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https://github.com/cemu-project/cemu_graphic_packs.git
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[XCX] include shadow map in perf scaling, fix dialog regression
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@ -125,7 +125,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = 1.0
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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@ -173,7 +173,7 @@ $scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x3, 1080 FX scaling)
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name = 3840x2160 (4k - 1080 FX scaling)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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@ -202,7 +202,7 @@ $gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.375
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$dither = 0.25
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$scaleShader = 1.0
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 1.0
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// Enthusiast
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@ -215,7 +215,7 @@ $width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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@ -226,7 +226,7 @@ $width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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@ -243,8 +243,8 @@ overwriteHeight = ($height/$gameHeight) * 720
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
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overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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[TextureRedefine] #ingame menu
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width = 1024
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@ -278,6 +278,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$internalRes)
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[TextureRedefine]
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA
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tileModesExcluded = 0x001 # fmv sub colour
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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@ -286,8 +287,8 @@ overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
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overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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[TextureRedefine]
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