From 7470ce1a4f1aa36e70ffadc95d3add0b6786d3fd Mon Sep 17 00:00:00 2001 From: M&M Date: Sat, 27 Mar 2021 23:53:20 -0700 Subject: [PATCH] Mario has passed away. --- Enhancements/MarioTennis_Shadows/rules.txt | 2 +- .../SuperMario3DWorld_Contrasty/rules.txt | 2 +- .../SuperMario3DWorld_Shadows/rules.txt | 2 +- Mods/SuperMario3DWorld_NoHUD/rules.txt | 2 +- .../rules.txt | 2 +- Resolutions/ColorSplash_Resolution/rules.txt | 2 +- Resolutions/MarioParty10_Resolution/rules.txt | 4 ++-- Resolutions/MarioTennis_Resolution/rules.txt | 2 +- .../SuperMario3DWorld_Resolution/rules.txt | 2 +- .../SuperMarioMaker_Resolution/rules.txt | 2 +- .../ColorSplash_GreenCharactersTint/rules.txt | 2 +- .../rules.txt | 4 ++-- .../SuperMarioMaker_BorderFix/rules.txt | 2 +- Workarounds/SuperMarioMaker_GridFix/rules.txt | 2 +- docs/_FAQ/How do I add my own resolutions.md | 2 +- docs/_data/GameTitles.yml | 18 +++++++++--------- docs/assets/javascript/index.js | 2 -- src/M&SRio2016/Enhancements/NoHUD/rules.txt | 2 +- src/M&SRio2016/Graphics/rules.txt | 2 +- src/M&SRio2016/Mods/60FPS/rules.txt | 2 +- src/M&SRio2016/Mods/ModLoader/rules.txt | 2 +- src/M&SRio2016/Mods/Quickboot/rules.txt | 2 +- .../Workarounds/OnlineCrash/rules.txt | 2 +- .../Enhancements/Contrasty/rules.txt | 2 +- .../Enhancements/Debanding/rules.txt | 2 +- .../Enhancements/RemoveMKTVWatermark/rules.txt | 6 +++--- src/MarioKart8/Graphics/rules.txt | 2 +- src/MarioKart8/Mods/60FPSMultiplayer/rules.txt | 2 +- src/MarioKart8/Mods/NoHUD/rules.txt | 2 +- src/NewSuperMarioBrosU/Graphics/rules.txt | 2 +- .../Mods/RemoveHUD/rules.txt | 2 +- .../Workarounds/CrashFix/rules.txt | 4 ++-- 32 files changed, 44 insertions(+), 46 deletions(-) diff --git a/Enhancements/MarioTennis_Shadows/rules.txt b/Enhancements/MarioTennis_Shadows/rules.txt index 8c7cdfcd..3bfcc328 100644 --- a/Enhancements/MarioTennis_Shadows/rules.txt +++ b/Enhancements/MarioTennis_Shadows/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Shadow Resolution -path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution" +path = "Tennis: Ultra Smash/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 4 diff --git a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt index 6ffe8acc..22d9d43e 100644 --- a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt +++ b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Contrasty -path = "Super Mario 3D World/Enhancements/Contrasty" +path = "Super 3D World/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. Made by getdls. version = 4 diff --git a/Enhancements/SuperMario3DWorld_Shadows/rules.txt b/Enhancements/SuperMario3DWorld_Shadows/rules.txt index 7d5a4e00..586a4d3d 100644 --- a/Enhancements/SuperMario3DWorld_Shadows/rules.txt +++ b/Enhancements/SuperMario3DWorld_Shadows/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Shadow Resolution -path = "Super Mario 3D World/Graphics/Shadow Resolution" +path = "Super 3D World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 4 diff --git a/Mods/SuperMario3DWorld_NoHUD/rules.txt b/Mods/SuperMario3DWorld_NoHUD/rules.txt index 59735e4d..fbd36c45 100644 --- a/Mods/SuperMario3DWorld_NoHUD/rules.txt +++ b/Mods/SuperMario3DWorld_NoHUD/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 5000010145d00,5000010145c00 name = Remove All HUD Elements -path = "Super Mario 3D World/Mods/No HUD (breaks menus)" +path = "Super 3D World/Mods/No HUD (breaks menus)" description = Disable most of the UI while playing.|Use it only for screenshots as it breaks some menus.||Made by @etra0. version = 6 diff --git a/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt b/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt index 70ab96d7..9334ddfe 100644 --- a/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt +++ b/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Infinite Level Height -path = "Super Mario Maker/Mods/Infinite Level Height" +path = "Super Maker/Mods/Infinite Level Height" description = Make sure to have online disabled while having this graphic pack enabled, you're liable if you get banned! Allows you to make higher levels. Credits to comex for the mod (http://yt.vu/+comex) and GRAnimated for adapting it into a graphic pack. version = 4 diff --git a/Resolutions/ColorSplash_Resolution/rules.txt b/Resolutions/ColorSplash_Resolution/rules.txt index 7de1ac06..a03f8d53 100644 --- a/Resolutions/ColorSplash_Resolution/rules.txt +++ b/Resolutions/ColorSplash_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Resolution" -path = "Paper Mario: Color Splash/Graphics/Resolution" +path = "Paper: Color Splash/Graphics/Resolution" description = Changes the resolution of the game. version = 4 diff --git a/Resolutions/MarioParty10_Resolution/rules.txt b/Resolutions/MarioParty10_Resolution/rules.txt index 13201ba6..b02c5684 100644 --- a/Resolutions/MarioParty10_Resolution/rules.txt +++ b/Resolutions/MarioParty10_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010162D00,0005000010162E00,0005000010161F00 name = Resolution -path = "Mario Party 10/Graphics/Resolution" +path = "Party 10/Graphics/Resolution" description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue. version = 4 @@ -211,7 +211,7 @@ formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 536 overwriteHeight = ($height/$gameHeight) * 126 -[TextureRedefine] # Mario Party -> Car Rendering +[TextureRedefine] # Party -> Car Rendering width = 1024 height = 512 formats = 0x019,0x80e diff --git a/Resolutions/MarioTennis_Resolution/rules.txt b/Resolutions/MarioTennis_Resolution/rules.txt index 37b7e403..10ccb353 100644 --- a/Resolutions/MarioTennis_Resolution/rules.txt +++ b/Resolutions/MarioTennis_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Resolution -path = "Mario Tennis: Ultra Smash/Graphics/Resolution" +path = "Tennis: Ultra Smash/Graphics/Resolution" description = Changes the resolution of the game. Made by M&&M. version = 4 diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index 8b6ddb91..bd9edc28 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Resolution -path = "Super Mario 3D World/Graphics/Resolution" +path = "Super 3D World/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif and getdls. version = 4 diff --git a/Resolutions/SuperMarioMaker_Resolution/rules.txt b/Resolutions/SuperMarioMaker_Resolution/rules.txt index 6c3a0dc5..e1a9cb22 100644 --- a/Resolutions/SuperMarioMaker_Resolution/rules.txt +++ b/Resolutions/SuperMarioMaker_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Resolution -path = "Super Mario Maker/Graphics/Resolution" +path = "Super Maker/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif. version = 4 diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt index 1b8d6508..9df698d9 100644 --- a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt +++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Green Tinted Characters Workaround" -path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters" +path = "Paper: Color Splash/Workarounds/Green Tinted Characters" description = Fixes the green tint on characters that occur randomly. Made by Crementif. version = 4 diff --git a/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt b/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt index 5a0aca0e..9fd72f8b 100644 --- a/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt +++ b/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Invisible Characters in Cutout Mode Workaround" -path = "Paper Mario: Color Splash/Workarounds/Invisible Characters in Cutout Mode" -description = Fixes the problem of Mario and the flag not rendering during Cutout sequences. Made by RedHalted. +path = "Paper: Color Splash/Workarounds/Invisible Characters in Cutout Mode" +description = Fixes the problem of Huey and the flag not rendering during Cutout sequences. Made by RedHalted. version = 4 diff --git a/Workarounds/SuperMarioMaker_BorderFix/rules.txt b/Workarounds/SuperMarioMaker_BorderFix/rules.txt index 2a3dd73f..86931080 100644 --- a/Workarounds/SuperMarioMaker_BorderFix/rules.txt +++ b/Workarounds/SuperMarioMaker_BorderFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Border Fix -path = "Super Mario Maker/Workarounds/Border Fix" +path = "Super Maker/Workarounds/Border Fix" description = Removes the border