 -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) * 0.5 + intBitsToFloat(PV1i.y))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].y) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); -R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[10].x)) * 0.5 + intBitsToFloat(PV1i.y))); -R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[10].y)) * 0.5 + intBitsToFloat(PV1i.x))); +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[10].x)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[10].y)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R5i.y; } if( activeMaskStackC[3] == true ) { @@ -269,14 +270,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].x)) * 0.5 + intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].y) * 0.5 + intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R2i.w = PV1i.z; @@ -346,15 +347,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(u R2i.w = PS0i; PS1i = R2i.w; // 6 -R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].x) * 0.5 + intBitsToFloat(PV1i.x))); -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R5i.w; } diff --git a/Source/TokyoMirage/4299868e90181d42_00000f0f0f249249_ps.txt b/Source/TokyoMirage/4299868e90181d42_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..07d13c69 --- /dev/null +++ b/Source/TokyoMirage/4299868e90181d42_00000f0f0f249249_ps.txt @@ -0,0 +1,1664 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 4299868e90181d42 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3d292000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x3d59a000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3d542000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3d3ea000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R4i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R4i.x = 0; +PS0i = R4i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R4i.z = 0; +PS1i = R4i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R13i.y = 0; +PS0i = R13i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = R12i.x << R2i.w; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = R10i.y + 0x00000e10; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R9i.x; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(backupReg0i)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R5i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.z) >> uint(backupReg0i)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R12i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.z) >> uint(backupReg0i)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +PV0i.y = R3i.w + R10i.y; +R10i.y = backupReg0i + int(1); +PS0i = R10i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R0i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R10i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R5i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +R126i.x = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R6i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R6i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R124i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS1i = R124i.x; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +R125i.z = ((R126i.x == 0)?(0):(0x3f800000)); +R124i.w = ((R127i.w == 0)?(0):(0x3f800000)); +R127i.x = ((R127i.z == 0)?(0):(0x3f800000)); +PS0i = R127i.x; +// 5 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R124i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R127i.z = floatBitsToInt(min(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.z; +// 6 +R125i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.w) + 1.0)); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.z) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R124i.x = clampFI32(R124i.x); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R126i.z)) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R126i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS1i = R126i.y; +// 8 +backupReg0i = R125i.x; +backupReg1i = R126i.w; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.x))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R7i.z))); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z)); +PS0i = R125i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R1i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R124i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +PS0i = R2i.w; +// 11 +backupReg0i = R127i.y; +backupReg1i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R5i.x)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R5i.y)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R5i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS1i = R126i.z; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.y))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R127i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R7i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R7i.y))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.x; +backupReg1i = R126i.z; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R7i.z))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.z))); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +PS0i = R125i.y; +// 15 +backupReg0i = R124i.y; +backupReg1i = R127i.x; +backupReg0i = R124i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.w))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(backupReg2i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS10[5].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS10[5].x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), uf_blockPS10[5].x)); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[5].x)); +PS0i = R126i.x; +// 17 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +R127i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.y; +// 18 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[0].x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), uf_blockPS10[0].x)); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +PS0i = R6i.x; +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R127i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.z))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.x))); +R6i.w = 0; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R126i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R9i.w = floatBitsToInt(uf_blockPS4[2].x); +R9i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 4.0); +PS0i = R9i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R5i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R10i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R5i.z)); +PS0i = R10i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R10i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R8i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.y)); +// 6 +R5i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R9i.x; +// 3 +R5i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R9i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R10i.y; +// 4 +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R5i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS0i = R8i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R5i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R5i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R5i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.w))) + uf_blockPS10[1].z)); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), uf_blockPS3[21].x)); +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.w))); +PS1i = R127i.x; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R5i.w)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 3 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +// 1 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R1i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.w))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockPS3[20].x)); +// 1 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(PV0i.z))); +R2i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(PV0i.y))); +// 2 +backupReg0i = R6i.x; +backupReg1i = R6i.z; +backupReg2i = R6i.w; +R6i.xyz = ivec3(backupReg0i,R7i.y,backupReg1i); +R6i.w = backupReg2i; +// 3 +R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R4i.w = R2i.w; +// 4 +R5i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R5i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/44cac66c0a1ac2e0_000001e1e1e49249_ps.txt b/Source/TokyoMirage/44cac66c0a1ac2e0_000001e1e1e49249_ps.txt new file mode 100644 index 00000000..ae6a8c6a --- /dev/null +++ b/Source/TokyoMirage/44cac66c0a1ac2e0_000001e1e1e49249_ps.txt @@ -0,0 +1,1415 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 44cac66c0a1ac2e0 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30430000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30890000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x30864000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R4i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R3i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R4i.z; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R0i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R4i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R4i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R0i.x + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.x << R4i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.z << R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R10i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.x; +backupReg0i = R10i.x; +R10i.x = backupReg0i + int(1); +PV0i.w = R0i.x + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.y << R4i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = R7i.w + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.y))); +PV0i.w = clampFI32(PV0i.w); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x))); +// 10 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +PV1i.x = ((intBitsToFloat(R9i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R9i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.w = ((intBitsToFloat(R9i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R126i.x; +// 2 +R125i.x = ((PV1i.x == 0)?(0):(0x3f800000)); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +R6i.y = ((PV1i.w == 0)?(0):(0x3f800000)); +PS0i = R6i.y; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +R125i.z = ((R127i.y == 0)?(0):(0x3f800000)); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + 1.0)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.y; +// 4 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.y) + 1.0)); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.z) + 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.x)); +PS0i = R125i.y; +// 5 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.y)); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.z)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg1i))); +PV1i.w = R124i.w; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R9i.x))); +PS1i = R124i.y; +// 6 +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.z))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R9i.y))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R5i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS0i = R127i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R124i.y))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R5i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 8 +backupReg0i = R125i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R4i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS0i = R127i.w; +// 9 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R126i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R124i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R9i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R9i.z))); +PS1i = R126i.z; +// 10 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R9i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +PS0i = R125i.x; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), uf_blockPS3[8].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), uf_blockPS3[8].y)); +PS1i = R127i.y; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R125i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), uf_blockPS3[8].z)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS3[8].w)); +// 13 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS10[5].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[5].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), uf_blockPS10[5].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PS1i = R6i.y; +// 14 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].z)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +// 15 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[0].x)); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS10[0].x)); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +PS1i = R0i.x; +// 16 +R4i.y = floatBitsToInt(uf_blockPS10[1].y); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.x))); +R4i.w = 0; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.y))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(uf_blockPS8[12].z))); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3de978d5)); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PS1i = R125i.w; +// 4 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +// 7 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.w))); +// 8 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R11i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[23].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R11i.y; +R11i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R11i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R11i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R11i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R9i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R11i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R6i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +PS0i = R4i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R11i.y)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R9i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R8i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +// 6 +R4i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R8i.w) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R8i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS0i = R6i.y; +} +if( activeMaskStackC[3] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); +PS0i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R9i.x = floatBitsToInt(uf_blockPS8[24].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +R4i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R2i.z)); +PS0i = R4i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R4i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R4i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.y))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 5 +backupReg0i = R6i.z; +R6i.xyz = ivec3(R0i.x,R9i.y,backupReg0i); +R6i.w = R4i.w; +// 6 +R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R4i.w = R2i.w; +// 7 +R5i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R5i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt b/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt index bb0e1fda..53387ce2 100644 --- a/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt +++ b/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader 4717e201697a3299 uniform ivec4 uf_remappedPS[23]; uniform float uf_alphaTestRef; @@ -169,11 +171,11 @@ R5i.w = PS0i; PS1i = R5i.w; // 6 backupReg0i = R3i.w; -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * 0.5 + intBitsToFloat(PV1i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * 0.5 + intBitsToFloat(PV1i.z))); -R5i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); -R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) * 0.5 + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PS0i = R5i.y; } if( activeMaskStackC[3] == true ) { @@ -229,14 +231,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[13].y)) + intBitsToFloat(uf_remappedPS[13].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R2i.w = PV1i.z; @@ -306,15 +308,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(u R2i.w = PS0i; PS1i = R2i.w; // 6 -R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PV1i.x))); -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R5i.w; } diff --git a/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt b/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt index 1b83209a..746dfb09 100644 --- a/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt +++ b/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader 4717e201697a3299 uniform ivec4 uf_remappedPS[23]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1dfa4000 res 128x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 @@ -168,11 +170,11 @@ R5i.w = PS0i; PS1i = R5i.w; // 6 backupReg0i = R3i.w; -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * 0.5 + intBitsToFloat(PV1i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * 0.5 + intBitsToFloat(PV1i.z))); -R5i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); -R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) * 0.5 + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PS0i = R5i.y; } if( activeMaskStackC[3] == true ) { @@ -228,14 +230,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[13].y)) + intBitsToFloat(uf_remappedPS[13].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R2i.w = PV1i.z; @@ -305,15 +307,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(u R2i.w = PS0i; PS1i = R2i.w; // 6 -R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PV1i.x))); -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R5i.w; } diff --git a/Source/TokyoMirage/4a1878ced0dc8fea_0000787879249249_ps.txt b/Source/TokyoMirage/4a1878ced0dc8fea_0000787879249249_ps.txt new file mode 100644 index 00000000..c0b165e6 --- /dev/null +++ b/Source/TokyoMirage/4a1878ced0dc8fea_0000787879249249_ps.txt @@ -0,0 +1,1708 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 4a1878ced0dc8fea +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3beca000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3be72000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3be1a000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x3bef6000 res 512x512x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R4i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R4i.x = 0; +PS0i = R4i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R4i.z = 0; +PS1i = R4i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R13i.y = 0; +PS0i = R13i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R12i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = backupReg0i + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R5i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R12i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +PV0i.y = R3i.w + R9i.y; +R9i.y = backupReg0i + int(1); +PS0i = R9i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +R126i.x = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R127i.w = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R124i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R124i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +R6i.x = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS1i = R125i.x; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R126i.y = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R1i.w = ((R126i.x == 0)?(0):(0x3f800000)); +R6i.y = ((R127i.w == 0)?(0):(0x3f800000)); +PS0i = R6i.y; +// 5 +R126i.x = ((R127i.y == 0)?(0):(0x3f800000)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R127i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R125i.x))); +PS1i = R2i.w; +// 6 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +backupReg0i = R126i.y; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.y) + 1.0)); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R127i.z; +backupReg1i = R6i.x; +backupReg2i = R126i.w; +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(backupReg1i))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +// 8 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R124i.x = clampFI32(R124i.x); +R125i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R7i.x))); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R7i.z))); +R124i.w = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w)); +PS1i = R124i.w; +// 10 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R1i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R1i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS0i = R127i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R124i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.w; +// 13 +backupReg0i = R127i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R8i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R8i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R126i.z))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS1i = R125i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z))); +PS0i = R124i.y; +// 15 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R125i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.z))); +PS1i = R127i.y; +// 16 +backupReg0i = R124i.y; +backupReg1i = R127i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +tempResultf = log2(intBitsToFloat(backupReg1i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.x = floatBitsToInt(tempResultf); +PS0i = R126i.x; +// 17 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +tempResultf = log2(intBitsToFloat(R5i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 18 +backupReg0i = R126i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R126i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), uf_blockPS10[5].x)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[5].x)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 19 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS10[2].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].y)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R125i.w; +// 20 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[0].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[0].x)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockPS10[0].x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockPS10[2].z)); +R124i.y = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = R124i.y; +// 21 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.x))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w))); +R5i.w = 0; +R7i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R125i.w))); +PS1i = R7i.z; +// 22 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R124i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +// 6 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R126i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R9i.w = 0x3f800000; +PV0i.w = R9i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R9i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R9i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R12i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R8i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R8i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R12i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R10i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R9i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R9i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R9i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R10i.x; +// 3 +R8i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R10i.y; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R12i.y; +// 4 +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +R8i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS8[6].w)); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R8i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R10i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R10i.w; +R10i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R10i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R9i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R9i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R10i.w))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[21].x)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 2 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R4i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R10i.w)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R0i.x))); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].z)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].y)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].x)); +// 5 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R1i.y; +backupReg1i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].x)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(PV0i.w))); +R3i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(PV0i.z))); +R3i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(PV0i.y))); +// 2 +R2i.xyz = ivec3(R7i.x,R7i.y,R6i.z); +R2i.w = R5i.w; +// 3 +R0i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R0i.w = R3i.w; +// 4 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/4c108d5760637fc9_00000f0f0f249249_ps.txt b/Source/TokyoMirage/4c108d5760637fc9_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..18cd8527 --- /dev/null +++ b/Source/TokyoMirage/4c108d5760637fc9_00000f0f0f249249_ps.txt @@ -0,0 +1,1125 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 4c108d5760637fc9 +uniform ivec4 uf_remappedPS[33]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3beca000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3be72000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3be1a000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R127i.y = R1i.x; +PS0i = R127i.y; +// 1 +R126i.xyz = ivec3(PV0i.w,R1i.y,R2i.x); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R125i.y = R127i.x; +R124i.z = R1i.z; +R127i.w = R2i.z; +R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R125i.x; +// 3 +R124i.x = ((intBitsToFloat(R9i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R124i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R126i.w = ((intBitsToFloat(R9i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R1i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R1i.z; +// 4 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS0i = R127i.y; +// 5 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(uf_remappedPS[2].y))); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.w = floatBitsToInt(max(-(intBitsToFloat(uf_remappedPS[2].y)), 0.0)); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = ((intBitsToFloat(R9i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R124i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS0i))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(min(intBitsToFloat(R126i.x), intBitsToFloat(backupReg0i))); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R124i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + -(intBitsToFloat(uf_remappedPS[2].w))); +PS1i = R124i.w; +// 12 +backupReg0i = R126i.w; +PV0i.x = floatBitsToInt(max(-(intBitsToFloat(uf_remappedPS[2].w)), 0.0)); +R126i.y = ((R124i.x == 0)?(0):(0x3f800000)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R126i.w = ((backupReg0i == 0)?(0):(0x3f800000)); +R7i.y = ((R125i.z == 0)?(0):(0x3f800000)); +PS0i = R7i.y; +// 13 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R124i.y))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(min(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + 1.0)); +R3i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.w = R3i.w; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +PS1i = R125i.z; +// 14 +backupReg0i = R127i.y; +R124i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R7i.y) + 1.0)); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.w) + 1.0)); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); +// 15 +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.z))); +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.y)); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PS0i)) + 1.0)); +R126i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.z)); +PS1i = R126i.z; +// 16 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R9i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R9i.z))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x40400000))); +PS0i = R122i.x; +// 17 +R124i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R8i.y)); +R124i.x = floatBitsToInt(intBitsToFloat(R124i.x) * 2.0); +R124i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(R127i.z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R8i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R124i.z))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(R8i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PS1i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(uf_remappedPS[3].x))); +PS0i = R5i.y; +// 19 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(uf_remappedPS[3].y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(uf_remappedPS[3].z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(PV0i.x))); +R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.x)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +PS1i = R125i.y; +// 20 +R8i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(R10i.z)); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) * 2.0); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.y))); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R126i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R10i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R9i.x))); +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R9i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R9i.z))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(PS0i))); +tempResultf = log2(intBitsToFloat(R127i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 22 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.z))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.x))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PS1i))); +PS0i = R6i.w; +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[4].x)),-(intBitsToFloat(uf_remappedPS[4].y)),-(intBitsToFloat(uf_remappedPS[4].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(R8i.y))); +PS0i = R122i.x; +// 1 +backupReg0i = R7i.x; +backupReg1i = R1i.y; +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R5i.w))); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(uf_remappedPS[3].w))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R8i.z)) + intBitsToFloat(R2i.w))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R6i.w))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(PS0i))); +// 4 +R10i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[5].x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(uf_remappedPS[5].x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[5].x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(uf_remappedPS[5].x))); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(uf_remappedPS[6].x))); +PS0i = R6i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].z))); +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); +R7i.w = 0; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x))); +PS0i = R7i.y; +// 3 +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[6].x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[8].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(uf_remappedPS[9].y)) + intBitsToFloat(uf_remappedPS[9].x))); +R9i.z = uf_remappedPS[10].x; +R9i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 4.0); +R6i.w = floatBitsToInt(1.0); +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R4i.x; +// 4 +R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[15].w))); +R0i.x = uf_remappedPS[14].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = uf_remappedPS[14].y; +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R11i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R9i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(uf_remappedPS[16].x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R0i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.x)); +// 6 +R8i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +backupReg0i = R0i.x; +predResult = (intBitsToFloat(backupReg0i) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[17].x),intBitsToFloat(uf_remappedPS[17].y),intBitsToFloat(uf_remappedPS[17].z),intBitsToFloat(uf_remappedPS[17].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(uf_remappedPS[18].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[19].x),intBitsToFloat(uf_remappedPS[19].y),intBitsToFloat(uf_remappedPS[19].z),intBitsToFloat(uf_remappedPS[19].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R8i.y; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(uf_remappedPS[21].y)) + intBitsToFloat(uf_remappedPS[21].x))); +R9i.x = uf_remappedPS[20].x; +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS1i = R9i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[22].w))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R9i.y = uf_remappedPS[20].y; +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS0i = R9i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[22].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[22].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[22].x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R5i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +R8i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].x) /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].y) /resScale * 0.5 + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[16].x)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R8i.z; +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(uf_remappedPS[21].y)) + intBitsToFloat(uf_remappedPS[21].x))); +R1i.w = floatBitsToInt(1.0); +PV0i.w = R1i.w; +R6i.w = uf_remappedPS[10].x; +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[17].x),intBitsToFloat(uf_remappedPS[17].y),intBitsToFloat(uf_remappedPS[17].z),intBitsToFloat(uf_remappedPS[17].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(uf_remappedPS[18].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[19].x),intBitsToFloat(uf_remappedPS[19].y),intBitsToFloat(uf_remappedPS[19].z),intBitsToFloat(uf_remappedPS[19].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R4i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[22].w))); +R0i.x = uf_remappedPS[20].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[22].z)) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = uf_remappedPS[20].y; +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[22].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[22].x)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].x)) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].y)) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R9i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[20].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R8i.y))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(uf_remappedPS[23].x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[23].x)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[24].x)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z),-(intBitsToFloat(R8i.z))) + intBitsToFloat(uf_remappedPS[25].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R0i.y))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[24].x), intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[26].w))); +R0i.y = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[27].z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[27].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[27].x))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[28].x))); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[28].y))); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[28].w))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[28].z))); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].y), intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(uf_remappedPS[5].x))); +// 7 +R4i.xyz = ivec3(uf_remappedPS[29].x,uf_remappedPS[29].y,uf_remappedPS[29].z); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(uf_remappedPS[30].y)) + intBitsToFloat(uf_remappedPS[31].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(uf_remappedPS[31].x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(uf_remappedPS[30].z)) + intBitsToFloat(uf_remappedPS[31].z))); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[32].z)) + intBitsToFloat(uf_remappedPS[32].w)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(R1i.w))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].y), intBitsToFloat(R0i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), intBitsToFloat(R4i.y))); +// 1 +R2i.xyz = ivec3(R7i.x,R6i.y,R6i.z); +R2i.w = R7i.w; +// 2 +R0i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R0i.w = R5i.w; +// 3 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/52ee7db30818150f_00000001e1e49249_ps.txt b/Source/TokyoMirage/52ee7db30818150f_00000001e1e49249_ps.txt new file mode 100644 index 00000000..6dd811b6 --- /dev/null +++ b/Source/TokyoMirage/52ee7db30818150f_00000001e1e49249_ps.txt @@ -0,0 +1,1330 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 52ee7db30818150f +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x36d40000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36eb0000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36e98000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R9i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R0i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R3i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R0i.x + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R10i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.x; +backupReg0i = R10i.x; +R10i.x = backupReg0i + int(1); +PV0i.w = R0i.x + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.y << R3i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = R7i.w + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.y))); +PV0i.w = clampFI32(PV0i.w); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x))); +// 10 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV1i.x = R127i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R126i.y; +// 2 +PV0i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y))); +// 5 +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.y))); +PV1i.w = R127i.w; +// 6 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 7 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R5i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 11 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[23].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +R8i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R3i.z)); +PS0i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R4i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R9i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.w)); +// 6 +R8i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R9i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R7i.y; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R8i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS0i = R6i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R2i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R8i.x; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R8i.w = floatBitsToInt(uf_blockPS4[2].x); +R8i.w = floatBitsToInt(intBitsToFloat(R8i.w) * 4.0); +PS0i = R8i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R4i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R8i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R8i.x))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R1i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/54f202046702d4d5_0000000f0f249249_ps.txt b/Source/TokyoMirage/54f202046702d4d5_0000000f0f249249_ps.txt new file mode 100644 index 00000000..446acd5c --- /dev/null +++ b/Source/TokyoMirage/54f202046702d4d5_0000000f0f249249_ps.txt @@ -0,0 +1,1720 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 54f202046702d4d5 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30588000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30634000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x30280000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x30128000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R12i.x = 0; +PS0i = R12i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R12i.z = 0; +PS1i = R12i.z; +// 6 +R13i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R11i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = R11i.x << R2i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = R10i.y + 0x00000e10; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R4i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R13i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R13i.x; +// 8 +backupReg0i = R13i.y; +backupReg1i = R13i.z; +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R11i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R0i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R0i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R0i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R13i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R13i.x; +// 13 +backupReg0i = R13i.y; +backupReg1i = R13i.z; +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R11i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV0i.y = R3i.w + backupReg0i; +R0i.y = backupReg0i + int(1); +PS0i = R0i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.z; +// 1 +R127i.x = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.w = R127i.w; +R126i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.y; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.w)); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R124i.z; +// 4 +backupReg0i = R127i.z; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R6i.y = ((R127i.y == 0)?