diff --git a/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt deleted file mode 100644 index 64aad9fe..00000000 --- a/Fun/BreathOfTheWild_32Bit/1f2005679839f0ca_00000000000ff259_ps_source.txt +++ /dev/null @@ -1,673 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable //wall lights when running closer. - -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; - -// shader 1f2005679839f0ca -uniform ivec4 uf_remappedPS[13]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 -uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex2 = 0.0; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); - -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); -//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); - -// 0 -R6i.x = 0x3f800000; -PV0i.x = R6i.x; -PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); -R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); -R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); -PV1i.z = R123i.z; -R11i.w = 0; -PV1i.w = R11i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); -PV0i.x = R9i.x; -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); -R0i.y = floatBitsToInt(tempResultf); -PS0i = R0i.y; -R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); -PV0i.w = R126i.w; -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); -PS0i = R127i.w; -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); -PS1i = R5i.x; -// 2 -R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); -PV0i.x = R7i.x; -R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); -PV0i.y = R2i.y; -R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); -PV0i.z = R0i.z; -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); -PV0i.w = R4i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R8i.x; -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R6i.y; -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R5i.z; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); -PV1i.w = R5i.w; -PS1i = int(intBitsToFloat(R127i.w)); -// 4 -backupReg0i = R0i.z; -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.x = PS1i & 0x00000002; -PS0i = R125i.x; -// 5 -R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); -PV1i.x = R126i.x; -R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); -PV1i.y = R0i.y; -R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); -PV1i.z = R2i.z; -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); -PV1i.w = R0i.w; -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); -PS1i = R4i.y; -// 6 -backupReg0i = R0i.z; -R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = R127i.x; -PV0i.y = R127i.x; -PV0i.z = R127i.x; -PV0i.w = R127i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.w = floatBitsToInt(tempResultf); -PS0i = R125i.w; -// 7 -backupReg0i = R0i.y; -backupReg0i = R0i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); -R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); -PV1i.z = R4i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); -R126i.z = clampFI32(R126i.z); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); -PS0i = R125i.z; -// 9 -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.y = tempi.x; -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = tempi.x; -R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); -PS0i = R126i.w; -// 11 -redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); -R1i.x = floatBitsToInt(cubeMapSTM.x); -R1i.y = floatBitsToInt(cubeMapSTM.y); -R1i.z = floatBitsToInt(cubeMapSTM.z); -R1i.w = cubeMapFaceId; -PV1i.x = R1i.x; -PV1i.y = R1i.y; -PV1i.z = R1i.z; -PV1i.w = R1i.w; -R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); -PS1i = R127i.x; -// 12 -R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); -PV0i.x = R3i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); -PV0i.z = R126i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); -PV0i.w = R126i.w; -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 13 -backupReg0i = R1i.x; -backupReg1i = R1i.y; -R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); -PV1i.x = R1i.x; -R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); -PV1i.y = R1i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); -PV1i.w = R127i.w; -R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); -PS1i = R10i.x; -// 14 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); -PV0i.y = R5i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); -PV0i.z = R6i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); -R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); -PS0i = R6i.w; -// 15 -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); -PV1i.x = R2i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); -PV1i.y = clampFI32(PV1i.y); -R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); -PV1i.z = R123i.z; -R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); -PV1i.w = R2i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -// 16 -R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); -PV0i.x = R4i.x; -R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); -PV0i.y = R3i.y; -R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); -PV0i.z = R3i.z; -R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); -R3i.w = clampFI32(R3i.w); -PV0i.w = R3i.w; -R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); -R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); -PS0i = R0i.x; -R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); -R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); -// 0 -tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); -// 1 -R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); -PV1i.x = R126i.x; -PV1i.y = PV0i.x; -PV1i.y = clampFI32(PV1i.y); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); -PV1i.z = R125i.z; -PV1i.w = PV0i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); -// 2 -R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); -PV0i.x = R125i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); -PV0i.w = R123i.w; -R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PS0i = R126i.y; -// 3 -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R124i.y; -// 4 -backupReg0i = R127i.y; -backupReg1i = R126i.z; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); -PV0i.w = R123i.w; -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -PS0i = R3i.w; -// 5 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); -R127i.z = clampFI32(R127i.z); -PS1i = R127i.z; -// 6 -tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = tempi.x; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 7 -R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 8 -R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); -PV0i.x = R124i.x; -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); -R125i.y = clampFI32(R125i.y); -PV0i.y = R125i.y; -R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); -R125i.z = clampFI32(R125i.z); -PV0i.z = R125i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); -PV0i.w = clampFI32(PV0i.w); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); -PS0i = R1i.w; -// 9 -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg2i = R126i.z; -backupReg3i = R125i.x; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); -PV1i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); -PV1i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); -PV1i.z = R126i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); -PV1i.w = clampFI32(PV1i.w); -R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); -R125i.x = clampFI32(R125i.x); -PS1i = R125i.x; -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); -PS0i = R127i.x; -// 11 -tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.w = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 12 -backupReg0i = R127i.y; -backupReg1i = R126i.z; -backupReg2i = R127i.x; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.z = R126i.z; -R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); -PV0i.w = R124i.w; -R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); -PS0i = R127i.w; -// 13 -backupReg0i = R125i.w; -backupReg0i = R125i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); -PV1i.x = R126i.x; -R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); -PV1i.y = R125i.y; -R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); -PV1i.z = R125i.z; -R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); -R125i.w = clampFI32(R125i.w); -PV1i.w = R125i.w; -R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); -R126i.w = clampFI32(R126i.w); -PS1i = R126i.w; -// 14 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); -PS0i = R0i.w; -// 15 -R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); -R6i.x = clampFI32(R6i.x); -PV1i.x = R6i.x; -PV1i.y = R6i.x; -PV1i.z = R6i.x; -PV1i.w = R6i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 16 -backupReg0i = R126i.x; -backupReg1i = R125i.y; -backupReg2i = R127i.z; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R126i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R125i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); -PS0i = R125i.z; -// 17 -tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R127i.w; -// 18 -tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.y; -// 19 -backupReg0i = R124i.y; -backupReg1i = R9i.x; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.x = R126i.x; -R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); -PV1i.y = R124i.y; -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); -PV1i.z = R5i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); -R9i.x = clampFI32(R9i.x); -PS1i = R9i.x; -// 20 -backupReg0i = R125i.y; -PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); -R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); -PV0i.y = R125i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); -PV0i.z = R123i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); -PS0i = R127i.y; -// 21 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); -PV1i.y = R6i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); -PV1i.w = R4i.w; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); -PS1i = R5i.y; -// 22 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); -PV0i.x = R10i.x; -R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.y = R4i.y; -R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); -PV0i.z = R4i.z; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); -PV0i.w = R5i.w; -R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); -PS0i = R0i.w; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); -// 1 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); -PV1i.w = R124i.w; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); -// 3 -R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); -PV1i.x = R11i.x; -R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); -PV1i.y = R11i.y; -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); -R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); -PS1i = R11i.z; -// 4 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); -// 5 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); -// 6 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); -// 8 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); -// 9 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); -// 10 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); -// 11 -R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); -PV1i.x = R4i.x; -R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); -PV1i.y = R4i.y; -R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); -PV1i.z = R4i.z; -// 12 -R0i.x = R11i.x; -PV0i.x = R0i.x; -R0i.y = R11i.y; -PV0i.y = R0i.y; -R0i.z = R11i.z; -PV0i.z = R0i.z; -R0i.w = R11i.w; -PV0i.w = R0i.w; -// 13 -R1i.x = R4i.x; -PV1i.x = R1i.x; -R1i.y = R4i.y; -PV1i.y = R1i.y; -R1i.z = R4i.z; -PV1i.z = R1i.z; -R1i.w = R4i.w; -PV1i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt b/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt deleted file mode 100644 index 46968fc9..00000000 --- a/Fun/BreathOfTheWild_32Bit/5c8493f4fb8147f3_000000000000007a_ps_source.txt +++ /dev/null @@ -1,211 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable //DOF light bath scene -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; - - -// shader 5c8493f4fb8147f3 -uniform ivec4 uf_remappedPS[4]; -uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1 -in vec4 passParameter0; -in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[3]; -bool activeMaskStackC[4]; -activeMaskStack[0] = false; -activeMaskStack[1] = false; -activeMaskStackC[0] = false; -activeMaskStackC[1] = false; -activeMaskStackC[2] = false; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); - -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); -//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); - -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -backupReg0i = R1i.y; -backupReg1i = R1i.z; -backupReg2i = R1i.x; -R1i.x = floatBitsToInt(1.0); -PV0i.x = R1i.x; -R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); -PV0i.y = R1i.y; -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x))); -PV0i.z = R1i.z; -PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a)); -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x))); -PS0i = R3i.x; -// 1 -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696))); -R0i.z = clampFI32(R0i.z); -PV1i.z = R0i.z; -// 2 -predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w)); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -// 0 -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z))); -PV0i.x = R2i.x; -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z))); -PV0i.y = R2i.y; -R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z))); -PV0i.z = R2i.z; -R3i.y = R1i.z; -R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); -PS0i = R3i.y; -} -if( activeMaskStackC[2] == true ) { -R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); -} -if( activeMaskStackC[2] == true ) { -// 0 -R2i.x = R3i.x; -R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); -PV0i.x = R2i.x; -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y))); -PV0i.y = R2i.y; -R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y))); -PV0i.z = R2i.z; -} -if( activeMaskStackC[2] == true ) { -R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); -} -if( activeMaskStackC[2] == true ) { -// 0 -if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard; -} -if( activeMaskStackC[2] == true ) { -activeMaskStack[2] = activeMaskStack[1]; -activeMaskStackC[3] = activeMaskStackC[2]; -// 0 -predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z)); -activeMaskStack[2] = predResult; -activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; -} -else { -activeMaskStack[2] = false; -activeMaskStackC[3] = false; -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -// 0 -backupReg0i = R0i.x; -backupReg1i = R0i.y; -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000))); -PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w)); -PV0i.y = clampFI32(PV0i.y); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000))); -// 1 -PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); -PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); -PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); -PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0); -R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0)); -PV1i.w = R123i.w; -// 2 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); -R127i.z = int(intBitsToFloat(PV1i.w)); -PS0i = R127i.z; -// 3 -R127i.x = int(intBitsToFloat(PV0i.y)); -PS1i = R127i.x; -// 4 -R127i.w = floatBitsToInt(float(R127i.z)); -PS0i = R127i.w; -// 5 -R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i))); -PV1i.z = R127i.z; -R126i.z = floatBitsToInt(float(R127i.x)); -PS1i = R126i.z; -// 6 -R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w))); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i))); -// 8 -PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x))); -// 9 -R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y))); -PV1i.x = R127i.x; -// 10 -PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0); -PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x)); -// 11 -R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w)); -PV1i.y = R127i.y; -// 12 -PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)); -// 13 -R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y)); -PV1i.w = R123i.w; -// 14 -R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w)); -PV0i.z = R123i.z; -// 15 -R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z)); -PV1i.y = R123i.y; -// 16 -PS0i = int(intBitsToFloat(PV1i.y)); -// 17 -if( (PS0i == 0)) discard; -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)); -} diff --git a/Fun/BreathOfTheWild_32Bit/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/7354e1fdfa8a188d_00000000000ff259_ps_source.txt deleted file mode 100644 index b8fe3844..00000000 --- a/Fun/BreathOfTheWild_32Bit/7354e1fdfa8a188d_00000000000ff259_ps_source.txt +++ /dev/null @@ -1,667 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader 7354e1fdfa8a188d//mag temple -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[13]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 -uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex2 = 0.0; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); -// 0 -R6i.x = 0x3f800000; -PV0i.x = R6i.x; -PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); -R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); -R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); -PV1i.z = R123i.z; -R11i.w = 0; -PV1i.w = R11i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); -PV0i.x = R9i.x; -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); -R0i.y = floatBitsToInt(tempResultf); -PS0i = R0i.y; -R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); -PV0i.w = R126i.w; -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); -PS0i = R127i.w; -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); -PS1i = R5i.x; -// 2 -R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); -PV0i.x = R7i.x; -R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); -PV0i.y = R2i.y; -R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); -PV0i.z = R0i.z; -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); -PV0i.w = R4i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R8i.x; -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R6i.y; -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R5i.z; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); -PV1i.w = R5i.w; -PS1i = int(intBitsToFloat(R127i.w)); -// 4 -backupReg0i = R0i.z; -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.x = PS1i & 0x00000002; -PS0i = R125i.x; -// 5 -R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); -PV1i.x = R126i.x; -R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); -PV1i.y = R0i.y; -R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); -PV1i.z = R2i.z; -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); -PV1i.w = R0i.w; -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); -PS1i = R4i.y; -// 6 -backupReg0i = R0i.z; -R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = R127i.x; -PV0i.y = R127i.x; -PV0i.z = R127i.x; -PV0i.w = R127i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -R125i.w = floatBitsToInt(tempResultf); -PS0i = R125i.w; -// 7 -backupReg0i = R0i.y; -backupReg0i = R0i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); -R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); -PV1i.z = R4i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); -R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); -R126i.z = clampFI32(R126i.z); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); -PS0i = R125i.z; -// 9 -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.y = tempi.x; -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = tempi.x; -R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); -PS0i = R126i.w; -// 11 -redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); -R1i.x = floatBitsToInt(cubeMapSTM.x); -R1i.y = floatBitsToInt(cubeMapSTM.y); -R1i.z = floatBitsToInt(cubeMapSTM.z); -R1i.w = cubeMapFaceId; -PV1i.x = R1i.x; -PV1i.y = R1i.y; -PV1i.z = R1i.z; -PV1i.w = R1i.w; -R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); -PS1i = R127i.x; -// 12 -R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); -PV0i.x = R3i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); -PV0i.z = R126i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); -PV0i.w = R126i.w; -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 13 -backupReg0i = R1i.x; -backupReg1i = R1i.y; -R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); -PV1i.x = R1i.x; -R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); -PV1i.y = R1i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); -PV1i.w = R127i.w; -R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); -PS1i = R10i.x; -// 14 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); -PV0i.y = R5i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); -PV0i.z = R6i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); -R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); -PS0i = R6i.w; -// 15 -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); -PV1i.x = R2i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); -PV1i.y = clampFI32(PV1i.y); -R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); -PV1i.z = R123i.z; -R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); -PV1i.w = R2i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -// 16 -R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); -PV0i.x = R4i.x; -R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); -PV0i.y = R3i.y; -R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); -PV0i.z = R3i.z; -R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); -R3i.w = clampFI32(R3i.w); -PV0i.w = R3i.w; -R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); -R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); -PS0i = R0i.x; -R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); -R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); -// 0 -tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); -// 1 -R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); -PV1i.x = R126i.x; -PV1i.y = PV0i.x; -PV1i.y = clampFI32(PV1i.y); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); -PV1i.z = R125i.z; -PV1i.w = PV0i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); -// 2 -R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); -PV0i.x = R125i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); -PV0i.w = R123i.w; -R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PS0i = R126i.y; -// 3 -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R124i.y; -// 4 -backupReg0i = R127i.y; -backupReg1i = R126i.z; -backupReg2i = R126i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); -PV0i.w = R123i.w; -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -PS0i = R3i.w; -// 5 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); -R127i.z = clampFI32(R127i.z); -PS1i = R127i.z; -// 6 -tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = tempi.x; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 7 -R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 8 -R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); -PV0i.x = R124i.x; -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); -R125i.y = clampFI32(R125i.y); -PV0i.y = R125i.y; -R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); -R125i.z = clampFI32(R125i.z); -PV0i.z = R125i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); -PV0i.w = clampFI32(PV0i.w); -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); -PS0i = R1i.w; -// 9 -backupReg0i = R126i.x; -backupReg1i = R127i.y; -backupReg2i = R126i.z; -backupReg3i = R125i.x; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); -PV1i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); -PV1i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); -PV1i.z = R126i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); -PV1i.w = clampFI32(PV1i.w); -R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); -R125i.x = clampFI32(R125i.x); -PS1i = R125i.x; -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); -PS0i = R127i.x; -// 11 -tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.w = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 12 -backupReg0i = R127i.y; -backupReg1i = R126i.z; -backupReg2i = R127i.x; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.z = R126i.z; -R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); -PV0i.w = R124i.w; -R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); -PS0i = R127i.w; -// 13 -backupReg0i = R125i.w; -backupReg0i = R125i.w; -R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); -PV1i.x = R126i.x; -R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); -PV1i.y = R125i.y; -R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); -PV1i.z = R125i.z; -R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); -R125i.w = clampFI32(R125i.w); -PV1i.w = R125i.w; -R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); -R126i.w = clampFI32(R126i.w); -PS1i = R126i.w; -// 14 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); -PS0i = R0i.w; -// 15 -R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); -R6i.x = clampFI32(R6i.x); -PV1i.x = R6i.x; -PV1i.y = R6i.x; -PV1i.z = R6i.x; -PV1i.w = R6i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 16 -backupReg0i = R126i.x; -backupReg1i = R125i.y; -backupReg2i = R127i.z; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R126i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R125i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); -PV0i.w = R123i.w; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); -PS0i = R125i.z; -// 17 -tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R127i.w; -// 18 -tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.y; -// 19 -backupReg0i = R124i.y; -backupReg1i = R9i.x; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.x = R126i.x; -R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); -PV1i.y = R124i.y; -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); -PV1i.z = R5i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); -R9i.x = clampFI32(R9i.x); -PS1i = R9i.x; -// 20 -backupReg0i = R125i.y; -PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); -R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); -PV0i.y = R125i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); -PV0i.z = R123i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); -R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); -PS0i = R127i.y; -// 21 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); -PV1i.y = R6i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); -PV1i.w = R4i.w; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); -PS1i = R5i.y; -// 22 -R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); -PV0i.x = R10i.x; -R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.y = R4i.y; -R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); -PV0i.z = R4i.z; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); -PV0i.w = R5i.w; -R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); -PS0i = R0i.w; -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); -PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); -// 1 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); -R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); -PV1i.w = R124i.w; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); -// 2 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); -// 3 -R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); -PV1i.x = R11i.x; -R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); -PV1i.y = R11i.y; -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); -R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); -PS1i = R11i.z; -// 4 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); -// 5 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); -// 6 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); -// 