diff --git a/Enhancements/ZombieU_Chromatic_aberration/949069c3567f349d_0000000000000079_ps.txt b/Enhancements/ZombiU_ChromaticAberration/949069c3567f349d_0000000000000079_ps.txt similarity index 100% rename from Enhancements/ZombieU_Chromatic_aberration/949069c3567f349d_0000000000000079_ps.txt rename to Enhancements/ZombiU_ChromaticAberration/949069c3567f349d_0000000000000079_ps.txt diff --git a/Enhancements/ZombieU_Chromatic_aberration/rules.txt b/Enhancements/ZombiU_ChromaticAberration/rules.txt similarity index 57% rename from Enhancements/ZombieU_Chromatic_aberration/rules.txt rename to Enhancements/ZombiU_ChromaticAberration/rules.txt index 8d75e1e9..fa4d1072 100644 --- a/Enhancements/ZombieU_Chromatic_aberration/rules.txt +++ b/Enhancements/ZombiU_ChromaticAberration/rules.txt @@ -1,7 +1,8 @@ [Definition] titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 -path = "ZombieU/Enhancements/Chromatic aberration" -description = Changes the intensity of (horizontal) chromatic aberration (red green blue edges) +name = Chromatic Aberration +path = "ZombiU/Enhancements/Chromatic Aberration" +description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges) version = 3 [Preset] @@ -10,7 +11,7 @@ $redHz = 1.0 $blueHz = 1.0 [Preset] -name = CA 0.75 +name = CA 0.75 $redHz = 1.00125 $blueHz = 1.0025 @@ -20,6 +21,6 @@ $redHz = 1.0025 $blueHz = 1.005 [Preset] -name = CA mostly disabled +name = CA Mostly Disabled $redHz = 1.005 -$blueHz = 1.01 \ No newline at end of file +$blueHz = 1.01 diff --git a/Enhancements/ZombieU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt b/Enhancements/ZombiU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt similarity index 100% rename from Enhancements/ZombieU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt rename to Enhancements/ZombiU_LessLensDirt/ee4bd70a942d3687_00000000000003c9_ps.txt diff --git a/Enhancements/ZombieU_LessLensDirt/rules.txt b/Enhancements/ZombiU_LessLensDirt/rules.txt similarity index 50% rename from Enhancements/ZombieU_LessLensDirt/rules.txt rename to Enhancements/ZombiU_LessLensDirt/rules.txt index 355e822a..87931428 100644 --- a/Enhancements/ZombieU_LessLensDirt/rules.txt +++ b/Enhancements/ZombiU_LessLensDirt/rules.txt @@ -1,25 +1,26 @@ [Definition] titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 -path = "ZombieU/Enhancements/Lens dirt setting" -description = Changes the intensity of lens dirt effect +name = Lens Dirt Adjustment +path = "ZombiU/Enhancements/Lens Dirt Adjustment" +description = Changes the intensity of the lens dirt effect. version = 3 [Preset] -name = Lens dirt Default +name = Lens Dirt Default $dirt = 1.0 [Preset] -name = Lens dirt 0.85 +name = Lens Dirt 0.85 $dirt = 0.85 [Preset] -name = Lens dirt 0.75 +name = Lens Dirt 0.75 $dirt = 0.75 [Preset] -name = Lens dirt 0.5 +name = Lens Dirt 0.5 $dirt = 0.5 [Preset] -name = No Lens dirt +name = No Lens Dirt $dirt = 0.01 diff --git a/Mods/ZombieU_FOVSetting/patches.txt b/Mods/ZombiU_FOVSetting/patches.txt similarity index 100% rename from Mods/ZombieU_FOVSetting/patches.txt rename to Mods/ZombiU_FOVSetting/patches.txt diff --git a/Mods/ZombieU_FOVSetting/rules.txt b/Mods/ZombiU_FOVSetting/rules.txt similarity index 95% rename from Mods/ZombieU_FOVSetting/rules.txt rename to Mods/ZombiU_FOVSetting/rules.txt index 79ef8c8e..b52db996 100644 --- a/Mods/ZombieU_FOVSetting/rules.txt +++ b/Mods/ZombiU_FOVSetting/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 name = Field of View -path = "ZombieU/Mods/Field of View" +path = "ZombiU/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. version = 3 diff --git a/Resolutions/ZombieU_Resolution/9993b65e9eb6bb1d_0000000000000079_ps.txt b/Resolutions/ZombiU_Resolution/9993b65e9eb6bb1d_0000000000000079_ps.txt similarity index 100% rename from Resolutions/ZombieU_Resolution/9993b65e9eb6bb1d_0000000000000079_ps.txt rename to Resolutions/ZombiU_Resolution/9993b65e9eb6bb1d_0000000000000079_ps.txt diff --git a/Resolutions/ZombieU_Resolution/d121b990e877579c_0000000000079249_ps.txt b/Resolutions/ZombiU_Resolution/d121b990e877579c_0000000000079249_ps.txt similarity index 100% rename from Resolutions/ZombieU_Resolution/d121b990e877579c_0000000000079249_ps.txt rename to Resolutions/ZombiU_Resolution/d121b990e877579c_0000000000079249_ps.txt diff --git a/Resolutions/ZombieU_Resolution/rules.txt b/Resolutions/ZombiU_Resolution/rules.txt similarity index 74% rename from Resolutions/ZombieU_Resolution/rules.txt rename to Resolutions/ZombiU_Resolution/rules.txt index 1a5ecffe..da8255e5 100644 --- a/Resolutions/ZombieU_Resolution/rules.txt +++ b/Resolutions/ZombiU_Resolution/rules.txt @@ -1,6 +1,7 @@ [Definition] titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 -path = "ZombieU/Graphics/Resolution" +name = Resolution +path = "ZombiU/Graphics/Resolution" description = Changes the resolution of the game. version = 3 @@ -13,7 +14,8 @@ $gameHeight = 720 $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a -// Performance + +# Performance [Preset] name = 320x180 @@ -45,7 +47,7 @@ $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -117,102 +119,6 @@ $internalRes = 0.375 $scaleShader = (1440.0/1080.0) $textureFormat = 0x01a -#Common Ultrawide Resolutions -#Disabled, no patch -# -#[Preset] -#name = 2560x1080 (21:9 HD) -#$width = 2560 -#$height = 1080 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = (1440.0/1080.0) -# -## -#[Preset] -#name = 3440x1440 ("21:9") -#$width = 3440 -#$height = 1440 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 3840x1600 ("21:9") -#$width = 3840 -#$height = 1600 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#// Common 16:10 Resolutions -# -#[Preset] -#name = 1440x900 (16:10) -#$width = 1440 -#$height = 900 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 1680x1050 (16:10) -#$width = 1680 -#$height = 1050 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 1920x1200 (16:10) -#$width = 1920 -#$height = 1200 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 2560x1600 (16:10) -#$width = 2560 -#$height = 1600 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 2880x1800 (16:10) -#$width = 2880 -#$height = 1800 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 3840x2400 (16:10) -#$width = 3840 -#$height = 2400 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 -# -#[Preset] -#name = 5120x3200 (16:10) -#$width = 5120 -#$height = 3200 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 1.0 -#$scaleShader = 1.0 - #[TextureRedefine] # #width = 4095 #height = 4095 @@ -226,7 +132,6 @@ height = 720 formats = $textureFormat # overwriteFormat = 0x01f - [TextureRedefine] width = 1280 height = 720