(0):(0x3f800000)); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R5i.z = ((backupReg1i == 0)?(0):(0x3f800000)); +PS0i = R5i.z; +// 5 +R124i.x = ((R126i.z == 0)?(0):(0x3f800000)); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R124i.z))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +PS1i = R0i.x; +// 6 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.y) + 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.y))); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 8 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +R127i.y = clampFI32(R127i.y); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R126i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R7i.y))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R126i.y = clampFI32(R126i.y); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R7i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R7i.z))); +R124i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg0i)); +PS1i = R124i.y; +// 10 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R1i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R1i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.y) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(backupReg2i)) + intBitsToFloat(R126i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +PS0i = R124i.w; +// 13 +backupReg0i = R125i.z; +backupReg1i = R127i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R10i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R10i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R125i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PS1i = R126i.x; +// 14 +backupReg0i = R124i.y; +backupReg0i = R124i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.z; +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R125i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(R124i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R124i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 18 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R124i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R124i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R124i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); +R10i.x = floatBitsToInt(uf_blockPS8[23].x); +R10i.x = floatBitsToInt(intBitsToFloat(R10i.x) / 2.0); +PS0i = R10i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[23].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(R4i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R10i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R9i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R9i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R9i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R9i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R5i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R8i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R10i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS8[24].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +R5i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R5i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[4] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R4i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R4i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R4i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R9i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R9i.w; +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R2i.z = floatBitsToInt(uf_blockPS4[2].x); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 4.0); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R5i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R2i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R2i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS3[21].x)); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R9i.w))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +R8i.w = 0; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.y))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R9i.w)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R7i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 8 +R6i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +// 8 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS10[2].z)); +PV0i.z = R7i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R7i.w; +// 2 +R1i.xyz = ivec3(R8i.x,R8i.w,R8i.w); +R1i.w = R8i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/56247a996eb4f56b_0000000007879249_ps.txt b/Source/TokyoMirage/56247a996eb4f56b_0000000007879249_ps.txt new file mode 100644 index 00000000..45457665 --- /dev/null +++ b/Source/TokyoMirage/56247a996eb4f56b_0000000007879249_ps.txt @@ -0,0 +1,859 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 56247a996eb4f56b +uniform ivec4 uf_remappedPS[24]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1fba4000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = tempi.x; +// 1 +PV1i.z = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 2 +R0i.x = ((PV1i.z == 0)?(0):(0)); +R0i.y = ((PV1i.z == 0)?(0):(0x3f800000)); +// 3 +predResult = (R0i.y == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.w), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PS0i = R0i.x; +// 3 +R4i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[1].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R8i.z = uf_remappedPS[2].x; +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[3].x))); +PS0i = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[8].w))); +R8i.x = uf_remappedPS[7].x; +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = uf_remappedPS[7].y; +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].x)) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].y)) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R6i.x; +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.w))?1.0:0.0); +R8i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z)); +PS0i = R8i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R5i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[9].x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R5i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w)); +// 6 +R8i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R5i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R9i.x; +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R5i.y; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); +PS1i = R8i.y; +// 4 +R5i.x = uf_remappedPS[13].x; +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[15].w))); +R0i.y = uf_remappedPS[13].y; +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[4] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.w))?1.0:0.0); +R7i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R2i.z)); +PS0i = R7i.x; +} +if( activeMaskStackC[4] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[9].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R8i.x; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R4i.w = uf_remappedPS[2].x; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 4.0); +PS0i = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[15].w))); +R3i.x = uf_remappedPS[13].x; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS0i = R3i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = uf_remappedPS[13].y; +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS1i = R3i.y; +} +if( activeMaskStackC[3] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R3i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.x))?1.0:0.0); +R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R4i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R3i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[16].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(uf_remappedPS[17].w)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(uf_remappedPS[18].z))); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[19].x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(uf_remappedPS[20].x,uf_remappedPS[20].y,uf_remappedPS[20].z); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[21].y)) + intBitsToFloat(uf_remappedPS[22].y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[21].x)) + intBitsToFloat(uf_remappedPS[22].x))); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[21].z)) + intBitsToFloat(uf_remappedPS[22].z))); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[23].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[23].x))); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[23].z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R1i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt b/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt index 39047c01..8af7ba7f 100644 --- a/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt +++ b/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader 658c0585bb7b4b1f uniform ivec4 uf_remappedPS[31]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1f82c000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 @@ -289,11 +291,11 @@ R2i.w = PS0i; PS1i = R2i.w; // 6 backupReg0i = R4i.w; -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.z))); -R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); -R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PS0i = R2i.y; } if( activeMaskStackC[3] == true ) { @@ -349,14 +351,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R3i.w = PV1i.z; @@ -426,15 +428,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(u R3i.w = PS0i; PS1i = R3i.w; // 6 -R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R2i.w; } diff --git a/Source/TokyoMirage/6c12438270a71b38_0000000f0f249249_ps.txt b/Source/TokyoMirage/6c12438270a71b38_0000000f0f249249_ps.txt new file mode 100644 index 00000000..a6126976 --- /dev/null +++ b/Source/TokyoMirage/6c12438270a71b38_0000000f0f249249_ps.txt @@ -0,0 +1,1547 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 6c12438270a71b38 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3d01a000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x3d0c6000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3cbe2000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x2aa61000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS1[0].x, uf_blockPS3[11].z)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS1[0].y, uf_blockPS3[11].z)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +PS0i = floatBitsToInt(1.0 / uf_blockPS1[0].x); +// 1 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x394ccccd)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x394ccccd)); +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PS0i)) + -(uf_blockPS3[11].x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / uf_blockPS1[0].y); +// 2 +R126i.x = floatBitsToInt(floor(intBitsToFloat(R127i.z))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PS1i)) + -(uf_blockPS3[11].y))); +PV0i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.w))); +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV1i.x = R125i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PV1i.z = R127i.z; +R9i.x = 0; +PS1i = R9i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R9i.y = 0; +PS0i = R9i.y; +// 5 +R10i.x = 0; +R9i.z = 0; +R127i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R127i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R126i.x))); +// 7 +PV1i.x = R127i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R5i.x = PV1i.x << 0x00000002; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R6i.w = PV1i.x << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R5i.wy)).xyzw); +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.x = R123i.x; +R10i.y = R6i.w + 0x00000e10; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.w = R123i.w; +R4i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS0i = R4i.w; +// 1 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS3[18].z) + intBitsToFloat(R1i.x))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS3[18].z) + intBitsToFloat(R1i.y))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS3[18].z) + intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +PV1i.w = R8i.x << PS0i; +R10i.z = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS1i = R10i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = int(uint(PV1i.w) >> uint(PS1i)); +// 3 +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[18].w)); +R1i.w = PS0i & 0x0000ffff; +PS1i = R1i.w; +// 4 +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R1i.w > R10i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R10i.x; +R6i.x = 0; +PV0i.w = R10i.y + R10i.x; +R10i.x = backupReg0i + int(1); +PS0i = R10i.x; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R5i.z << R4i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.z)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R5i.y = PS1i + 0x00000003; +R5i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R6i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R4i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.z)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +backupReg0i = R7i.z; +R7i.z = backupReg0i + int(1); +PV0i.w = R10i.y + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R4i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R10i.z)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.y = PS0i + int(1); +R5i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.w].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.z << R4i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R10i.z)); +// 2 +R10i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R10i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R10i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R10i.y + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R4i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.z)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = R6i.w + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R125i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +R125i.x = ((R127i.z == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R4i.z = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PS0i = R124i.x; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PV1i.x = R0i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R124i.w))); +R125i.w = floatBitsToInt(min(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS1i = R127i.x; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.z) + 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +R124i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R126i.z = clampFI32(R126i.z); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.y; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R8i.x))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R124i.w; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.z; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R5i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R124i.w; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R7i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS1i = R127i.y; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.y))); +// 13 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(PS0i))); +PS1i = R127i.w; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(R126i.x))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(R124i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 16 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 17 +R5i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +PV0i.z = R123i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.y))); +PV0i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.x))); +PV0i.z = R125i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 4 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +// 7 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.x))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R125i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R5i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R8i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R8i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R9i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R7i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R5i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R9i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R9i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R9i.w; +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +// 2 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R9i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.w))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R9i.w))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R5i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R7i.y = 0; +PS0i = R7i.y; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.x))); +// 2 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = R6i.w; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV1i.z))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +// 8 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.x))); +PV1i.w = R127i.w; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R1i.x)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.x))); +// 7 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R6i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R6i.w; +// 2 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/6e1c0e67c00faf41_00000001e1e49249_ps.txt b/Source/TokyoMirage/6e1c0e67c00faf41_00000001e1e49249_ps.txt new file mode 100644 index 00000000..bf129579 --- /dev/null +++ b/Source/TokyoMirage/6e1c0e67c00faf41_00000001e1e49249_ps.txt @@ -0,0 +1,1676 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 6e1c0e67c00faf41 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3658c000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36638000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36484000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R11i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R11i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R9i.x = 0; +R9i.y = 0; +R3i.z = 0; +R1i.w = 0; +R9i.z = 0; +PS0i = R9i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R7i.x << R11i.x; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R11i.z = R5i.y + 0x00000e10; +PS0i = R11i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R11i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R5i.z << R11i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R5i.y = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R9i.x; +// 8 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R11i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.w = R11i.z + R1i.w; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R11i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R9i.x; +// 13 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R11i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +PV0i.z = R11i.z + R12i.z; +R12i.z = backupReg0i + int(1); +PS0i = R12i.z; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.y << R11i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R4i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R127i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.x = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.x)); +R126i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.z))); +R4i.y = ((R127i.y == 0)?(0):(0x3f800000)); +R127i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R4i.x = ((backupReg0i == 0)?(0):(0x3f800000)); +PS0i = R4i.x; +// 5 +backupReg0i = R124i.w; +R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R124i.w = ((R126i.w == 0)?(0):(0x3f800000)); +PV1i.w = R124i.w; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i))); +PS1i = R6i.y; +// 6 +backupReg0i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.y) + 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(R127i.w))); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.w) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.y))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 8 +backupReg0i = R125i.z; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.z = clampFI32(R125i.z); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R126i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R7i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R7i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R127i.w = clampFI32(R127i.w); +R124i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w)); +PS1i = R124i.y; +// 10 +R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.y)); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R5i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R5i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS0i = R127i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.z) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R126i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R8i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R8i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R125i.y))); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.z))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.x; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 16 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PS1i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R126i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +tempResultf = log2(intBitsToFloat(R126i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 18 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 19 +R4i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 20 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R126i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R8i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R12i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R11i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R11i.x = floatBitsToInt(uf_blockPS8[23].x); +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[23].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R3i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R8i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R10i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R10i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.w)); +// 6 +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R10i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R10i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R8i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R10i.y; +// 4 +R11i.x = floatBitsToInt(uf_blockPS8[24].x); +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS0i = R4i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R6i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R2i.z)); +PS0i = R6i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R4i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R6i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R9i.w = floatBitsToInt(uf_blockPS4[2].x); +R9i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 4.0); +PS0i = R9i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R11i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R11i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R0i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS3[21].x)); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.x))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R8i.y = 0; +PS0i = R8i.y; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.y))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R7i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 8 +R6i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +// 8 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS10[2].z)); +PV0i.z = R7i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R7i.w; +// 2 +R1i.xyz = ivec3(R8i.x,R8i.y,R8i.y); +R1i.w = R8i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/74ab7845ce95d107_0000007879249249_ps.txt b/Source/TokyoMirage/74ab7845ce95d107_0000007879249249_ps.txt new file mode 100644 index 00000000..1ce77df5 --- /dev/null +++ b/Source/TokyoMirage/74ab7845ce95d107_0000007879249249_ps.txt @@ -0,0 +1,1591 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 74ab7845ce95d107 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30588000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30634000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x30280000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x30128000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x2aa61000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS1[0].x, uf_blockPS3[11].z)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[0].y, uf_blockPS3[11].z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +PS0i = floatBitsToInt(1.0 / uf_blockPS1[0].x); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PS0i)) + -(uf_blockPS3[11].x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x394ccccd)); +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x394ccccd)); +PS1i = floatBitsToInt(1.0 / uf_blockPS1[0].y); +// 2 +backupReg0i = R0i.y; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(R127i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + -(uf_blockPS3[11].y))); +PV0i.w = R123i.w; +PS0i = int(uint(intBitsToFloat(PV1i.z))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R127i.x; +// 4 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.w))); +R5i.y = R1i.x; +R5i.z = R2i.x; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R8i.x = R126i.z; +R8i.y = R1i.y; +R7i.z = R2i.y; +R1i.w = R127i.x + PS0i; +PV1i.w = R1i.w; +R8i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.w))); +PS1i = R8i.z; +// 6 +R1i.x = PV1i.w << 0x00000002; +R1i.y = R127i.w; +R5i.w = R2i.z; +R11i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS0i = R11i.x; +} +if( activeMaskStackC[1] == true ) { +R10i.xyzw = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R7i.xy)).xyzw); +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R10i.x) * 2.0 + -(1.0))); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R10i.y) * 2.0 + -(1.0))); +PS1i = R127i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R5i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * 2.0 + -(1.0))); +PS0i = R122i.x; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),uf_blockPS3[18].z) + intBitsToFloat(R127i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS3[18].z) + intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),uf_blockPS3[18].z) + intBitsToFloat(PV0i.x))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R127i.y = R1i.w << 0x00000005; +PS1i = R127i.y; +// 4 +R9i.x = 0; +R9i.y = 0; +R126i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R2i.w = 0; +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS3[18].w)); +PS0i = R10i.z; +// 5 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R11i.z = backupReg0i + 0x00000e10; +PS1i = R11i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R126i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R126i.w),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R9i.z = 0; +PS0i = R9i.z; +// 7 +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +PS0i = floatBitsToInt(tempResultf); +// 9 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.x = R10i.x; +R3i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +PS0i = R6i.w; +// 1 +PV1i.z = R12i.x << PV0i.x; +// 2 +PV0i.x = int(uint(PV1i.z) >> uint(R3i.w)); +// 3 +R7i.y = PV0i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R7i.y > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.y = R11i.z + R2i.w; +R5i.w = 0; +R2i.w = backupReg0i + int(1); +PS0i = R2i.w; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R3i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R5i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.y << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R3i.w)); +// 2 +R8i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.z > R8i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.y; +PV0i.y = R11i.z + R8i.y; +R8i.y = backupReg0i + int(1); +PS0i = R8i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.x << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.w) >> uint(R3i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R3i.w)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R2i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +backupReg0i = R12i.z; +R12i.z = backupReg0i + int(1); +PV0i.w = R11i.z + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R3i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.w = R6i.w + PV0i.z; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + int(1); +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.z].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.x))); +PV0i.w = clampFI32(PV0i.w); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z))); +// 10 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R127i.y = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.y; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.x = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.x)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R125i.w; +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); +R124i.y = ((R127i.z == 0)?(0):(0x3f800000)); +R5i.z = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R6i.y = ((R127i.y == 0)?(0):(0x3f800000)); +PS0i = R6i.y; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R127i.y = floatBitsToInt(min(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); +R3i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +PV1i.w = R3i.w; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); +PS1i = R125i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); +R125i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.y) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 7 +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R125i.y)) + 1.0)); +PV1i.x = R6i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.y = clampFI32(R127i.y); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.x; +// 8 +backupReg0i = R126i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R125i.w; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.z; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.y) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.y))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i))); +PS0i = R124i.w; +// 11 +backupReg0i = R125i.w; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R7i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R7i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.z)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS1i = R127i.x; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.y))); +PS0i = R125i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 16 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[0].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 17 +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +PV0i.z = R123i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.x))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 4 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 7 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R125i.w; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R8i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.z = floatBitsToInt(uf_blockPS4[2].x); +R6i.z = floatBitsToInt(intBitsToFloat(R6i.z) * 4.0); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R4i.x = floatBitsToInt(uf_blockPS8[23].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[23].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R10i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R4i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R4i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x)); +// 6 +R7i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R4i.x) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +// 3 +R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R8i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS1i = R8i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS0i = R6i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R7i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R7i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R7i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R8i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R8i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[4] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R7i.z; +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 4 +R8i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R8i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[24].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R8i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R6i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.z))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R0i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R7i.y = 0; +PS0i = R7i.y; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.x))); +// 2 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = R6i.w; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV1i.z))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +// 8 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.x))); +PV1i.w = R127i.w; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R1i.x)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.x))); +// 7 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R6i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R6i.w; +// 2 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt b/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt index c556a259..0318ae8d 100644 --- a/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt +++ b/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader 7709da01f43c145b uniform ivec4 uf_remappedPS[27]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bf56000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 @@ -321,11 +323,11 @@ R5i.z = PS0i; R1i.w = PS0i; PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[10].x)); // 6 -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.y))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R4i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); -R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.y))); -R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.x))); +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R5i.y; } if( activeMaskStackC[3] == true ) { @@ -381,14 +383,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R2i.w = PV1i.z; @@ -458,15 +460,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(u R2i.w = PS0i; PS1i = R2i.w; // 6 -R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); -R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R5i.w; } diff --git a/Source/TokyoMirage/78b9ba889e63ee13_0000007879249249_ps.txt b/Source/TokyoMirage/78b9ba889e63ee13_0000007879249249_ps.txt new file mode 100644 index 00000000..918a52fd --- /dev/null +++ b/Source/TokyoMirage/78b9ba889e63ee13_0000007879249249_ps.txt @@ -0,0 +1,1674 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 78b9ba889e63ee13 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x367d4000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36734000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x366dc000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x36800000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R12i.x = 0; +PS0i = R12i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R12i.z = 0; +PS1i = R12i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R13i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.y; +PV0i.x = R13i.x << R2i.w; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = R10i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R13i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R0i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R0i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R0i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R13i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV0i.y = R3i.w + backupReg0i; +R0i.y = backupReg0i + int(1); +PS0i = R0i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R13i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.z; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R126i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R125i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +R124i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.w; +R124i.x = ((R126i.z == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R6i.y = ((backupReg0i == 0)?(0):(0x3f800000)); +PS0i = R6i.y; +// 5 +backupReg0i = R125i.z; +R6i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PV1i.x = R6i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R124i.z)) + 1.0); +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i))); +PS1i = R5i.x; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.y) + 1.0)); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R125i.z; +backupReg1i = R126i.w; +R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(R125i.x))); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.z))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.x = clampFI32(R125i.x); +R125i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R124i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 9 +backupReg0i = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R8i.x))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R8i.y))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.z))); +R124i.w = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)); +PS1i = R124i.w; +// 10 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(R1i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R1i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS0i = R127i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R1i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R10i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R124i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(R10i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R125i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PS1i = R126i.x; +// 14 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z))); +PS0i = R124i.y; +// 15 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +backupReg2i = R127i.w; +backupReg3i = R127i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg2i)) + intBitsToFloat(PV0i.y))); +tempResultf = log2(intBitsToFloat(backupReg3i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R127i.w; +// 18 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[0].x)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R127i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R127i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R8i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R8i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R7i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R5i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R7i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R5i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS0i = R8i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R5i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R7i.w; +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R7i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R13i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R13i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R13i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.w))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS3[21].x)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 2 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R4i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R7i.w)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R0i.x))); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].z)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].y)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].x)); +// 5 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R1i.y; +backupReg1i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].x)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R3i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R3i.w; +// 3 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/7a5a427460eef0e4_00000f0f0f249249_ps.txt b/Source/TokyoMirage/7a5a427460eef0e4_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..84ea379b --- /dev/null +++ b/Source/TokyoMirage/7a5a427460eef0e4_00000f0f0f249249_ps.txt @@ -0,0 +1,1583 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 7a5a427460eef0e4 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x37010000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x37168000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36d18000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x36bc0000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R8i.y = R127i.z; +R127i.z = R2i.x; +R7i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R8i.x; +// 4 +R4i.x = 0; +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R4i.y = 0; +PS0i = R4i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.y = 0; +R4i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R10i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R9i.x = floatBitsToInt(tempResultf); +PS0i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R11i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg0i = R9i.x; +backupReg0i = R9i.