from the top of the screen. Made by Crementif. version = 4 diff --git a/Workarounds/SuperMarioMaker_GridFix/rules.txt b/Workarounds/SuperMarioMaker_GridFix/rules.txt index ad0072fd..ee37dddf 100644 --- a/Workarounds/SuperMarioMaker_GridFix/rules.txt +++ b/Workarounds/SuperMarioMaker_GridFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Grid Fix -path = "Super Mario Maker/Workarounds/Grid Fix" +path = "Super Maker/Workarounds/Grid Fix" description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. Made by Crementif. version = 4 diff --git a/docs/_FAQ/How do I add my own resolutions.md b/docs/_FAQ/How do I add my own resolutions.md index ddcd31ea..152d192a 100644 --- a/docs/_FAQ/How do I add my own resolutions.md +++ b/docs/_FAQ/How do I add my own resolutions.md @@ -4,7 +4,7 @@ order: 99 --- This might be slightly technical, so carefully follow these steps. This'll assume you use Cemu 1.14.0 packs and newer since only those contain presets. You can't add ultrawide resolutions unless the resolution pack already supports ultrawide resolutions. -1. Open the resolution pack folder (either `graphicPacks` or `graphicPacks/downloadedGraphicPacks`) which follows the following name convention `ShortTitle_Resolution`, for example `MarioKart8_Resolution`. +1. Open the resolution pack folder (either `graphicPacks` or `graphicPacks/downloadedGraphicPacks`) which follows the following name convention `ShortTitle_Resolution`, for example `Kart8_Resolution`. 2. Open the `rules.txt` file in notepad or something similar and find the following text (this is for 720p games, but 1080p will only have some changes in values): [Preset] diff --git a/docs/_data/GameTitles.yml b/docs/_data/GameTitles.yml index dfe9eb1c..6a76b886 100644 --- a/docs/_data/GameTitles.yml +++ b/docs/_data/GameTitles.yml @@ -170,24 +170,24 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/LEGO_Star_Wars:_The_Force_Awakens" version: 4 -"Mario Party 10": +"Party 10": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Party_10" version: 4 -"Mario & Sonic at the Rio 2016 Olympic Games": +"Sonic at the Rio 2016 Olympic Games": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_&_Sonic_at_the_Rio_2016_Olympic_Games" version: 4 -"Mario & Sonic at the Sochi 2014 Olympic Winter Games": +"Sonic at the Sochi 2014 Olympic Winter Games": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_&_Sonic_at_the_Sochi_2014_Olympic_Winter_Games" version: 2 -"Mario Kart 8": +"Kart 8": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Kart_8" version: 4 hasUltrawide: true -"Mario Tennis: Ultra Smash": +"Tennis: Ultra Smash": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Tennis:_Ultra_Smash" version: 4 @@ -223,7 +223,7 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/New_Super_Luigi_U" version: 4 -"New Super Mario Bros. U": +"New Super Bros. U": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/New_Super_Mario_Bros._U" version: 4 @@ -247,7 +247,7 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Pac-Man_and_the_Ghostly_Adventures_2" version: 2 -"Paper Mario: Color Splash": +"Paper: Color Splash": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Paper_Mario:_Color_Splash" version: 4 @@ -337,12 +337,12 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Star_Fox_Zero" version: 4 -"Super Mario 3D World": +"Super 3D World": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Super_Mario_3D_World" version: 4 hasUltrawide: true -"Super Mario Maker": +"Super Maker": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Super_Mario_Maker" version: 4 diff --git a/docs/assets/javascript/index.js b/docs/assets/javascript/index.js index 3e0c3dd0..b78f4109 100644 --- a/docs/assets/javascript/index.js +++ b/docs/assets/javascript/index.js @@ -19,8 +19,6 @@ const altNames = { "hw": "Hyrule Warriors", "mc": "Minecraft", "slw": "Sonic Lost World", - "smm": "Super Mario Maker", - "mk8": "Mario Kart 8", "tphd": "The Legend of Zelda: Twilight Princess HD", "wwhd": "The Legend of Zelda: The Wind Waker HD", // easter eggs diff --git a/src/M&SRio2016/Enhancements/NoHUD/rules.txt b/src/M&SRio2016/Enhancements/NoHUD/rules.txt index fdaf43fe..ad017df5 100644 --- a/src/M&SRio2016/Enhancements/NoHUD/rules.txt +++ b/src/M&SRio2016/Enhancements/NoHUD/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = No HUD -path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" +path = "Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" description = Removes the game's HUD.