8 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); -// 9 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); -// 10 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); -// 11 -R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); -PV1i.x = R4i.x; -R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); -PV1i.y = R4i.y; -R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); -PV1i.z = R4i.z; -// 12 -R0i.x = R11i.x; -PV0i.x = R0i.x; -R0i.y = R11i.y; -PV0i.y = R0i.y; -R0i.z = R11i.z; -PV0i.z = R0i.z; -R0i.w = R11i.w; -PV0i.w = R0i.w; -// 13 -R1i.x = R4i.x; -PV1i.x = R1i.x; -R1i.y = R4i.y; -PV1i.y = R1i.y; -R1i.z = R4i.z; -PV1i.z = R1i.z; -R1i.w = R4i.w; -PV1i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/7e31e6960354adb3_000000000001fe49_ps_source.txt deleted file mode 100644 index 6e693fe5..00000000 --- a/Fun/BreathOfTheWild_32Bit/7e31e6960354adb3_000000000001fe49_ps_source.txt +++ /dev/null @@ -1,651 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader 7e31e6960354adb3//mag temple -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[10]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[2]; -bool activeMaskStackC[3]; -activeMaskStack[0] = false; -activeMaskStackC[0] = false; -activeMaskStackC[1] = false; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); -if( activeMaskStackC[1] == true ) { -// 0 -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); -// 2 -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); -PS0i = R0i.y; -} -if( activeMaskStackC[1] == true ) { -R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -} -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); -PV0i.w = R123i.w; -// 1 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); -PV1i.x = R125i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PV1i.z = R126i.z; -PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); -// 2 -R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); -PV0i.x = R5i.x; -R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); -PV0i.y = R7i.y; -R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); -PV0i.z = R7i.z; -R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); -PS0i = R122i.x; -// 3 -tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); -PS1i = R122i.x; -// 4 -R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); -R126i.x = clampFI32(R126i.x); -PV0i.x = R126i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); -PS0i = floatBitsToInt(tempResultf); -// 5 -R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R7i.x; -R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R8i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); -PV1i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); -PV1i.w = R123i.w; -R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PS1i = R8i.z; -// 6 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); -PV0i.x = R126i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); -PV0i.y = R123i.y; -R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); -PV0i.z = R127i.z; -// 7 -backupReg0i = R126i.z; -R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); -PV1i.z = R126i.z; -// 8 -tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R6i.w = tempi.x; -// 9 -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 10 -R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); -PV0i.x = R6i.x; -R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); -PV0i.y = R6i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); -PV0i.z = R6i.z; -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); -PV0i.w = R0i.w; -// 11 -R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R5i.w; -// 12 -predResult = (intBitsToFloat(R0i.w) > 1.0); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -// 0 -PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); -PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); -R1i.w = 0x3f800000; -PS0i = R1i.w; -// 1 -R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); -PV1i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); -PV1i.z = R127i.z; -// 2 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -// 3 -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 4 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); -PV0i.x = R6i.x; -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); -PV0i.y = R6i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); -PV0i.z = R6i.z; -// 5 -R0i.w = R1i.w; -PV1i.w = R0i.w; -} -activeMaskStack[1] = activeMaskStack[1] == false; -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -// 0 -R1i.w = R5i.w; -PV0i.w = R1i.w; -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -// 0 -tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); -PS0i = R2i.x; -// 1 -PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); -R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); -PV1i.y = R3i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV1i.z = R123i.z; -R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); -PV1i.w = R2i.w; -R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); -PS1i = R4i.y; -// 2 -R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); -R123i.z = clampFI32(R123i.z); -PV0i.z = R123i.z; -PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); -R2i.z = 0; -PS0i = R2i.z; -// 3 -backupReg0i = R1i.w; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PV1i.x = R127i.x; -R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); -PV1i.y = R2i.y; -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); -PV1i.z = R4i.z; -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); -PV1i.w = R1i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); -PS1i = floatBitsToInt(tempResultf); -// 4 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.x = R4i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); -PV0i.y = R5i.y; -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); -PV0i.z = R5i.z; -R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); -PV0i.w = R4i.w; -R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); -PS0i = R3i.w; -// 5 -tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); -PS1i = R6i.y; -// 6 -R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); -PV0i.x = R0i.x; -R0i.y = PV1i.x; -R0i.y = clampFI32(R0i.y); -PV0i.y = R0i.y; -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); -PV0i.z = R0i.z; -R0i.w = PV1i.x; -R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); -PV0i.w = R0i.w; -R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); -PS0i = R3i.x; -} -if( activeMaskStackC[1] == true ) { -R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); -} -if( activeMaskStackC[1] == true ) { -// 0 -R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); -PV0i.x = R124i.x; -R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); -PV0i.y = R126i.y; -R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); -R126i.x = clampFI32(R126i.x); -PS0i = R126i.x; -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.y = tempi.x; -R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R0i.y; -// 2 -tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.w = tempi.x; -R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); -PS0i = R125i.x; -// 3 -R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = R127i.x; -PV1i.y = R127i.x; -PV1i.z = R127i.x; -PV1i.w = R127i.x; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); -PS1i = R127i.z; -// 4 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); -// 5 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); -PV1i.y = R125i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); -PV1i.z = R127i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); -PV1i.w = R123i.w; -R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); -R127i.w = clampFI32(R127i.w); -PS1i = R127i.w; -// 6 -tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -// 7 -backupReg0i = R127i.x; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); -R127i.x = clampFI32(R127i.x); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); -PV1i.y = R127i.y; -R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); -PV1i.z = R124i.z; -R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); -PV1i.w = R1i.w; -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); -PS1i = R126i.w; -// 8 -R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); -PV0i.x = R126i.x; -R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); -PV0i.y = R124i.y; -R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); -PV0i.z = R0i.z; -PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); -PV0i.w = clampFI32(PV0i.w); -R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); -PS0i = R125i.z; -// 9 -tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); -PS1i = R1i.z; -// 10 -backupReg0i = R126i.y; -backupReg1i = R125i.z; -backupReg2i = R127i.x; -backupReg2i = R127i.x; -R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); -PV0i.y = R126i.y; -R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); -PV0i.z = R125i.z; -R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); -PV0i.w = R5i.w; -R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); -PS0i = R126i.z; -// 11 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); -PS1i = R127i.w; -// 12 -tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 13 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); -R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); -PV1i.y = R127i.y; -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); -PV1i.z = clampFI32(PV1i.z); -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); -PV1i.w = R0i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 14 -backupReg0i = R124i.z; -PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); -R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); -PV0i.y = R123i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); -PV0i.z = R124i.z; -R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); -PV0i.w = R126i.w; -R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); -PS0i = R2i.w; -// 15 -backupReg0i = R0i.w; -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); -R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); -PV1i.z = R126i.z; -PV1i.w = PV0i.x; -PV1i.w = clampFI32(PV1i.w); -R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); -PS1i = R124i.x; -// 16 -backupReg0i = R127i.x; -backupReg1i = R126i.y; -backupReg2i = R125i.z; -R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); -PV0i.y = R126i.y; -R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); -PV0i.z = R125i.z; -R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); -PV0i.w = R125i.w; -R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); -PS0i = R127i.w; -// 17 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); -PS1i = R124i.z; -// 18 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); -R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); -PV0i.w = R8i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 19 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R3i.x; -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); -PV1i.y = R3i.y; -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); -PV1i.z = R0i.z; -R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); -PV1i.w = R123i.w; -R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); -R7i.w = clampFI32(R7i.w); -PS1i = R7i.w; -// 20 -R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); -PV0i.x = R2i.x; -R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); -PV0i.y = R2i.y; -R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); -PV0i.z = R3i.z; -R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); -R6i.w = clampFI32(R6i.w); -PV0i.w = R6i.w; -R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); -PS0i = R2i.z; -// 21 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R4i.y = tempi.x; -R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); -PS1i = R1i.y; -} -if( activeMaskStackC[1] == true ) { -// 0 -backupReg0i = R0i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); -R126i.x = clampFI32(R126i.x); -PV0i.x = R126i.x; -PV0i.y = R126i.x; -PV0i.z = R126i.x; -PV0i.w = R126i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); -PS0i = floatBitsToInt(tempResultf); -// 1 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); -PV1i.y = R126i.y; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); -PV1i.z = R125i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); -PV1i.w = R123i.w; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); -PS1i = R124i.x; -// 2 -tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R127i.w; -// 3 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 4 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PV0i.y = R126i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); -PV0i.z = R123i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); -PS0i = R125i.z; -// 5 -backupReg0i = R124i.x; -backupReg1i = R0i.w; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); -PV1i.x = R124i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); -R124i.z = clampFI32(R124i.z); -PV1i.z = R124i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); -PS1i = R2i.x; -// 6 -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); -PV0i.y = R2i.y; -R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); -PV0i.z = R2i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); -// 7 -backupReg0i = R124i.x; -R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); -PV1i.x = R124i.x; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); -R2i.w = 0; -PV1i.w = R2i.w; -// 8 -R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.y = R123i.y; -// 9 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); -// 10 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); -// 11 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); -// 12 -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); -// 13 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); -// 14 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); -// 15 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); -// 16 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); -// 17 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); -// 18 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); -// 19 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); -PV1i.x = R0i.