[Smash] Add potentional 3rd shadow res + No Boxing Ring

This commit is contained in:
Michael 2017-02-04 14:05:27 -08:00
parent fe4cb219fe
commit 6d7ce2f1af
3 changed files with 28 additions and 5 deletions

View File

@ -7,12 +7,19 @@ name = "Super Smash Bros. - High Res Shadows"
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048
overwriteWidth = 4096
overwriteHeight = 4096
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048
overwriteWidth = 4096
overwriteHeight = 4096
[TextureRedefine]
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 4096
overwriteHeight = 4096

View File

@ -27,3 +27,10 @@ height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadow 3
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 4096
overwriteHeight = 4096

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - No Boxing Ring Screen"
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0