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg0i))); +PV0i.z = R11i.x << R2i.w; +R3i.w = R10i.y + 0x00000e10; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +PS0i = R6i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R11i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +backupReg0i = R7i.z; +R7i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.y = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R11i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +R11i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R11i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = (R11i.x > R5i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R0i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R5i.w; +PV0i.z = R3i.w + R5i.w; +R5i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = R10i.z + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R11i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.z; +// 1 +R127i.x = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.w = R127i.w; +R1i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.w)); +// 3 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R124i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.w)); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R125i.z; +// 4 +R124i.x = ((R126i.z == 0)?(0):(0x3f800000)); +R125i.y = ((R127i.x == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.y))); +R125i.x = ((R127i.y == 0)?(0):(0x3f800000)); +PS0i = R125i.x; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +PV1i.x = R0i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.z))); +R127i.w = floatBitsToInt(min(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.z)); +PS1i = R127i.y; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.y) + 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R1i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R124i.z = clampFI32(R124i.z); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.w = R1i.w; +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS1i = R127i.w; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R7i.x))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R7i.z))); +R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)); +PS0i = R127i.x; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R5i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R5i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 11 +backupReg0i = R127i.z; +R5i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R11i.x)); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 2.0); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R11i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R11i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS1i = R127i.y; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R126i.x))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R7i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R126i.y))); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R7i.z))); +// 13 +backupReg0i = R127i.z; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R7i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(PS0i))); +PS1i = R125i.y; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R125i.z))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +PS0i = R125i.w; +// 15 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.y))); +tempResultf = log2(intBitsToFloat(backupReg1i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), uf_blockPS10[5].x)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockPS10[5].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[5].x)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[5].x)); +PS0i = R126i.z; +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[2].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].y)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].z)); +R124i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R124i.x; +// 18 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[0].x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), uf_blockPS10[0].x)); +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x))); +PS0i = R7i.x; +// 19 +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); +R2i.w = 0; +R6i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R124i.x))); +PS1i = R6i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +// 1 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.z = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R126i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R11i.x = floatBitsToInt(uf_blockPS8[23].x); +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(R4i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R9i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R10i.x; +// 3 +R9i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R10i.y; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R11i.y; +// 4 +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +R9i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R9i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R9i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R9i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R9i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R9i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)); +} +if( activeMaskStackC[4] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R4i.w = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R9i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R4i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R9i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R9i.w; +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R2i.z = floatBitsToInt(uf_blockPS4[2].x); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 4.0); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R5i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R2i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R9i.w))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(R6i.z))); +PV0i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 7 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(R1i.w))); +R5i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(R0i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(R4i.y))); +// 1 +backupReg0i = R2i.w; +R2i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R2i.w = backupReg0i; +// 2 +R0i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R0i.w = R5i.w; +// 3 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/82395d1cbdf2c430_0000007879249649_ps.txt b/Source/TokyoMirage/82395d1cbdf2c430_0000007879249649_ps.txt new file mode 100644 index 00000000..8df2e046 --- /dev/null +++ b/Source/TokyoMirage/82395d1cbdf2c430_0000007879249649_ps.txt @@ -0,0 +1,1063 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 82395d1cbdf2c430 +uniform ivec4 uf_remappedPS[28]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3547b000 res 128x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x35487000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x35487000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x35022000 res 256x256x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R6i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).w); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),intBitsToFloat(uf_remappedPS[0].z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS1i = R126i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(uf_remappedPS[2].y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(uf_remappedPS[2].y)), 0.0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +PV0i.x = floatBitsToInt(max(-(intBitsToFloat(uf_remappedPS[2].w)), 0.0)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + -(intBitsToFloat(uf_remappedPS[2].w))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), -(intBitsToFloat(R125i.z)))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 7 +backupReg0i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS1i = R127i.w; +// 8 +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R126i.x))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))*2.0); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.w))); +PV1i.x = clampFI32(PV1i.x); +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R125i.y)) + -(intBitsToFloat(R124i.y)))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.z = R127i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R125i.x)) + -(intBitsToFloat(R127i.x)))); +PS1i = R9i.x; +// 10 +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40400000))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.y)); +R7i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R126i.z)) + -(intBitsToFloat(R125i.z)))); +PS0i = R7i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R8i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R8i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R8i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 13 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PS0i))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x))); +// 14 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 15 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[3].x)),-(intBitsToFloat(uf_remappedPS[3].y)),-(intBitsToFloat(uf_remappedPS[3].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[4].x))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[4].x))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R127i.z; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[4].x))); +PS1i = R8i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R9i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (intBitsToFloat(uf_remappedPS[5].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[6].x))); +R10i.w = floatBitsToInt(1.0); +PV0i.w = R10i.w; +R7i.w = uf_remappedPS[7].x; +R7i.w = floatBitsToInt(intBitsToFloat(R7i.w) * 4.0); +PS0i = R7i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(uf_remappedPS[12].w))); +R8i.x = uf_remappedPS[11].x; +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = uf_remappedPS[11].y; +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.w)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R5i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.w))?1.0:0.0); +R10i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R5i.z)); +PS0i = R10i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R10i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R4i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[13].x)); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R8i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R8i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +// 6 +R6i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R8i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),intBitsToFloat(uf_remappedPS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R6i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(uf_remappedPS[18].y)) + intBitsToFloat(uf_remappedPS[18].x))); +PS1i = R10i.y; +// 4 +R8i.x = uf_remappedPS[17].x; +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(uf_remappedPS[19].w))); +R9i.y = uf_remappedPS[17].y; +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS0i = R9i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R5i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R5i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R9i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R5i.w))?1.0:0.0); +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R5i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[13].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R6i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R6i.w; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(uf_remappedPS[18].y)) + intBitsToFloat(uf_remappedPS[18].x))); +R9i.z = uf_remappedPS[7].x; +R9i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 4.0); +R4i.w = floatBitsToInt(1.0); +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),intBitsToFloat(uf_remappedPS[16].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[19].w))); +R8i.x = uf_remappedPS[17].x; +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = uf_remappedPS[17].y; +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R6i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R6i.x))?1.0:0.0); +R6i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.x))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[20].x)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[20].x)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +redcCUBE(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R7i.z),intBitsToFloat(R9i.x),intBitsToFloat(R0i.y)),vec4(intBitsToFloat(R0i.y),intBitsToFloat(R9i.x),intBitsToFloat(R7i.z),intBitsToFloat(R7i.z)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV0i.x = R1i.x; +PV0i.y = R1i.y; +PV0i.z = R1i.z; +PV0i.w = R1i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z),-(intBitsToFloat(R6i.w))) + intBitsToFloat(uf_remappedPS[21].z))); +PS0i = R122i.x; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[22].z)) + intBitsToFloat(uf_remappedPS[22].w)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R2i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R7i.x))); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +R3i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(uf_remappedPS[23].x))); +R0i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.z; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[24].y)) + intBitsToFloat(uf_remappedPS[25].y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[24].x)) + intBitsToFloat(uf_remappedPS[25].x))); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(backupReg0i))); +R0i.w = 0; +// 1 +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[24].z)) + intBitsToFloat(uf_remappedPS[25].z))); +PV1i.w = R123i.w; +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y)); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.z)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[26].y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[26].x))); +// 5 +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[26].z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[27].x))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[27].y))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[27].z))); +PV0i.z = R4i.z; +// 1 +R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R1i.w = R4i.w; +// 2 +R2i.xyz = ivec3(R0i.z,R0i.w,R0i.w); +R2i.w = R0i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/8942491660a6e5dd_00000000f0f1c249_ps.txt b/Source/TokyoMirage/8942491660a6e5dd_00000000f0f1c249_ps.txt new file mode 100644 index 00000000..3fbe4c70 --- /dev/null +++ b/Source/TokyoMirage/8942491660a6e5dd_00000000f0f1c249_ps.txt @@ -0,0 +1,964 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 8942491660a6e5dd +uniform ivec4 uf_remappedPS[30]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3468c000 res 128x128x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +PV0i.z = R127i.z; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 2 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[1].x)),-(intBitsToFloat(uf_remappedPS[1].y)),-(intBitsToFloat(uf_remappedPS[1].z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 4 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.z = ((0.0 >= intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 5 +R3i.x = ((PV0i.z == 0)?(0):(0)); +R1i.y = ((PV0i.z == 0)?(0):(0x3f800000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x)); +PS1i = floatBitsToInt(tempResultf); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 7 +predResult = (R1i.y == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.w), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PS0i = R10i.x; +// 3 +R10i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[2].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.z = uf_remappedPS[3].x; +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[4].x))); +PS0i = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R12i.x; +// 4 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R11i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[9].w))); +R11i.x = uf_remappedPS[8].x; +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[9].z)) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = uf_remappedPS[8].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[9].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[9].x)) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R3i.x)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R9i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R9i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R8i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R10i.y; +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R5i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[10].x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R11i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R11i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV0i.w)); +// 6 +R5i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R11i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R9i.x; +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R9i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); +PS1i = R10i.y; +// 4 +R11i.x = uf_remappedPS[14].x; +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[16].w))); +R5i.y = uf_remappedPS[14].y; +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[4] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.w))?1.0:0.0); +R8i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R2i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[4] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +backupReg0i = R5i.y; +backupReg0i = R5i.y; +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R4i.w = uf_remappedPS[3].x; +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 4.0); +PS0i = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R11i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[16].w))); +R11i.x = uf_remappedPS[14].x; +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = uf_remappedPS[14].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R11i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R4i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.y))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[17].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = floatBitsToInt(min(intBitsToFloat(R10i.x), intBitsToFloat(R5i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].z)) + 1.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),-(intBitsToFloat(R3i.x))) + intBitsToFloat(uf_remappedPS[19].z))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[20].x))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[20].y))); +PS1i = R125i.z; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), intBitsToFloat(uf_remappedPS[22].w))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV1i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[23].x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[23].z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[23].y))); +R3i.w = 0; +PS1i = R3i.w; +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[20].z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[20].w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(uf_remappedPS[24].x))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[24].x))); +PS0i = R5i.w; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[24].x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(uf_remappedPS[24].x))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[24].x))); +PS1i = R127i.x; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[25].y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[25].z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[25].x))); +R6i.y = 0; +PS0i = R6i.y; +// 7 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].w), intBitsToFloat(PS1i))); +// 9 +R2i.xyz = ivec3(uf_remappedPS[25].x,uf_remappedPS[25].y,uf_remappedPS[25].z); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].y), intBitsToFloat(PS1i))); +// 11 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R124i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[26].y)) + intBitsToFloat(uf_remappedPS[27].y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[26].x)) + intBitsToFloat(uf_remappedPS[27].x))); +PV0i.z = R123i.z; +// 1 +backupReg0i = R4i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[26].z)) + intBitsToFloat(uf_remappedPS[27].z))); +PV1i.x = R123i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(R4i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i))); +// 2 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(R2i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[28].z)) + intBitsToFloat(uf_remappedPS[28].w)); +// 3 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[29].z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[29].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[29].x))); +// 1 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y))); +// 2 +R2i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R2i.w = R3i.w; +// 3 +R0i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R0i.w = R5i.w; +// 4 +R1i.xyz = ivec3(R6i.x,R6i.y,R6i.y); +R1i.w = R6i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt b/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt index b7f5eac1..db7acb67 100644 --- a/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt +++ b/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader 93a9c110b64f2c4a uniform ivec4 uf_remappedPS[33]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a216000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 @@ -380,11 +382,11 @@ R2i.w = PS0i; PS1i = R2i.w; // 6 backupReg0i = R4i.w; -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.z))); -R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); -R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PS0i = R2i.y; } if( activeMaskStackC[3] == true ) { @@ -440,14 +442,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R3i.w = PV1i.z; @@ -517,15 +519,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(u R3i.w = PS0i; PS1i = R3i.w; // 6 -R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R2i.w; } diff --git a/Source/TokyoMirage/942d4bf4624a0b2b_00000000078e1249_ps.txt b/Source/TokyoMirage/942d4bf4624a0b2b_00000000078e1249_ps.txt new file mode 100644 index 00000000..3f4fe572 --- /dev/null +++ b/Source/TokyoMirage/942d4bf4624a0b2b_00000000078e1249_ps.txt @@ -0,0 +1,898 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 942d4bf4624a0b2b +uniform ivec4 uf_remappedPS[26]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x21228000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x20ee2000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R5i.z; +backupReg0i = R5i.z; +backupReg1i = R5i.w; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg1i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS1i = R127i.y; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +R126i.y = ((0.0 >= intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); +PV0i.y = R126i.y; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].x))); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].z))); +R1i.z = ((PV0i.y == 0)?(0):(0x3f800000)); +PS1i = R1i.z; +// 4 +R0i.y = ((R126i.y == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.w = R123i.w; +// 1 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.z))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.w))); +// 2 +predResult = (R1i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[3].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[4].x))); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R2i.w = uf_remappedPS[5].x; +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 4 +R6i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[10].w))); +R9i.x = uf_remappedPS[9].x; +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = uf_remappedPS[9].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R11i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R6i.x; +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R7i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R0i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R5i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R6i.x))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[11].x)); +// 2 +backupReg0i = R3i.w; +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); +PS0i = R3i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +// 6 +R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +R5i.x = uf_remappedPS[15].x; +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS1i = R5i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[17].w))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R11i.y = uf_remappedPS[15].y; +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS0i = R11i.y; +} +if( activeMaskStackC[4] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(backupReg1i))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.w))?1.0:0.0); +R12i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); +PS0i = R12i.y; +} +if( activeMaskStackC[4] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R12i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R11i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[5] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[11].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R9i.x = uf_remappedPS[15].x; +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +R10i.y = uf_remappedPS[15].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +R2i.w = uf_remappedPS[5].x; +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +backupReg0i = R4i.w; +R0i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R3i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[17].w))); +R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R0i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[18].x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R5i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),-(intBitsToFloat(R0i.y))) + intBitsToFloat(uf_remappedPS[19].z))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[20].z)) + intBitsToFloat(uf_remappedPS[20].w)); +// 1 +R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[21].x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R0i.xyz = ivec3(uf_remappedPS[22].x,uf_remappedPS[22].y,uf_remappedPS[22].z); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[23].x)) + intBitsToFloat(uf_remappedPS[24].x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[23].y)) + intBitsToFloat(uf_remappedPS[24].y))); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[23].z)) + intBitsToFloat(uf_remappedPS[24].z))); +PV1i.z = R123i.z; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[25].x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[25].y))); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[25].z))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/942d4bf4624a0b2b_000000003c3c9249_ps.txt b/Source/TokyoMirage/942d4bf4624a0b2b_000000003c3c9249_ps.txt new file mode 100644 index 00000000..02ba042c --- /dev/null +++ b/Source/TokyoMirage/942d4bf4624a0b2b_000000003c3c9249_ps.txt @@ -0,0 +1,896 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 942d4bf4624a0b2b +uniform ivec4 uf_remappedPS[26]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1fba4000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R5i.z; +backupReg0i = R5i.z; +backupReg1i = R5i.w; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg1i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS1i = R127i.y; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +R126i.y = ((0.0 >= intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); +PV0i.y = R126i.y; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].x))); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].z))); +R1i.z = ((PV0i.y == 0)?(0):(0x3f800000)); +PS1i = R1i.z; +// 4 +R0i.y = ((R126i.y == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.w = R123i.w; +// 1 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.z))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.w))); +// 2 +predResult = (R1i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[3].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[4].x))); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R2i.w = uf_remappedPS[5].x; +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 4 +R6i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[10].w))); +R9i.x = uf_remappedPS[9].x; +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = uf_remappedPS[9].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R11i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R6i.x; +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R7i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R0i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R5i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R6i.x))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[11].x)); +// 2 +backupReg0i = R3i.w; +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); +PS0i = R3i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +// 6 +R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +R5i.x = uf_remappedPS[15].x; +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS1i = R5i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[17].w))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R11i.y = uf_remappedPS[15].y; +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS0i = R11i.y; +} +if( activeMaskStackC[4] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(backupReg1i))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.w))?1.0:0.0); +R12i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); +PS0i = R12i.y; +} +if( activeMaskStackC[4] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R12i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R11i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[5] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[11].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R9i.x = uf_remappedPS[15].x; +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +R10i.y = uf_remappedPS[15].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +R2i.w = uf_remappedPS[5].x; +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +backupReg0i = R4i.w; +R0i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R3i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[17].w))); +R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R0i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[5].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[18].x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R5i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),-(intBitsToFloat(R0i.y))) + intBitsToFloat(uf_remappedPS[19].z))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[20].z)) + intBitsToFloat(uf_remappedPS[20].w)); +// 1 +R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[21].x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R0i.xyz = ivec3(uf_remappedPS[22].x,uf_remappedPS[22].y,uf_remappedPS[22].z); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[23].x)) + intBitsToFloat(uf_remappedPS[24].x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[23].y)) + intBitsToFloat(uf_remappedPS[24].y))); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[23].z)) + intBitsToFloat(uf_remappedPS[24].z))); +PV1i.z = R123i.z; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[25].x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[25].y))); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[25].z))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/950e516872bc89e1_0000000f0f249249_ps.txt b/Source/TokyoMirage/950e516872bc89e1_0000000f0f249249_ps.txt new file mode 100644 index 00000000..450e302e --- /dev/null +++ b/Source/TokyoMirage/950e516872bc89e1_0000000f0f249249_ps.txt @@ -0,0 +1,1633 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader 950e516872bc89e1 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x20476000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1f8f4000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x20522000 res 2048x512x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xc) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R11i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R4i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R4i.x = 0; +PS0i = R4i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R4i.z = 0; +PS1i = R4i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R14i.y = 0; +PS0i = R14i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R13i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = R13i.x << R2i.w; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R9i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R11i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R14i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R14i.y; +backupReg0i = R14i.y; +R5i.x = 0; +R14i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R11i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R13i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R11i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +backupReg0i = R9i.y; +R9i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R11i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R13i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R11i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R13i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R13i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R13i.z; +backupReg0i = R13i.z; +R13i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R11i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R12i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R9i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R9i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R2i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R11i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R14i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R13i.y = floatBitsToInt(uf_blockPS8[23].y); +R13i.y = floatBitsToInt(intBitsToFloat(R13i.y) / 2.0); +PS1i = R13i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R13i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R13i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +R11i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R14i.y))); +R6i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R11i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R11i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R11i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R13i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R13i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R11i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +backupReg0i = R4i.w; +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); +PS0i = R4i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.y)); +// 6 +R8i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R4i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R9i.x; +// 3 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R13i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS1i = R8i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R11i.y = floatBitsToInt(uf_blockPS8[24].y); +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS0i = R11i.y; +} +if( activeMaskStackC[4] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[5] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R13i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R13i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R3i.z)); +PS0i = R13i.y; +} +if( activeMaskStackC[4] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R13i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R13i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R11i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R13i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R8i.y; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +backupReg0i = R3i.w; +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R11i.y; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R2i.y = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R126i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R124i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R2i.y))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R2i.y)) + uf_blockPS3[19].w)); +R126i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R127i.w; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R126i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +R2i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.y)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.x = clampFI32(PV0i.x); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.w))); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS3[21].x)); +R127i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +PS0i = R127i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV0i.w))); +PS1i = R125i.y; +// 6 +backupReg0i = R127i.x; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(backupReg0i))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg1i))); +PS0i = R3i.x; +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +R126i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R8i.z = 0; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS3[10].z)); +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 11 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R126i.x; +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +// 13 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.x))); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R126i.x)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 14 +R3i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +// 16 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.w))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV1i.y))); +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y))); +PV1i.x = R127i.x; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R6i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 4 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.z)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.y)); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R124i.z))); +PV1i.w = R123i.w; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R125i.y))); +PV0i.z = R123i.z; +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R124i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.z)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.y))); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.x))); +// 9 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS10[2].