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); -PV1i.y = R0i.y; -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); -PV1i.z = R0i.z; -// 20 -R1i.x = R2i.x; -PV0i.x = R1i.x; -R1i.y = R2i.y; -PV0i.y = R1i.y; -R1i.z = R2i.z; -PV0i.z = R1i.z; -R1i.w = R2i.w; -PV0i.w = R1i.w; -// 21 -R2i.x = R0i.x; -PV1i.x = R2i.x; -R2i.y = R0i.y; -PV1i.y = R2i.y; -R2i.z = R0i.z; -PV1i.z = R2i.z; -R2i.w = R0i.w; -PV1i.w = R2i.w; -} -// export -passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Fun/BreathOfTheWild_32Bit/9f547256a5f2f2f6_00000000000ff259_ps_source.txt deleted file mode 100644 index 7f633f3e..00000000 --- a/Fun/BreathOfTheWild_32Bit/9f547256a5f2f2f6_00000000000ff259_ps_source.txt +++ /dev/null @@ -1,683 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader 9f547256a5f2f2f6 // cooking fire? -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[13]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 -uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex2 = 0.0; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); -R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); -PV0i.z = R127i.z; -R2i.w = 0x3f800000; -PV0i.w = R2i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); -R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); -PV1i.w = R123i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); -PV0i.z = R7i.z; -R11i.w = 0; -PV0i.w = R11i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); -R0i.z = floatBitsToInt(tempResultf); -PS0i = R0i.z; -R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); -PV0i.w = R127i.w; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); -PS0i = R126i.y; -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); -PS1i = R2i.x; -// 2 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); -PV0i.x = R5i.x; -R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); -PV0i.y = R2i.y; -R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); -PV0i.z = R2i.z; -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); -PV0i.w = R4i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R4i.x; -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R5i.y; -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R4i.z; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); -PV1i.w = R5i.w; -PS1i = int(intBitsToFloat(R126i.y)); -// 4 -tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = PS1i & 0x00000002; -PS0i = R124i.w; -// 5 -R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); -PV1i.x = R0i.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); -PV1i.y = R0i.y; -R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); -PV1i.z = R3i.z; -R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); -PV1i.w = R125i.w; -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); -PS1i = R4i.y; -// 6 -R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = R10i.x; -PV0i.y = R10i.x; -PV0i.z = R10i.x; -PV0i.w = R10i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); -R126i.z = floatBitsToInt(tempResultf); -PS0i = R126i.z; -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); -R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); -PV1i.z = R5i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); -R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); -R127i.w = clampFI32(R127i.w); -PS1i = R127i.w; -// 8 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); -PS0i = R126i.w; -// 9 -tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R10i.y = tempi.x; -PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R10i.z = tempi.x; -R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); -PS0i = R127i.y; -// 11 -redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); -R1i.x = floatBitsToInt(cubeMapSTM.x); -R1i.y = floatBitsToInt(cubeMapSTM.y); -R1i.z = floatBitsToInt(cubeMapSTM.z); -R1i.w = cubeMapFaceId; -PV1i.x = R1i.x; -PV1i.y = R1i.y; -PV1i.z = R1i.z; -PV1i.w = R1i.w; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -PS1i = R126i.y; -// 12 -R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); -PV0i.y = R127i.y; -R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); -PV0i.z = R6i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); -PV0i.w = R127i.w; -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 13 -backupReg0i = R1i.x; -backupReg1i = R1i.y; -R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); -PV1i.x = R1i.x; -R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); -PV1i.y = R1i.y; -R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); -PS1i = R7i.y; -// 14 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); -PV0i.x = R6i.x; -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); -R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); -PV0i.y = R9i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); -R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); -PS0i = R8i.z; -// 15 -R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); -PV1i.x = R123i.x; -R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); -PV1i.y = R8i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); -R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); -R3i.w = clampFI32(R3i.w); -PV1i.w = R3i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -// 16 -R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); -R3i.x = clampFI32(R3i.x); -PV0i.x = R3i.x; -R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); -PV0i.y = R6i.y; -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); -PV0i.z = R0i.z; -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); -PV0i.w = R0i.w; -R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); -R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); -PS0i = R3i.y; -R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); -R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); -// 0 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); -// 1 -R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); -PV1i.x = R123i.x; -R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); -PV1i.y = R124i.y; -PV1i.z = PV0i.x; -PV1i.z = clampFI32(PV1i.z); -PV1i.w = PV0i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); -PS1i = R124i.w; -// 2 -R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); -PV0i.w = R123i.w; -R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); -PS0i = R127i.z; -// 3 -tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R1i.z; -// 4 -backupReg0i = R127i.y; -backupReg1i = R127i.z; -R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); -R127i.w = clampFI32(R127i.w); -PV0i.w = R127i.w; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); -PS0i = R127i.x; -// 5 -backupReg0i = R3i.z; -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); -PS1i = R3i.z; -// 6 -backupReg0i = R127i.x; -R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); -PV0i.x = R127i.x; -PV0i.y = R127i.x; -PV0i.z = R127i.x; -PV0i.w = R127i.x; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 7 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.w = tempi.x; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 8 -backupReg0i = R0i.z; -backupReg0i = R0i.z; -backupReg1i = R0i.w; -R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); -R125i.x = clampFI32(R125i.x); -PV0i.x = R125i.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); -R126i.y = clampFI32(R126i.y); -PV0i.y = R126i.y; -R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); -PV0i.z = R0i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); -PV0i.w = clampFI32(PV0i.w); -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); -PS0i = R125i.y; -// 9 -backupReg0i = R127i.y; -backupReg1i = R127i.z; -backupReg2i = R127i.x; -backupReg3i = R124i.w; -R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); -PV1i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); -PV1i.w = clampFI32(PV1i.w); -R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); -R124i.w = clampFI32(R124i.w); -PS1i = R124i.w; -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); -PS0i = R125i.w; -// 11 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.z = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 12 -backupReg0i = R127i.x; -backupReg1i = R127i.y; -backupReg2i = R124i.w; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R127i.y; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); -PV0i.z = R125i.z; -R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); -PV0i.w = R124i.w; -R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); -PS0i = R127i.z; -// 13 -backupReg0i = R126i.z; -backupReg0i = R126i.z; -R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); -PV1i.x = R125i.x; -R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); -PV1i.z = R126i.z; -R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); -R125i.w = clampFI32(R125i.w); -PV1i.w = R125i.w; -R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); -R124i.z = clampFI32(R124i.z); -PS1i = R124i.z; -// 14 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); -PS0i = R0i.y; -// 15 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R4i.y = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 16 -backupReg0i = R125i.x; -backupReg1i = R126i.y; -backupReg2i = R126i.z; -backupReg3i = R124i.w; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R125i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); -PV0i.z = R126i.z; -R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); -PV0i.w = R124i.w; -R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); -PS0i = R127i.y; -// 17 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); -PS1i = R125i.w; -// 18 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -// 19 -backupReg0i = R1i.y; -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); -PV1i.x = R3i.x; -R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); -PV1i.y = R1i.y; -R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PV1i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); -PV1i.w = R123i.w; -R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); -PS1i = R2i.x; -// 20 -backupReg0i = R8i.y; -backupReg1i = R0i.z; -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); -R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); -PV0i.y = R8i.y; -R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); -PV0i.z = R0i.z; -R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); -PV0i.w = R4i.w; -R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); -PS0i = R0i.x; -// 21 -backupReg0i = R0i.y; -backupReg1i = R7i.z; -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); -PV1i.x = R5i.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); -PV1i.y = R0i.y; -R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); -PV1i.z = R7i.z; -R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); -R5i.w = clampFI32(R5i.w); -PV1i.w = R5i.w; -R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); -PS1i = R4i.x; -// 0 -R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); -PV0i.x = R125i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); -R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); -PV0i.z = R126i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); -// 1 -R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); -R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV1i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); -PV1i.w = R124i.w; -R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); -PS1i = R124i.z; -// 2 -backupReg0i = R125i.x; -backupReg1i = R0i.y; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); -PV0i.x = R125i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); -R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); -PS0i = R124i.y; -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); -PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); -PV1i.y = clampFI32(PV1i.y); -R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); -// 4 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); -PV0i.y = R127i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); -// 5 -R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); -PV1i.x = R11i.x; -R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); -PV1i.y = R11i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); -// 6 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); -R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); -PV0i.z = R11i.z; -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); -// 8 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); -// 9 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); -// 10 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); -// 11 -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); -PV1i.x = R3i.x; -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); -PV1i.y = R3i.y; -R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); -PV1i.z = R3i.z; -// 12 -R0i.x = R11i.x; -PV0i.x = R0i.x; -R0i.y = R11i.y; -PV0i.y = R0i.y; -R0i.z = R11i.z; -PV0i.z = R0i.z; -R0i.w = R11i.w; -PV0i.w = R0i.w; -// 13 -R1i.x = R3i.x; -PV1i.x = R1i.x; -R1i.y = R3i.y; -PV1i.y = R1i.y; -R1i.z = R3i.z; -PV1i.z = R1i.z; -R1i.w = R3i.w; -PV1i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt deleted file mode 100644 index ae4842ac..00000000 --- a/Fun/BreathOfTheWild_32Bit/b44e557a637e76dc_000000000001fe49_ps_source.txt +++ /dev/null @@ -1,561 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; - -// shader b44e557a637e76dc -uniform ivec4 uf_remappedPS[10]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); - -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); -//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); - - -// 0 -R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.x = R123i.x; -R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y)); -PV0i.y = R6i.y; -R0i.z = 0; -PV0i.z = R0i.z; -R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x)); -PV0i.w = R2i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); -PV1i.w = R0i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -R13i.w = 0; -PV0i.w = R13i.w; -R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w)); -PS0i = R1i.w; -R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); -PV0i.w = R127i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w)); -R126i.w = floatBitsToInt(tempResultf); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PS1i = R126i.y; -// 2 -backupReg0i = R127i.w; -R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z)); -PV0i.x = R125i.x; -R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w))); -PV0i.y = R9i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); -PV0i.z = R126i.z; -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); -PV0i.w = R127i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R4i.x; -R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R11i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R6i.z; -R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x)); -PV1i.w = R124i.w; -R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y)); -PS1i = R125i.y; -// 4 -tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w))); -PS0i = R10i.y; -// 5 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); -PV1i.x = R0i.x; -R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); -PV1i.y = R3i.y; -R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w)); -R127i.z = clampFI32(R127i.z); -PV1i.z = R127i.z; -R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x)); -PV1i.w = R0i.w; -R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y)); -PS1i = R5i.y; -// 6 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y))); -PV0i.y = R123i.y; -R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); -PV0i.z = R125i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); -R123i.w = clampFI32(R123i.w); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); -// 7 -R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x))); -PV1i.x = R126i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y))); -PV1i.y = R127i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z))); -PV1i.w = R123i.w; -R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i))); -PS1i = R122i.x; -// 8 -backupReg0i = R125i.z; -backupReg0i = R125i.z; -R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); -PV0i.y = R12i.y; -R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); -PV0i.z = R125i.z; -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); -R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); -PV0i.w = R4i.w; -R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983))); -PS0i = R8i.z; -// 9 -tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R3i.z = tempi.x; -PS1i = PV0i.x; -PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); -// 10 -R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y)))); -PV0i.x = R1i.x; -R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y)))); -PV0i.y = R1i.y; -R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x)))); -PV0i.z = R1i.z; -R127i.w = R127i.x; -R127i.w = clampFI32(R127i.w); -PV0i.w = R127i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 11 -PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i))); -R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); -PV1i.z = R5i.z; -R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i))); -PV1i.w = R125i.w; -R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); -PS1i = R2i.x; -// 12 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.w = tempi.x; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.y; -// 13 -tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.y = tempi.x; -R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w))); -PS1i = R122i.x; -// 14 -tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.w = tempi.x; -R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -PS0i = R7i.z; -// 15 -tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.z = tempi.x; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); -PS1i = R126i.x; -// 16 -tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); -// 17 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0))); -PV1i.x = R126i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i))); -PV1i.y = R123i.y; -R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i))); -PV1i.z = R125i.z; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); -PV1i.w = R126i.w; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); -PS1i = R5i.w; -// 18 -tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.z = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); -// 19 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); -PV1i.x = R126i.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y))); -PV1i.y = R0i.y; -R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); -PV1i.z = R4i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i)); -PV1i.w = clampFI32(PV1i.w); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -// 20 -R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w))); -PV0i.x = R3i.x; -R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y))); -PV0i.y = R8i.y; -R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); -PV0i.z = R2i.z; -R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i)); -R3i.w = clampFI32(R3i.w); -PV0i.w = R3i.w; -R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); -PS0i = R2i.y; -// 21 -tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.w = tempi.x; -R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); -PS1i = R4i.y; -R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x); -// 0 -R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x)))); -PV0i.x = R126i.x; -R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y)))); -PV0i.y = R125i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z)))); -PV0i.z = R127i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y))); -R124i.w = clampFI32(R124i.w); -PV0i.w = R124i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i)); -PS1i = R126i.w; -// 2 -backupReg0i = R0i.z; -tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 3 -backupReg0i = R0i.y; -R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y)); -R125i.x = clampFI32(R125i.x); -PV1i.x = R125i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i))); -R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0)); -PV1i.z = R123i.z; -PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 4 -R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w))); -PV0i.x = R123i.x; -R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y)); -PV0i.y = R126i.y; -R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y))); -PV0i.z = R125i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i)); -PV0i.w = clampFI32(PV0i.w); -R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); -PS0i = R5i.y; -// 5 -backupReg0i = R126i.x; -backupReg1i = R125i.y; -backupReg2i = R127i.z; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); -PV1i.x = R126i.x; -R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y))); -PV1i.y = R125i.y; -R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z))); -PV1i.z = R127i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.w = R124i.w; -PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z)); -// 6 -backupReg0i = R125i.x; -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z))); -PS0i = R125i.x; -// 7 -R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y))); -PV1i.y = R127i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w))); -PV1i.z = R123i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y))); -PV1i.w = R124i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 8 -backupReg0i = R126i.x; -backupReg1i = R127i.z; -backupReg2i = R126i.y; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.z = R127i.z; -R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0)); -R125i.w = clampFI32(R125i.w); -PV0i.w = R125i.w; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i))); -PS0i = R124i.y; -// 9 -backupReg0i = R127i.x; -R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); -PV1i.x = R127i.x; -R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y)); -PV1i.y = R125i.y; -R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); -PV1i.z = R125i.z; -PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); -PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); -// 10 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y))); -PS0i = R8i.y; -// 11 -backupReg0i = R126i.y; -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 12 -backupReg0i = R127i.x; -backupReg1i = R125i.y; -backupReg2i = R125i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R125i.y; -R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); -PV0i.z = R125i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w))); -PV0i.w = R123i.w; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983))); -PS0i = R125i.x; -// 13 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.x; -// 14 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.z; -// 15 -backupReg0i = R127i.y; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.y = R127i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x))); -PV1i.w = R124i.w; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983))); -// 16 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x))); -R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0)); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); -// 17 -R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); -PV1i.x = R13i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); -R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); -PV1i.z = R13i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); -R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000))); -PS1i = R13i.y; -// 18 -R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.z = R125i.z; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); -// 19 -PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i)); -// 20 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z))); -// 21 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); -// 22 -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); -// 23 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); -// 24 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); -// 25 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); -// 26 -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x))); -// 27 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z))); -// 28 -backupReg0i = R8i.y; -backupReg0i = R8i.y; -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w))); -PV0i.x = R4i.x; -R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); -PV0i.y = R8i.y; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); -PV0i.w = R5i.w; -// 0 -backupReg0i = R4i.x; -R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000))); -PV0i.x = R4i.x; -R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000))); -PV0i.y = R4i.y; -R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000))); -PV0i.z = R4i.z; -// 1 -R0i.x = R13i.x; -PV1i.x = R0i.x; -R0i.y = R13i.y; -PV1i.y = R0i.y; -R0i.z = R13i.z; -PV1i.z = R0i.z; -R0i.w = R13i.w; -PV1i.w = R0i.w; -// 2 -R1i.x = R4i.x; -PV0i.x = R1i.x; -R1i.y = R4i.y; -PV0i.y = R1i.y; -R1i.z = R4i.z; -PV0i.z = R1i.z; -R1i.w = R4i.w; -PV0i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt deleted file mode 100644 index 00d773c2..00000000 --- a/Fun/BreathOfTheWild_32Bit/b650afd18c646005_00000000000003c9_ps_source.txt +++ /dev/null @@ -1,49 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader b650afd18c646005 // BOTW AA removal -uniform ivec4 uf_remappedPS[4]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0x3877e000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[2]; -bool activeMaskStackC[3]; -activeMaskStack[0] = false; -activeMaskStackC[0] = false; -activeMaskStackC[1] = false; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameter0; - -R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); -passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); -} diff --git a/Fun/BreathOfTheWild_32Bit/bd65eab89d34499f_0000000000003fc9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/bd65eab89d34499f_0000000000003fc9_ps_source.txt deleted file mode 100644 index 46f656bb..00000000 --- a/Fun/BreathOfTheWild_32Bit/bd65eab89d34499f_0000000000003fc9_ps_source.txt +++ /dev/null @@ -1,523 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader bd65eab89d34499f //Dark statues fix -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[6]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); -// 0 -R7i.x = 0; -PV0i.x = R7i.x; -R5i.y = 0; -PV0i.y = R5i.y; -R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); -PV1i.z = R123i.z; -R12i.w = 0; -PV1i.w = R12i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); -// 2 -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); -R0i.w = floatBitsToInt(tempResultf); -PS0i = R0i.w; -R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -// 0 -R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[1].x))); -PV0i.x = R125i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.w = R127i.w; -R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); -PS0i = R3i.x; -// 1 -backupReg0i = R0i.w; -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.w))); -PV1i.x = R4i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.x)))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.x)))); -PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); -PS1i = R3i.z; -// 2 -R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(uf_remappedPS[2].x))); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); -PV0i.y = R126i.y; -R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[2].z))); -PV0i.z = R126i.z; -R3i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); -PV0i.w = R3i.w; -PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w)); -// 3 -R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].z))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x))); -R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x3d4ccccd))); -R122i.x = clampFI32(R122i.x); -PS1i = R122i.x; -// 4 -R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.y))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i))); -PS0i = R126i.x; -// 5 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w)); -R126i.w = floatBitsToInt(tempResultf); -PS1i = R126i.w; -// 6 -tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.w = tempi.x; -R124i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -PS0i = R124i.w; -// 7 -R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w))); -PV1i.x = R6i.x; -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w))); -PV1i.y = R3i.y; -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w))); -PV1i.z = R4i.z; -R127i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x))); -PV1i.w = R127i.w; -R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -PS1i = R127i.z; -// 8 -backupReg0i = R126i.y; -backupReg1i = R126i.x; -backupReg1i = R126i.x; -R126i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].z)) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[3].y)) * intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i))); -PV0i.y = R126i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R3i.w) * 0.5 + 0.5)); -PV0i.z = R123i.z; -R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0)); -PV0i.w = R1i.w; -R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3ea2f983))); -PS0i = R8i.x; -// 9 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); -PV1i.x = R0i.x; -PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(R127i.z)); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R3i.z))); -R125i.w = ((intBitsToFloat(R124i.w) > intBitsToFloat(uf_remappedPS[4].w))?int(0xFFFFFFFF):int(0x0)); -PV1i.w = R125i.w; -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].w)); -PS1i = R126i.w; -// 10 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); -R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PV0i.y = R0i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y))); -R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.z))); -PS0i = R122i.x; -// 11 -R123i.x = ((R125i.w == 0)?