mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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Merge remote-tracking branch 'refs/remotes/slashiee/master'
This commit is contained in:
commit
6fef7b3cda
18
Enhancements/Smash_HighResShadows/rules.txt
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18
Enhancements/Smash_HighResShadows/rules.txt
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# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. - High Res Shadows"
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[TextureRedefine]
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 1024
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overwriteHeight = 1024
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[TextureRedefine]
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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@ -1,4 +1,5 @@
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# Found by Dario FF on NeoGAF http://www.neogaf.com/forum/showpost.php?p=228502082&postcount=506
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# Found by Dario FF on NeoGAF http://www.neogaf.com/forum/showpost.php?p=228502082&postcount=506
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# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
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[Definition]
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[Definition]
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titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
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titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
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name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows"
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name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows"
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@ -7,5 +8,5 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows
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width = 1024
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width = 1024
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height = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteWidth = 2048
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overwriteHeight = 4096
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overwriteHeight = 2048
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@ -1,4 +1,5 @@
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# Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-898#post-7016504
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# Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-898#post-7016504
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# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
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[Definition]
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "Twilight Princess HD - High Res Shadows"
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name = "Twilight Princess HD - High Res Shadows"
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@ -6,5 +7,5 @@ name = "Twilight Princess HD - High Res Shadows"
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[TextureRedefine]
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[TextureRedefine]
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width = 384
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width = 384
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height = 384
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height = 384
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overwriteWidth = 4096
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overwriteWidth = 768
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overwriteHeight = 4096
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overwriteHeight = 768
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@ -7,3 +7,23 @@ width = 1920
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height = 1080
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height = 1080
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overwriteWidth = 960
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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[TextureRedefine] # half-res alpha
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # shadow 1
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadow 2
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 512
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overwriteHeight = 512
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@ -46,3 +46,10 @@ width = 848
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height = 480
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height = 480
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overwriteWidth = 424
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overwriteWidth = 424
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overwriteHeight = 240
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overwriteHeight = 240
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[TextureRedefine] # shadows
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
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overwriteWidth = 1024
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overwriteHeight = 1024
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15
Preformance/TokyoMirage_360p/rules.txt
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15
Preformance/TokyoMirage_360p/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 360p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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15
Quality - Gamepad/TokyoMirage_1080pGamepad/rules.txt
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15
Quality - Gamepad/TokyoMirage_1080pGamepad/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1080p (Gamepad)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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15
Quality - Gamepad/TokyoMirage_1440pGamepad/rules.txt
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15
Quality - Gamepad/TokyoMirage_1440pGamepad/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1440p (Gamepad) (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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15
Quality - Gamepad/TokyoMirage_2160pGamepad/rules.txt
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15
Quality - Gamepad/TokyoMirage_2160pGamepad/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 2160p (Gamepad) (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -7,3 +7,9 @@ width = 1920
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height = 1080
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height = 1080
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteWidth = 1280
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overwriteHeight = 720
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height = 1080
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height = 1080
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overwriteWidth = 3840
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overwriteWidth = 3840
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overwriteHeight = 2160
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteWidth = 1920
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overwriteHeight = 1080
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9
Quality/TokyoMirage_1080p/rules.txt
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9
Quality/TokyoMirage_1080p/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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9
Quality/TokyoMirage_1440p/rules.txt
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9
Quality/TokyoMirage_1440p/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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9
Quality/TokyoMirage_2160p/rules.txt
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9
Quality/TokyoMirage_2160p/rules.txt
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[Definition]
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titleIds = 00050000101ED700,0005000010131D00
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name = "Tokyo Mirage Sessions #FE - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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13
README.md
13
README.md
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#Issues
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Donkey Kong Country: Tropical Freeze
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- [Water does not appear correctly](http://i.imgur.com/0X194fi.jpg) (All)
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Nintendo Land
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- [Title screen is completely white](http://i.imgur.com/Jmbpj0h.png) (All)
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Super Mario Maker
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- [NSMBU theme is completely broken](http://i.imgur.com/OumJaa6.png) (Quality)
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# Supported Games
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# Supported Games
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- Batman Arkham City Armored Edition
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- Batman Arkham City Armored Edition
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- Bayonetta
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- Bayonetta
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# Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-899#post-7018186
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[Definition]
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - AMD GCN4 workaround"
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name = "Xenoblade Chronicles X - AMD GCN4 workaround"
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