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R7i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R7i.w; +// 2 +R1i.xyz = ivec3(R8i.x,R8i.z,R8i.z); +R1i.w = R8i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/98fbed6646d0a28e_00000f0f0f249249_ps.txt b/Source/TokyoMirage/98fbed6646d0a28e_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..80bf0d47 --- /dev/null +++ b/Source/TokyoMirage/98fbed6646d0a28e_00000f0f0f249249_ps.txt @@ -0,0 +1,1451 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader 98fbed6646d0a28e +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34f50000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34ef8000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x34ea0000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R9i.x = R127i.y; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.z = R2i.x; +R1i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R7i.x = R127i.w; +R7i.y = R1i.z; +R126i.z = R2i.y; +R127i.w = R2i.z; +R3i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R3i.w; +// 4 +R4i.x = 0; +R4i.y = 0; +R6i.z = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = 0; +PS0i = R4i.z; +// 5 +R0i.x = 0; +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.x = R126i.x + PS0i; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.y))); +// 8 +R1i.x = PV1i.x << 0x00000002; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.w))); +R7i.w = PV1i.x << 0x00000005; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +R10i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(R1i.y))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +R0i.y = R7i.w + 0x00000e10; +PV0i.z = R10i.x << R3i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(R6i.z)); +// 4 +R2i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R2i.w > R0i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +R5i.x = 0; +PV0i.w = R0i.y + R0i.x; +R0i.x = backupReg0i + int(1); +PS0i = R0i.x; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R10i.y << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = (R2i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +backupReg0i = R0i.x; +predResult = (backupReg0i != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +PV0i.y = backupReg0i + R7i.z; +R7i.z = backupReg1i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R3i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R6i.z)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.z].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R10i.z << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R0i.y + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R3i.w; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R6i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R6i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +PV1i.x = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +R127i.z = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R126i.x; +// 2 +R125i.x = ((PV1i.x == 0)?(0):(0x3f800000)); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.y)); +R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +R7i.z = ((PV1i.w == 0)?(0):(0x3f800000)); +PS0i = R7i.z; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +R125i.y = ((R127i.z == 0)?(0):(0x3f800000)); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + 1.0)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R127i.z; +// 4 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R7i.z) + 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R127i.z)) + 1.0)); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.x))); +PS1i = R124i.z; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R8i.y))); +PV0i.y = R127i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.z))); +PV0i.z = R5i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R124i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 8 +backupReg0i = R126i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R6i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R6i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS0i = R125i.w; +// 9 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.y))); +// 10 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R5i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), uf_blockPS3[8].x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), uf_blockPS3[8].y)); +PS1i = R127i.z; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), uf_blockPS3[8].z)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS3[8].w)); +// 13 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS10[5].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[5].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[5].x)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PS1i = R7i.z; +// 14 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +// 15 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), uf_blockPS10[0].x)); +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +PS1i = R8i.x; +// 16 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.z))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.x))); +R3i.w = 0; +R6i.y = floatBitsToInt(uf_blockPS10[1].y); +PS0i = R6i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.y))); +PV1i.z = R127i.z; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(uf_blockPS8[12].z))); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PS1i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3de978d5)); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PS1i = R127i.w; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +// 8 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R9i.z = floatBitsToInt(uf_blockPS4[2].x); +R9i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 4.0); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = floatBitsToInt(uf_blockPS8[23].y); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R5i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x)); +// 6 +R7i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R5i.x) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R7i.y; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R9i.x = floatBitsToInt(uf_blockPS8[24].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS1i = R9i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[6].w)); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R7i.x; +backupReg1i = R7i.y; +R7i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(backupReg0i))); +R7i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R7i.z; +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.z))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 5 +R6i.xyz = ivec3(R8i.x,R0i.y,R8i.z); +R6i.w = R3i.w; +// 6 +R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R4i.w = R2i.w; +// 7 +R5i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R5i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/a990ed1d8b98c845_00000001e1e49249_ps.txt b/Source/TokyoMirage/a990ed1d8b98c845_00000001e1e49249_ps.txt new file mode 100644 index 00000000..b7505c77 --- /dev/null +++ b/Source/TokyoMirage/a990ed1d8b98c845_00000001e1e49249_ps.txt @@ -0,0 +1,1514 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader a990ed1d8b98c845 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x306e0000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x3078c000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x303d8000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R9i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R9i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R10i.x = 0; +PS0i = R10i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R10i.y = 0; +PS1i = R10i.y; +// 4 +R10i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R3i.x << R9i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R11i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.x & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R11i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R9i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R3i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R8i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +PV0i.y = R11i.z + R3i.y; +R3i.y = backupReg0i + int(1); +PS0i = R3i.y; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.x << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R5i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R3i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R3i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.z; +backupReg0i = R3i.z; +R3i.z = backupReg0i + int(1); +PV0i.w = R11i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.w = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + int(1); +R5i.y = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.z].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.x))); +PV0i.w = clampFI32(PV0i.w); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.z))); +// 10 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R127i.y = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.y; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.x = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.x)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R125i.w; +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); +R124i.y = ((R127i.z == 0)?(0):(0x3f800000)); +R4i.z = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R4i.y = ((R127i.y == 0)?(0):(0x3f800000)); +PS0i = R4i.y; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R127i.y = floatBitsToInt(min(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w))); +R4i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +PV1i.w = R4i.w; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); +PS1i = R125i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R126i.y))); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.z) + 1.0)); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); +R125i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.y) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 7 +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R125i.y)) + 1.0)); +PV1i.x = R4i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.y = clampFI32(R127i.y); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.x; +// 8 +backupReg0i = R126i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R125i.w; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.z; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R5i.z)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.y) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.y))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i))); +PS0i = R124i.w; +// 11 +backupReg0i = R125i.w; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R7i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R7i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.z)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS1i = R127i.x; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.y))); +PS0i = R125i.x; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 16 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[0].x)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 17 +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R125i.w; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R7i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.z = floatBitsToInt(uf_blockPS4[2].x); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R0i.x = floatBitsToInt(uf_blockPS8[23].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[23].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R6i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R6i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(R5i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R3i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R10i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R0i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); +// 6 +R10i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +backupReg0i = R0i.x; +predResult = (intBitsToFloat(backupReg0i) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R8i.y; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS0i = R4i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.z; +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R4i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R10i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R10i.w = floatBitsToInt(uf_blockPS4[2].x); +R10i.w = floatBitsToInt(intBitsToFloat(R10i.w) * 4.0); +PS0i = R10i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R4i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R9i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R10i.z))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R0i.y))); +PV0i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.w) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +// 7 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/a9fab78f85b62771_00000001e1e49249_ps.txt b/Source/TokyoMirage/a9fab78f85b62771_00000001e1e49249_ps.txt new file mode 100644 index 00000000..69d28ef1 --- /dev/null +++ b/Source/TokyoMirage/a9fab78f85b62771_00000001e1e49249_ps.txt @@ -0,0 +1,1392 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader a9fab78f85b62771 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x36d40000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36eb0000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36e98000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R9i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R0i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R3i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R0i.x + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R10i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.x; +backupReg0i = R10i.x; +R10i.x = backupReg0i + int(1); +PV0i.w = R0i.x + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.y << R3i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = R7i.w + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.y))); +PV0i.w = clampFI32(PV0i.w); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x))); +// 10 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.z; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R126i.z; +// 2 +PV0i.x = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +PV0i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.y)); +R125i.z = ((PV1i.z == 0)?(0):(0x3f800000)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.w = R127i.w; +R124i.y = ((PV1i.w == 0)?(0):(0x3f800000)); +PS0i = R124i.y; +// 3 +R125i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.w; +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +PS0i = R125i.w; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z))); +PV1i.x = R6i.x; +R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.w)) + 1.0)); +R126i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PV1i.z = R126i.z; +R126i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R8i.x))); +PS1i = R126i.y; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R8i.y))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.z))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R5i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R5i.y)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS0i = R127i.y; +// 7 +R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R5i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 8 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R4i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R4i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS0i = R127i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R127i.x))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R4i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R126i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R8i.z))); +PS1i = R127i.z; +// 10 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg1i = R125i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.x))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PS0i = R125i.x; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 13 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.z = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +// 6 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R125i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R6i.x = floatBitsToInt(uf_blockPS8[23].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +PS0i = R6i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = floatBitsToInt(uf_blockPS8[23].y); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R10i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R10i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R10i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R8i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R10i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R0i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R0i.y != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R9i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); +PS0i = R4i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R10i.y)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R7i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +// 6 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R7i.w) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R7i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R6i.x = floatBitsToInt(uf_blockPS8[24].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +PS1i = R6i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS0i = R6i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); +PS0i = R9i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R9i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R9i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R9i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R0i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R6i.x = floatBitsToInt(uf_blockPS8[24].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +backupReg0i = R6i.y; +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R6i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +R6i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R1i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/adaebba23d3cde3d_00000f0f0f249249_ps.txt b/Source/TokyoMirage/adaebba23d3cde3d_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..892481e9 --- /dev/null +++ b/Source/TokyoMirage/adaebba23d3cde3d_00000f0f0f249249_ps.txt @@ -0,0 +1,1708 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader adaebba23d3cde3d +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34fb0000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34c08000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x34fbc000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R10i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R9i.x = 0; +R9i.y = 0; +R3i.z = 0; +R1i.w = 0; +R9i.z = 0; +PS0i = R9i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R7i.x << R10i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = R5i.y + 0x00000e10; +PS0i = R10i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R10i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R5i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R5i.y = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R9i.x; +// 8 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.w = R10i.z + R1i.w; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R9i.x; +// 13 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +PV0i.z = R10i.z + R12i.z; +R12i.z = backupReg0i + int(1); +PS0i = R12i.z; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.y << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R4i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +R10i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +R125i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R4i.z = ((backupReg0i == 0)?(0):(0x3f800000)); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R4i.x = ((R127i.z == 0)?(0):(0x3f800000)); +PS0i = R4i.x; +// 5 +backupReg0i = R124i.w; +R126i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +R124i.w = ((R126i.w == 0)?(0):(0x3f800000)); +PV1i.w = R124i.w; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i))); +PS1i = R6i.z; +// 6 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.w) + 1.0)); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.z) + 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.z))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 8 +backupReg0i = R127i.z; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R126i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R127i.z = clampFI32(R127i.z); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R7i.y))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +R127i.w = clampFI32(R127i.w); +R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w)); +PS1i = R124i.z; +// 10 +R127i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R5i.y)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R5i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PS0i = R126i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.z) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +backupReg2i = R126i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(backupReg2i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R8i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.x))); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R8i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.x)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R125i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R7i.x))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R125i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +PS0i = R125i.z; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R7i.z))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +PS1i = R124i.w; +// 16 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 17 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS10[5].x)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.w))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 18 +backupReg0i = R124i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), uf_blockPS10[5].x)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS10[5].x)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 19 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[2].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[2].y)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(R127i.w))); +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 20 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS10[0].x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[0].x)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS10[0].x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockPS10[2].z)); +R125i.y = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = R125i.y; +// 21 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.x))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w))); +R5i.w = 0; +R9i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R125i.x))); +PS1i = R9i.w; +// 22 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R125i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R125i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R8i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R10i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R10i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R12i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R12i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R13i.x = floatBitsToInt(uf_blockPS8[23].x); +R13i.x = floatBitsToInt(intBitsToFloat(R13i.x) / 2.0); +PS0i = R13i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R11i.y = floatBitsToInt(uf_blockPS8[23].y); +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS1i = R11i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R12i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.w)) + intBitsToFloat(R3i.z)); +PS0i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R5i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R4i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.x))); +PV0i.w = R11i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R13i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R12i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R5i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R5i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R11i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R11i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.w)); +// 6 +R5i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R11i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R11i.y; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R12i.y; +// 4 +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R6i.x = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R2i.z)); +PS0i = R6i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R12i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R6i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R12i.y) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R12i.x) >= intBitsToFloat(R6i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R12i.z) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R10i.w = floatBitsToInt(uf_blockPS4[2].x); +R10i.w = floatBitsToInt(intBitsToFloat(R10i.w) * 4.0); +PS0i = R10i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R13i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R11i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R12i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R12i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R13i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R10i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.x))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R10i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R10i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS3[21].x)); +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R0i.x))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PS0i = R3i.x; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R8i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R7i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 8 +R6i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R3i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +// 8 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(R3i.w))); +R7i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(R1i.z))); +R7i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(R6i.y))); +// 1 +R2i.xyz = ivec3(R11i.x,R8i.y,R5i.z); +R2i.w = R5i.w; +// 2 +R0i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R0i.w = R7i.w; +// 3 +R1i.xyz = ivec3(R8i.x,R8i.z,R8i.z); +R1i.w = R8i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/adc1f8175ad593d2_0000000f0f249249_ps.txt b/Source/TokyoMirage/adc1f8175ad593d2_0000000f0f249249_ps.txt new file mode 100644 index 00000000..13e4bcfe --- /dev/null +++ b/Source/TokyoMirage/adc1f8175ad593d2_0000000f0f249249_ps.txt @@ -0,0 +1,1516 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader adc1f8175ad593d2 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x37e42000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x37eee000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x37c56000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x37afe000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R8i.y = R127i.z; +R127i.z = R2i.x; +R7i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R8i.x; +// 4 +R11i.x = 0; +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R11i.y = 0; +PS0i = R11i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R11i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R10i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R9i.x = floatBitsToInt(tempResultf); +PS0i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.y; +backupReg1i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R9i.x))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.x))); +PV0i.z = backupReg1i << R2i.w; +R3i.w = R10i.y + 0x00000e10; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R9i.x))); +PS0i = R6i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R12i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R12i.y; +backupReg0i = R12i.y; +R5i.x = 0; +R12i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +backupReg0i = R7i.z; +R7i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.y = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +R10i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R10i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R10i.x > R5i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R5i.w; +PV0i.z = R3i.w + R5i.w; +R5i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = R10i.z + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R127i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +R126i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R124i.y; +// 4 +R125i.x = ((R126i.y == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +R124i.w = ((R127i.w == 0)?(0):(0x3f800000)); +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PS0i = R124i.x; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R124i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R127i.z = floatBitsToInt(min(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R127i.x; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.w) + 1.0)); +R125i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R5i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.z = R5i.z; +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.z; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R8i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +PS0i = R125i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +PS0i = R2i.w; +// 11 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R7i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R7i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R7i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS1i = R127i.z; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R124i.y))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.y))); +PS0i = R125i.z; +// 13 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.w))); +tempResultf = log2(intBitsToFloat(backupReg2i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 16 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R127i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R9i.w = floatBitsToInt(uf_blockPS4[2].x); +R9i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 4.0); +PS0i = R9i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R7i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.z)); +PS0i = R9i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R9i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R8i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R7i.x = floatBitsToInt(uf_blockPS8[24].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R7i.y = floatBitsToInt(uf_blockPS8[24].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS0i = R7i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R7i.x = floatBitsToInt(uf_blockPS8[24].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[24].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS1i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +R1i.y = 0; +PS0i = R1i.y; +// 1 +R1i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].z)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[2].x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PV0i.z = R2i.z; +// 1 +backupReg0i = R2i.w; +R2i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R2i.w = backupReg0i; +// 2 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.y); +R3i.w = R1i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Source/TokyoMirage/ae4b9d707f95f9e3_00000001e1e49249_ps.txt b/Source/TokyoMirage/ae4b9d707f95f9e3_00000001e1e49249_ps.txt new file mode 100644 index 00000000..912eaf37 --- /dev/null +++ b/Source/TokyoMirage/ae4b9d707f95f9e3_00000001e1e49249_ps.txt @@ -0,0 +1,1598 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader ae4b9d707f95f9e3 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x391be000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x3926a000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x390ee000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R10i.x = 0; +PS0i = R10i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R10i.y = 0; +PS1i = R10i.y; +// 4 +R9i.x = 0; +R9i.y = 0; +R10i.z = 0; +R1i.w = 0; +R9i.z = 0; +PS0i = R9i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R11i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R3i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = R5i.y + 0x00000e10; +PS0i = R4i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.w & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R5i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R5i.y = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R12i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +backupReg3i = R9i.x; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R9i.x; +// 8 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R3i.y << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.w = R4i.z + R1i.w; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R12i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R12i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R127i.z))); +// 8 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +backupReg3i = R9i.x; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R9i.x; +// 13 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R3i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R3i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.z; +PV0i.z = R4i.z + R3i.z; +R3i.z = backupReg0i + int(1); +PS0i = R3i.z; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.y << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R4i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R12i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R12i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R126i.w = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +R124i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R125i.w; +// 4 +R125i.x = ((R127i.x == 0)?(0):(0x3f800000)); +R124i.y = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R6i.y = ((R127i.y == 0)?(0):(0x3f800000)); +PS0i = R6i.y; +// 5 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R125i.w = floatBitsToInt(min(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); +PS1i = R127i.x; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.y) + 1.0)); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS1i = R127i.z; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R7i.y))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.z))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +PV0i.z = R126i.z; +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PV0i.w = R125i.w; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w)); +PS0i = R125i.y; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R5i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R124i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R5i.z)); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 11 +backupReg0i = R127i.z; +backupReg1i = R125i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R4i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w))); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R4i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PS1i = R125i.z; +// 12 +backupReg0i = R126i.x; +backupReg1i = R126i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg1i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.z))); +// 13 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +backupReg2i = R125i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R7i.y))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg2i)) + intBitsToFloat(PV0i.y))); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(R126i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 16 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 17 +R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.w))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R125i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R7i.x = floatBitsToInt(uf_blockPS8[23].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +R10i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R3i.z)); +PS0i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R4i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = backupReg0i; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R10i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R10i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.w)); +// 6 +R7i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R10i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R8i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R10i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R2i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R10i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.x))) + uf_blockPS10[1].z)); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS3[21].x)); +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.w))); +PS1i = R127i.x; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R7i.x)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 3 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +// 1 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R1i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.w))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockPS3[20].x)); +// 1 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R2i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R2i.w; +// 3 +R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R1i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/ae5531e428f703f5_0000000007879249_ps.txt b/Source/TokyoMirage/ae5531e428f703f5_0000000007879249_ps.txt new file mode 100644 index 00000000..be8c0c31 --- /dev/null +++ b/Source/TokyoMirage/ae5531e428f703f5_0000000007879249_ps.txt @@ -0,0 +1,1353 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader ae5531e428f703f5 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3445c000 res 128x128x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R10i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R3i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R7i.x << R10i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.x & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R10i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.y << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R8i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.z; +PV0i.y = R4i.z + R8i.z; +R8i.z = backupReg0i + int(1); +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R5i.x << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +// 2 +R3i.y = ((PV1i.x == 0)?(0):(0)); +R3i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R3i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R13i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R11i.x = floatBitsToInt(uf_blockPS8[23].x); +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R12i.y = floatBitsToInt(uf_blockPS8[23].y); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS1i = R12i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R12i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R3i.x)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R6i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R6i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R13i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R7i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R12i.y; +R5i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R5i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R5i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R5i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.y)); +// 6 +R6i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R5i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R5i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R6i.x = floatBitsToInt(uf_blockPS8[24].