||Made by M&&M. version = 6 diff --git a/src/M&SRio2016/Graphics/rules.txt b/src/M&SRio2016/Graphics/rules.txt index 2694380a..3f76eb34 100644 --- a/src/M&SRio2016/Graphics/rules.txt +++ b/src/M&SRio2016/Graphics/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Graphic Options -path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics" +path = "Sonic at the Rio 2016 Olympic Games/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by M&&M. version = 6 diff --git a/src/M&SRio2016/Mods/60FPS/rules.txt b/src/M&SRio2016/Mods/60FPS/rules.txt index a448d611..931b1e19 100644 --- a/src/M&SRio2016/Mods/60FPS/rules.txt +++ b/src/M&SRio2016/Mods/60FPS/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = 60FPS -path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS" +path = "Sonic at the Rio 2016 Olympic Games/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS.|Getting under 60FPS will slow down the game's speed.||Made by theboy181. version = 6 diff --git a/src/M&SRio2016/Mods/ModLoader/rules.txt b/src/M&SRio2016/Mods/ModLoader/rules.txt index bd03fc99..6c874959 100644 --- a/src/M&SRio2016/Mods/ModLoader/rules.txt +++ b/src/M&SRio2016/Mods/ModLoader/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Mod Loader -path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/Mod Loader" +path = "Sonic at the Rio 2016 Olympic Games/Mods/Mod Loader" description = Allows the game to load data from a directory before the cpk file.|You will need to put the modified data into 'content/mod' in order for the mod to work.||Made by Radfordhound and M&&M. version = 6 diff --git a/src/M&SRio2016/Mods/Quickboot/rules.txt b/src/M&SRio2016/Mods/Quickboot/rules.txt index 80f5dc01..37f65706 100644 --- a/src/M&SRio2016/Mods/Quickboot/rules.txt +++ b/src/M&SRio2016/Mods/Quickboot/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Quickboot -path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/Quickboot" +path = "Sonic at the Rio 2016 Olympic Games/Mods/Quickboot" description = Choose which state the game boots to.|Some states will cause an infinite loop while others will either softlock or crash the game.||Made by M&&M and Skyth. version = 7 diff --git a/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt b/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt index 4f2ebabb..c0d36319 100644 --- a/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt +++ b/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Online Crash Skip -path = "Mario & Sonic at the Rio 2016 Olympic Games/Workarounds/Online Crash Skip" +path = "Sonic at the Rio 2016 Olympic Games/Workarounds/Online Crash Skip" description = Skips a crash when launching the game, allow you to boot the game under online mode.||Made by M&&M. version = 6 diff --git a/src/MarioKart8/Enhancements/Contrasty/rules.txt b/src/MarioKart8/Enhancements/Contrasty/rules.txt index 0e9ace55..d3c72433 100644 --- a/src/MarioKart8/Enhancements/Contrasty/rules.txt +++ b/src/MarioKart8/Enhancements/Contrasty/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Contrasty -path = "Mario Kart 8/Enhancements/Contrasty" +path = "Kart 8/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls. version = 6 diff --git a/src/MarioKart8/Enhancements/Debanding/rules.txt b/src/MarioKart8/Enhancements/Debanding/rules.txt index a6c425c3..c50f2b64 100644 --- a/src/MarioKart8/Enhancements/Debanding/rules.txt +++ b/src/MarioKart8/Enhancements/Debanding/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Debanding -path = "Mario Kart 8/Enhancements/Debanding" +path = "Kart 8/Enhancements/Debanding" description = Adds a debanding post processing shader to the game.|This pack can only be used with OpenGL.