mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-21 17:19:18 +01:00
Reduce max size for Shadow packs
8x was overkill, and 4x is a tad unstable especially with 1.16.1 with texture allocation issues. Current pack settings will be reset back to 100% size due to preset naming changes.
This commit is contained in:
parent
66383aa0f5
commit
736e6cf876
@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 1024
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width = 1024
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@ -6,26 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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# Uniform shadow maps
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[TextureRedefine]
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[TextureRedefine]
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width = 768
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width = 768
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 1024
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width = 1024
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 1024
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width = 1024
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 2048
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width = 2048
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 1024
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width = 1024
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 512
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width = 512
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@ -6,26 +6,26 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows; it needs shader edits which I will look into later
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[TextureRedefine] # Shadows
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width = 256
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width = 256
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height = 256
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height = 256
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formats = 0x80e,0x11
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formats = 0x80e,0x11
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine]
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[TextureRedefine]
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width = 512
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width = 512
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 2048
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width = 2048
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 1024
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width = 1024
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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version = 3
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version = 3
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[Preset]
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[Preset]
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name = Medium (1.00x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = Low (0.50x)
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = High (2.00x)
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = Ultra (4.00x)
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name = Ultra (300%)
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$shadowRes = 4
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$shadowRes = 3
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[Preset]
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[Preset]
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name = Extreme (8.00x)
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name = Extreme (400%, Unstable)
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$shadowRes = 8
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$shadowRes = 4
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[TextureRedefine] # Shadows
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[TextureRedefine] # Shadows
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width = 1024
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width = 1024
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@ -1,29 +1,33 @@
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[Definition]
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Resolution
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name = Shadow Resolution
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path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution"
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path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow Resolution"
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
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version = 4
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version = 4
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[Preset]
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[Preset]
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name = 1024x1024 (1x, Default)
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name = Medium (100%, Default)
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$shadowRes = 1
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$shadowRes = 1
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[Preset]
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[Preset]
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name = 512x512 (0.5x) Downscale
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name = Low (50%)
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$shadowRes = 0.5
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$shadowRes = 0.5
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[Preset]
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[Preset]
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name = 2048x2048 (2x) - Good balance
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name = High (200%)
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$shadowRes = 2
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$shadowRes = 2
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[Preset]
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[Preset]
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name = 4096x4096 (4x)
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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$shadowRes = 4
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[TextureRedefine] #Shadows x3 Lods
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[TextureRedefine] # Shadows x3 Lods
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width = 1024
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width = 1024
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height = 1024
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height = 1024
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formats = 0x005 #,0x034,0x431,0x034
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formats = 0x005
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overwriteWidth = $shadowRes * 1024
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 1024
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overwriteHeight = $shadowRes * 1024
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@ -6,24 +6,24 @@ description = Note: Increasing shadow resolution is known to increase VRAM usage
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|||||||
version = 4
|
version = 4
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = Medium (1.00x, Default)
|
name = Medium (100%, Default)
|
||||||
$shadowRes = 1
|
$shadowRes = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = Low (0.50x)
|
name = Low (50%)
|
||||||
$shadowRes = 0.5
|
$shadowRes = 0.5
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = High (2.00x)
|
name = High (200%)
|
||||||
$shadowRes = 2
|
$shadowRes = 2
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = Ultra (4.00x)
|
name = Ultra (300%)
|
||||||
$shadowRes = 4
|
$shadowRes = 3
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = Extreme (8.00x)
|
name = Extreme (400%, Unstable)
|
||||||
$shadowRes = 8
|
$shadowRes = 4
|
||||||
|
|
||||||
[TextureRedefine] # Shadows
|
[TextureRedefine] # Shadows
|
||||||
width = 1024
|
width = 1024
|
||||||
|
@ -227,13 +227,6 @@ formats = 0x80e,0x019,0x001
|
|||||||
overwriteWidth = ($width/$gameWidth) * 1920
|
overwriteWidth = ($width/$gameWidth) * 1920
|
||||||
overwriteHeight = ($height/$gameHeight) * 1080
|
overwriteHeight = ($height/$gameHeight) * 1080
|
||||||
|
|
||||||
#[TextureRedefine] #Shadows x3 Lods
|
|
||||||
#width = 1024
|
|
||||||
#height = 1024
|
|
||||||
#formats = 0x005 #,0x034,0x431,0x034
|
|
||||||
#overwriteWidth = ($width/$gameWidth) * 1024
|
|
||||||
#overwriteHeight = ($height/$gameHeight) * 1024
|
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 1024
|
width = 1024
|
||||||
height = 544
|
height = 544
|
||||||
|
Loading…
Reference in New Issue
Block a user