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +PS1i = R6i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R12i.y = floatBitsToInt(uf_blockPS8[24].y); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS0i = R12i.y; +} +if( activeMaskStackC[4] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R10i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R12i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +R13i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); +PS0i = R13i.y; +} +if( activeMaskStackC[4] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R5i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R13i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R13i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R12i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R13i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R6i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R6i.x = floatBitsToInt(uf_blockPS8[24].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R11i.x; +// 4 +backupReg0i = R4i.w; +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R12i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R11i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R12i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +R12i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R12i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R12i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt(min(intBitsToFloat(R11i.y), intBitsToFloat(R6i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.y))) + uf_blockPS10[1].z)); +PS0i = R122i.x; +// 1 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS1i = R1i.x; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].x, uf_blockPS10[0].y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R7i.z = 0; +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].y, uf_blockPS10[0].y)); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.x; +// 3 +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].w, uf_blockPS10[0].y)); +R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].z, uf_blockPS10[0].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +// 4 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +// 5 +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R126i.x)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +// 8 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R2i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +// 3 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.x = R126i.x; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.x))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R126i.x))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R3i.x))); +// 8 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R3i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.y))); +PS0i = R6i.y; +// 9 +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.z))); +PV1i.z = R6i.z; +// 10 +R0i.xyz = ivec3(R6i.x,R6i.y,PV1i.z); +R0i.w = R6i.w; +// 11 +R1i.xyz = ivec3(R7i.x,R7i.z,R7i.z); +R1i.w = R7i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/aeacafe10869d9dd_000003c3c9249649_ps.txt b/Source/TokyoMirage/aeacafe10869d9dd_000003c3c9249649_ps.txt new file mode 100644 index 00000000..39f7f0da --- /dev/null +++ b/Source/TokyoMirage/aeacafe10869d9dd_000003c3c9249649_ps.txt @@ -0,0 +1,1754 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader aeacafe10869d9dd +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x36fa4000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36ec8000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x36e70000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x36ec8000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x36fd0000 res 256x256x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R4i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R4i.x = 0; +PS0i = R4i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R4i.z = 0; +PS1i = R4i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R13i.y = 0; +PS0i = R13i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R12i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = backupReg0i + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R5i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R12i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +PV0i.y = R3i.w + R9i.y; +R9i.y = backupReg0i + int(1); +PS0i = R9i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R126i.z; +// 1 +R126i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R10i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R10i.z)))); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R1i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.w)); +R125i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.w)); +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R124i.z; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),-(intBitsToFloat(R10i.y))) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg1i = R126i.z; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(PV1i.y))*2.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.z)); +PS0i = R127i.y; +// 5 +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R0i.x)))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.y = R126i.y; +R13i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = R13i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.x)) + 1.0)); +R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R10i.y)))); +PS1i = R6i.y; +// 6 +backupReg0i = R6i.z; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(R126i.x))); +R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R10i.z)))); +PS0i = R6i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.z))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R7i.x)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +// 12 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 13 +R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +// 6 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R12i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R13i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[23].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R12i.x))); +R5i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R13i.y))); +R7i.z = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[2] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[3] == true ) { +R12i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R6i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.y)); +// 6 +R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R6i.w) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R10i.x; +// 3 +R8i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R10i.y; +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS1i = R5i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R8i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[24].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS0i = R7i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R8i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R10i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R3i.z)); +PS0i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R5i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +backupReg0i = R7i.y; +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R7i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.z)); +PS0i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R7i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R7i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R7i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +redcCUBE(vec4(intBitsToFloat(R6i.z),intBitsToFloat(R6i.z),intBitsToFloat(R6i.x),intBitsToFloat(R6i.y)),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.x),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV0i.x = R1i.x; +PV0i.y = R1i.y; +PV0i.z = R1i.z; +PV0i.w = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R9i.x))); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[21].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.y))) + uf_blockPS10[1].z)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R9i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R9i.y))); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV0i.w = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R2i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PS0i = R2i.x; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.x))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + uf_blockPS3[19].w)); +PS1i = R122i.x; +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R3i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R3i.w; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R7i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.z)); +// 1 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PS0i)) + 1.0)); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.x))); +R3i.z = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PS1i = R3i.z; +// 2 +R3i.y = 0; +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.y))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +// 3 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 2 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(backupReg0i))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); +PV1i.w = R123i.w; +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R127i.x; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.z))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.w))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.x))); +PV1i.z = R127i.z; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.z)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 9 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R0i.z; +// 10 +backupReg0i = R0i.w; +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = backupReg0i; +// 11 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/b367f45a902e71b9_0000000f0f249249_ps.txt b/Source/TokyoMirage/b367f45a902e71b9_0000000f0f249249_ps.txt new file mode 100644 index 00000000..62d04c79 --- /dev/null +++ b/Source/TokyoMirage/b367f45a902e71b9_0000000f0f249249_ps.txt @@ -0,0 +1,1555 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader b367f45a902e71b9 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34f50000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34ef8000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x34ea0000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R8i.y = R127i.z; +R127i.z = R2i.x; +R7i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R8i.x; +// 4 +R11i.x = 0; +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R11i.y = 0; +PS0i = R11i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R11i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R10i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R9i.x = floatBitsToInt(tempResultf); +PS0i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.y; +backupReg1i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R9i.x))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.x))); +PV0i.z = backupReg1i << R2i.w; +R3i.w = R10i.y + 0x00000e10; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R9i.x))); +PS0i = R6i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R12i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R12i.y; +backupReg0i = R12i.y; +R5i.x = 0; +R12i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +PV0i.y = R3i.w + R7i.z; +R7i.z = backupReg0i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.z].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R4i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R4i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R4i.z > R4i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.y; +backupReg0i = R4i.y; +R4i.y = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R10i.z + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R125i.z; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +R125i.x = ((R127i.z == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R5i.z = ((R126i.w == 0)?(0):(0x3f800000)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PS0i = R124i.x; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PV1i.x = R0i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R124i.w))); +R125i.w = floatBitsToInt(min(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS1i = R127i.x; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.z))); +R125i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +R124i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R126i.z = clampFI32(R126i.z); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.y; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R8i.x))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R124i.w; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.z; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R1i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.x; +backupReg1i = R124i.w; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); +R125i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R7i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PS1i = R127i.y; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.y))); +// 13 +backupReg0i = R127i.x; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R8i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(PS0i))); +PS1i = R127i.w; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(R126i.x))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(R124i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 16 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 17 +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R125i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R125i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R4i.x = floatBitsToInt(uf_blockPS8[23].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R7i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R8i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R7i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS0i = R8i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R8i.x = floatBitsToInt(uf_blockPS8[24].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R4i.z))); +PV0i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +// 7 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt b/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt index f46bef2e..61bcc3f7 100644 --- a/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt +++ b/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader b5b078876f8aea16 uniform ivec4 uf_remappedPS[25]; uniform float uf_alphaTestRef; @@ -339,11 +341,11 @@ R2i.z = PS0i; R1i.w = PS0i; PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[8].x)); // 6 -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * 0.5 + intBitsToFloat(PV1i.y))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R4i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); -R2i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) * 0.5 + intBitsToFloat(PV1i.y))); -R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) * 0.5 + intBitsToFloat(PV1i.x))); +R2i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R2i.y; } if( activeMaskStackC[3] == true ) { @@ -399,14 +401,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R3i.w = PV1i.z; @@ -476,15 +478,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(u R3i.w = PS0i; PS1i = R3i.w; // 6 -R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PV1i.x))); -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV1i.z))); +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R2i.w; } diff --git a/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt b/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt index 111cc2b1..4582a826 100644 --- a/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt +++ b/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader b5b078876f8aea16 uniform ivec4 uf_remappedPS[25]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a68e000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 @@ -338,11 +340,11 @@ R2i.z = PS0i; R1i.w = PS0i; PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[8].x)); // 6 -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * 0.5 + intBitsToFloat(PV1i.y))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R4i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); -R2i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) * 0.5 + intBitsToFloat(PV1i.y))); -R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) * 0.5 + intBitsToFloat(PV1i.x))); +R2i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R2i.y; } if( activeMaskStackC[3] == true ) { @@ -398,14 +400,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R3i.w = PV1i.z; @@ -475,15 +477,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(u R3i.w = PS0i; PS1i = R3i.w; // 6 -R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PV1i.x))); -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV1i.z))); +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R2i.w; } diff --git a/Source/TokyoMirage/ba91c4a71ca3f482_0000000007879249_ps.txt b/Source/TokyoMirage/ba91c4a71ca3f482_0000000007879249_ps.txt new file mode 100644 index 00000000..38198b53 --- /dev/null +++ b/Source/TokyoMirage/ba91c4a71ca3f482_0000000007879249_ps.txt @@ -0,0 +1,1339 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader ba91c4a71ca3f482 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x345d0000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R10i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R3i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R7i.x << R10i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.x & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R10i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.y << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R8i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.z; +PV0i.y = R4i.z + R8i.z; +R8i.z = backupReg0i + int(1); +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R5i.x << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +// 2 +R3i.y = ((PV1i.x == 0)?(0):(0)); +R3i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R3i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R13i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R11i.x = floatBitsToInt(uf_blockPS8[23].x); +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R12i.y = floatBitsToInt(uf_blockPS8[23].y); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS1i = R12i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R12i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R3i.x)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R6i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R6i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R13i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R7i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R11i.x))); +PV0i.w = R12i.y; +R5i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R5i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R11i.x)) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R5i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R5i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.y)); +// 6 +R6i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R5i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R5i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R6i.x = floatBitsToInt(uf_blockPS8[24].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +PS1i = R6i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R12i.y = floatBitsToInt(uf_blockPS8[24].y); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS0i = R12i.y; +} +if( activeMaskStackC[4] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R10i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R12i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +R13i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); +PS0i = R13i.y; +} +if( activeMaskStackC[4] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R5i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R13i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R13i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R12i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R13i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R13i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R6i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R6i.x = floatBitsToInt(uf_blockPS8[24].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R11i.x; +// 4 +backupReg0i = R4i.w; +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R12i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R11i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R12i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +R12i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R12i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R12i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt(min(intBitsToFloat(R11i.y), intBitsToFloat(R6i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS0i = R127i.y; +// 1 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.y))) + uf_blockPS10[1].z)); +PV1i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].x)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].z)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].y)); +R5i.y = 0; +PS1i = R5i.y; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.y = clampFI32(PV0i.y); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 7 +R2i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.y))); +PS0i = R3i.y; +// 5 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z))); +PV1i.z = R3i.z; +// 6 +R0i.xyz = ivec3(R3i.x,R3i.y,PV1i.z); +R0i.w = R3i.w; +// 7 +R1i.xyz = ivec3(R5i.z,R5i.y,R5i.y); +R1i.w = R5i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/bfc54e7c73074291_00000f0f0f249249_ps.txt b/Source/TokyoMirage/bfc54e7c73074291_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..24833e21 --- /dev/null +++ b/Source/TokyoMirage/bfc54e7c73074291_00000f0f0f249249_ps.txt @@ -0,0 +1,1745 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader bfc54e7c73074291 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x395b0000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x39608000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x395dc000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x39558000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R12i.x = 0; +PS0i = R12i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R12i.z = 0; +PS1i = R12i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R13i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = R13i.x << R2i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = R10i.y + 0x00000e10; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R4i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R13i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R0i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R0i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R0i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R13i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV0i.y = R3i.w + backupReg0i; +R0i.y = backupReg0i + int(1); +PS0i = R0i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R127i.w = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R124i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R124i.y; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R6i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.w; +R6i.x = ((R126i.y == 0)?(0):(0x3f800000)); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R5i.z = ((backupReg1i == 0)?(0):(0x3f800000)); +PS0i = R5i.z; +// 5 +backupReg0i = R125i.y; +R5i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PV1i.x = R5i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R0i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +PS1i = R0i.x; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.x) + 1.0)); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R126i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.y))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PS0i)) + 1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R6i.y))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 8 +backupReg0i = R125i.y; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +R125i.y = clampFI32(R125i.y); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R127i.y; +backupReg1i = R126i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R7i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.y = clampFI32(R127i.y); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.x))); +PV1i.z = R124i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R7i.z))); +R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i)); +PS1i = R124i.x; +// 10 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R124i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R1i.z)); +R124i.y = floatBitsToInt(intBitsToFloat(R124i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R125i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.y) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(R126i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +PS0i = R124i.w; +// 13 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R9i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R9i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R125i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PS1i = R126i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R7i.x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R7i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R7i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.z; +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +PS1i = R127i.w; +// 16 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(R124i.y))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124i.y = floatBitsToInt(tempResultf); +PS0i = R124i.y; +// 17 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R125i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[5].x)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.y = floatBitsToInt(tempResultf); +PS1i = R126i.y; +// 18 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R124i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[5].x)); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[5].x)); +// 19 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS10[2].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(R126i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].y)); +R126i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R126i.w; +// 20 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[0].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), uf_blockPS10[2].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockPS10[0].x)); +R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = R126i.x; +// 21 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.x))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R5i.w = 0; +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R126i.w))); +PS1i = R4i.z; +// 22 +R8i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R126i.x))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.z = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +R11i.w = floatBitsToInt(uf_blockPS4[2].x); +R11i.w = floatBitsToInt(intBitsToFloat(R11i.w) * 4.0); +PS0i = R11i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); +R4i.x = floatBitsToInt(uf_blockPS8[23].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[23].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS1i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R9i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R10i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R9i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R12i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R12i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R12i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R12i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R7i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R7i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R5i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R9i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R10i.y; +// 4 +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +R5i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R5i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R5i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R8i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS3[21].x)); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +R8i.w = 0; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.y))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.w)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R7i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 8 +R6i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +// 8 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(R2i.w))); +R7i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(R1i.z))); +R7i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(R6i.y))); +// 1 +R2i.xyz = ivec3(R9i.x,R8i.y,R8i.z); +R2i.w = R5i.w; +// 2 +R0i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R0i.w = R7i.w; +// 3 +R1i.xyz = ivec3(R8i.x,R8i.w,R8i.w); +R1i.w = R8i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/c119d6dc3845973c_00000001e1e49249_ps.txt b/Source/TokyoMirage/c119d6dc3845973c_00000001e1e49249_ps.txt new file mode 100644 index 00000000..d2aee663 --- /dev/null +++ b/Source/TokyoMirage/c119d6dc3845973c_00000001e1e49249_ps.txt @@ -0,0 +1,1468 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader c119d6dc3845973c +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3890a000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x389c2000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x389b6000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R9i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R9i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R10i.x = 0; +PS0i = R10i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R10i.y = 0; +PS1i = R10i.y; +// 4 +R10i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R3i.x << R9i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R11i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.x & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R11i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R9i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R3i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R8i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +PV0i.y = R11i.z + R3i.y; +R3i.y = backupReg0i + int(1); +PS0i = R3i.y; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.x << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R5i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R3i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R3i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.z; +backupReg0i = R3i.z; +R3i.z = backupReg0i + int(1); +PV0i.w = R11i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.w = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + int(1); +R5i.y = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.z].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.x))); +PV0i.w = clampFI32(PV0i.w); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.z))); +// 10 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +R126i.x = ((intBitsToFloat(R6i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R6i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R6i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R124i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS1i = R124i.x; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +R124i.z = ((R126i.x == 0)?(0):(0x3f800000)); +R1i.w = ((R127i.w == 0)?(0):(0x3f800000)); +R4i.z = ((R127i.z == 0)?(0):(0x3f800000)); +PS0i = R4i.z; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt(min(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R125i.z; +// 6 +R125i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.z) + 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + 1.0)); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.z) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R4i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R125i.z)) + 1.0)); +PV1i.y = R4i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R127i.z = clampFI32(R127i.z); +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R6i.x)); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R6i.y)); +PS1i = R127i.y; +// 8 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R6i.y))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R6i.z))); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R6i.z)); +PV0i.w = R125i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x)); +PS0i = R124i.w; +// 9 +R125i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R5i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R5i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R125i.z))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.z) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS0i = R127i.z; +// 11 +backupReg0i = R126i.z; +backupReg1i = R126i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.y)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(backupReg1i))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS1i = R125i.x; +// 12 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R7i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R6i.y))); +// 13 +backupReg0i = R127i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R6i.z))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i))); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(R125i.w))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(R126i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 16 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[0].x)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 17 +R4i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +PV0i.w = R123i.w; +// 1 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R124i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.y = R124i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.x))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.z = floatBitsToInt(uf_blockPS4[2].x); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R0i.x = floatBitsToInt(uf_blockPS8[23].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt(uf_blockPS8[23].y); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS1i = R3i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R3i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R8i.w = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R5i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R8i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R3i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R3i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R0i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); +// 6 +R10i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +backupReg0i = R0i.x; +predResult = (intBitsToFloat(backupReg0i) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R4i.y; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS1i = R4i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.z; +R3i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R10i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R10i.w = floatBitsToInt(uf_blockPS4[2].x); +R10i.w = floatBitsToInt(intBitsToFloat(R10i.w) * 4.0); +PS0i = R10i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt(uf_blockPS8[24].y); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS1i = R3i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R3i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R4i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R10i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R3i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R4i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R10i.z))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +R1i.y = 0; +PS0i = R1i.y; +// 1 +R1i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].z)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[2].x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PV0i.z = R2i.z; +// 1 +backupReg0i = R2i.w; +R2i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R2i.w = backupReg0i; +// 2 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.y); +R3i.w = R1i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Source/TokyoMirage/c584bebcdcb93b8d_00000001e1e49249_ps.txt b/Source/TokyoMirage/c584bebcdcb93b8d_00000001e1e49249_ps.txt new file mode 100644 index 00000000..953e65fb --- /dev/null +++ b/Source/TokyoMirage/c584bebcdcb93b8d_00000001e1e49249_ps.txt @@ -0,0 +1,1457 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader c584bebcdcb93b8d +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x320a2000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3204a000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R10i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R3i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R7i.x << R10i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R10i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.x & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R10i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.y << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R8i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.z > R8i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.y; +backupReg0i = R8i.y; +R8i.y = backupReg0i + int(1); +PV0i.w = R10i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R10i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R11i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.y > R11i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R11i.x; +backupReg0i = R11i.x; +R11i.x = backupReg0i + int(1); +PV0i.z = R10i.z + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R5i.y << R10i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +R127i.w = clampFI32(R127i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.x))); +PV1i.z = clampFI32(PV1i.z); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.z; +// 1 +R127i.x = ((intBitsToFloat(R6i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R6i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = ((intBitsToFloat(R6i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.w = R127i.w; +R126i.x = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.y = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.w)); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R124i.z; +// 4 +R125i.x = ((R127i.y == 0)?(0):(0x3f800000)); +R124i.y = ((R127i.x == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R4i.y = ((R126i.z == 0)?(0):(0x3f800000)); +PS0i = R4i.y; +// 5 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R127i.w = floatBitsToInt(min(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.z))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R127i.x; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.y) + 1.0)); +R126i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R6i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.w = R124i.w; +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R6i.y)); +PS1i = R127i.w; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R6i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.z))); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R6i.z)); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R6i.y))); +PV0i.w = R125i.w; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R125i.y; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R5i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R5i.z)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 11 +backupReg0i = R127i.w; +backupReg1i = R125i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R7i.z)); +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PS1i = R124i.z; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.z))); +// 13 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R6i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg2i)) + intBitsToFloat(PV0i.y))); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 16 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 17 +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.w))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.x))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = floatBitsToInt(uf_blockPS4[2].x); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R7i.x = floatBitsToInt(uf_blockPS8[23].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[23].