|Made by getdls. version = 6 rendererFilter = opengl diff --git a/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt b/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt index aede2761..5dcecc69 100644 --- a/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt +++ b/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 -name = Remove MKTV Watermark -path = "Mario Kart 8/Enhancements/Remove MKTV Watermark" -description = Removes the MKTV watermark in the replays or highlight reel.|Made by Crementif. +name = Remove KTV Watermark +path = "Kart 8/Enhancements/Remove KTV Watermark" +description = Removes the KTV watermark in the replays or highlight reel.|Made by Crementif. version = 6 [TextureRedefine] diff --git a/src/MarioKart8/Graphics/rules.txt b/src/MarioKart8/Graphics/rules.txt index 74f80665..92f30056 100644 --- a/src/MarioKart8/Graphics/rules.txt +++ b/src/MarioKart8/Graphics/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Graphic Options -path = "Mario Kart 8/Graphics" +path = "Kart 8/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, anti-aliasing, bloom amount, motion blur quality, level of detail and anisotropic filtering quality.|Made by Crementif, theboy181 and M&&M. version = 6 diff --git a/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt b/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt index 7c69fa02..b7b3281f 100644 --- a/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt +++ b/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = 60FPS for 3/4 Player Splitscreen -path = "Mario Kart 8/Mods/60FPS Splitscreen" +path = "Kart 8/Mods/60FPS Splitscreen" description = Forces the game to run at 60FPS instead of 30FPS in 3/4 player splitscreen.|In those splitscreen modes, it normally alternates which screen is being updated each frame. This mod forces it to draw all the screens every frame instead.|Made by theboy181 and Xalphenos. version = 6 diff --git a/src/MarioKart8/Mods/NoHUD/rules.txt b/src/MarioKart8/Mods/NoHUD/rules.txt index b7e371c2..f71828e1 100644 --- a/src/MarioKart8/Mods/NoHUD/rules.txt +++ b/src/MarioKart8/Mods/NoHUD/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Remove All HUD Elements -path = "Mario Kart 8/Mods/No HUD (breaks menus)" +path = "Kart 8/Mods/No HUD (breaks menus)" description = Disables any HUD while racing.|Breaks many of the menu's so don't use this if you just want to play the game.||Made by Crementif. version = 6 diff --git a/src/NewSuperMarioBrosU/Graphics/rules.txt b/src/NewSuperMarioBrosU/Graphics/rules.txt index cb9463ac..d07a08eb 100644 --- a/src/NewSuperMarioBrosU/Graphics/rules.txt +++ b/src/NewSuperMarioBrosU/Graphics/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality -path = "New Super Mario Bros. U/Graphics" +path = "New Super Bros. U/Graphics" description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls. version = 6 diff --git a/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt b/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt index 2b9a17f3..f0afa2a0 100644 --- a/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt +++ b/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Remove HUD -path = "New Super Mario Bros. U/Mods/Remove HUD (breaks menus)" +path = "New Super Bros. U/Mods/Remove HUD (breaks menus)" description = Removes the in-game HUD.|Breaks menus so should only be used for screenshots/videos.||Made by Seb. version = 6 \ No newline at end of file diff --git a/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt b/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt index c34b7d93..679aba43 100644 --- a/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt +++ b/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Title Screen Crash Fix -path = "New Super Mario Bros. U/Workarounds/Title Screen Crash Fix" #and luigi -description = Allows NSMBU and NSLU to be played without the required system files.|Only tested to work on the latest update of the game.||Made by Xalphenos. +path = "New Super Bros. U/Workarounds/Title Screen Crash Fix" #and luigi +description = Allows NSBU and NSLU to be played without the required system files.|Only tested to work on the latest update of the game.||Made by Xalphenos. version = 6