Reduce max size for Shadow packs

8x was overkill, and 4x is a tad unstable especially with 1.16.1 with texture allocation issues. Current pack settings will be reset back to 100% size due to preset naming changes.
This commit is contained in:
Michele 2020-01-08 15:06:10 -08:00
parent 66383aa0f5
commit 736e6cf876
15 changed files with 104 additions and 109 deletions

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -6,26 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
# Uniform shadow maps
[TextureRedefine] [TextureRedefine]
width = 768 width = 768

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 2048 width = 2048

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 512 width = 512

View File

@ -6,26 +6,26 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows; it needs shader edits which I will look into later [TextureRedefine] # Shadows
width = 256 width = 256
height = 256 height = 256
formats = 0x80e,0x11 formats = 0x80e,0x11

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] [TextureRedefine]
width = 512 width = 512

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 2048 width = 2048

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 3 version = 3
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -1,29 +1,33 @@
[Definition] [Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500 titleIds = 0005000010143400,0005000010143600,0005000010143500
name = Resolution name = Shadow Resolution
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution" path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 4 version = 4
[Preset] [Preset]
name = 1024x1024 (1x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = 512x512 (0.5x) Downscale name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = 2048x2048 (2x) - Good balance name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = 4096x4096 (4x) name = Ultra (300%)
$shadowRes = 3
[Preset]
name = Extreme (400%, Unstable)
$shadowRes = 4 $shadowRes = 4
[TextureRedefine] #Shadows x3 Lods [TextureRedefine] # Shadows x3 Lods
width = 1024 width = 1024
height = 1024 height = 1024
formats = 0x005 #,0x034,0x431,0x034 formats = 0x005
overwriteWidth = $shadowRes * 1024 overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024 overwriteHeight = $shadowRes * 1024

View File

@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
version = 4 version = 4
[Preset] [Preset]
name = Medium (1.00x, Default) name = Medium (100%, Default)
$shadowRes = 1 $shadowRes = 1
[Preset] [Preset]
name = Low (0.50x) name = Low (50%)
$shadowRes = 0.5 $shadowRes = 0.5
[Preset] [Preset]
name = High (2.00x) name = High (200%)
$shadowRes = 2 $shadowRes = 2
[Preset] [Preset]
name = Ultra (4.00x) name = Ultra (300%)
$shadowRes = 4 $shadowRes = 3
[Preset] [Preset]
name = Extreme (8.00x) name = Extreme (400%, Unstable)
$shadowRes = 8 $shadowRes = 4
[TextureRedefine] # Shadows [TextureRedefine] # Shadows
width = 1024 width = 1024

View File

@ -227,13 +227,6 @@ formats = 0x80e,0x019,0x001
overwriteWidth = ($width/$gameWidth) * 1920 overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080 overwriteHeight = ($height/$gameHeight) * 1080
#[TextureRedefine] #Shadows x3 Lods
#width = 1024
#height = 1024
#formats = 0x005 #,0x034,0x431,0x034
#overwriteWidth = ($width/$gameWidth) * 1024
#overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine] [TextureRedefine]
width = 1024 width = 1024
height = 544 height = 544