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS1i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R10i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z)); +PS0i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R9i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w)); +// 6 +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R9i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R7i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS0i = R4i.y; +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R8i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R2i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R4i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R9i.w = floatBitsToInt(uf_blockPS4[2].x); +R9i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 4.0); +PS0i = R9i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[24].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS1i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.x))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +R1i.y = 0; +PS0i = R1i.y; +// 1 +R1i.z = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].z)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[2].x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PV0i.z = R2i.z; +// 1 +backupReg0i = R2i.w; +R2i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R2i.w = backupReg0i; +// 2 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.y); +R3i.w = R1i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Source/TokyoMirage/c90f7d197e8cef8f_0000003c3c3c9249_ps.txt b/Source/TokyoMirage/c90f7d197e8cef8f_0000003c3c3c9249_ps.txt new file mode 100644 index 00000000..ab76a3d0 --- /dev/null +++ b/Source/TokyoMirage/c90f7d197e8cef8f_0000003c3c3c9249_ps.txt @@ -0,0 +1,1030 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader c90f7d197e8cef8f +uniform ivec4 uf_remappedPS[33]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3d5c6000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x2aa61000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(uf_remappedPS[1].z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(uf_remappedPS[1].z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x394ccccd)); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x394ccccd)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(uf_remappedPS[2].x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PS1i)) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV0i.z = R123i.z; +R1i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(uf_remappedPS[2].y)); +// 3 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(uf_remappedPS[2].z)); +} +if( activeMaskStackC[1] == true ) { +R5i.xyzw = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R6i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0))); +PV0i.w = R123i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R2i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(R1i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(R1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(R1i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(uf_remappedPS[4].z)))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.z))); +PS1i = R122i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.w),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[4].x)),-(intBitsToFloat(uf_remappedPS[4].y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = tempi.x; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PS1i))); +PS0i = R126i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.x = ((PS1i == 0)?(0):(0x3f800000)); +R5i.w = ((PS1i == 0)?(0):(0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.z)); +PS1i = floatBitsToInt(tempResultf); +// 6 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +// 7 +predResult = (R1i.x == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = R1i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.z), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +// 3 +R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[5].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[6].x))); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R9i.w = uf_remappedPS[7].x; +R9i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 4.0); +PS0i = R9i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[12].w))); +R10i.x = uf_remappedPS[11].x; +R10i.x = floatBitsToInt(intBitsToFloat(R10i.x) / 2.0); +PS0i = R10i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R11i.y = uf_remappedPS[11].y; +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS1i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R6i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.x)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.w))?1.0:0.0); +R3i.x = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R6i.z)); +PS0i = R3i.x; +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R3i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R3i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R11i.y; +R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R5i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R10i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R8i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R8i.x))?1.0:0.0); +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R8i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R3i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[13].x)); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R11i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R11i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.y)); +// 6 +R3i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R11i.y) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),intBitsToFloat(uf_remappedPS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R7i.y; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(uf_remappedPS[18].y)) + intBitsToFloat(uf_remappedPS[18].x))); +PS1i = R8i.y; +// 4 +R10i.x = uf_remappedPS[17].x; +R10i.x = floatBitsToInt(intBitsToFloat(R10i.x) / 2.0); +R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[19].w))); +R10i.y = uf_remappedPS[17].y; +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS0i = R10i.y; +} +if( activeMaskStackC[4] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R6i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R6i.x))?1.0:0.0); +R6i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R3i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R10i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R7i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[13].x)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R3i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(uf_remappedPS[18].y)) + intBitsToFloat(uf_remappedPS[18].x))); +R4i.z = uf_remappedPS[7].x; +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) * 4.0); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),intBitsToFloat(uf_remappedPS[16].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[19].w))); +R3i.x = uf_remappedPS[17].x; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS0i = R3i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = uf_remappedPS[17].y; +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS1i = R3i.y; +} +if( activeMaskStackC[3] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R3i.y; +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R7i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R7i.x))?1.0:0.0); +R7i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R7i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R7i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R7i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R7i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R4i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R7i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R7i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R7i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[20].x)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[20].x)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = floatBitsToInt(min(intBitsToFloat(R4i.w), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[21].z)) + 1.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[22].z),-(intBitsToFloat(R5i.w))) + intBitsToFloat(uf_remappedPS[22].z))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + 1.0); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PS1i = R2i.x; +// 2 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z)); +R3i.y = 0; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[23].y), intBitsToFloat(uf_remappedPS[24].w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R126i.w; +// 3 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[25].x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[25].y))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[25].z))); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.w))); +// 4 +R127i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(0x33d6bf95))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.w))); +PV0i.z = clampFI32(PV0i.z); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[26].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[26].y))); +PS0i = R127i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[23].y), intBitsToFloat(uf_remappedPS[27].x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[23].y), intBitsToFloat(uf_remappedPS[27].y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PS1i)) + 1.0)); +R127i.x = clampFI32(R127i.x); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[23].y), intBitsToFloat(uf_remappedPS[27].w))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[23].y), intBitsToFloat(uf_remappedPS[27].z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R5i.w = 0; +PS0i = R5i.w; +// 7 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[28].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[26].w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedPS[26].z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[28].x))); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[28].x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].w), intBitsToFloat(PS1i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[28].x))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[28].x))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[29].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[29].y))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[29].z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), intBitsToFloat(PS1i))); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R3i.x; +// 11 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.z))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +PS1i = R5i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[30].y)) + intBitsToFloat(uf_remappedPS[31].y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(uf_remappedPS[31].x))); +PV0i.z = R123i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[30].z)) + intBitsToFloat(uf_remappedPS[31].z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[0].w)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R126i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R0i.z))); +PV0i.w = R125i.w; +// 3 +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R1i.z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(R125i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.z)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +// 6 +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.z))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[32].z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[32].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[32].x))); +// 1 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].x), intBitsToFloat(PV0i.w))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].y), intBitsToFloat(PV0i.z))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[29].z), intBitsToFloat(PV0i.y))); +// 2 +R2i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R2i.w = R5i.w; +// 3 +R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R0i.w = R6i.w; +// 4 +R1i.xyz = ivec3(R3i.z,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/c9a715140538a7a6_0000000787879249_ps.txt b/Source/TokyoMirage/c9a715140538a7a6_0000000787879249_ps.txt new file mode 100644 index 00000000..95c701a2 --- /dev/null +++ b/Source/TokyoMirage/c9a715140538a7a6_0000000787879249_ps.txt @@ -0,0 +1,1291 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader c9a715140538a7a6 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34e1c000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R9i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R7i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +// 2 +R0i.y = ((PV1i.x == 0)?(0):(0)); +R4i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R4i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 4 +R6i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[2].w)); +R3i.x = floatBitsToInt(uf_blockPS8[23].x); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS0i = R3i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[23].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R11i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R6i.x; +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R6i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(backupReg0i)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R4i.z; +R0i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(backupReg2i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R0i.xy)).xyzw); +R11i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R10i.y; +R5i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R5i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R11i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R11i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R11i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +backupReg0i = R3i.w; +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); +PS0i = R3i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +// 6 +R11i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R0i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R9i.x = floatBitsToInt(uf_blockPS8[24].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS1i = R9i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R12i.y = floatBitsToInt(uf_blockPS8[24].y); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS0i = R12i.y; +} +if( activeMaskStackC[4] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R12i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(backupReg1i))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R2i.z)); +PS0i = R3i.y; +} +if( activeMaskStackC[4] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R3i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R3i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R12i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[5] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R3i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R11i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R11i.y; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R3i.x = floatBitsToInt(uf_blockPS8[24].x); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R3i.y = floatBitsToInt(uf_blockPS8[24].y); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R7i.w = floatBitsToInt(uf_blockPS4[2].x); +R7i.w = floatBitsToInt(intBitsToFloat(R7i.w) * 4.0); +PS0i = R7i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +backupReg0i = R4i.w; +R0i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R0i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R3i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R0i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R0i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R0i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R11i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R11i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R0i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R0i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R3i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R0i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.y)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R11i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS3[8].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS3[8].y)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +R2i.w = 0; +PS0i = R2i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS3[8].w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS3[8].z)); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[5].x)); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS10[2].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[5].x)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[5].x)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS0i = R3i.w; +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, uf_blockPS3[20].z)); +R1i.z = 0; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.y; +// 4 +R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, uf_blockPS3[20].y)); +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, uf_blockPS3[20].x)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +PS0i = R2i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.z))); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.z))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R127i.x))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); +// 5 +R6i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R6i.w = R2i.w; +// 6 +R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R4i.w = R3i.w; +// 7 +R5i.xyz = ivec3(R1i.y,R1i.z,R1i.z); +R5i.w = R1i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/ce2ff6b2fd939478_0000000f0f249249_ps.txt b/Source/TokyoMirage/ce2ff6b2fd939478_0000000f0f249249_ps.txt new file mode 100644 index 00000000..2bfe8b67 --- /dev/null +++ b/Source/TokyoMirage/ce2ff6b2fd939478_0000000f0f249249_ps.txt @@ -0,0 +1,1506 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader ce2ff6b2fd939478 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34f50000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34ef8000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x34ea0000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R8i.y = R127i.z; +R127i.z = R2i.x; +R7i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R8i.x; +// 4 +R11i.x = 0; +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R11i.y = 0; +PS0i = R11i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R11i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R10i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R9i.x = floatBitsToInt(tempResultf); +PS0i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R9i.y; +backupReg1i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R9i.x))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.x))); +PV0i.z = backupReg1i << R2i.w; +R3i.w = R10i.y + 0x00000e10; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R9i.x))); +PS0i = R6i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R12i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R12i.y; +backupReg0i = R12i.y; +R5i.x = 0; +R12i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +PV0i.y = R3i.w + R7i.z; +R7i.z = backupReg0i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.z].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R4i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R4i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R4i.z > R4i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.y; +backupReg0i = R4i.y; +R4i.y = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R10i.z + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R127i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +R126i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R124i.y; +// 4 +R125i.x = ((R126i.y == 0)?(0):(0x3f800000)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +R124i.w = ((R127i.w == 0)?(0):(0x3f800000)); +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PS0i = R124i.x; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R124i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R127i.z = floatBitsToInt(min(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R127i.x; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.w) + 1.0)); +R125i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); +R5i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.z = R5i.z; +R127i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PS1i = R127i.z; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); +PV0i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R8i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +PS0i = R125i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R1i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +PS0i = R2i.w; +// 11 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R7i.x)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R7i.y)); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R7i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS1i = R127i.z; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R124i.y))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.y))); +PS0i = R125i.z; +// 13 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R8i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.w))); +tempResultf = log2(intBitsToFloat(backupReg2i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 16 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +// 6 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = R127i.z; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R9i.w = floatBitsToInt(uf_blockPS4[2].x); +R9i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 4.0); +PS0i = R9i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[23].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R7i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R9i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R7i.z)); +PS0i = R9i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R9i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R9i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R0i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R8i.y; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R9i.y; +// 4 +R7i.x = floatBitsToInt(uf_blockPS8[24].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R7i.y = floatBitsToInt(uf_blockPS8[24].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS0i = R7i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R7i.x = floatBitsToInt(uf_blockPS8[24].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(uf_blockPS8[24].y); +R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) / 2.0); +PS1i = R7i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R6i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R7i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +R1i.y = 0; +PS0i = R1i.y; +// 1 +R1i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].z)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[2].x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PV0i.z = R2i.z; +// 1 +backupReg0i = R2i.w; +R2i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R2i.w = backupReg0i; +// 2 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.y); +R3i.w = R1i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Source/TokyoMirage/d35885ced93e745a_0000000007879249_ps.txt b/Source/TokyoMirage/d35885ced93e745a_0000000007879249_ps.txt new file mode 100644 index 00000000..eb24f004 --- /dev/null +++ b/Source/TokyoMirage/d35885ced93e745a_0000000007879249_ps.txt @@ -0,0 +1,1279 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader d35885ced93e745a +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3cc3a000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[5]; +bool activeMaskStackC[6]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStack[3] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStackC[4] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R9i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R7i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +// 2 +R0i.y = ((PV1i.x == 0)?(0):(0)); +R4i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R4i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R6i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[2].w)); +R7i.x = floatBitsToInt(uf_blockPS8[23].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[23].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.w)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R4i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R11i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R6i.x; +R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R6i.y))); +R6i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(backupReg0i)); +PS1i = R6i.x; +// 2 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R4i.z; +R3i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(backupReg2i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R11i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R0i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R0i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R5i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R10i.y; +R5i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R5i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R11i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R11i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R11i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +backupReg0i = R3i.w; +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); +PS0i = R3i.w; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +// 6 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R7i.x = floatBitsToInt(uf_blockPS8[24].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS1i = R7i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R11i.y = floatBitsToInt(uf_blockPS8[24].y); +R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); +PS0i = R11i.y; +} +if( activeMaskStackC[4] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R11i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[5] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R2i.z)); +PS0i = R3i.y; +} +if( activeMaskStackC[4] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R5i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[4] == true ) { +activeMaskStack[4] = activeMaskStack[3]; +activeMaskStackC[5] = activeMaskStackC[4]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R3i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R3i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[4] = predResult; +activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; +} +else { +activeMaskStack[4] = false; +activeMaskStackC[5] = false; +} +if( activeMaskStackC[5] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R11i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[5] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R3i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R0i.y)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R3i.x = floatBitsToInt(uf_blockPS8[24].x); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R7i.w = floatBitsToInt(uf_blockPS4[2].x); +R7i.w = floatBitsToInt(intBitsToFloat(R7i.w) * 4.0); +PS0i = R7i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +backupReg0i = R4i.w; +R5i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R3i.y; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); +PS0i = R3i.y; +} +if( activeMaskStackC[3] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R3i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R3i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R3i.y))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(backupReg0i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/dd2a47af8d2caf76_00000001e1e49249_ps.txt b/Source/TokyoMirage/dd2a47af8d2caf76_00000001e1e49249_ps.txt new file mode 100644 index 00000000..5f4a2f81 --- /dev/null +++ b/Source/TokyoMirage/dd2a47af8d2caf76_00000001e1e49249_ps.txt @@ -0,0 +1,1629 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader dd2a47af8d2caf76 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x39276000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x3932e000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x39322000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R10i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R9i.x = 0; +R9i.y = 0; +R3i.z = 0; +R1i.w = 0; +R9i.z = 0; +PS0i = R9i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R7i.x << R10i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = R5i.y + 0x00000e10; +PS0i = R10i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R10i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R5i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R5i.y = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R9i.x; +// 8 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.w = R10i.z + R1i.w; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R9i.x; +// 13 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +PV0i.z = R10i.z + R12i.z; +R12i.z = backupReg0i + int(1); +PS0i = R12i.z; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.y << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R4i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.w; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R126i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R125i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 4 +R126i.x = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R4i.y = ((R127i.y == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R4i.z = ((R126i.w == 0)?(0):(0x3f800000)); +PS0i = R4i.z; +// 5 +R124i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +R127i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R125i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R124i.w))); +PS1i = R6i.y; +// 6 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.y) + 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.z) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +backupReg1i = R125i.w; +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.x))); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R125i.x = clampFI32(R125i.x); +R126i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +R124i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 9 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i))); +R126i.x = clampFI32(R126i.x); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.y))); +PV1i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.z))); +R124i.y = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.y)); +PS1i = R124i.y; +// 10 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R5i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R5i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS0i = R127i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.x) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.y; +// 13 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R10i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R10i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.y)); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R125i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS1i = R127i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R8i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R8i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R8i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.z; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +backupReg0i = R5i.y; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 18 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R4i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 20 +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R6i.z = floatBitsToInt(uf_blockPS4[2].x); +R6i.z = floatBitsToInt(intBitsToFloat(R6i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[23].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R11i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +R10i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R3i.z)); +PS0i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R11i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R11i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R11i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R11i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R8i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R10i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R10i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w)); +// 6 +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R10i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R8i.y; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R10i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS0i = R4i.y; +} +if( activeMaskStackC[3] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +R7i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R2i.z)); +PS0i = R7i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R4i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(uf_blockPS8[24].y); +R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); +PS1i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R8i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R10i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R11i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R11i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R8i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R11i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R11i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R11i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R11i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R11i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R11i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.x))) + uf_blockPS10[1].z)); +PV0i.x = R123i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R0i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS3[21].x)); +R4i.y = 0; +PS0i = R4i.y; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.w))); +PS1i = R127i.x; +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +// 3 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +// 4 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].z)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].y)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R1i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +// 2 +backupReg0i = R1i.y; +backupReg1i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].x)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R3i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R3i.w; +// 3 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/df01ee93f5e32259_000003c3c9249249_ps.txt b/Source/TokyoMirage/df01ee93f5e32259_000003c3c9249249_ps.txt new file mode 100644 index 00000000..b406144a --- /dev/null +++ b/Source/TokyoMirage/df01ee93f5e32259_000003c3c9249249_ps.txt @@ -0,0 +1,1703 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader df01ee93f5e32259 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3658c000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36638000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36484000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3632c000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x36664000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x2aa61000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +R11i.xyzw = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R8i.y = R127i.y; +R127i.z = R2i.x; +R7i.w = R1i.y; +R126i.w = int(uint(intBitsToFloat(PV1i.y))); +PS0i = R126i.w; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R9i.w = floatBitsToInt((intBitsToFloat(R11i.x) * 2.0 + -(1.0))); +PS1i = R9i.w; +// 4 +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0))); +R10i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 2.0 + -(1.0))); +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PS0i = R8i.z; +// 5 +R9i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R12i.y = 0; +R12i.z = 0; +R6i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.x = 0; +PS1i = R12i.x; +// 6 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R11i.x = 0; +PS0i = R11i.x; +// 7 +R11i.y = 0; +R11i.z = 0; +R2i.w = 0; +R126i.x = int(uint(R126i.w) * uint(0x00000050)); +PS1i = R126i.x; +// 8 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 9 +PV1i.z = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 10 +R1i.x = PV1i.z << 0x00000002; +R10i.y = PV1i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R12i.w = floatBitsToInt(tempResultf); +PS0i = R12i.w; +} +if( activeMaskStackC[1] == true ) { +R13i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),uf_blockPS3[18].z) + intBitsToFloat(R127i.z))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),uf_blockPS3[18].z) + intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),uf_blockPS3[18].z) + intBitsToFloat(PV1i.x))); +PV0i.z = R127i.z; +PV0i.w = R13i.x << R9i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), uf_blockPS3[18].w)); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R126i.w = int(uint(PV0i.w) >> uint(R6i.w)); +PS1i = R126i.w; +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R12i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R12i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R12i.w))); +R3i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = R10i.y + 0x00000e10; +PS0i = R9i.z; +// 5 +R7i.y = R126i.w & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +PS1i = floatBitsToInt(tempResultf); +// 6 +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R7i.y > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.z = R9i.z + R2i.w; +R5i.w = 0; +R2i.w = backupReg0i + int(1); +PS0i = R2i.w; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R13i.x)) + intBitsToFloat(R5i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.y)) + intBitsToFloat(R5i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R5i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R5i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),-(intBitsToFloat(R5i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R13i.y << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R8i.x > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.w = R9i.z + R2i.w; +R2i.w = backupReg0i + int(1); +PS0i = R2i.w; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.z].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R13i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R4i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R13i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.w)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R2i.w > R10i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.z; +PV0i.z = R9i.z + R10i.z; +R10i.z = backupReg0i + int(1); +PS0i = R10i.z; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R6i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R3i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + int(1); +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R13i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R4i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R10i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R127i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R125i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +// 3 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.z)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.w; +R124i.x = ((R126i.y == 0)?(0):(0x3f800000)); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R5i.z = ((backupReg1i == 0)?(0):(0x3f800000)); +PS0i = R5i.z; +// 5 +backupReg0i = R125i.y; +R6i.x = ((R127i.x == 0)?(0):(0x3f800000)); +PV1i.x = R6i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); +R127i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); +PS1i = R5i.x; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.x) + 1.0)); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +backupReg1i = R126i.w; +R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PS0i)) + 1.0)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R125i.x = clampFI32(R125i.x); +R124i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 9 +backupReg0i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i))); +R127i.x = clampFI32(R127i.x); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.y))); +PV1i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R8i.x))); +PV1i.z = R124i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.z))); +R124i.w = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)); +PS1i = R124i.w; +// 10 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R1i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PS0i = R127i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.x) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 13 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R9i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R9i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R125i.y))); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +PS1i = R126i.x; +// 14 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R8i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.z; +// 15 +backupReg0i = R126i.x; +backupReg1i = R127i.z; +backupReg2i = R127i.w; +backupReg3i = R127i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg2i)) + intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(backupReg3i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R126i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 18 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 4 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 7 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R7i.w = 0x3f800000; +PV0i.w = R7i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[2].w)); +R7i.x = floatBitsToInt(uf_blockPS8[23].