diff --git a/Resolutions/ShovelKnight_Resolution/rules.txt b/Resolutions/ShovelKnight_Resolution/rules.txt new file mode 100644 index 00000000..3c5bd168 --- /dev/null +++ b/Resolutions/ShovelKnight_Resolution/rules.txt @@ -0,0 +1,126 @@ +[Definition] +titleIds = 000500001016E100,0005000010178F00,00050000101D9300 +name = Resolution +path = "Shovel Knight/Graphics/Resolution" +description = Changes the game's resolution. +version = 3 + +[Preset] +name = 1920x1080 (Default) +$width = 1920 +$height = 1080 +$gameWidth = 1920 +$gameHeight = 1080 + +# Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1920 +$gameHeight = 1080 + +# Common HD Resolutions + +[Preset] +name = 1280x720 +$width = 1280 +$height = 720 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1920 +$gameHeight = 1080 + +# TV Resolution + +[TextureRedefine] +width = 1920 +height = 1088 +formats = 0x0000001a,0x00000011 +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1088 + +[TextureRedefine] +width = 1920 +height = 1080 +formats = 0x0000001a,0x00000011 +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1080 + +[TextureRedefine] +width = 1600 +height = 960 +formats = 0x0000001a,0x00000011 +overwriteWidth = ($width/$gameWidth) * 1600 +overwriteHeight = ($height/$gameHeight) * 960 + +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x0000001a,0x00000011 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +# Gamepad Resolution + +[TextureRedefine] +width = 864 +height = 480 +formats = 0x0000001a +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +formats = 0x0000001a +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480