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[TPHD] Fix packs, remove white space
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@ -1,24 +1,23 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name ="Twilight Princess HD - 1440p (2K)"
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[TextureRedefine] # game rendering resolution. #
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "Twilight Princess HD - 1440p (2K)"
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # Blur, bloom
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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#formatsExcluded =
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overwriteWidth = 1280
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overwriteHeight = 720
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#[TextureRedefine] #colour grading
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#width = 480
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#height = 270
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#formats = 0x01a
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#overwriteWidth = 640
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#overwriteHeight = 360
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height = 540
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overwriteWidth = 1280
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overwriteHeight = 720
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#[TextureRedefine] #colour grading
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#width = 480
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#height = 270
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#formats = 0x01a
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#overwriteWidth = 640
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#overwriteHeight = 360
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@ -1,24 +1,23 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name ="Twilight Princess HD - 2160p (2K)"
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[TextureRedefine] #
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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#formatsExcluded =
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overwriteWidth = 1920
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overwriteHeight = 1080
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#[TextureRedefine] #colour grading
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#width = 480
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#height = 270
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#formats = 0x01a
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#overwriteWidth = 960 #Nearest integer
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#overwriteHeight = 540
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "Twilight Princess HD - 2160p (2K)"
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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overwriteWidth = 1920
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overwriteHeight = 1080
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#[TextureRedefine] #colour grading
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#width = 480
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#height = 270
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#formats = 0x01a
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#overwriteWidth = 960
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#overwriteHeight = 540
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