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https://github.com/cemu-project/cemu_graphic_packs.git
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[Splatoon] Add player icon setup to other resolution
Once again, for next Cemu version preparation.
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@ -58,10 +58,16 @@ overwriteHeight = 1008
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # gamepad
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width = 854
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@ -58,10 +58,16 @@ overwriteHeight = 1512
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # gamepad
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width = 854
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@ -58,10 +58,16 @@ overwriteHeight = 2016
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # gamepad
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width = 854
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@ -50,10 +50,16 @@ overwriteHeight = 378
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # multiplayer
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width = 848
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@ -50,10 +50,16 @@ overwriteHeight = 378
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # multiplayer
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width = 848
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@ -50,10 +50,16 @@ overwriteHeight = 504
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # multiplayer
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width = 848
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@ -50,10 +50,16 @@ overwriteHeight = 630
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # multiplayer
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width = 848
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@ -53,16 +53,16 @@ overwriteHeight = 756
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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#formats = 0x41A
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formats = 0x41A
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need working confirmation on next Cemu version
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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#formats = 0x
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formats = 0x01a
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need working confirmation on next Cemu version
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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[TextureRedefine] # gamepad
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width = 854
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