(R127i.w):(PV0i.x)); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PS0i))); -PV1i.y = R123i.y; -R123i.z = ((R125i.w == 0)?(R126i.y):(PV0i.w)); -PV1i.z = R123i.z; -R123i.w = ((R125i.w == 0)?(R126i.x):(PV0i.z)); -PV1i.w = R123i.w; -// 12 -PV0i.x = PV1i.y; -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); -R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV1i.z)); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV1i.x)); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(PV1i.w)); -PV0i.w = R127i.w; -R126i.x = PV1i.y; -R126i.x = clampFI32(R126i.x); -PS0i = R126i.x; -// 13 -R10i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.x)))); -PV1i.x = R10i.x; -R4i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R4i.x)))); -PV1i.y = R4i.y; -R5i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R3i.z)))); -PV1i.z = R5i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R126i.w)); -// 14 -backupReg0i = R125i.x; -backupReg1i = R1i.y; -backupReg0i = R125i.x; -backupReg2i = R1i.z; -backupReg0i = R125i.x; -R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.z)))); -PV0i.x = R125i.x; -R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R126i.y)))); -PV0i.y = R1i.y; -R1i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * -(intBitsToFloat(backupReg0i)) + -(intBitsToFloat(R127i.w)))); -PV0i.z = R1i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); -R127i.w = clampFI32(R127i.w); -PV0i.w = R127i.w; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(PV1i.z))); -// 15 -backupReg0i = R0i.y; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R4i.y) + intBitsToFloat(PS0i) * 1.0 + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); -PS1i = R126i.y; -// 16 -tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); -// 17 -PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); -PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); -PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), -(intBitsToFloat(R1i.z)))); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i)); -R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS1i = R5i.x; -// 18 -R126i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.y))); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R1i.z))); -PV0i.z = R127i.z; -R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PV0i.w = R4i.w; -R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y))); -PS0i = R122i.x; -// 19 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R122i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + intBitsToFloat(PS0i))); -PS1i = R122i.x; -// 20 -R9i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); -PV0i.x = R9i.x; -R0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), intBitsToFloat(0x38d1b717))); -PV0i.z = R0i.z; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 21 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[5].y))); -PV1i.z = clampFI32(PV1i.z); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 22 -R1i.x = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(PV1i.z) + 1.0)); -PV0i.x = R1i.x; -PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); -PV0i.y = clampFI32(PV0i.y); -tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z)); -R0i.w = floatBitsToInt(tempResultf); -PS0i = R0i.w; -// 23 -R2i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R125i.x)))); -PV1i.x = R2i.x; -R2i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.y)))); -PV1i.y = R2i.y; -R2i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R1i.z)))); -PV1i.z = R2i.z; -R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS0i))); -PV1i.w = R2i.w; -R11i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS0i))); -PS1i = R11i.x; -// 0 -tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.x = floatBitsToInt(min(intBitsToFloat(R2i.w), 1.0)); -PS0i = R126i.x; -// 1 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x))); -PV1i.x = R124i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.y)), intBitsToFloat(R0i.w))); -PV1i.y = R125i.y; -R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), intBitsToFloat(R0i.w))); -PV1i.z = R125i.z; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); -PV0i.y = R124i.y; -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); -PV0i.z = R124i.z; -R127i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0)); -PV0i.w = R127i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -// 3 -R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); -PV1i.x = R126i.x; -R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.y)); -PV1i.y = R126i.y; -R127i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z)); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); -R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); -PS1i = R2i.y; -// 4 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -PS0i = R126i.z; -// 5 -tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.w = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 6 -backupReg0i = R126i.x; -backupReg1i = R126i.y; -backupReg2i = R127i.z; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); -PV0i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y) + intBitsToFloat(R0i.x))); -PV0i.w = R123i.w; -R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.z)); -R127i.y = clampFI32(R127i.y); -PS0i = R127i.y; -// 7 -tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.z; -// 8 -tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R126i.x; -// 9 -backupReg0i = R127i.y; -R125i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0)); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.z))); -PV1i.y = R127i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.w = R127i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 10 -PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i)); -R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(PV1i.z) + 1.0)); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); -PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.x)) + 1.0); -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.z))); -// 11 -R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PV1i.z = R126i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); -R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.x))); -PS1i = R126i.x; -// 12 -R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.x = R125i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R124i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R7i.x)))); -R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R11i.x) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -// 13 -R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.y))); -PV1i.x = R123i.x; -PV1i.y = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS0i)); -R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.x))); -R123i.z = clampFI32(R123i.z); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), -(intBitsToFloat(R5i.y)))); -R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z))); -PS1i = R122i.x; -// 14 -backupReg0i = R125i.y; -R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); -PV0i.x = R123i.x; -R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R2i.y)); -R125i.y = clampFI32(R125i.y); -PV0i.y = R125i.y; -R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].z) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w))); -PV0i.z = R123i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.x))); -R122i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i))); -PS0i = R122i.x; -// 15 -R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R11i.x)) + intBitsToFloat(PS0i))); -R123i.y = clampFI32(R123i.y); -PV1i.y = R123i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); -PV1i.w = R127i.w; -// 16 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e800000)); -R126i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * -(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); -R126i.z = clampFI32(R126i.z); -PV0i.z = R126i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R125i.y))); -// 17 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.w))); -// 18 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.x))); -// 19 -R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.x))); -PV1i.x = R12i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w))); -PV1i.y = clampFI32(PV1i.y); -R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); -PV1i.z = R12i.z; -R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z))); -PS1i = R12i.y; -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.y))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.y))); -// 21 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); -// 22 -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.y))); -PV0i.x = R2i.x; -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.x))); -PV0i.y = R2i.y; -R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); -PV0i.z = R2i.z; -// 23 -R0i.x = R12i.x; -PV1i.x = R0i.x; -R0i.y = R12i.y; -PV1i.y = R0i.y; -R0i.z = R12i.z; -PV1i.z = R0i.z; -R0i.w = R12i.w; -PV1i.w = R0i.w; -// 24 -R1i.x = R2i.x; -PV0i.x = R1i.x; -R1i.y = R2i.y; -PV0i.y = R1i.y; -R1i.z = R2i.z; -PV0i.z = R1i.z; -R1i.w = R2i.w; -PV0i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/c797a1f793b1e3ac_00000000000003c9_ps_source.txt deleted file mode 100644 index 85c6dea7..00000000 --- a/Fun/BreathOfTheWild_32Bit/c797a1f793b1e3ac_00000000000003c9_ps_source.txt +++ /dev/null @@ -1,280 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader c797a1f793b1e3ac//mag temple -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[8]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); -// 0 -R3i.x = uf_remappedPS[0].y; -R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); -PV0i.x = R3i.x; -R127i.y = uf_remappedPS[0].x; -R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); -PV0i.y = R127i.y; -R2i.w = 0x3f800000; -PV0i.w = R2i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -R1i.w = uf_remappedPS[0].z; -R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); -PV1i.w = R1i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R0i.x = uf_remappedPS[2].x; -R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); -PV0i.x = R0i.x; -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -R0i.z = uf_remappedPS[2].z; -R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); -PV0i.z = R0i.z; -R4i.w = 0; -PV0i.w = R4i.w; -R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); -PS0i = R3i.w; -R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); -// 0 -R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R125i.x; -R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R125i.y; -R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R124i.z; -R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); -PV0i.w = R123i.w; -R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); -PS0i = R126i.y; -// 1 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); -PV1i.y = R127i.y; -R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); -PS1i = R126i.z; -// 2 -R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); -PV0i.x = R124i.x; -PV0i.y = R124i.x; -PV0i.z = R124i.x; -PV0i.w = R124i.x; -R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); -PS0i = R126i.x; -// 3 -tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.z = tempi.x; -R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -PS1i = R125i.z; -// 4 -backupReg0i = R127i.y; -tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); -PS0i = R127i.x; -// 5 -backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); -PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); -PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); -R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); -PV1i.w = R123i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 6 -R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); -R1i.x = clampFI32(R1i.x); -PV0i.x = R1i.x; -R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); -PV0i.y = R126i.y; -PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); -R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); -PV0i.w = R125i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); -R127i.w = floatBitsToInt(tempResultf); -PS0i = R127i.w; -// 7 -tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); -PS1i = R127i.z; -// 8 -backupReg0i = R125i.x; -backupReg1i = R125i.y; -backupReg2i = R124i.z; -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); -PV0i.x = R125i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); -PV0i.y = R125i.y; -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); -PV0i.z = R124i.z; -R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); -PV0i.w = R124i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 9 -backupReg0i = R124i.x; -backupReg1i = R127i.y; -R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); -PV1i.x = R124i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); -PV1i.y = R127i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); -PV1i.z = R126i.z; -R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); -PV1i.w = R127i.w; -R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); -PS1i = R0i.x; -// 10 -backupReg0i = R0i.z; -R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = R126i.x; -PV0i.y = R126i.x; -PV0i.z = R126i.x; -PV0i.w = R126i.x; -R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -PS0i = R125i.z; -// 11 -tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.y = tempi.x; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); -PS1i = R126i.w; -// 12 -backupReg0i = R124i.z; -backupReg1i = R127i.y; -backupReg1i = R127i.y; -tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.z = tempi.