un-const the const nsbu (#299)

* Update 03285368cf940e37_0000000000000079_ps.txt

un-const the const

* Update 70b82af4d17024d2_0000000000000000_vs.txt

un-const the const

* Update ec4a85d51e778437_0000000000000000_vs.txt

un-const the const
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Skal Fate 2018-12-13 20:34:26 -07:00 committed by GitHub
parent b4f7d3843f
commit 6c969ff493
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3 changed files with 7 additions and 7 deletions

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@ -3,11 +3,11 @@
#extension GL_ARB_separate_shader_objects : enable
// shader 03285368cf940e37 //box bg
const float dither = $dither ;
const float scaleShader = $scaleShader;
const float scaleBlur = ($scaleBlur); //0.25 4k
const int sampleScale = 2;
const float lightBloom = 0.95;
float dither = $dither ;
float scaleShader = $scaleShader;
float scaleBlur = ($scaleBlur); //0.25 4k
int sampleScale = 2;
float lightBloom = 0.95;
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1

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@ -5,7 +5,7 @@
// shader 70b82af4d17024d2
//AA fix
const float resScale = float($width)/float($gameWidth);
float resScale = float($width)/float($gameWidth);
uniform ivec4 uf_remappedVS[1];
uniform vec2 uf_windowSpaceToClipSpaceTransform;

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@ -5,7 +5,7 @@
// shader ec4a85d51e778437
//box blur fix
const float resScale = float($width)/float($gameWidth);
float resScale = float($width)/float($gameWidth);
uniform ivec4 uf_remappedVS[1];
uniform vec2 uf_windowSpaceToClipSpaceTransform;