mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 00:11:51 +01:00
[TPHD] Scale world map, 16:10 res
Add: Scaling of world map Add : 16:10 resolutions Add : x2 SSAA vert res for 21:9, 48x9 Fix : Better alpha for x2 Subres, rounds to native x2 if possible
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ef3690860c
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755153c3f1
@ -16,6 +16,8 @@ $scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2560x1080 (21:9 HD)
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@ -28,6 +30,8 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 5760x1080 (48:9 HD)
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@ -40,6 +44,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (48.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2560x1440
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@ -52,6 +59,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 3440x1440 (21:9)
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@ -64,6 +74,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 7680x1440 (48:9)
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@ -76,6 +89,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.70
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$aspectRatio = (48.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2732x1536
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@ -88,6 +104,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 3200x1800
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@ -100,6 +119,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x2)
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@ -112,6 +134,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.75
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 5120x2160 (4k 21:9)
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@ -124,6 +149,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.75
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 5120x2880
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@ -136,6 +164,8 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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// Enthusiast
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@ -150,9 +180,129 @@ $scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.5
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = -- 16:10 -- resolutions
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$width = 1440
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1440.0/900.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1440.0/900.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1680.0/1050.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1920.0/1200.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (2560.0/1600.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (2880.0/1800.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (3840.0/2400.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (5120.0/3200.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
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name = --- SSAA res Tweaks - Set scaling to Stretch
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name = --- SSAA vert res x2 - Set scaling to Stretch
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$width = 1920
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$height = 2160
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$gameWidth = 1920
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@ -162,6 +312,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 1920x2160 (Vertical x2)
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@ -174,6 +327,9 @@ $scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
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@ -186,9 +342,12 @@ $scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset] #
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name = 3840x4320 (Vertical x2 - 0.75 sub scaling)
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name = 3840x4320 (Vertical x2 - 0.5 sub scaling)
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$width = 3840
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$height = 4320
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$gameWidth = 1920
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@ -198,8 +357,52 @@ $scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 0.5
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 2560x2160 (21:9 Vertical x2)
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$width = 2560
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling)
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$width = 5760
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.5
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$aspectRatio = (48.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[Preset]
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name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling)
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$width = 3440
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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[TextureRedefine]
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width = 1920
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height = 1088
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@ -219,42 +422,42 @@ width = 960
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height = 544
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x011
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x011
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
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[TextureRedefine]
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width = 960
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height = 544
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formats = 0x007
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 960
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height = 540
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formats = 0x007
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
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[TextureRedefine]
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@ -285,6 +488,37 @@ height = 272
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
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[TextureRedefine] #large map 8 rounding
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width = 1376
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height = 784
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1376
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overwriteHeight = ($height/$gameHeight) * 784
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[TextureRedefine] #large map rounding
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width = 1345
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height = 773
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1345
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overwriteHeight = ($height/$gameHeight) * 773
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[TextureRedefine] #large map 8 rounding
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width = 608
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height = 352
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 608
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overwriteHeight = ($height/$gameHeight) * 352
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[TextureRedefine] # Large map
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width = 598
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height = 343
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 598
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overwriteHeight = ($height/$gameHeight) * 343
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[TextureRedefine] # bloom n cutscene
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width = 480
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height = 270
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