Merge remote-tracking branch 'refs/remotes/slashiee/master'

This commit is contained in:
Darkemaste 2017-01-20 00:08:59 -06:00
commit 6fef7b3cda
16 changed files with 155 additions and 21 deletions

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@ -0,0 +1,18 @@
# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - High Res Shadows"
[TextureRedefine]
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048

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@ -1,4 +1,5 @@
# Found by Dario FF on NeoGAF http://www.neogaf.com/forum/showpost.php?p=228502082&postcount=506 # Found by Dario FF on NeoGAF http://www.neogaf.com/forum/showpost.php?p=228502082&postcount=506
# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
[Definition] [Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500 titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows" name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows"
@ -7,5 +8,5 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows
width = 1024 width = 1024
height = 1024 height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 4096 overwriteWidth = 2048
overwriteHeight = 4096 overwriteHeight = 2048

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@ -1,4 +1,5 @@
# Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-898#post-7016504 # Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-898#post-7016504
# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
[Definition] [Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500 titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - High Res Shadows" name = "Twilight Princess HD - High Res Shadows"
@ -6,5 +7,5 @@ name = "Twilight Princess HD - High Res Shadows"
[TextureRedefine] [TextureRedefine]
width = 384 width = 384
height = 384 height = 384
overwriteWidth = 4096 overwriteWidth = 768
overwriteHeight = 4096 overwriteHeight = 768

View File

@ -7,3 +7,23 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # half-res alpha
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # shadow 1
width = 512
height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadow 2
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512

View File

@ -46,3 +46,10 @@ width = 848
height = 480 height = 480
overwriteWidth = 424 overwriteWidth = 424
overwriteHeight = 240 overwriteHeight = 240
[TextureRedefine] # shadows
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024

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@ -0,0 +1,15 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 360p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -0,0 +1,15 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -0,0 +1,15 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -0,0 +1,15 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,3 +7,9 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # half-res alpha
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -7,3 +7,9 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # half-res alpha
overwriteWidth = 960
overwriteHeight = 540
overwriteWidth = 1920
overwriteHeight = 1080

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@ -0,0 +1,9 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1080p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 1440p (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440

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@ -0,0 +1,9 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions #FE - 2160p (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160

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@ -1,16 +1,3 @@
#Issues
Donkey Kong Country: Tropical Freeze
- [Water does not appear correctly](http://i.imgur.com/0X194fi.jpg) (All)
Nintendo Land
- [Title screen is completely white](http://i.imgur.com/Jmbpj0h.png) (All)
Super Mario Maker
- [NSMBU theme is completely broken](http://i.imgur.com/OumJaa6.png) (Quality)
# Supported Games # Supported Games
- Batman Arkham City Armored Edition - Batman Arkham City Armored Edition
- Bayonetta - Bayonetta

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@ -1,3 +1,4 @@
# Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-899#post-7018186
[Definition] [Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Xenoblade Chronicles X - AMD GCN4 workaround" name = "Xenoblade Chronicles X - AMD GCN4 workaround"