[XCX] include shadow map in perf scaling, fix dialog regression

This commit is contained in:
getdls 2018-11-10 19:42:56 +01:00
parent c948ca120c
commit 6ebafd6cf9

View File

@ -125,7 +125,7 @@ $gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = 1.0
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
@ -173,7 +173,7 @@ $scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 3840x2160 (4k - Native x3, 1080 FX scaling)
name = 3840x2160 (4k - 1080 FX scaling)
$width = 3840
$height = 2160
$gameWidth = 1280
@ -202,7 +202,7 @@ $gameWidth = 1280
$gameHeight = 720
$internalRes = 0.375
$dither = 0.25
$scaleShader = 1.0
$scaleShader = (720.0/1080.0)
$scaleBlur = 1.0
// Enthusiast
@ -215,7 +215,7 @@ $width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
@ -226,7 +226,7 @@ $width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
@ -243,8 +243,8 @@ overwriteHeight = ($height/$gameHeight) * 720
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
[TextureRedefine] #ingame menu
width = 1024
@ -278,6 +278,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$internalRes)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA
tileModesExcluded = 0x001 # fmv sub colour
overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
@ -286,8 +287,8 @@ overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
width = 512
height = 512
formats = 0x005
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
[TextureRedefine]