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[Sonic Boom] Disable Camera Shake (#520)
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9448a23996
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[WiiULauncher0US]
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moduleMatches = 0x90DAC5CE
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; Skip shake initialisation in CView::ProcessShakeNormal
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0x2AEA96C = b 0x2AEAA0C
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[WiiULauncher0EU]
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moduleMatches = 0x8F7D2702
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; Skip shake initialisation in CView::ProcessShakeNormal
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0x2AEA94C = b 0x2AEA9EC
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[WiiULauncher0JP]
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moduleMatches = 0x0D395735
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; Skip shake initialisation in CView::ProcessShakeNormal
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0x2AEA988 = b 0x2AEAA28
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[WiiULauncher16]
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moduleMatches = 0x113CC316
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; Skip shake initialisation in CView::ProcessShakeNormal
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0x2AEA9A8 = b 0x2AEAA48
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[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Disable Event Camera Shake
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path = "Sonic Boom: Rise of Lyric/Enhancements/Disable Event Camera Shake"
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description = This patches out camera shake tied to events.||Made by HyperBE32.
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version = 6
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[WiiULauncher0US]
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moduleMatches = 0x90DAC5CE
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; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
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0x309CA08 = b 0x309CBE8
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[WiiULauncher0EU]
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moduleMatches = 0x8F7D2702
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; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
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0x309CA70 = b 0x309CC50
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[WiiULauncher0JP]
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moduleMatches = 0x0D395735
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; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
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0x309CA28 = b 0x309CC08
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[WiiULauncher16]
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moduleMatches = 0x113CC316
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; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
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0x309CC28 = b 0x309CE08
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@ -0,0 +1,6 @@
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[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Disable Player Camera Shake
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path = "Sonic Boom: Rise of Lyric/Enhancements/Disable Player Camera Shake"
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description = This patches out camera shake tied to player movement.||Made by HyperBE32.
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version = 6
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