diff --git a/Enhancements/TheWindWaker_AA_removal/01cde9de91742af6_00000000000003c9_ps_source.txt b/Enhancements/TheWindWaker_AA_removal/01cde9de91742af6_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..e6df3c3b --- /dev/null +++ b/Enhancements/TheWindWaker_AA_removal/01cde9de91742af6_00000000000003c9_ps_source.txt @@ -0,0 +1,50 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 01cde9de91742af6 // AA removal wind walker +uniform ivec4 uf_remappedPS[4]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5807800 res 1920x1080x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1920x1080x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[31]; +bool activeMaskStackC[32]; +int activeMaskIndex = 0; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameter0); +R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Enthusiast/TheWindWaker_4320p/rules.txt b/Enthusiast/TheWindWaker_4320p/rules.txt index 77375cf1..b2fe7a32 100644 --- a/Enthusiast/TheWindWaker_4320p/rules.txt +++ b/Enthusiast/TheWindWaker_4320p/rules.txt @@ -1,20 +1,46 @@ -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = "The Wind Waker HD - 4320p (8K)" - - -[TextureRedefine] # tv -width = 1920 -height = 1080 - -formatsExcluded = 0x41A # exclude the intro background texture -overwriteWidth = 7680 -overwriteHeight = 4320 - -[TextureRedefine] # gamepad - - -width = 854 -height = 480 -overwriteWidth = 2562 -overwriteHeight = 1440 \ No newline at end of file +[Definition]# EUR, USA, JPN titles +titleIds = 0005000010143400,0005000010143600,0005000010143500 # +name ="The Wind Waker HD 4320p" + +[TextureRedefine] # game rendering resolution. #Change this value +width = 1920 +height = 1080 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 7680 +overwriteHeight = 4320 + +#[TextureRedefine] # gamepad view +#width = 854 +#height = 480 +#formatsExcluded = +#overwriteWidth = 3413 +#overwriteHeight = 1920 + +[TextureRedefine] # Blur, bloom +width = 960 +height = 540 +#formatsExcluded = +overwriteWidth = 3840 +overwriteHeight = 2160 + +[TextureRedefine] # AO +width = 240 +height = 135 +#formatsExcluded = +overwriteWidth = 960 +overwriteHeight = 540 + +[TextureRedefine] # AO +width = 480 +height = 240 +#formatsExcluded = +overwriteWidth = 1920 +overwriteHeight = 960 + +##Textures +[TextureRedefine] # 3 lod shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = 2048 +overwriteHeight = 2048 \ No newline at end of file diff --git a/Quality/TheWindWaker_1440p/rules.txt b/Quality/TheWindWaker_1440p/rules.txt index b5c89e89..b6d8ff98 100644 --- a/Quality/TheWindWaker_1440p/rules.txt +++ b/Quality/TheWindWaker_1440p/rules.txt @@ -1,10 +1,46 @@ -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = "The Wind Waker HD - 1440p (2K)" - -[TextureRedefine] # tv -width = 1920 -height = 1080 -formatsExcluded = 0x41A # exclude the intro background texture -overwriteWidth = 2560 -overwriteHeight = 1440 \ No newline at end of file +[Definition]# EUR, USA, JPN titles +titleIds = 0005000010143400,0005000010143600,0005000010143500 # +name ="The Wind Waker HD 1440p" + +[TextureRedefine] # TV +width = 1920 +height = 1080 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 2560 +overwriteHeight = 1440 + +#[TextureRedefine] # gamepad view +#width = 854 +#height = 480 +#formatsExcluded = +#overwriteWidth = 1138 +#overwriteHeight = 640 + +[TextureRedefine] # Blur, bloom +width = 960 +height = 540 +#formatsExcluded = +overwriteWidth = 1280 +overwriteHeight = 720 + +[TextureRedefine] # AO +width = 240 +height = 135 +#formatsExcluded = +overwriteWidth = 320 +overwriteHeight = 180 + +[TextureRedefine] # AO +width = 480 +height = 240 +#formatsExcluded = +overwriteWidth = 640 +overwriteHeight = 320 + +##Textures +[TextureRedefine] # 3 lod shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = 2048 +overwriteHeight = 2048 \ No newline at end of file diff --git a/Quality/TheWindWaker_2160p/rules.txt b/Quality/TheWindWaker_2160p/rules.txt index 0fabc70a..a7fe3659 100644 --- a/Quality/TheWindWaker_2160p/rules.txt +++ b/Quality/TheWindWaker_2160p/rules.txt @@ -1,10 +1,46 @@ -[Definition] -titleIds = 0005000010143400,0005000010143600,0005000010143500 -name = "The Wind Waker HD - 2160p (4K)" - -[TextureRedefine] # tv -width = 1920 -height = 1080 -formatsExcluded = 0x41A # exclude the intro background texture -overwriteWidth = 3840 -overwriteHeight = 2160 \ No newline at end of file +[Definition]# EUR, USA, JPN titles +titleIds = 0005000010143400,0005000010143600,0005000010143500 # +name ="The Wind Waker HD 2160p" + +[TextureRedefine] # game rendering resolution. #Change this value +width = 1920 +height = 1080 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 3840 +overwriteHeight = 2160 + +#[TextureRedefine] # gamepad view +#width = 854 +#height = 480 +#formatsExcluded = +#overwriteWidth = 1707 +#overwriteHeight = 960 + +[TextureRedefine] # Blur, bloom +width = 960 +height = 540 +#formatsExcluded = +overwriteWidth = 1920 +overwriteHeight = 1080 + +[TextureRedefine] # AO +width = 240 +height = 135 +#formatsExcluded = +overwriteWidth = 480 +overwriteHeight = 270 + +[TextureRedefine] # AO +width = 480 +height = 240 +#formatsExcluded = +overwriteWidth = 960 +overwriteHeight = 480 + +##Textures +[TextureRedefine] # 3 lod shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = 2048 +overwriteHeight = 2048 \ No newline at end of file