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https://github.com/cemu-project/cemu_graphic_packs.git
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[Smash] Add potentional 3rd shadow res + No Boxing Ring
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@ -7,12 +7,19 @@ name = "Super Smash Bros. - High Res Shadows"
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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overwriteWidth = 4096
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overwriteHeight = 4096
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[TextureRedefine]
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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overwriteWidth = 4096
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overwriteHeight = 4096
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[TextureRedefine]
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteHeight = 4096
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@ -26,4 +26,11 @@ width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 512
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overwriteHeight = 512
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overwriteHeight = 512
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[TextureRedefine] # shadow 3
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteHeight = 4096
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9
Performance/Smash_NoBoxingRingScreen/rules.txt
Normal file
9
Performance/Smash_NoBoxingRingScreen/rules.txt
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@ -0,0 +1,9 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. - No Boxing Ring Screen"
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0
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