diff --git a/Filters/Bicubic/output.glsl b/Filters/Bicubic/output.glsl index 23a4574a..3fa221ca 100644 --- a/Filters/Bicubic/output.glsl +++ b/Filters/Bicubic/output.glsl @@ -94,4 +94,4 @@ vec4 DrawBicubic(vec2 f_in) void main() { colorOut0 = vec4(DrawBicubic(passUV).rgb,1.0); -} \ No newline at end of file +} diff --git a/Filters/Jinc/output.glsl b/Filters/Jinc/output.glsl index db2f3bcf..f15d9e1d 100644 --- a/Filters/Jinc/output.glsl +++ b/Filters/Jinc/output.glsl @@ -125,4 +125,4 @@ vec4 JINC2_sharp(vec2 texture_size, vec2 texCoord) void main() { colorOut0 = JINC2_sharp(textureSrcResolution, passUV); -} \ No newline at end of file +} diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index 454b9d23..7282099c 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -785,6 +785,15 @@ overwriteHeight = ($height/$gameHeight) * 185 # overwriteWidth = ($width/$gameWidth) * 64 # overwriteHeight = ($height/$gameHeight) * 64 +[TextureRedefine] # 128x64; Mini-game count down number fade +width = 40 +height = 50 +depth = 1 +formats = 0x1 +tilemodes = 4 +overwriteWidth = ($width/$gameWidth) * 40 +overwriteHeight = ($height/$gameHeight) * 50 + # Resize letters box: Subtitle [TextureRedefine]