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R4i.y = floatBitsToInt(uf_blockPS8[23].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS1i = R4i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R9i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R9i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R5i.z)); +PS0i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R9i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R9i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R4i.y; +backupReg0i = R4i.y; +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R9i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R9i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R8i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R8i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +// 6 +R7i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R8i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R2i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R9i.x; +// 3 +R8i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.z))); +PV1i.y = R9i.y; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R12i.y; +// 4 +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +R8i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS0i = R4i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +// 3 +backupReg0i = R2i.z; +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R8i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R6i.x = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R2i.z)); +PS0i = R6i.x; +} +if( activeMaskStackC[3] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R4i.y; +backupReg0i = R4i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R12i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R7i.w = floatBitsToInt(uf_blockPS4[2].x); +R7i.w = floatBitsToInt(intBitsToFloat(R7i.w) * 4.0); +PS0i = R7i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R7i.x = floatBitsToInt(uf_blockPS8[24].x); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PS0i = R7i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS1i = R4i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R7i.z = floatBitsToInt(-(intBitsToFloat(R0i.x)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R7i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R4i.y; +backupReg0i = R4i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R7i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R7i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R7i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R10i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R10i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.x))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS3[21].x)); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 2 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R4i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R7i.x)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R0i.y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS0i = R3i.w; +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].z)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].y)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[10].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R1i.y; +backupReg1i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].x)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R3i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R3i.w; +// 3 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/dfd09ecca1f42f08_000001e1e1e49249_ps.txt b/Source/TokyoMirage/dfd09ecca1f42f08_000001e1e1e49249_ps.txt new file mode 100644 index 00000000..061d6705 --- /dev/null +++ b/Source/TokyoMirage/dfd09ecca1f42f08_000001e1e1e49249_ps.txt @@ -0,0 +1,1401 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader dfd09ecca1f42f08 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x34b86000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34ad6000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R4i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R3i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R9i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R4i.z; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R9i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R4i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R4i.z; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R9i.x + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.x << R4i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + int(1); +R5i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.w].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R4i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R10i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.z; +backupReg0i = R10i.z; +R10i.z = backupReg0i + int(1); +PV0i.w = R9i.x + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.y << R4i.z; +// 1 +PV1i.w = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R7i.w + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +PV1i.x = ((intBitsToFloat(R9i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +R127i.w = ((intBitsToFloat(R9i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R126i.y; +// 2 +PV0i.x = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); +R125i.y = ((PV1i.x == 0)?(0):(0x3f800000)); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.w = R126i.w; +R4i.w = ((PV1i.y == 0)?(0):(0x3f800000)); +PS0i = R4i.w; +// 3 +R125i.x = ((R127i.w == 0)?(0):(0x3f800000)); +PV1i.x = R125i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + 1.0)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 4 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.w) + 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.x)); +PS0i = R125i.w; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.y))); +PV1i.x = R6i.x; +R126i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + 1.0)); +R124i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R9i.x))); +PS1i = R1i.w; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R9i.z))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R9i.y))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R5i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.y)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS0i = R127i.w; +// 7 +R126i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 8 +backupReg0i = R127i.z; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y))); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R4i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R127i.x))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R4i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R1i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R4i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R9i.y))); +PS1i = R125i.w; +// 10 +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R9i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R9i.z))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +PS0i = R125i.y; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(R125i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), uf_blockPS3[8].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), uf_blockPS3[8].y)); +PS1i = R127i.w; +// 12 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), uf_blockPS3[8].z)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS3[8].w)); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[5].x)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[5].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[5].x)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PS1i = R4i.w; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[2].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].z)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].y)); +// 15 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockPS10[0].x)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), uf_blockPS10[0].x)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.w))); +PS1i = R0i.y; +// 16 +R4i.y = floatBitsToInt(uf_blockPS10[1].y); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.y))); +R5i.w = 0; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 1 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.y))); +PV1i.z = R127i.z; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(uf_blockPS8[12].z))); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3de978d5)); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PS1i = R126i.z; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +R6i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 7 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +// 8 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R10i.w = 0x3f800000; +PV0i.w = R10i.w; +R2i.w = floatBitsToInt(uf_blockPS4[2].x); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); +PS0i = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R8i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = floatBitsToInt(uf_blockPS8[23].y); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R8i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R8i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); +R5i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R8i.z)); +PS0i = R5i.x; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R8i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R5i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R9i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R8i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R9i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R10i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R5i.y; +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R8i.y; +// 4 +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), uf_blockPS8[6].w)); +R10i.y = floatBitsToInt(uf_blockPS8[24].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS0i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R7i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R5i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +R6i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R6i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R6i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R8i.w; +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R9i.z = floatBitsToInt(uf_blockPS4[2].x); +R9i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R2i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R7i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R8i.w))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 5 +R6i.xyz = ivec3(R0i.x,R0i.y,R5i.z); +R6i.w = R5i.w; +// 6 +R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R4i.w = R2i.w; +// 7 +R5i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R5i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/e0a01790582276ee_000003c3c9249249_ps.txt b/Source/TokyoMirage/e0a01790582276ee_000003c3c9249249_ps.txt new file mode 100644 index 00000000..43295cd2 --- /dev/null +++ b/Source/TokyoMirage/e0a01790582276ee_000003c3c9249249_ps.txt @@ -0,0 +1,1750 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader e0a01790582276ee +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3658c000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36638000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36484000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3632c000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x36664000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x2aa61000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +R11i.xyzw = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R8i.y = R127i.y; +R127i.z = R2i.x; +R7i.w = R1i.y; +R126i.w = int(uint(intBitsToFloat(PV1i.y))); +PS0i = R126i.w; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R8i.w = R2i.z; +R9i.w = floatBitsToInt((intBitsToFloat(R11i.x) * 2.0 + -(1.0))); +PS1i = R9i.w; +// 4 +R8i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R7i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0))); +R10i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 2.0 + -(1.0))); +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PS0i = R8i.z; +// 5 +R9i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R4i.y = 0; +R4i.z = 0; +R6i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R4i.x = 0; +PS1i = R4i.x; +// 6 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R11i.x = 0; +PS0i = R11i.x; +// 7 +R11i.y = 0; +R11i.z = 0; +R2i.w = 0; +R126i.x = int(uint(R126i.w) * uint(0x00000050)); +PS1i = R126i.x; +// 8 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 9 +PV1i.z = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 10 +R1i.x = PV1i.z << 0x00000002; +R10i.y = PV1i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R12i.w = floatBitsToInt(tempResultf); +PS0i = R12i.w; +} +if( activeMaskStackC[1] == true ) { +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),uf_blockPS3[18].z) + intBitsToFloat(R127i.z))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),uf_blockPS3[18].z) + intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),uf_blockPS3[18].z) + intBitsToFloat(PV1i.x))); +PV0i.z = R127i.z; +PV0i.w = R12i.x << R9i.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), uf_blockPS3[18].w)); +PS0i = R10i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R126i.w = int(uint(PV0i.w) >> uint(R6i.w)); +PS1i = R126i.w; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R12i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R12i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R12i.w))); +R3i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = R10i.y + 0x00000e10; +PS0i = R9i.z; +// 5 +R7i.y = R126i.w & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +PS1i = floatBitsToInt(tempResultf); +// 6 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R7i.y > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.z = R9i.z + R2i.w; +R5i.w = 0; +R2i.w = backupReg0i + int(1); +PS0i = R2i.w; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R12i.x)) + intBitsToFloat(R5i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R5i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R5i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R5i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R5i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.x),-(intBitsToFloat(R5i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R12i.y << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R8i.x > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.w = R9i.z + R2i.w; +R2i.w = backupReg0i + int(1); +PS0i = R2i.w; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.z].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R12i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +backupReg3i = R11i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.w)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R2i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +PV0i.z = R9i.z + R12i.z; +R12i.z = backupReg0i + int(1); +PS0i = R12i.z; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R9i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R6i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R3i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + int(1); +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R12i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R10i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R126i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.x = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.x)); +R124i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.y; +// 4 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R1i.w = ((R126i.y == 0)?(0):(0x3f800000)); +R6i.x = ((backupReg0i == 0)?(0):(0x3f800000)); +PS0i = R6i.x; +// 5 +R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R125i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R2i.w = ((R127i.w == 0)?(0):(0x3f800000)); +PV1i.w = R2i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.y))); +PS1i = R5i.w; +// 6 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.x) + 1.0)); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + 1.0)); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 8 +backupReg0i = R125i.z; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R124i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.z = clampFI32(R125i.z); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R126i.z; +backupReg1i = R127i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R7i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R127i.w = clampFI32(R127i.w); +R124i.w = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); +PS1i = R124i.w; +// 10 +R126i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R1i.y)); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R1i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R1i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS0i = R127i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.z) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R126i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R8i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R8i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R125i.y))); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 14 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PS0i = R1i.x; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R126i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 18 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 4 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +// 7 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R126i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R6i.z = floatBitsToInt(uf_blockPS4[2].x); +R6i.z = floatBitsToInt(intBitsToFloat(R6i.z) * 4.0); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[23].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R8i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R5i.z)); +PS0i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R7i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +// 6 +R7i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R7i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R2i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +// 3 +R8i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.z))); +PV1i.y = R7i.y; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R12i.y; +// 4 +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +R8i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS0i = R6i.y; +} +if( activeMaskStackC[3] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.w)); +// 3 +backupReg0i = R2i.z; +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R8i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[4] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +R8i.x = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R2i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[3] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R6i.y; +backupReg0i = R6i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R12i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R7i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R8i.y))); +R6i.z = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R9i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.x))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R9i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R9i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS3[21].x)); +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.x)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R0i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R7i.y = 0; +PS0i = R7i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PS1i = R127i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +// 5 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS3[10].z)); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 6 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PS1i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +// 7 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS1i))); +// 9 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +// 8 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R6i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R6i.w; +// 2 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt b/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt index d599cfe0..261b386a 100644 --- a/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt +++ b/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt @@ -1,3 +1,4 @@ + ; //shadows +const float resScale = ; //self shading//shadows +const float resScale = ; //self shading//shadows // shader e6594de142bd3d05 uniform ivec4 uf_remappedPS[27]; uniform float uf_alphaTestRef; @@ -377,11 +379,11 @@ R2i.w = PS0i; PS1i = R2i.w; // 6 backupReg0i = R4i.w; -R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.x))); -R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.z))); -R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); -R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PS0i = R2i.y; } if( activeMaskStackC[3] == true ) { @@ -437,14 +439,14 @@ PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R3i.w = PV1i.z; @@ -514,15 +516,15 @@ PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(u R3i.w = PS0i; PS1i = R3i.w; // 6 -R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); -R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; -R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); -R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) /resScale * 0.5 + intBitsToFloat(R127i.z))); R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R2i.w; } diff --git a/Source/TokyoMirage/e717b6f3bc364ae6_0000000f0f249249_ps.txt b/Source/TokyoMirage/e717b6f3bc364ae6_0000000f0f249249_ps.txt new file mode 100644 index 00000000..a98e312d --- /dev/null +++ b/Source/TokyoMirage/e717b6f3bc364ae6_0000000f0f249249_ps.txt @@ -0,0 +1,1684 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader e717b6f3bc364ae6 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3810a000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x3826e000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x38262000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x381b6000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R10i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R10i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R9i.x = 0; +R9i.y = 0; +R3i.z = 0; +R1i.w = 0; +R9i.z = 0; +PS0i = R9i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R7i.x << R10i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = R5i.y + 0x00000e10; +PS0i = R10i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R10i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R5i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R5i.y = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R9i.x; +// 8 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.w = R10i.z + R1i.w; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R9i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R9i.x; +// 13 +backupReg0i = R9i.y; +backupReg1i = R9i.z; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R10i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +PV0i.z = R10i.z + R12i.z; +R12i.z = backupReg0i + int(1); +PS0i = R12i.z; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.y << R10i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R4i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + int(1); +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R126i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.x = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.x)); +R124i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.y; +// 4 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R1i.w = ((R126i.y == 0)?(0):(0x3f800000)); +R4i.x = ((backupReg0i == 0)?(0):(0x3f800000)); +PS0i = R4i.x; +// 5 +R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R125i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R4i.w = ((R127i.w == 0)?(0):(0x3f800000)); +PV1i.w = R4i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.y))); +PS1i = R5i.w; +// 6 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.x) + 1.0)); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + 1.0)); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 8 +backupReg0i = R125i.z; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R124i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.z = clampFI32(R125i.z); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R126i.z; +backupReg1i = R127i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R7i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R127i.w = clampFI32(R127i.w); +R124i.w = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg1i)); +PS1i = R124i.w; +// 10 +R126i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R5i.y)); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R5i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R5i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS0i = R127i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R126i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.z) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R126i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R10i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R124i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R10i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R125i.y))); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 14 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.z))); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R126i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 18 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +R4i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.w = R123i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R126i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R13i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R12i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R12i.x = floatBitsToInt(uf_blockPS8[23].x); +R12i.x = floatBitsToInt(intBitsToFloat(R12i.x) / 2.0); +PS0i = R12i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[23].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R3i.xy)).xyzw); +R11i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R12i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R3i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R13i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R12i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R12i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R3i.z)); +PS0i = R12i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R11i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R11i.w) >= intBitsToFloat(R12i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R11i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R11i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R12i.x))); +PV0i.w = R10i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R12i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R12i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R12i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R11i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R11i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV0i.w)); +// 6 +R11i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R11i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R4i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +PV1i.y = R10i.y; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R11i.y; +// 4 +R12i.x = floatBitsToInt(uf_blockPS8[24].x); +R12i.x = floatBitsToInt(intBitsToFloat(R12i.x) / 2.0); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.y = floatBitsToInt(uf_blockPS8[24].y); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PS0i = R4i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R12i.x))); +PV0i.w = R4i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +R4i.x = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(R2i.z)); +PS0i = R4i.x; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R4i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.y))); +PV0i.y = R3i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R12i.x))); +PV0i.w = R4i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R12i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R4i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R4i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R11i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R11i.x; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R8i.w = floatBitsToInt(uf_blockPS4[2].x); +R8i.w = floatBitsToInt(intBitsToFloat(R8i.w) * 4.0); +PS0i = R8i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R12i.x; +// 4 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R11i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R10i.x = floatBitsToInt(uf_blockPS8[24].x); +R10i.x = floatBitsToInt(intBitsToFloat(R10i.x) / 2.0); +PS0i = R10i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[24].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS1i = R10i.y; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R3i.x)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[3] == true ) { +R6i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R11i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R11i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R11i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R8i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R10i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R11i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R11i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R11i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R11i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R11i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R11i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R8i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R11i.x))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R8i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS3[21].x)); +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R11i.x)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R0i.x))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PS0i = R3i.x; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R8i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R7i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +// 8 +R6i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R3i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PS0i = R8i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +// 8 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS10[2].x)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS10[2].z)); +PV0i.z = R7i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R7i.w; +// 2 +R1i.xyz = ivec3(R8i.x,R8i.z,R8i.z); +R1i.w = R8i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/ed51eb916a78aefe_00000f0f0f249249_ps.txt b/Source/TokyoMirage/ed51eb916a78aefe_00000f0f0f249249_ps.txt new file mode 100644 index 00000000..20e21d0d --- /dev/null +++ b/Source/TokyoMirage/ed51eb916a78aefe_00000f0f0f249249_ps.txt @@ -0,0 +1,1461 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader ed51eb916a78aefe +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x340dc000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34084000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3402c000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R9i.x = R127i.y; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.z = R2i.x; +R1i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R7i.x = R127i.w; +R7i.y = R1i.z; +R126i.z = R2i.y; +R127i.w = R2i.z; +R3i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R3i.w; +// 4 +R4i.x = 0; +R4i.y = 0; +R6i.z = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = 0; +PS0i = R4i.z; +// 5 +R0i.x = 0; +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.x = R126i.x + PS0i; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.y))); +// 8 +R1i.x = PV1i.x << 0x00000002; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.w))); +R7i.w = PV1i.x << 0x00000005; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +R10i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(R1i.y))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +R0i.y = R7i.w + 0x00000e10; +PV0i.z = R10i.x << R3i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(R6i.z)); +// 4 +R2i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R2i.w > R0i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +R5i.x = 0; +PV0i.w = R0i.y + R0i.x; +R0i.x = backupReg0i + int(1); +PS0i = R0i.x; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R10i.y << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = (R2i.w > R7i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +backupReg0i = R0i.x; +predResult = (backupReg0i != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.z; +backupReg0i = R7i.z; +R7i.z = backupReg0i + int(1); +PV0i.w = R0i.y + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R3i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.z)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.y = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R10i.z << R3i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.z)); +// 2 +R0i.x = PV1i.y & 0x0000ffff; +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R0i.x > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +PV0i.z = R0i.y + R2i.w; +R2i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R1i.y << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.z = R6i.w + PV0i.w; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R4i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R6i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +PV1i.x = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +R127i.z = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R126i.x; +// 2 +R125i.x = ((PV1i.x == 0)?(0):(0x3f800000)); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.y)); +R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +R7i.z = ((PV1i.w == 0)?(0):(0x3f800000)); +PS0i = R7i.z; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +R125i.y = ((R127i.z == 0)?(0):(0x3f800000)); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + 1.0)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R127i.z; +// 4 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R7i.z) + 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); +PS0i = R125i.z; +// 5 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R127i.z)) + 1.0)); +R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.x))); +PS1i = R124i.z; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R8i.y))); +PV0i.y = R127i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.z))); +PV0i.z = R5i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R124i.z))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.z)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 8 +backupReg0i = R126i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R6i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.z))); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R6i.y)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS0i = R125i.w; +// 9 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.y))); +// 10 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R5i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), uf_blockPS3[8].x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), uf_blockPS3[8].y)); +PS1i = R127i.z; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), uf_blockPS3[8].z)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS3[8].w)); +// 13 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS10[5].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[5].x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[5].x)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +PS1i = R7i.z; +// 14 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +// 15 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), uf_blockPS10[0].x)); +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +PS1i = R8i.x; +// 16 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.z))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.x))); +R3i.w = 0; +R6i.y = floatBitsToInt(uf_blockPS10[1].y); +PS0i = R6i.y; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.y))); +PV1i.z = R127i.z; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(uf_blockPS8[12].z))); +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PS1i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3de978d5)); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PS1i = R127i.w; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +// 8 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R9i.z = floatBitsToInt(uf_blockPS4[2].x); +R9i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 4.0); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[2].w)); +R9i.x = floatBitsToInt(uf_blockPS8[23].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS0i = R9i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = floatBitsToInt(uf_blockPS8[23].y); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R4i.x)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R4i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R9i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R5i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x)); +// 6 +R7i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R5i.x) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 3 +R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R7i.y; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R9i.x = floatBitsToInt(uf_blockPS8[24].x); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); +PS1i = R9i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[6].w)); +R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R6i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R6i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R7i.x; +backupReg1i = R7i.y; +R7i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(backupReg0i))); +R7i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[4] == true ) { +R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R7i.z; +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R5i.w = floatBitsToInt(uf_blockPS4[2].