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -PS0i = R127i.y; -// 13 -backupReg0i = R127i.x; -R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); -PV1i.z = R123i.z; -R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); -R127i.x = clampFI32(R127i.x); -PS1i = R127i.x; -// 14 -backupReg0i = R126i.y; -backupReg1i = R0i.x; -backupReg1i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.y = tempi.x; -PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); -// 15 -backupReg0i = R127i.x; -R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); -PV1i.x = R127i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); -R123i.y = clampFI32(R123i.y); -PV1i.y = R123i.y; -PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); -R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); -PV1i.w = R123i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); -PS1i = clampFI32(PS1i); -// 16 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); -PV0i.y = clampFI32(PV0i.y); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); -// 17 -R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); -PV1i.y = R123i.y; -R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); -PV1i.z = R123i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); -// 18 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); -// 19 -backupReg0i = R127i.z; -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); -R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); -// 20 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); -// 21 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); -PV1i.x = R4i.x; -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); -PV1i.y = R4i.y; -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); -PV1i.z = R4i.z; -// export -passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt b/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt deleted file mode 100644 index fb542e28..00000000 --- a/Fun/BreathOfTheWild_32Bit/ce13b60ad9985473_000000000001fe49_ps_source.txt +++ /dev/null @@ -1,456 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres. -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; - -// shader ce13b60ad9985473 -uniform ivec4 uf_remappedPS[8]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); - -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); -//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); - - -// 0 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); -R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); -PV0i.y = R127i.y; -R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.w = R123i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); -PV1i.z = R123i.z; -R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0)); -PV1i.w = R5i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y))); -PV0i.x = R0i.x; -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -R8i.w = 0; -PV0i.w = R8i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); -R0i.y = floatBitsToInt(tempResultf); -PS0i = R0i.y; -R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); -PV0i.w = R127i.w; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); -PS0i = R126i.w; -// 1 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x)))); -PS1i = R124i.x; -// 2 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); -PV0i.x = R4i.x; -R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y)))); -PV0i.y = R2i.y; -R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z)))); -PV0i.z = R125i.z; -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); -PV0i.w = R0i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R5i.x; -R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R1i.y; -R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R4i.z; -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); -PV1i.w = R1i.w; -PS1i = int(intBitsToFloat(R126i.w)); -// 4 -tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.x = PS1i & 0x00000002; -PS0i = R1i.x; -// 5 -R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); -PV1i.x = R125i.x; -R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); -PV1i.y = R0i.y; -R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0)); -R7i.z = clampFI32(R7i.z); -PV1i.z = R7i.z; -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w))); -// 6 -R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = R126i.x; -PV0i.y = R126i.x; -PV0i.z = R126i.x; -PV0i.w = R126i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); -R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); -PV1i.z = R5i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); -R126i.w = PV0i.x; -R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); -PS1i = R126i.w; -// 8 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.z = tempi.x; -R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); -PS0i = R124i.y; -// 9 -R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x)))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w)))); -PV1i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w)))); -PV1i.z = R127i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd))); -R123i.w = clampFI32(R123i.w); -PV1i.w = R123i.w; -R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); -PS1i = R126i.y; -// 10 -tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); -PS0i = R125i.y; -// 11 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x))); -PV1i.x = R127i.x; -R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y))); -PV1i.y = R3i.y; -R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z))); -PV1i.z = R127i.z; -R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0)); -PV1i.w = R2i.w; -R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0))); -PS1i = R127i.y; -// 12 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); -R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); -PS0i = R2i.x; -// 13 -R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); -PV1i.x = R3i.x; -PV1i.y = R126i.x; -PV1i.y = clampFI32(PV1i.y); -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983))); -PV1i.z = R6i.z; -PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); -PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); -// 14 -backupReg0i = R125i.x; -R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); -PV0i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y))); -R127i.y = clampFI32(R127i.y); -PV0i.y = R127i.y; -R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w))); -PV0i.z = R126i.z; -R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); -PV0i.w = R4i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); -// 15 -backupReg0i = R124i.y; -R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); -PV1i.x = R0i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -PV1i.y = R124i.y; -R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y))); -PV1i.z = R2i.z; -PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i)); -PV1i.w = clampFI32(PV1i.w); -R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -PS1i = R126i.x; -// 16 -backupReg0i = R127i.x; -backupReg1i = R127i.z; -R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x)))); -PV0i.x = R127i.x; -R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y)))); -PV0i.y = R125i.y; -R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z)))); -PV0i.z = R127i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000))); -R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); -PS0i = R3i.y; -// 17 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -// 18 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y))); -R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0)); -PV0i.y = R6i.y; -R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y))); -PV0i.z = R3i.z; -PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); -PV0i.w = clampFI32(PV0i.w); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 19 -backupReg0i = R0i.x; -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R0i.x; -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); -PV1i.y = R2i.y; -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R1i.z; -R123i.w = ((backupReg0i == 0)?(0):(PV0i.x)); -PV1i.w = R123i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -// 20 -backupReg0i = R1i.x; -backupReg1i = R0i.y; -R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); -PV0i.x = R1i.x; -R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); -PV0i.y = R0i.y; -R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); -PV0i.z = R0i.z; -R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w)); -PV0i.w = R3i.w; -R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); -PS0i = R4i.y; -R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x); -// 0 -backupReg0i = R0i.y; -backupReg0i = R0i.y; -backupReg1i = R0i.z; -backupReg1i = R0i.z; -tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); -PS0i = R127i.y; -// 1 -R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); -R125i.x = clampFI32(R125i.x); -PV1i.x = R125i.x; -PV1i.y = R125i.x; -PV1i.z = R125i.x; -PV1i.w = R125i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 2 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); -PV0i.y = R125i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); -PV0i.z = R126i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x))); -PV0i.w = R123i.w; -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z))); -PS0i = R127i.w; -// 3 -tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R126i.w; -// 4 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R125i.y; -// 5 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); -PV1i.y = R126i.y; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); -PV1i.z = R126i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); -// 6 -R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w)); -PV0i.x = R126i.x; -R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); -PV0i.y = R127i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0)); -PV0i.z = R123i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x))); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y))); -PV1i.y = R124i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x))); -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x))); -PS1i = R127i.x; -// 8 -PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); -R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.y = R125i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); -// 9 -backupReg0i = R127i.x; -R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y))); -PV1i.x = R127i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); -PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i)); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); -PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z))); -// 10 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); -// 11 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); -R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); -PS1i = R8i.x; -// 12 -R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); -PV0i.y = R8i.y; -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000)); -R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); -PS0i = R8i.z; -// 13 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z))); -// 14 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y))); -// 15 -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x))); -// 16 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w))); -// 17 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z))); -// 18 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); -// 19 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); -// 20 -R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); -PV0i.x = R7i.x; -R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); -PV0i.y = R7i.y; -R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); -PV0i.z = R7i.z; -// 21 -R0i.x = R8i.x; -PV1i.x = R0i.x; -R0i.y = R8i.y; -PV1i.y = R0i.y; -R0i.z = R8i.z; -PV1i.z = R0i.z; -R0i.w = R8i.w; -PV1i.w = R0i.w; -// 22 -R1i.x = R7i.x; -PV0i.x = R1i.x; -R1i.y = R7i.y; -PV0i.y = R1i.y; -R1i.z = R7i.z; -PV0i.z = R1i.z; -R1i.w = R7i.w; -PV0i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Fun/BreathOfTheWild_32Bit/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/ceba17482659c1bd_0000000000003fc9_ps_source.txt deleted file mode 100644 index a4aa430e..00000000 --- a/Fun/BreathOfTheWild_32Bit/ceba17482659c1bd_0000000000003fc9_ps_source.txt +++ /dev/null @@ -1,182 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader ceba17482659c1bd //temple of time light fix. -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[6]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -vec4 R1f = vec4(0.0); -vec4 R2f = vec4(0.0); -vec4 R3f = vec4(0.0); -vec4 R4f = vec4(0.0); -vec4 R122f = vec4(0.0); -vec4 R123f = vec4(0.0); -vec4 R125f = vec4(0.0); -vec4 R126f = vec4(0.0); -vec4 R127f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = gl_FragCoord.xyzw; -R1f = passParameter1; -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); -R0f.xy = R0f.xy / scaleFactor; -// 0 -R4f.x = 0.0; -PV0f.x = R4f.x; -R3f.w = 0.0; -PV0f.w = R3f.w; -PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); -// 1 -R2f.x = R0f.x * PS0f; -PV1f.x = R2f.x; -PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); -// 2 -R2f.y = R0f.y * PS1f; -PV0f.y = R2f.y; -R0f.w = (texture(textureUnitPS0, R2f.xy).x); -R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); -// 0 -R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); -PV0f.x = R126f.x; -R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); -PV0f.y = R126f.y; -R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); -PV0f.z = R125f.z; -R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); -PV0f.w = R123f.w; -// 1 -R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); -PV1f.x = R127f.x; -R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); -PV1f.y = R127f.y; -R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); -PV1f.z = R127f.z; -PS1f = PV0f.z * PV0f.z; -// 2 -tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R122f.x = (R126f.y * R126f.y + PS1f); -PS0f = R122f.x; -// 3 -R126f.z = (R126f.x * R126f.x + PS0f); -PV1f.z = R126f.z; -tempResultf = 1.0 / sqrt(PV0f.x); -PS1f = tempResultf; -// 4 -backupReg0f = R127f.x; -backupReg1f = R127f.y; -backupReg2f = R127f.z; -R127f.x = mul_nonIEEE(backupReg0f, PS1f); -PV0f.x = R127f.x; -R127f.y = mul_nonIEEE(backupReg1f, PS1f); -PV0f.y = R127f.y; -R127f.z = mul_nonIEEE(backupReg2f, PS1f); -PV0f.z = R127f.z; -PS0f = 1.0 / PS1f; -// 5 -PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); -PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; -PV1f.w = clamp(PV1f.w, 0.0, 1.0); -tempResultf = 1.0 / sqrt(R126f.z); -PS1f = tempResultf; -// 6 -backupReg0f = R126f.x; -backupReg1f = R126f.y; -R126f.x = mul_nonIEEE(backupReg0f, PS1f); -PV0f.x = R126f.x; -R126f.y = mul_nonIEEE(backupReg1f, PS1f); -PV0f.y = R126f.y; -PV0f.z = mul_nonIEEE(R125f.z, PS1f); -PV0f.w = -(PV1f.w) + 1.0; -R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); -PS0f = R122f.x; -// 7 -PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); -R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); -PV1f.w = R123f.w; -tempResultf = log2(PV0f.w); -if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; -R125f.y = tempResultf; -PS1f = R125f.y; -// 8 -tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; -PV0f.x = tempf.x; -PV0f.y = tempf.x; -PV0f.z = tempf.x; -PV0f.w = tempf.x; -R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); -R122f.x = clamp(R122f.x, 0.0, 1.0); -PS0f = R122f.x; -// 9 -PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); -PV1f.y = max(-(PV0f.x), 0.0); -tempResultf = log2(PS0f); -if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; -PS1f = tempResultf; -// 10 -PV0f.x = min(PV1f.y, 1.0); -PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); -PS0f = exp2(PV1f.x); -// 11 -PV1f.z = mul_nonIEEE(PS0f, PV0f.x); -PS1f = exp2(PV0f.y); -// 12 -PV0f.y = mul_nonIEEE(PS1f, PV1f.z); -PV0f.y = clamp(PV0f.y, 0.0, 1.0); -// 13 -R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); -PV1f.x = R3f.x; -R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); -PV1f.y = R3f.y; -R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); -PV1f.z = R3f.z; -// 14 -R0f.x = PV1f.x; -PV0f.x = R0f.x; -R0f.y = PV1f.y; -PV0f.y = R0f.y; -R0f.z = PV1f.z; -PV0f.z = R0f.z; -R0f.w = R3f.w; -PV0f.w = R0f.w; -// 15 -R1f.x = R4f.x; -PV1f.x = R1f.x; -R1f.y = R4f.x; -PV1f.y = R1f.y; -R1f.z = R4f.x; -PV1f.z = R1f.z; -R1f.w = R4f.w; -PV1f.w = R1f.w; -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); -passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); -} diff --git a/Fun/BreathOfTheWild_32Bit/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Fun/BreathOfTheWild_32Bit/f819754f9c220aaa_0000000000003fc9_ps_source.txt deleted file mode 100644 index 966dd513..00000000 --- a/Fun/BreathOfTheWild_32Bit/f819754f9c220aaa_0000000000003fc9_ps_source.txt +++ /dev/null @@ -1,428 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader f819754f9c220aaa //mag temple -const float overwriteWidth = 640.0; //overwidth value.0 -const float overwriteHeight = 480.0; -uniform ivec4 uf_remappedPS[6]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 -in vec4 passParameter0; -noperspective in vec4 passParameter1; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 1) out vec4 passPixelColor1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(gl_FragCoord.xyzw); -R1i = floatBitsToInt(passParameter1); -vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution -R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); -// 0 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); -PV0i.x = R4i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); -PV0i.y = R123i.y; -R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); -PV0i.z = R6i.z; -R7i.w = 0; -PV0i.w = R7i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); -PV1i.x = R2i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); -PV1i.y = R123i.y; -PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); -R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); -PV1i.w = R1i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); -// 2 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); -PV0i.x = R0i.x; -R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); -PV0i.y = R2i.y; -R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); -PV0i.z = R5i.z; -R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); -PV0i.w = R6i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); -R0i.w = floatBitsToInt(tempResultf); -PS0i = R0i.w; -R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); -R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); -// 0 -R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); -PV0i.z = R127i.z; -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); -PV0i.w = R124i.w; -R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); -PS0i = R5i.x; -// 1 -backupReg0i = R0i.w; -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); -PS1i = R125i.y; -// 2 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); -PV0i.y = R126i.y; -R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); -PV0i.z = R125i.z; -R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); -PV0i.w = R4i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(tempResultf); -// 3 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); -PV1i.x = R0i.x; -R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); -PV1i.y = R3i.y; -R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -PV1i.z = R3i.z; -R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); -PV1i.w = R125i.w; -R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); -PS1i = R124i.z; -// 4 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); -PS0i = R125i.x; -// 5 -R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); -R123i.x = clampFI32(R123i.x); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); -PV1i.y = R123i.y; -R126i.z = PV0i.x; -R126i.z = clampFI32(R126i.z); -PV1i.z = R126i.z; -PV1i.w = PV0i.x; -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); -R126i.w = int(intBitsToFloat(R126i.x)); -PS1i = R126i.w; -// 6 -R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); -PV0i.w = R127i.w; -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); -R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); -PS0i = R1i.z; -// 7 -tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); -PS1i = R0i.z; -// 8 -backupReg0i = R126i.x; -backupReg1i = R126i.y; -backupReg2i = R127i.z; -backupReg3i = R127i.w; -R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); -PV0i.x = R126i.x; -R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); -PV0i.w = R127i.w; -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); -PS0i = R0i.w; -// 9 -tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); -PS1i = R127i.x; -// 10 -tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); -// 11 -R1i.x = R126i.w & 0x00000002; -PV1i.x = R1i.x; -R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); -R4i.y = clampFI32(R4i.y); -PV1i.y = R4i.y; -PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); -// 12 -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); -R124i.x = clampFI32(R124i.x); -PV0i.x = R124i.x; -PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); -PV0i.w = clampFI32(PV0i.w); -tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); -R126i.w = floatBitsToInt(tempResultf); -PS0i = R126i.w; -// 13 -backupReg0i = R126i.y; -backupReg1i = R127i.z; -backupReg2i = R127i.x; -R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); -PV1i.x = R127i.x; -R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); -PV1i.y = R126i.y; -R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); -PV1i.z = R127i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); -R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); -PS1i = R3i.w; -// 14 -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); -PS0i = R126i.x; -// 15 -backupReg0i = R125i.x; -R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); -PV1i.x = R125i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); -PV1i.y = R127i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.w = R5i.w; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 16 -backupReg0i = R127i.x; -backupReg1i = R126i.y; -backupReg2i = R127i.z; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); -PV0i.y = R126i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); -PV0i.z = R127i.z; -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); -// 17 -backupReg0i = R127i.y; -R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); -PV1i.x = R126i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); -PV1i.y = R127i.y; -R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); -PV1i.z = R124i.z; -R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); -PV1i.w = R1i.w; -R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); -PS1i = R122i.x; -// 18 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); -R2i.w = clampFI32(R2i.w); -PS0i = R2i.w; -// 19 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R4i.z = tempi.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 20 -backupReg0i = R1i.z; -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); -PV0i.x = R4i.x; -R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); -PV0i.y = R1i.y; -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PV0i.z = R1i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); -PV0i.w = R123i.w; -R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); -PS0i = R2i.z; -// 21 -tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.y = tempi.x; -R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R0i.y; -// 0 -backupReg0i = R0i.x; -tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); -tempi.x = clampFI32(tempi.x); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); -PS0i = R124i.w; -// 1 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); -PV1i.x = R126i.x; -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); -PV1i.z = R124i.z; -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); -// 2 -R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); -PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); -R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); -R124i.w = clampFI32(R124i.w); -PV0i.w = R124i.w; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); -PS0i = R125i.y; -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); -PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -tempResultf = log2(intBitsToFloat(PV0i.z)); -if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; -PS1i = floatBitsToInt(tempResultf); -// 4 -R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); -PV0i.x = R123i.x; -R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); -PV0i.y = R125i.y; -R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); -PV0i.w = R127i.w; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); -// 5 -backupReg0i = R124i.w; -PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); -R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); -PV1i.w = R124i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -// 6 -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); -PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); -PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); -PV1i.w = R124i.w; -// 8 -PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); -// 9 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); -// 10 -R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); -PV0i.x = R7i.x; -R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); -PV0i.y = R7i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); -R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); -PS0i = R7i.z; -// 11 -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); -// 12 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); -// 13 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); -// 14 -R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); -PV0i.x = R4i.x; -R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); -PV0i.y = R4i.y; -R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); -PV0i.z = R4i.z; -// 15 -R0i.x = R7i.x; -PV1i.x = R0i.x; -R0i.y = R7i.y; -PV1i.y = R0i.y; -R0i.z = R7i.z; -PV1i.z = R0i.z; -R0i.w = R7i.w; -PV1i.w = R0i.w; -// 16 -R1i.x = R4i.x; -PV0i.x = R1i.x; -R1i.y = R4i.y; -PV0i.y = R1i.y; -R1i.z = R4i.z; -PV0i.z = R1i.z; -R1i.w = R4i.w; -PV0i.w = R1i.w; -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -}