mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
[TPHD] Scale world map, 16:10 res
Add: Scaling of world map Add : 16:10 resolutions Add : x2 SSAA vert res for 21:9, 48x9 Fix : Better alpha for x2 Subres, rounds to native x2 if possible
This commit is contained in:
parent
ef3690860c
commit
755153c3f1
@ -16,6 +16,8 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.05
|
$scaleBlur = 0.05
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 2560x1080 (21:9 HD)
|
name = 2560x1080 (21:9 HD)
|
||||||
@ -28,6 +30,8 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (64.0 / 27.0)
|
$aspectRatio = (64.0 / 27.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 5760x1080 (48:9 HD)
|
name = 5760x1080 (48:9 HD)
|
||||||
@ -40,6 +44,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (48.0/9.0)
|
$aspectRatio = (48.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 2560x1440
|
name = 2560x1440
|
||||||
@ -52,6 +59,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3440x1440 (21:9)
|
name = 3440x1440 (21:9)
|
||||||
@ -64,6 +74,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (64.0 / 27.0)
|
$aspectRatio = (64.0 / 27.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 7680x1440 (48:9)
|
name = 7680x1440 (48:9)
|
||||||
@ -76,6 +89,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 0.70
|
$internalRes = 0.70
|
||||||
$aspectRatio = (48.0/9.0)
|
$aspectRatio = (48.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 2732x1536
|
name = 2732x1536
|
||||||
@ -88,6 +104,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3200x1800
|
name = 3200x1800
|
||||||
@ -100,6 +119,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.5
|
$scaleBlur = 0.5
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3840x2160 (4k - Native x2)
|
name = 3840x2160 (4k - Native x2)
|
||||||
@ -112,6 +134,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.75
|
$scaleBlur = 0.75
|
||||||
$internalRes = 0.75
|
$internalRes = 0.75
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 5120x2160 (4k 21:9)
|
name = 5120x2160 (4k 21:9)
|
||||||
@ -124,6 +149,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.5
|
$scaleBlur = 0.5
|
||||||
$internalRes = 0.75
|
$internalRes = 0.75
|
||||||
$aspectRatio = (64.0 / 27.0)
|
$aspectRatio = (64.0 / 27.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 5120x2880
|
name = 5120x2880
|
||||||
@ -136,6 +164,8 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.5
|
$scaleBlur = 0.5
|
||||||
$internalRes = 0.75
|
$internalRes = 0.75
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
// Enthusiast
|
// Enthusiast
|
||||||
|
|
||||||
@ -150,9 +180,129 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.5
|
$scaleBlur = 0.5
|
||||||
$internalRes = 0.5
|
$internalRes = 0.5
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = -- 16:10 -- resolutions
|
||||||
|
$width = 1440
|
||||||
|
$height = 900
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (1440.0/900.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1440x900 (16:10)
|
||||||
|
$width = 1440
|
||||||
|
$height = 900
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (1440.0/900.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1680x1050 (16:10)
|
||||||
|
$width = 1680
|
||||||
|
$height = 1050
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (1680.0/1050.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1920x1200 (16:10)
|
||||||
|
$width = 1920
|
||||||
|
$height = 1200
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (1920.0/1200.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 2560x1600 (16:10)
|
||||||
|
$width = 2560
|
||||||
|
$height = 1600
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (2560.0/1600.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 2880x1800 (16:10)
|
||||||
|
$width = 2880
|
||||||
|
$height = 1800
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (2880.0/1800.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 3840x2400 (16:10)
|
||||||
|
$width = 3840
|
||||||
|
$height = 2400
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (3840.0/2400.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 5120x3200 (16:10)
|
||||||
|
$width = 5120
|
||||||
|
$height = 3200
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.01
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.05
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (5120.0/3200.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
||||||
name = --- SSAA res Tweaks - Set scaling to Stretch
|
name = --- SSAA vert res x2 - Set scaling to Stretch
|
||||||
$width = 1920
|
$width = 1920
|
||||||
$height = 2160
|
$height = 2160
|
||||||
$gameWidth = 1920
|
$gameWidth = 1920
|
||||||
@ -162,6 +312,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.05
|
$scaleBlur = 0.05
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1920x2160 (Vertical x2)
|
name = 1920x2160 (Vertical x2)
|
||||||
@ -174,6 +327,9 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.05
|
$scaleBlur = 0.05
|
||||||
$internalRes = 1.0
|
$internalRes = 1.0
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
|
name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
|
||||||
@ -186,9 +342,12 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 0.25
|
$scaleBlur = 0.25
|
||||||
$internalRes = 0.75
|
$internalRes = 0.75
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
[Preset] #
|
[Preset] #
|
||||||
name = 3840x4320 (Vertical x2 - 0.75 sub scaling)
|
name = 3840x4320 (Vertical x2 - 0.5 sub scaling)
|
||||||
$width = 3840
|
$width = 3840
|
||||||
$height = 4320
|
$height = 4320
|
||||||
$gameWidth = 1920
|
$gameWidth = 1920
|
||||||
@ -198,8 +357,52 @@ $scaleShader = 1.0
|
|||||||
$scaleBlur = 1.0
|
$scaleBlur = 1.0
|
||||||
$internalRes = 0.5
|
$internalRes = 0.5
|
||||||
$aspectRatio = (16.0/9.0)
|
$aspectRatio = (16.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 2560x2160 (21:9 Vertical x2)
|
||||||
|
$width = 2560
|
||||||
|
$height = 2160
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.1
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.25
|
||||||
|
$internalRes = 1.0
|
||||||
|
$aspectRatio = (64.0 / 27.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling)
|
||||||
|
$width = 5760
|
||||||
|
$height = 2160
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.1
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.25
|
||||||
|
$internalRes = 0.5
|
||||||
|
$aspectRatio = (48.0/9.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling)
|
||||||
|
$width = 3440
|
||||||
|
$height = 2880
|
||||||
|
$gameWidth = 1920
|
||||||
|
$gameHeight = 1080
|
||||||
|
$dither = 0.1
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 0.25
|
||||||
|
$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
|
||||||
|
$aspectRatio = (64.0 / 27.0)
|
||||||
|
$UIAspectX = 1.0
|
||||||
|
$UIAspectY = 1.0
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 1920
|
width = 1920
|
||||||
height = 1088
|
height = 1088
|
||||||
@ -212,49 +415,49 @@ width = 1920
|
|||||||
height = 1080
|
height = 1080
|
||||||
#formats =
|
#formats =
|
||||||
overwriteWidth = ($width/$gameWidth) * 1920
|
overwriteWidth = ($width/$gameWidth) * 1920
|
||||||
overwriteHeight = ($height/$gameHeight) * 1080
|
overwriteHeight = ($height/$gameHeight) * 1080
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 960
|
width = 960
|
||||||
height = 544
|
height = 544
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 960
|
width = 960
|
||||||
height = 540
|
height = 540
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 960
|
width = 960
|
||||||
height = 544
|
height = 544
|
||||||
formats = 0x011
|
formats = 0x011
|
||||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 960
|
width = 960
|
||||||
height = 540
|
height = 540
|
||||||
formats = 0x011
|
formats = 0x011
|
||||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 960
|
width = 960
|
||||||
height = 544
|
height = 544
|
||||||
formats = 0x007
|
formats = 0x007
|
||||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 960
|
width = 960
|
||||||
height = 540
|
height = 540
|
||||||
formats = 0x007
|
formats = 0x007
|
||||||
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
@ -269,7 +472,7 @@ width = 854
|
|||||||
height = 480
|
height = 480
|
||||||
#formats =
|
#formats =
|
||||||
overwriteWidth = ($width/$gameWidth) * 854
|
overwriteWidth = ($width/$gameWidth) * 854
|
||||||
overwriteHeight = ($height/$gameHeight) * 480
|
overwriteHeight = ($height/$gameHeight) * 480
|
||||||
|
|
||||||
[TextureRedefine] #shadows horsie
|
[TextureRedefine] #shadows horsie
|
||||||
width = 768
|
width = 768
|
||||||
@ -285,6 +488,37 @@ height = 272
|
|||||||
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
||||||
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
|
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
|
||||||
|
|
||||||
|
|
||||||
|
[TextureRedefine] #large map 8 rounding
|
||||||
|
width = 1376
|
||||||
|
height = 784
|
||||||
|
formats = 0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 1376
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 784
|
||||||
|
|
||||||
|
|
||||||
|
[TextureRedefine] #large map rounding
|
||||||
|
width = 1345
|
||||||
|
height = 773
|
||||||
|
formats = 0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 1345
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 773
|
||||||
|
|
||||||
|
|
||||||
|
[TextureRedefine] #large map 8 rounding
|
||||||
|
width = 608
|
||||||
|
height = 352
|
||||||
|
formats = 0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 608
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 352
|
||||||
|
|
||||||
|
[TextureRedefine] # Large map
|
||||||
|
width = 598
|
||||||
|
height = 343
|
||||||
|
formats = 0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 598
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 343
|
||||||
|
|
||||||
[TextureRedefine] # bloom n cutscene
|
[TextureRedefine] # bloom n cutscene
|
||||||
width = 480
|
width = 480
|
||||||
height = 270
|
height = 270
|
||||||
@ -295,28 +529,28 @@ overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
|
|||||||
[TextureRedefine] #
|
[TextureRedefine] #
|
||||||
width = 448
|
width = 448
|
||||||
height = 384
|
height = 384
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * 448
|
overwriteWidth = ($width/$gameWidth) * 448
|
||||||
overwriteHeight = ($height/$gameHeight) * 384
|
overwriteHeight = ($height/$gameHeight) * 384
|
||||||
|
|
||||||
[TextureRedefine] # Map
|
[TextureRedefine] # Map
|
||||||
width = 442
|
width = 442
|
||||||
height = 383
|
height = 383
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * 442
|
overwriteWidth = ($width/$gameWidth) * 442
|
||||||
overwriteHeight = ($height/$gameHeight) * 383
|
overwriteHeight = ($height/$gameHeight) * 383
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 435
|
width = 435
|
||||||
height = 381
|
height = 381
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * 435
|
overwriteWidth = ($width/$gameWidth) * 435
|
||||||
overwriteHeight = ($height/$gameHeight) * 381
|
overwriteHeight = ($height/$gameHeight) * 381
|
||||||
|
|
||||||
[TextureRedefine] #Wolf shadows
|
[TextureRedefine] #Wolf shadows
|
||||||
width = 384
|
width = 384
|
||||||
height = 384
|
height = 384
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * 384
|
overwriteWidth = ($width/$gameWidth) * 384
|
||||||
overwriteHeight = ($height/$gameHeight) * 384
|
overwriteHeight = ($height/$gameHeight) * 384
|
||||||
|
|
||||||
@ -330,20 +564,20 @@ overwriteHeight = ($height/$gameHeight) * 288
|
|||||||
[TextureRedefine] # map
|
[TextureRedefine] # map
|
||||||
width = 290
|
width = 290
|
||||||
height = 280
|
height = 280
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * 290
|
overwriteWidth = ($width/$gameWidth) * 290
|
||||||
overwriteHeight = ($height/$gameHeight) * 280
|
overwriteHeight = ($height/$gameHeight) * 280
|
||||||
|
|
||||||
[TextureRedefine] #
|
[TextureRedefine] #
|
||||||
width = 290
|
width = 290
|
||||||
height = 280
|
height = 280
|
||||||
formats = 0x01a
|
formats = 0x01a
|
||||||
overwriteWidth = ($width/$gameWidth) * 290
|
overwriteWidth = ($width/$gameWidth) * 290
|
||||||
overwriteHeight = ($height/$gameHeight) * 280
|
overwriteHeight = ($height/$gameHeight) * 280
|
||||||
|
|
||||||
[TextureRedefine] # Gui
|
[TextureRedefine] # Gui
|
||||||
width = 282
|
width = 282
|
||||||
height = 272
|
height = 272
|
||||||
#formats =
|
#formats =
|
||||||
overwriteWidth = ($width/$gameWidth) * 282
|
overwriteWidth = ($width/$gameWidth) * 282
|
||||||
overwriteHeight = ($height/$gameHeight) * 272
|
overwriteHeight = ($height/$gameHeight) * 272
|
||||||
|
Loading…
Reference in New Issue
Block a user