From 6d017cbb425bd35aafe2b5ca75080e6dc4a3e9b7 Mon Sep 17 00:00:00 2001 From: Michele Date: Wed, 1 Jan 2020 10:21:02 -0800 Subject: [PATCH] Add credit to workaround packs + SLW rainbow pack --- Workarounds/BreathOfTheWild_!Intel_Shadows/rules.txt | 5 +---- Workarounds/BreathOfTheWild_!ShadowFix/rules.txt | 5 +---- Workarounds/BreathOfTheWild_GrassWorkaround/rules.txt | 2 +- Workarounds/BreathOfTheWild_Intel_ExcessBloom/rules.txt | 4 +--- .../BreathOfTheWild_Intel_FlippedLights/rules.txt | 4 +--- Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt | 6 +----- Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt | 2 +- .../BreathOfTheWild_Nvidia_ExplosionSmoke/rules.txt | 9 +++------ .../BreathOfTheWild_Nvidia_StretchedClouds/rules.txt | 6 +++--- .../SonicLostWorld_DisableLightScattering/patches.txt | 3 +++ .../SonicLostWorld_DisableLightScattering/rules.txt | 6 ++++++ 11 files changed, 22 insertions(+), 30 deletions(-) create mode 100644 Workarounds/SonicLostWorld_DisableLightScattering/patches.txt create mode 100644 Workarounds/SonicLostWorld_DisableLightScattering/rules.txt diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/rules.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/rules.txt index 9e056c0f..18d4bbcc 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/rules.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/rules.txt @@ -2,10 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Shadows workaround for Intel iGPUs (Vulkan and Intel) path = "The Legend of Zelda: Breath of the Wild/Workarounds/Intel GPU Shadows (Vulkan)" -description = Reduces the severity of the bugged shadows on Intel GPUs when using Vulkan. +description = Reduces the severity of the bugged shadows on Intel GPUs when using Vulkan. Made by ethrillo, updated by Cypher. vendorFilter = intel rendererFilter = vulkan version = 4 - -# Made by ethrillo -# Updated by Cypher to support BotW 1.4.0+ diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt b/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt index 7da875d1..65a4fb13 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt @@ -2,9 +2,6 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Shadows workaround for Intel and AMD GPUs (OpenGL and Intel/AMD) path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/AMD and Intel: Shadows" -description = Reduces the severity of the bugged shadows on Intel and OpenGL GPUs when using OpenGL. +description = Reduces the severity of the bugged shadows on Intel and OpenGL GPUs when using OpenGL. Made by ethrillo, updated by Cypher. rendererFilter = opengl version = 4 - -# Made by ethrillo -# Updated by Cypher to support BotW 1.4.0+ diff --git a/Workarounds/BreathOfTheWild_GrassWorkaround/rules.txt b/Workarounds/BreathOfTheWild_GrassWorkaround/rules.txt index 6f5cdba6..602d141d 100644 --- a/Workarounds/BreathOfTheWild_GrassWorkaround/rules.txt +++ b/Workarounds/BreathOfTheWild_GrassWorkaround/rules.txt @@ -2,6 +2,6 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Grass Swaying workaround for Vulkan backend path = "The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)" -description = Workaround pack for a Vulkan limitation. Fixes some grass swaying incorrectly in the distance. +description = Workaround pack for a Vulkan limitation. Fixes some grass swaying incorrectly in the distance. Made by Exzap. rendererFilter = vulkan version = 4 diff --git a/Workarounds/BreathOfTheWild_Intel_ExcessBloom/rules.txt b/Workarounds/BreathOfTheWild_Intel_ExcessBloom/rules.txt index 037ef044..3e7b8d6f 100644 --- a/Workarounds/BreathOfTheWild_Intel_ExcessBloom/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_ExcessBloom/rules.txt @@ -2,9 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Excess Bloom workaround for Intel GPUs with certain drivers (OpenGL and Intel) path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Intel: Excess Bloom" -description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. +description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. Made by Altros. vendorFilter = intel rendererFilter = opengl version = 4 - -#Altros diff --git a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt index 436aa961..fd0c218e 100644 --- a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt @@ -2,9 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Flipped Lights workaround for Intel GPUs with certain drivers (OpenGL and Intel) path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Intel: Flipped Lights" -description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. +description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues when using OpenGL. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. Made by Altros. vendorFilter = intel rendererFilter = opengl version = 4 - -#Altros diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt index 260021e7..cfbe1eda 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt @@ -2,10 +2,6 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Kakariko Torch Shadows workaround (OpenGL) path = "The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows (OpenGL)" -description = Workaround for the square shadows seen around torches in Kakariko Village when using OpenGL. +description = Workaround for the square shadows seen around torches in Kakariko Village when using OpenGL. Made by Kiri. rendererFilter = opengl version = 4 - -# Workaround for the square shadows seen around torches in Kakariko Village -# found by Kiri -# Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 diff --git a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt index 19dc128b..d72d2278 100644 --- a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt +++ b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt @@ -2,6 +2,6 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = LWZX Crash Workaround (OpenGL) path = "The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash (OpenGL)" -description = Should always be enabled, since it has no drawbacks. Technically only fixes crashes when Full sync at GX2DrawDone() isn't enabled. +description = Should always be enabled, since it has no drawbacks. Technically only fixes crashes when Full sync at GX2DrawDone() isn't enabled. Made by rajkosto. rendererFilter = opengl version = 4 diff --git a/Workarounds/BreathOfTheWild_Nvidia_ExplosionSmoke/rules.txt b/Workarounds/BreathOfTheWild_Nvidia_ExplosionSmoke/rules.txt index eda1d9f9..b73a1f34 100644 --- a/Workarounds/BreathOfTheWild_Nvidia_ExplosionSmoke/rules.txt +++ b/Workarounds/BreathOfTheWild_Nvidia_ExplosionSmoke/rules.txt @@ -1,11 +1,8 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = Explosion Smoke workaround (Nvidia GPU and OpenGL) -path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Nvidia: Explosion Smoke" -description = Workaround for the smoke and explosion particles on Nvidia when using OpenGL and Shader Mul Accuracy is set to true in the game profile. +name = Explosion Smoke workaround (NVIDIA GPU and OpenGL) +path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke" +description = Workaround for the smoke and explosion particles on NVIDIA when using OpenGL and Shader Mul Accuracy is set to true in the game profile. Found by rajkosto, Xalphenos, and Darkemaste. vendorFilter = nvidia rendererFilter = opengl version = 4 - -# A quick found by Rajkosto, Xalphenos, Darkemaste -# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1 diff --git a/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/rules.txt b/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/rules.txt index bb62bdc2..0575acbb 100644 --- a/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/rules.txt +++ b/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = Stretched Clouds workaround (Nvidia GPU and OpenGL) -path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Nvidia: Stretched Clouds" -description = Workaround for some low-hanging clouds appearing to be stretched if you're using OpenGL and an Nvidia GPU. +name = Stretched Clouds workaround (NVIDIA GPU and OpenGL) +path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Stretched Clouds" +description = Workaround for some low-hanging clouds appearing to be stretched if you're using OpenGL and an NVIDIA GPU. Made by Exzap. vendorFilter = nvidia rendererFilter = opengl version = 4 diff --git a/Workarounds/SonicLostWorld_DisableLightScattering/patches.txt b/Workarounds/SonicLostWorld_DisableLightScattering/patches.txt new file mode 100644 index 00000000..f0027f5a --- /dev/null +++ b/Workarounds/SonicLostWorld_DisableLightScattering/patches.txt @@ -0,0 +1,3 @@ +[sonic2013] +moduleMatches = 0xC5691A40 +0x022716A0 = xor r6, r6, r6 \ No newline at end of file diff --git a/Workarounds/SonicLostWorld_DisableLightScattering/rules.txt b/Workarounds/SonicLostWorld_DisableLightScattering/rules.txt new file mode 100644 index 00000000..b53bb2e4 --- /dev/null +++ b/Workarounds/SonicLostWorld_DisableLightScattering/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 0005000010135700,000500001012B100,0005000010128F00 +name = Disable Light Scattering +path = "Sonic Lost World/Workarounds/Disable Light Scattering" +description = Disables light scattering, which removes the rainbow effect. Made by Skyth. +version = 4