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R5i.x = floatBitsToInt(uf_blockPS8[24].x); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PS0i = R5i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.z))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +// 5 +R6i.xyz = ivec3(R8i.x,R0i.y,R8i.z); +R6i.w = R3i.w; +// 6 +R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R4i.w = R2i.w; +// 7 +R5i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R5i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/ee74120dadf200d1_000003c3c9249249_ps.txt b/Source/TokyoMirage/ee74120dadf200d1_000003c3c9249249_ps.txt new file mode 100644 index 00000000..e4ed552d --- /dev/null +++ b/Source/TokyoMirage/ee74120dadf200d1_000003c3c9249249_ps.txt @@ -0,0 +1,1774 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading//shadows +// shader ee74120dadf200d1 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x35866000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x359be000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x357ee000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x35696000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x35912000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x2aa61000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R10i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS1[0].y, uf_blockPS3[11].z)); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS1[0].x, uf_blockPS3[11].z)); +PS0i = floatBitsToInt(1.0 / uf_blockPS1[0].x); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x394ccccd)); +PV1i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x394ccccd)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + -(uf_blockPS3[11].x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / uf_blockPS1[0].y); +// 2 +backupReg0i = R127i.y; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PS1i)) + -(uf_blockPS3[11].y))); +PV0i.w = R123i.w; +PS0i = int(uint(intBitsToFloat(PV1i.y))); +// 3 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R127i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R127i.x; +// 4 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.w))); +R7i.z = R1i.x; +R5i.w = R2i.x; +PS0i = int(uint(intBitsToFloat(R127i.y))); +// 5 +R8i.x = R126i.x; +R8i.y = R1i.y; +R5i.z = R127i.x + PS0i; +PV1i.z = R5i.z; +R1i.w = R2i.y; +R9i.x = R127i.z; +PS1i = R9i.x; +// 6 +R1i.x = PV1i.z << 0x00000002; +R1i.y = R1i.z; +R1i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS0i = R9i.y; +} +if( activeMaskStackC[1] == true ) { +R11i.xyzw = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R7i.xy)).xyzw); +R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R1i.x = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.y = R126i.y; +R8i.z = floatBitsToInt((intBitsToFloat(R11i.x) * 2.0 + -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 2.0 + -(1.0))); +R4i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS0i = R4i.x; +// 1 +PV1i.x = R12i.x << PS0i; +R127i.y = R5i.z << 0x00000005; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PV1i.w = R2i.w; +R13i.x = 0; +PS1i = R13i.x; +// 2 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),1.0,0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = int(uint(PV1i.x) >> uint(PV1i.w)); +// 3 +R11i.x = 0; +R7i.y = PS0i & 0x0000ffff; +R10i.z = R127i.y + 0x00000e10; +R3i.w = 0; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R11i.y = 0; +R13i.z = 0; +R11i.z = 0; +PS0i = R11i.z; +// 5 +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(R5i.x))); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R5i.y),intBitsToFloat(R7i.z),intBitsToFloat(R5i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +backupReg0i = R8i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.y = tempi.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS0i))); +PS1i = R0i.x; +// 8 +backupReg0i = R9i.x; +R9i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = R9i.x; +PV0i.y = R9i.x; +PV0i.z = R9i.x; +PV0i.w = R9i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R127i.w))); +PS0i = R0i.y; +// 9 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS3[18].z) + intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS3[18].z) + intBitsToFloat(R8i.y))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),uf_blockPS3[18].z) + intBitsToFloat(R9i.x))); +PV0i.z = R127i.z; +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), uf_blockPS3[18].w)); +PS0i = R6i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R7i.y > R3i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R3i.w; +PV0i.z = R10i.z + R3i.w; +R5i.w = 0; +R3i.w = backupReg0i + int(1); +PS0i = R3i.w; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R4i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), -(intBitsToFloat(R5i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.x)) + intBitsToFloat(R5i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.y)) + intBitsToFloat(R5i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.z)) + intBitsToFloat(R5i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(R5i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R5i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(R5i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R11i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R12i.y << R4i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R8i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R8i.x > R3i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.w; +PV0i.w = R10i.z + R3i.w; +R3i.w = backupReg0i + int(1); +PS0i = R3i.w; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.x << R4i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000005; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.z].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R9i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.w; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.y; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R127i.z))); +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R11i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R12i.z << R4i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R3i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R3i.w > R12i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R12i.z; +PV0i.z = R10i.z + R12i.z; +R12i.z = backupReg0i + int(1); +PS0i = R12i.z; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R4i.x; +// 1 +PV1i.y = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.y & 0x0000ffff; +// 3 +PV1i.z = R6i.w + PV0i.x; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + int(1); +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.z))); +R125i.w = clampFI32(R125i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R9i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +// 10 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R10i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R126i.y = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.z = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.z; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.x)); +// 3 +PV1i.x = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.x)); +R124i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.y; +// 4 +backupReg0i = R127i.z; +PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R1i.w = ((R126i.y == 0)?(0):(0x3f800000)); +R6i.x = ((backupReg0i == 0)?(0):(0x3f800000)); +PS0i = R6i.x; +// 5 +R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R0i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R125i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R2i.w = ((R127i.w == 0)?(0):(0x3f800000)); +PV1i.w = R2i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.y))); +PS1i = R5i.w; +// 6 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.x) + 1.0)); +R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + 1.0)); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PS0i)) + 1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 8 +backupReg0i = R125i.z; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R124i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.z = clampFI32(R125i.z); +R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R126i.z; +backupReg1i = R127i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R7i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R127i.w = clampFI32(R127i.w); +R124i.w = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i)); +PS1i = R124i.w; +// 10 +R126i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R1i.y)); +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R1i.z)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R1i.x)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS0i = R127i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.z) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R126i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PS0i = R126i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R8i.z)); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R8i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R125i.y))); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 14 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.z))); +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PS0i = R1i.x; +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R126i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 18 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[0].x)); +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 4 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff))); +// 5 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +// 7 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R126i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 4 +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R6i.z = floatBitsToInt(uf_blockPS4[2].x); +R6i.z = floatBitsToInt(intBitsToFloat(R6i.z) * 4.0); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +PS0i = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); +R8i.x = floatBitsToInt(uf_blockPS8[23].x); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); +PS0i = R8i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[23].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R8i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(R5i.z)); +PS0i = R8i.y; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R7i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.w) >= intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); +PS0i = R1i.z; +// 5 +R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R7i.z; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); +// 6 +R7i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R7i.z) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R2i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +// 3 +R8i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.z))); +PV1i.y = R7i.y; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R12i.y; +// 4 +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +R8i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS0i = R6i.y; +} +if( activeMaskStackC[3] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R8i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R8i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.w)); +// 3 +backupReg0i = R2i.z; +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R8i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +} +if( activeMaskStackC[4] == true ) { +R9i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R12i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.w))?1.0:0.0); +R8i.x = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R2i.z)); +PS0i = R8i.x; +} +if( activeMaskStackC[3] == true ) { +R12i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R6i.y; +backupReg0i = R6i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R6i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R6i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R12i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R12i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R12i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.x))?1.0:0.0); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R12i.z))?1.0:0.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.x))?1.0:0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); +// 6 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.x)))); +PV0i.y = R123i.y; +// 7 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +// 4 +R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[24].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R3i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R7i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R9i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R8i.y))); +R6i.z = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.y))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R9i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.y)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); +// 6 +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 8 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R10i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.x))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R10i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R10i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS3[21].x)); +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.x)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R0i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R7i.y = 0; +PS0i = R7i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PS1i = R127i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +// 5 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS3[10].z)); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 6 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PS1i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +// 7 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS1i))); +// 9 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +// 8 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R6i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R6i.w; +// 2 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/f5714975b9b463ed_000001e1e1e49249_ps.txt b/Source/TokyoMirage/f5714975b9b463ed_000001e1e1e49249_ps.txt new file mode 100644 index 00000000..f8d5cf5b --- /dev/null +++ b/Source/TokyoMirage/f5714975b9b463ed_000001e1e1e49249_ps.txt @@ -0,0 +1,1545 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader f5714975b9b463ed +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x35adc000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x35fec000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x35d8c000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R9i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R9i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R3i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R8i.x << R9i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R9i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.x & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R9i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R5i.z << R9i.x; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +// 4 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R11i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R11i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R11i.z > R8i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.y; +PV0i.y = R9i.z + R8i.y; +R8i.y = backupReg0i + int(1); +PS0i = R8i.y; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R5i.x << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R5i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +// 7 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 9 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R11i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.x = (R1i.w > R11i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R11i.z; +backupReg0i = R11i.z; +R11i.z = backupReg0i + int(1); +PV0i.w = R9i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R9i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.x & 0x0000ffff; +// 3 +PV1i.w = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + int(1); +R5i.y = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.z].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg2i))); +R127i.w = clampFI32(R127i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.x; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 7 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.x))); +PV0i.w = clampFI32(PV0i.w); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.z))); +// 10 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.z; +// 1 +R127i.x = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.w = R127i.w; +R125i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R125i.y; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.y = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.w)); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R124i.z; +// 4 +R125i.x = ((R127i.x == 0)?(0):(0x3f800000)); +R4i.y = ((R126i.z == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R124i.y = ((R127i.y == 0)?(0):(0x3f800000)); +PS0i = R124i.y; +// 5 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R124i.z))); +R125i.z = floatBitsToInt(min(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.z))); +R5i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PV1i.w = R5i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R127i.x; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y))); +R125i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.x) + 1.0)); +R124i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R4i.y) + 1.0)); +R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R126i.y = clampFI32(R126i.y); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(backupReg0i)) + 1.0)); +PV1i.w = R124i.w; +R126i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +PS1i = R126i.w; +// 8 +backupReg0i = R125i.y; +backupReg1i = R127i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R7i.x))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R7i.z))); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R127i.y; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R5i.y)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R124i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R5i.z)); +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.y) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 11 +backupReg0i = R126i.w; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.z))); +R126i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R9i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R127i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R9i.z)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PS1i = R127i.x; +// 12 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R125i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(backupReg0i))); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.z))); +PS0i = R124i.z; +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R7i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +PS1i = R127i.x; +// 14 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +PS0i = R124i.z; +// 15 +backupReg0i = R126i.x; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockPS10[5].x)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y))); +tempResultf = log2(intBitsToFloat(backupReg1i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.z; +backupReg1i = R124i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), uf_blockPS10[5].x)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockPS10[5].x)); +PS0i = R124i.z; +// 17 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[2].y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[2].x)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].z)); +R124i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R124i.x; +// 18 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS10[0].x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockPS10[0].x)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), uf_blockPS10[0].x)); +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y))); +PS0i = R7i.x; +// 19 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.w))); +R11i.w = 0; +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R124i.x))); +PS1i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); +PV1i.z = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R124i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R124i.w; +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +// 4 +R9i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R7i.z = floatBitsToInt(uf_blockPS4[2].x); +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[2].w)); +R0i.x = floatBitsToInt(uf_blockPS8[23].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R9i.y = floatBitsToInt(uf_blockPS8[23].y); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R11i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R9i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R4i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R4i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R9i.y; +R4i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R4i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.w))?1.0:0.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +R0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); +PS0i = R0i.x; +// 3 +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +// 6 +R10i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); +// 7 +backupReg0i = R0i.x; +predResult = (intBitsToFloat(backupReg0i) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 3 +R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +PV1i.y = R5i.y; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R10i.x = floatBitsToInt(uf_blockPS8[24].x); +R10i.x = floatBitsToInt(intBitsToFloat(R10i.x) / 2.0); +PS1i = R10i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R10i.y = floatBitsToInt(uf_blockPS8[24].y); +R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); +PS0i = R10i.y; +} +if( activeMaskStackC[3] == true ) { +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R8i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R3i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(backupReg0i)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[4] == true ) { +R8i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R8i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R8i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R5i.x; +backupReg1i = R5i.y; +backupReg2i = R2i.z; +R5i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(backupReg0i))); +R5i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(backupReg1i))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(backupReg2i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.x))?1.0:0.0); +R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.w))?1.0:0.0); +PS0i = R1i.y; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R8i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(R7i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.y != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.y = R1i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.x))); +PV0i.w = R10i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R2i.y; +// 1 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R10i.x)) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.y)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R9i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R9i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R9i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R10i.z)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R10i.z; +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +R6i.w = floatBitsToInt(uf_blockPS4[2].x); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); +PS0i = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 4 +R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); +R0i.x = floatBitsToInt(uf_blockPS8[24].x); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R5i.y = floatBitsToInt(uf_blockPS8[24].y); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PS1i = R5i.y; +} +if( activeMaskStackC[2] == true ) { +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.w)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); +PS0i = R2i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); +R10i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R5i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R4i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); +R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i)); +PS1i = R4i.x; +// 2 +backupReg0i = R4i.y; +R4i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R10i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R10i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R10i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.z; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R3i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R9i.y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(backupReg0i)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); +R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.w))?1.0:0.0); +PS0i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); +PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PS0i = R127i.x; +// 3 +PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); +R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); +// 5 +R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.x))); +PV0i.w = R5i.y; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R0i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R10i.z))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R0i.y))); +PV0i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +R0i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV0i.x))); +R6i.w = 0; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.y; +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[10].x)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + 1.0)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PS1i = R2i.y; +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 7 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R127i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.y)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PS0i = R6i.x; +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 7 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(R1i.w))); +R5i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(R0i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(R4i.y))); +// 1 +R2i.xyz = ivec3(R7i.x,R6i.y,R6i.z); +R2i.w = R11i.w; +// 2 +R0i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R0i.w = R5i.w; +// 3 +R1i.xyz = ivec3(R6i.x,R6i.w,R6i.w); +R1i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/fdea68787e2969ab_0000787879249249_ps.txt b/Source/TokyoMirage/fdea68787e2969ab_0000787879249249_ps.txt new file mode 100644 index 00000000..36be88bc --- /dev/null +++ b/Source/TokyoMirage/fdea68787e2969ab_0000787879249249_ps.txt @@ -0,0 +1,1752 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //self shading +// shader fdea68787e2969ab +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 36, std140) uniform uniformBlockPS4 +{ +vec4 uf_blockPS4[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x348b4000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x35020000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34b64000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x34a0c000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x34f74000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R7i.x = R127i.w; +R7i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R7i.z = R2i.z; +R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R9i.y; +// 4 +R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R12i.y = 0; +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R8i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R12i.x = 0; +PS0i = R12i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R12i.z = 0; +PS1i = R12i.z; +// 6 +R11i.xyz = ivec3(0,0,0); +R14i.y = 0; +PS0i = R14i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R10i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R8i.w = floatBitsToInt(tempResultf); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +R13i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +PV0i.x = R13i.x << R2i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); +R3i.w = R10i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R9i.x)); +// 4 +R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R1i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R1i.w > R14i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R14i.y; +backupReg0i = R14i.y; +R5i.x = 0; +R14i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.z = R1i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.x & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.z = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R6i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); +PS1i = R11i.x; +// 8 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R13i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.z = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.z * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R13i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +PV0i.y = R3i.w + R9i.y; +R9i.y = backupReg0i + int(1); +PS0i = R9i.y; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R9i.z + PV0i.x; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000003; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +R125i.w = clampFI32(R125i.w); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R126i.z; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R6i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +// 10 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); +PS0i = R127i.x; +// 1 +R126i.x = ((intBitsToFloat(R7i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R127i.z = ((intBitsToFloat(R7i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((intBitsToFloat(R7i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS1i = R126i.y; +// 2 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); +// 3 +R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(R127i.y)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); +R126i.w = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +R124i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS1i = R124i.x; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); +R1i.w = ((R126i.x == 0)?(0):(0x3f800000)); +R5i.z = ((R127i.w == 0)?(0):(0x3f800000)); +PS0i = R5i.z; +// 5 +R126i.x = ((R127i.z == 0)?(0):(0x3f800000)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R124i.x))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); +R0i.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PS1i = R0i.x; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.z) + 1.0)); +R125i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + 1.0)); +R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(R126i.z), intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +// 7 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.y))); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PS0i)) + 1.0)); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.w))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 8 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.z)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +R127i.y = clampFI32(R127i.y); +R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.y)); +R126i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R7i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 9 +backupReg0i = R125i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R7i.y))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +R125i.y = clampFI32(R125i.y); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R7i.z))); +R124i.w = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.w)); +PS1i = R124i.w; +// 10 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.y)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R1i.x)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +PS0i = R126i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R125i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.y) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(backupReg1i)) + intBitsToFloat(R126i.z))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +PS0i = R2i.w; +// 13 +backupReg0i = R125i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R8i.x)); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R8i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) * 2.0); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R8i.y)); +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R124i.x))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); +PS1i = R125i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R7i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R125i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +PS0i = R124i.z; +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS3[8].y)); +PS1i = R127i.w; +// 16 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS3[8].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS3[8].z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.y))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS3[8].w)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R125i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[5].x)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(R2i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124i.y = floatBitsToInt(tempResultf); +PS1i = R124i.y; +// 18 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R126i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS10[5].x)); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[5].x)); +// 19 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS10[2].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].y)); +R124i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R124i.w; +// 20 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS10[0].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockPS10[0].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), uf_blockPS10[2].z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[0].x)); +R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +PS0i = R126i.x; +// 21 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.x))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +R9i.w = 0; +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R124i.w))); +PS1i = R4i.z; +// 22 +R6i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R126i.x))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +PV0i.z = R123i.z; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); +PV1i.z = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = R127i.w; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +// 5 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +R11i.w = floatBitsToInt(uf_blockPS4[2].x); +R11i.w = floatBitsToInt(intBitsToFloat(R11i.w) * 4.0); +PS0i = R11i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R7i.x; +// 4 +R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); +R4i.x = floatBitsToInt(uf_blockPS8[23].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R6i.y = floatBitsToInt(uf_blockPS8[23].y); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PS1i = R6i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PS0i = R8i.z; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); +R12i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); +PS0i = R1i.y; +// 1 +backupReg0i = R5i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); +R5i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(backupReg0i)); +PS1i = R5i.x; +// 2 +backupReg0i = R5i.y; +R5i.y = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(backupReg0i)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); +R7i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R8i.z)); +PS0i = R7i.x; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); +R12i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.w) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); +PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R127i.w; +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); +R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); +// 6 +predResult = (R1i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); +PV0i.y = R5i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R6i.y; +R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); +R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R12i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R12i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); +R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt((intBitsToFloat(R12i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 2 +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R6i.y; +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y)); +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); +// 7 +predResult = (intBitsToFloat(R6i.y) > 0.0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R10i.x; +// 3 +R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.y = R10i.y; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PS1i = R12i.y; +// 4 +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS0i = R0i.y; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.z))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R7i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[4] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R11i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[4] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R4i.w)))); +PV0i.x = R123i.x; +// 7 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R8i.z = floatBitsToInt(uf_blockPS4[2].x); +R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R1i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +// 4 +R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.y = R10i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); +R4i.x = floatBitsToInt(uf_blockPS8[24].x); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) / 2.0); +PS0i = R4i.x; +// 5 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); +R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(uf_blockPS8[24].y); +R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); +PS1i = R0i.y; +} +if( activeMaskStackC[2] == true ) { +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); +PS0i = R122i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); +// 2 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = R0i.y; +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); +PS0i = R1i.y; +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); +R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); +R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); +R3i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R7i.x)); +PS1i = R3i.x; +// 2 +backupReg0i = R3i.y; +R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); +R2i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(R3i.z)); +R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); +PS0i = R1i.w; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); +R10i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); +PV0i.z = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); +PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); +R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.x)); +R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.z = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); +// 4 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 6 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x))); +PV0i.w = backupReg0i; +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); +} +if( activeMaskStackC[3] == true ) { +R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); +R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt((intBitsToFloat(R10i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.y = floatBitsToInt((intBitsToFloat(R10i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); +PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); +R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt((intBitsToFloat(R10i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.z)); +// 3 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 8 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R9i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R4i.w))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R9i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R9i.y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS3[21].x)); +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PS0i))); +PS1i = R126i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.w)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R125i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R6i.w))); +R7i.y = 0; +PS0i = R7i.y; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 4 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].x)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS3[10].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +// 5 +backupReg0i = R0i.z; +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 8 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +// 3 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +// 8 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(R0i.w))); +R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(R0i.z))); +R6i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(R5i.y))); +// 1 +R2i.xyz = ivec3(R8i.x,R8i.y,R7i.z); +R2i.w = R9i.w; +// 2 +R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R0i.w = R6i.w; +// 3 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +}