From 03558565002237e79b12a5a6dfdcb0dc51d8cb3a Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:05:04 -0700 Subject: [PATCH 01/43] [Bayonetta 1+2] 1800p --- Quality/Bayonetta2_1800p/rules.txt | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Quality/Bayonetta2_1800p/rules.txt diff --git a/Quality/Bayonetta2_1800p/rules.txt b/Quality/Bayonetta2_1800p/rules.txt new file mode 100644 index 00000000..0bd48351 --- /dev/null +++ b/Quality/Bayonetta2_1800p/rules.txt @@ -0,0 +1,28 @@ +[Definition] +titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00 +name = "Bayonetta 1 + 2 - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation) +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res +width = 640 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # q-res1 +width = 320 +height = 176 +overwriteWidth = 800 +overwriteHeight = 440 + +[TextureRedefine] # q-res2 +width = 320 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 \ No newline at end of file From b7e744e751632571348014cf5dc897d27c70213c Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:13:10 -0700 Subject: [PATCH 02/43] [Tokyo Mirage] 1800p --- Quality/TokyoMirage_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/TokyoMirage_1800p/rules.txt diff --git a/Quality/TokyoMirage_1800p/rules.txt b/Quality/TokyoMirage_1800p/rules.txt new file mode 100644 index 00000000..30c14382 --- /dev/null +++ b/Quality/TokyoMirage_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 00050000101ED700,0005000010131D00 +name = "Tokyo Mirage Sessions #FE - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From c4540789b77076da25eed3ff1960013415997aa6 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:15:17 -0700 Subject: [PATCH 03/43] [Tekken] 1800p --- Quality/Tekken_1800p/rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Quality/Tekken_1800p/rules.txt diff --git a/Quality/Tekken_1800p/rules.txt b/Quality/Tekken_1800p/rules.txt new file mode 100644 index 00000000..808cf556 --- /dev/null +++ b/Quality/Tekken_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 000500001010f800,5000010110000 +name = "TEKKEN TAG TOURNAMENT 2 - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x033,0x001 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 4395b635fecadec1b8b49418840cf9a512731f0d Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:16:46 -0700 Subject: [PATCH 04/43] [Wipeout] 1800p --- Quality/Wipeout_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/Wipeout_1800p/rules.txt diff --git a/Quality/Wipeout_1800p/rules.txt b/Quality/Wipeout_1800p/rules.txt new file mode 100644 index 00000000..27ecd73b --- /dev/null +++ b/Quality/Wipeout_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 000500001010e800,0005000010145500 +name = "Wipeout 3 + Wipeout Create & Crash - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 73f577e2a6ce2abdcd34106f2f381f16a0e8338e Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:18:44 -0700 Subject: [PATCH 05/43] [Color Splash] 1800p --- Quality/ColorSplash_1800p/rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Quality/ColorSplash_1800p/rules.txt diff --git a/Quality/ColorSplash_1800p/rules.txt b/Quality/ColorSplash_1800p/rules.txt new file mode 100644 index 00000000..6db36b52 --- /dev/null +++ b/Quality/ColorSplash_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 500001f600900,500001f600a00,500001f600b00 +name = "Paper Mario: Color Splash - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x431,0x001 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 8291eec757f78c7df36a5ae4998233f95b57dd16 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:20:11 -0700 Subject: [PATCH 06/43] [Brunswick] 1800p --- Quality/Brunswick_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/Brunswick_1800p/rules.txt diff --git a/Quality/Brunswick_1800p/rules.txt b/Quality/Brunswick_1800p/rules.txt new file mode 100644 index 00000000..8732e789 --- /dev/null +++ b/Quality/Brunswick_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 00050000101d4200 +name = "Brunswick Pro Bowling - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From e20e9587a1184ba6f1e88867c290bc1392e373a2 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:21:43 -0700 Subject: [PATCH 07/43] [Citizens of Earth] 1800p --- Quality/CitizensOfEarth_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/CitizensOfEarth_1800p/rules.txt diff --git a/Quality/CitizensOfEarth_1800p/rules.txt b/Quality/CitizensOfEarth_1800p/rules.txt new file mode 100644 index 00000000..aefce391 --- /dev/null +++ b/Quality/CitizensOfEarth_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010180b00,0005000010177200 +name = "Citizens Of Earth - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 6c51b37c90f95e65ac89dca3f7412c7aba1d1374 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:23:00 -0700 Subject: [PATCH 08/43] [Batman] 1800p --- Quality/BatmanArkham_1800p/rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Quality/BatmanArkham_1800p/rules.txt diff --git a/Quality/BatmanArkham_1800p/rules.txt b/Quality/BatmanArkham_1800p/rules.txt new file mode 100644 index 00000000..fcdabcf4 --- /dev/null +++ b/Quality/BatmanArkham_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00 +name = "Batman Arkham City Armored Edition - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From df314ef231a126a444f3e18ed99d78e3022a0cf0 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:24:55 -0700 Subject: [PATCH 09/43] [Family Tennis SP] 1800p --- Quality/FamilyTennisSP_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/FamilyTennisSP_1800p/rules.txt diff --git a/Quality/FamilyTennisSP_1800p/rules.txt b/Quality/FamilyTennisSP_1800p/rules.txt new file mode 100644 index 00000000..21acc60e --- /dev/null +++ b/Quality/FamilyTennisSP_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 000500001019ae00,00050000101a2c00,ffffffff36325ea6 +name = "Family Tennis SP - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 5f68caa77e70cffd68811261dea838f5819ccb6f Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:25:56 -0700 Subject: [PATCH 10/43] [Guacamelee] 1800p --- Quality/Guacamelee_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/Guacamelee_1800p/rules.txt diff --git a/Quality/Guacamelee_1800p/rules.txt b/Quality/Guacamelee_1800p/rules.txt new file mode 100644 index 00000000..b5525f09 --- /dev/null +++ b/Quality/Guacamelee_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010176800,0005000010179700 +name = "Guacamelee! Super Turbo Championship Edition - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From fc7699a16d42310d95b2d2d99fd3aee12f9742d9 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:26:33 -0700 Subject: [PATCH 11/43] [Kamen Rider] 1800p --- Quality/KamenRider_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/KamenRider_1800p/rules.txt diff --git a/Quality/KamenRider_1800p/rules.txt b/Quality/KamenRider_1800p/rules.txt new file mode 100644 index 00000000..f2765f57 --- /dev/null +++ b/Quality/KamenRider_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010170700 +name = "Kamen Rider - Battride War II - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From b501806e260ad65f629b2a58c1f68f887f2d7b5d Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:27:12 -0700 Subject: [PATCH 12/43] [Rio 2016] 1800p --- Quality/Rio_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/Rio_1800p/rules.txt diff --git a/Quality/Rio_1800p/rules.txt b/Quality/Rio_1800p/rules.txt new file mode 100644 index 00000000..856ad747 --- /dev/null +++ b/Quality/Rio_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 50000101e5300 +name = "Mario & Sonic at the Rio 2016 Olympic Games - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 2ed31bba64e0a4a8288c9dbd5e9c976e48deffe9 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:27:51 -0700 Subject: [PATCH 13/43] [Mighty No. 9] 1800p --- Quality/MN9_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/MN9_1800p/rules.txt diff --git a/Quality/MN9_1800p/rules.txt b/Quality/MN9_1800p/rules.txt new file mode 100644 index 00000000..7dec8580 --- /dev/null +++ b/Quality/MN9_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 50000101c9600 +name = "Mighty No. 9 - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 1d6b3f9a25e3f501947a5142f7a9dd514c3a432b Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:32:03 -0700 Subject: [PATCH 14/43] [Severed] 1800p --- Quality/Severed_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/Severed_1800p/rules.txt diff --git a/Quality/Severed_1800p/rules.txt b/Quality/Severed_1800p/rules.txt new file mode 100644 index 00000000..ca4173c0 --- /dev/null +++ b/Quality/Severed_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 00050000101ba000,00050000101ba900 +name = "Severed - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 072da059925f2b688fa2364c1fdd230762d995a4 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:33:46 -0700 Subject: [PATCH 15/43] [Ghost Blade HD] 1800p --- Quality/GhostBladeHD_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/GhostBladeHD_1800p/rules.txt diff --git a/Quality/GhostBladeHD_1800p/rules.txt b/Quality/GhostBladeHD_1800p/rules.txt new file mode 100644 index 00000000..cdd77657 --- /dev/null +++ b/Quality/GhostBladeHD_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 50000101ffc00 +name = "Ghost Blade HD - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 419bba47475d29a6f16e5cea65c6c371e89a20a6 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:35:05 -0700 Subject: [PATCH 16/43] [Rise of Lyric] 1800p --- Quality/RiseOfLyric_1800p/rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Quality/RiseOfLyric_1800p/rules.txt diff --git a/Quality/RiseOfLyric_1800p/rules.txt b/Quality/RiseOfLyric_1800p/rules.txt new file mode 100644 index 00000000..1685f4cc --- /dev/null +++ b/Quality/RiseOfLyric_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 5000010175b00,0005000210175B01 +name = "Sonic Boom: Rise of Lyric - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x031,0x001 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From cc47fff3e8f705e0e19ecc8659d2fb68283e4aad Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:36:05 -0700 Subject: [PATCH 17/43] [Yoshi] 1800p --- Quality/Yoshi_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/Yoshi_1800p/rules.txt diff --git a/Quality/Yoshi_1800p/rules.txt b/Quality/Yoshi_1800p/rules.txt new file mode 100644 index 00000000..a289c3ec --- /dev/null +++ b/Quality/Yoshi_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010131F00,0005000010184E00,0005000010184D00 +name = "Yoshi's Woolly World - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 598a7fb37446d579197df83951514e6338c4ffc7 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:39:09 -0700 Subject: [PATCH 18/43] [Lost World] 1800p --- Quality/LostWorld_1800p/rules.txt | 33 +++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Quality/LostWorld_1800p/rules.txt diff --git a/Quality/LostWorld_1800p/rules.txt b/Quality/LostWorld_1800p/rules.txt new file mode 100644 index 00000000..e2330577 --- /dev/null +++ b/Quality/LostWorld_1800p/rules.txt @@ -0,0 +1,33 @@ +[Definition] +titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01 +name = "Sonic Lost World - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] +width = 640 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] +width = 160 +height = 90 +overwriteWidth = 400 +overwriteHeight = 225 + +[TextureRedefine] +width = 32 +height = 32 +overwriteWidth = 80 +overwriteHeight = 80 \ No newline at end of file From 11cb92068624a15faa9ffb3e501f914b3eb3f11b Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:40:34 -0700 Subject: [PATCH 19/43] [Splatoon] 1800p --- Quality/Splatoon_1800p/rules.txt | 40 ++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Quality/Splatoon_1800p/rules.txt diff --git a/Quality/Splatoon_1800p/rules.txt b/Quality/Splatoon_1800p/rules.txt new file mode 100644 index 00000000..1055e541 --- /dev/null +++ b/Quality/Splatoon_1800p/rules.txt @@ -0,0 +1,40 @@ +[Definition] +titleIds = 0005000010176900,0005000010176A00,0005000010162B00 +name = "Splatoon - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res alpha +width = 640 +height = 360 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # squid sisters +width = 1024 +height = 576 +overwriteWidth = 2560 +overwriteHeight = 1440 + +[TextureRedefine] # gamepad +width = 854 +height = 480 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # multiplayer +width = 848 +height = 480 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res alpha (multiplayer) +width = 424 +height = 240 +overwriteWidth = 1600 +overwriteHeight = 900 \ No newline at end of file From 54a4a69008ea06bed7ec1cc88ff7c0bcf5966ab2 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:41:04 -0700 Subject: [PATCH 20/43] [SpongeBob] 1800p --- Quality/SpongeBob_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/SpongeBob_1800p/rules.txt diff --git a/Quality/SpongeBob_1800p/rules.txt b/Quality/SpongeBob_1800p/rules.txt new file mode 100644 index 00000000..fa747cc8 --- /dev/null +++ b/Quality/SpongeBob_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010146900,0005000010147d00 +name = "SpongeBob SquarePants Plankton's Robotic Revenge - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From ca6905b400c85bb6f541053c62036f0d697e023e Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:41:41 -0700 Subject: [PATCH 21/43] [Phineas & Ferb] 1800p --- Quality/PhineasFerb_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/PhineasFerb_1800p/rules.txt diff --git a/Quality/PhineasFerb_1800p/rules.txt b/Quality/PhineasFerb_1800p/rules.txt new file mode 100644 index 00000000..0cba52ed --- /dev/null +++ b/Quality/PhineasFerb_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010139400 +name = "Phineas & Ferb: Quest for Cool Stuff - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From a19fdc720f64f15caa96a54cd5149d2866480c99 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:42:23 -0700 Subject: [PATCH 22/43] [Pikmin] 1800p --- Quality/Pikmin3_1800p/rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Quality/Pikmin3_1800p/rules.txt diff --git a/Quality/Pikmin3_1800p/rules.txt b/Quality/Pikmin3_1800p/rules.txt new file mode 100644 index 00000000..76878de0 --- /dev/null +++ b/Quality/Pikmin3_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 000500001012be00,000500001012bd00,000500001012bc00 +name = "Pikmin 3 - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation) +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 0a686959db5db4550a2feac111142b376a8f7046 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:42:58 -0700 Subject: [PATCH 23/43] [Pokken] 1800p --- Quality/Pokken_1800p/rules.txt | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Quality/Pokken_1800p/rules.txt diff --git a/Quality/Pokken_1800p/rules.txt b/Quality/Pokken_1800p/rules.txt new file mode 100644 index 00000000..c37b1bc5 --- /dev/null +++ b/Quality/Pokken_1800p/rules.txt @@ -0,0 +1,16 @@ +[Definition] +titleIds = 50000101df400,00050002101DF401 +name = "Pokken Tournament - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation) +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] +width = 960 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From f32b4fd58ea3c0a31d5260f434a46aecf5cdbca0 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:44:16 -0700 Subject: [PATCH 24/43] [Scribblenauts] 1800p --- Quality/Scribblenauts_1800p/rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Quality/Scribblenauts_1800p/rules.txt diff --git a/Quality/Scribblenauts_1800p/rules.txt b/Quality/Scribblenauts_1800p/rules.txt new file mode 100644 index 00000000..ae9d5ce0 --- /dev/null +++ b/Quality/Scribblenauts_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 0005000010132d00,000500001010b200,000500001010f900,0005000010111e00,0005000010132c00,0005000010132d00 +name = "Scribblenauts Unlimited and Unmasked - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x001 # FMV +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 711df1e9dddf8d9ccd9b9128f9c767f595035574 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 23 Apr 2017 22:45:35 -0700 Subject: [PATCH 25/43] [One Piece] 1800p --- Quality/OnePiece_1800p/rules.txt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Quality/OnePiece_1800p/rules.txt diff --git a/Quality/OnePiece_1800p/rules.txt b/Quality/OnePiece_1800p/rules.txt new file mode 100644 index 00000000..045913bd --- /dev/null +++ b/Quality/OnePiece_1800p/rules.txt @@ -0,0 +1,9 @@ +[Definition] +titleIds = 0005000010175c00,0005000010175d00 +name = "One Piece: Unlimited World Red - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From ffb941aec9da86fbd0a37afab18adc1a63c37d4d Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:25:36 -0700 Subject: [PATCH 26/43] [Breath of the Wild] JoelAlone 1800p --- ...5679839f0ca_00000000000ff259_ps_source.txt | 673 +++++++++++++++++ ...3f4fb8147f3_000000000000007a_ps_source.txt | 211 ++++++ ...1fdfa8a188d_00000000000ff259_ps_source.txt | 667 +++++++++++++++++ ...6960354adb3_000000000001fe49_ps_source.txt | 651 +++++++++++++++++ ...256a5f2f2f6_00000000000ff259_ps_source.txt | 683 ++++++++++++++++++ ...57a637e76dc_000000000001fe49_ps_source.txt | 561 ++++++++++++++ ...1f793b1e3ac_00000000000003c9_ps_source.txt | 280 +++++++ ...60ad9985473_000000000001fe49_ps_source.txt | 456 ++++++++++++ ...7482659c1bd_0000000000003fc9_ps_source.txt | 182 +++++ ...54f9c220aaa_0000000000003fc9_ps_source.txt | 428 +++++++++++ Quality/BreathOfTheWild_1800p/rules.txt | 89 +++ 11 files changed, 4881 insertions(+) create mode 100644 Quality/BreathOfTheWild_1800p/1f2005679839f0ca_00000000000ff259_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/5c8493f4fb8147f3_000000000000007a_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/7e31e6960354adb3_000000000001fe49_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/b44e557a637e76dc_000000000001fe49_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/ce13b60ad9985473_000000000001fe49_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/ceba17482659c1bd_0000000000003fc9_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/f819754f9c220aaa_0000000000003fc9_ps_source.txt create mode 100644 Quality/BreathOfTheWild_1800p/rules.txt diff --git a/Quality/BreathOfTheWild_1800p/1f2005679839f0ca_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1800p/1f2005679839f0ca_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..056b607a --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/1f2005679839f0ca_00000000000ff259_ps_source.txt @@ -0,0 +1,673 @@ +#version 400 +#extension GL_ARB_texture_gather : enable //wall lights when running closer. + +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; + +// shader 1f2005679839f0ca +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/5c8493f4fb8147f3_000000000000007a_ps_source.txt b/Quality/BreathOfTheWild_1800p/5c8493f4fb8147f3_000000000000007a_ps_source.txt new file mode 100644 index 00000000..c86665f9 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/5c8493f4fb8147f3_000000000000007a_ps_source.txt @@ -0,0 +1,211 @@ +#version 400 +#extension GL_ARB_texture_gather : enable //DOF light bath scene +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; + + +// shader 5c8493f4fb8147f3 +uniform ivec4 uf_remappedPS[4]; +uniform sampler3D textureUnitPS1;// Tex1 addr 0x3dd9c800 res 32x32x32 dim 2 tm: 7 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x20) Sampler1 ClampX/Y/Z: 0 0 0 border: 1 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R1i.y; +backupReg1i = R1i.z; +backupReg2i = R1i.x; +R1i.x = floatBitsToInt(1.0); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R1i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R3i.x; +// 1 +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3f969696))); +R0i.z = clampFI32(R0i.z); +PV1i.z = R0i.z; +// 2 +predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[2].z))); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[2].z))); +PV0i.z = R2i.z; +R3i.y = R1i.z; +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +} +if( activeMaskStackC[2] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.x = R3i.x; +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[2].y))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].w) * intBitsToFloat(R0i.w) + intBitsToFloat(R3i.y))); +PV0i.z = R2i.z; +} +if( activeMaskStackC[2] == true ) { +R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z))) discard; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (intBitsToFloat(R0i.z) > intBitsToFloat(R1i.z)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(uf_remappedPS[1].w) >= 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3e800000))); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(uf_remappedPS[3].w)); +PV0i.y = clampFI32(PV0i.y); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e800000))); +// 1 +PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); +PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 4.0); +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40e00000) + 1.0)); +PV1i.w = R123i.w; +// 2 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y)); +R127i.z = int(intBitsToFloat(PV1i.w)); +PS0i = R127i.z; +// 3 +R127i.x = int(intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 4 +R127i.w = floatBitsToInt(float(R127i.z)); +PS0i = R127i.w; +// 5 +R127i.z = floatBitsToInt(abs(intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R126i.z = floatBitsToInt(float(R127i.x)); +PS1i = R126i.z; +// 6 +R127i.y = floatBitsToInt(abs(intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R126i.z)), intBitsToFloat(PS0i))); +// 8 +PV0i.w = floatBitsToInt(trunc(intBitsToFloat(PV1i.x))); +// 9 +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.y))); +PV1i.x = R127i.x; +// 10 +PV0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) >= abs(intBitsToFloat(R127i.w)))?1.0:0.0); +PV0i.w = floatBitsToInt(-(abs(intBitsToFloat(R127i.w))) + intBitsToFloat(PV1i.x)); +// 11 +R127i.y = ((intBitsToFloat(PV0i.z) == 0.0)?(R127i.x):(PV0i.w)); +PV1i.y = R127i.y; +// 12 +PV0i.x = floatBitsToInt(abs(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)); +// 13 +R123i.w = ((-(intBitsToFloat(R127i.y)) > 0.0)?(PV0i.x):(R127i.y)); +PV1i.w = R123i.w; +// 14 +R123i.z = ((-(intBitsToFloat(R126i.z)) > 0.0)?(floatBitsToInt(-(intBitsToFloat(PV1i.w)))):(PV1i.w)); +PV0i.z = R123i.z; +// 15 +R123i.y = ((intBitsToFloat(R127i.w) == 0.0)?(R126i.z):(PV0i.z)); +PV1i.y = R123i.y; +// 16 +PS0i = int(intBitsToFloat(PV1i.y)); +// 17 +if( (PS0i == 0)) discard; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x), intBitsToFloat(R1i.x)); +} diff --git a/Quality/BreathOfTheWild_1800p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1800p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..5f82eeb1 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/7354e1fdfa8a188d_00000000000ff259_ps_source.txt @@ -0,0 +1,667 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7354e1fdfa8a188d//mag temple +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de10800 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R6i.x = 0x3f800000; +PV0i.x = R6i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R11i.w = 0; +PV1i.w = R11i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R9i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.x = R9i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R7i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R126i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R8i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R127i.w)); +// 4 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * -(intBitsToFloat(R5i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(backupReg0i)) * -(intBitsToFloat(backupReg0i)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R126i.w)))); +PS1i = R4i.y; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3d4ccccd))); +R126i.z = clampFI32(R126i.z); +PS1i = R126i.z; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R0i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R126i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R3i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.x = R3i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.w = R127i.w; +R10i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R10i.x; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); +PV0i.y = R5i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x40400000))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PS0i = R6i.w; +// 15 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R2i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = ((intBitsToFloat(R3i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R4i.x; +R3i.y = ((R125i.x == 0)?(R126i.z):(PV1i.z)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.z = R3i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PS0i = R0i.x; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R3i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R7i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R126i.x; +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x))); +PV1i.z = R125i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 2 +R125i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R7i.x)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R0i.z))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].z) * intBitsToFloat(backupReg2i) + intBitsToFloat(0x40800000))/2.0); +PV0i.w = R123i.w; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +PS0i = R3i.w; +// 5 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = ((R4i.x == 0)?(R3i.y):(R125i.z)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PS0i = R1i.w; +// 9 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg2i = R126i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R0i.z)))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R6i.x) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.y), intBitsToFloat(R125i.x))); +PV0i.w = R124i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = floatBitsToInt(max(-(intBitsToFloat(R4i.z)), 0.0)); +PS0i = R0i.w; +// 15 +R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.w) + intBitsToFloat(R5i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PS0i = R125i.z; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R6i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.y; +backupReg1i = R9i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PV1i.y = R124i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R9i.x = clampFI32(R9i.x); +PS1i = R9i.x; +// 20 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R125i.y = floatBitsToInt(min(intBitsToFloat(R0i.w), 1.0)); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +PS0i = R127i.y; +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R6i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +PV1i.y = R6i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R4i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R124i.x))); +PS1i = R5i.y; +// 22 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R124i.x))); +PV0i.x = R10i.x; +R4i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R1i.w))); +PV0i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R124i.x))); +PV0i.w = R5i.w; +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R0i.w; +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R6i.y) + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R0i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(0x3ea2f983))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x3ea2f983))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); +R124i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(uf_remappedPS[10].w) + 1.0)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +// 3 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e800000)); +R11i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PS1i = R11i.z; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PV1i.z = R4i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R4i.x; +PV1i.x = R1i.x; +R1i.y = R4i.y; +PV1i.y = R1i.y; +R1i.z = R4i.z; +PV1i.z = R1i.z; +R1i.w = R4i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/7e31e6960354adb3_000000000001fe49_ps_source.txt b/Quality/BreathOfTheWild_1800p/7e31e6960354adb3_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..7a4c1295 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/7e31e6960354adb3_000000000001fe49_ps_source.txt @@ -0,0 +1,651 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 7e31e6960354adb3//mag temple +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +if( activeMaskStackC[1] == true ) { +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R0i.y; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R0i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R123i.w; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R126i.z; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +// 2 +R5i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[3].x)); +PV0i.x = R5i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[3].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[3].z)); +PV0i.z = R7i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(uf_remappedPS[1].x) + -(intBitsToFloat(PV0i.y)) * intBitsToFloat(uf_remappedPS[1].y) + -(intBitsToFloat(PV0i.z)) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R0i.y)); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R7i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV1i.w = R123i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PS1i = R8i.z; +// 6 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.z = R127i.z; +// 7 +backupReg0i = R126i.z; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.z)) * -(intBitsToFloat(R127i.z)) + -(intBitsToFloat(PV1i.z)) * -(intBitsToFloat(PV1i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +// 9 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[4].w))); +PV0i.w = R0i.w; +// 11 +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R5i.w; +// 12 +predResult = (intBitsToFloat(R0i.w) > 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(R6i.z)); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R6i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R6i.x)); +R1i.w = 0x3f800000; +PS0i = R1i.w; +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R5i.w) + -(intBitsToFloat(uf_remappedPS[1].z)))); +PV1i.z = R127i.z; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +// 5 +R0i.w = R1i.w; +PV1i.w = R0i.w; +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = R5i.w; +PV0i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R6i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(uf_remappedPS[5].y))); +PS0i = R2i.x; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R3i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV1i.z = R123i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.w = R2i.w; +R4i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[7].y)); +PS1i = R4i.y; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R2i.z = 0; +PS0i = R2i.z; +// 3 +backupReg0i = R1i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +R2i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(uf_remappedPS[5].w))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R5i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PS0i = R3i.w; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(0x3ea2f983))); +PS1i = R6i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(0xbf666666)); +PV0i.x = R0i.x; +R0i.y = PV1i.x; +R0i.y = clampFI32(R0i.y); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PV0i.z = R0i.z; +R0i.w = PV1i.x; +R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 2.0); +PV0i.w = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[6].x)); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R4i.x)))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.y)))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R5i.z)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(0x40a00000))); +R126i.x = clampFI32(R126i.x); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[1].x) + intBitsToFloat(R7i.y) * intBitsToFloat(uf_remappedPS[1].y) + intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[1].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R125i.x; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R7i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(R7i.z) * intBitsToFloat(R7i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.w) + intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R125i.x)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 6 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(R2i.w) + intBitsToFloat(R4i.y) * intBitsToFloat(R4i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R4i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[8].y))); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = R127i.y; +R124i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[9].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = R1i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 8 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.y))); +PV0i.y = R124i.y; +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[1].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R7i.z))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +PS1i = R1i.z; +// 10 +backupReg0i = R126i.y; +backupReg1i = R125i.z; +backupReg2i = R127i.x; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R124i.y)))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R0i.z)))); +PV0i.z = R125i.z; +R5i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(backupReg1i)); +PV0i.w = R5i.w; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg2i)) * intBitsToFloat(backupReg2i) + 1.0)); +PS0i = R126i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].z)); +PS1i = R127i.w; +// 12 +tempi.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) * intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R4i.y) + -(intBitsToFloat(R125i.y)) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(max(-(intBitsToFloat(R6i.z)), 0.0)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.w)); +PV1i.z = clampFI32(PV1i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 14 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].w) * intBitsToFloat(PS1i)); +R123i.y = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R124i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[6].z))); +PV0i.w = R126i.w; +R2i.w = ((backupReg0i == 0)?(R3i.z):(PV1i.x)); +PS0i = R2i.w; +// 15 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R126i.z = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R124i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +PS1i = R124i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.y))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.w) + intBitsToFloat(R0i.z))); +PV0i.z = R125i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.w = R125i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PS1i = R124i.z; +// 18 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), -(1.0))); +R8i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(R124i.x) + intBitsToFloat(R0i.w))); +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((R124i.z == 0)?(R127i.w):(PV0i.y)); +PV1i.w = R123i.w; +R7i.w = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(R125i.w) + 1.0)); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 20 +R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); +PV0i.z = R3i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3dcccccd))); +R6i.w = clampFI32(R6i.w); +PV0i.w = R6i.w; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(R2i.w))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(R2i.w))); +PS1i = R1i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R3i.w) + intBitsToFloat(R4i.z))); +PV1i.w = R123i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R2i.w))); +PS1i = R124i.x; +// 2 +tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 4 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(PS1i) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(0x3ea2f983))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.z; +// 5 +backupReg0i = R124i.x; +backupReg1i = R0i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R124i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(0x41200000) + 1.0)); +R124i.z = clampFI32(R124i.z); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.w))); +PS1i = R2i.x; +// 6 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R125i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 7 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS0i)); +PV1i.x = R124i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w))); +R2i.w = 0; +PV1i.w = R2i.w; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.y))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e800000)); +// 12 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +// 13 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +// 16 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(PV1i.x))); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.z))); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.x))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +PV1i.z = R0i.z; +// 20 +R1i.x = R2i.x; +PV0i.x = R1i.x; +R1i.y = R2i.y; +PV0i.y = R1i.y; +R1i.z = R2i.z; +PV0i.z = R1i.z; +R1i.w = R2i.w; +PV0i.w = R1i.w; +// 21 +R2i.x = R0i.x; +PV1i.x = R2i.x; +R2i.y = R0i.y; +PV1i.y = R2i.y; +R2i.z = R0i.z; +PV1i.z = R2i.z; +R2i.w = R0i.w; +PV1i.w = R2i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt b/Quality/BreathOfTheWild_1800p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt new file mode 100644 index 00000000..064175e0 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/9f547256a5f2f2f6_00000000000ff259_ps_source.txt @@ -0,0 +1,683 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader 9f547256a5f2f2f6 // cooking fire? +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +uniform ivec4 uf_remappedPS[13]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de0e000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.z = R127i.z; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R7i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R7i.z; +R11i.w = 0; +PV0i.w = R11i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R2i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.z))); +PV0i.x = R5i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].y)))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[3].z)))); +PV0i.z = R2i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.z))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.z))); +PV1i.w = R5i.w; +PS1i = int(intBitsToFloat(R126i.y)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * -(intBitsToFloat(R2i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R2i.z)) * -(intBitsToFloat(R2i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = PS1i & 0x00000002; +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV1i.y = R0i.y; +R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.w = R125i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.w)))); +PS1i = R4i.y; +// 6 +R10i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R10i.x; +PV0i.y = R10i.x; +PV0i.z = R10i.x; +PV0i.w = R10i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R10i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(R2i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.z = tempi.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.y; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R10i.x),intBitsToFloat(R10i.y)),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R1i.x = floatBitsToInt(cubeMapSTM.x); +R1i.y = floatBitsToInt(cubeMapSTM.y); +R1i.z = floatBitsToInt(cubeMapSTM.z); +R1i.w = cubeMapFaceId; +PV1i.x = R1i.x; +PV1i.y = R1i.y; +PV1i.z = R1i.z; +PV1i.w = R1i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R126i.y; +// 12 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.y = R127i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R6i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R3i.z) * 0.5 + 0.5)); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R1i.y; +R127i.z = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(1.0)); +PS1i = R7i.y; +// 14 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(0x3ea2f983))); +PV0i.x = R6i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PV0i.y = R9i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PS0i = R8i.z; +// 15 +R123i.x = ((R127i.z == 0)?(0):(PV0i.z)); +PV1i.x = R123i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R8i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R10i.z))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[9].y))); +R3i.w = clampFI32(R3i.w); +PV1i.w = R3i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R3i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS1i)); +R3i.x = clampFI32(R3i.x); +PV0i.x = R3i.x; +R6i.y = ((R124i.w == 0)?(R127i.x):(PV1i.x)); +PV0i.y = R6i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3fc00000))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(uf_remappedPS[10].y))); +PV0i.w = R0i.w; +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PS0i = R3i.y; +R1i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex2)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.zy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R4i.w) + intBitsToFloat(R4i.z) * intBitsToFloat(R5i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(R1i.w) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R123i.x = ((PS0i == 0)?(R1i.w):(0x42c80000)); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(R3i.w) + 1.0)); +PV1i.y = R124i.y; +PV1i.z = PV0i.x; +PV1i.z = clampFI32(PV1i.z); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R124i.w; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R4i.w)))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.w)))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R8i.y) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].z) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40800000))/2.0); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R2i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R1i.z; +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R3i.y))); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[4].w))); +PS0i = R127i.x; +// 5 +backupReg0i = R3i.z; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w)); +PS1i = R3i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R0i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(backupReg0i) * 1.0); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(uf_remappedPS[11].x)); +R126i.y = clampFI32(R126i.y); +PV0i.y = R126i.y; +R0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R125i.y; +// 9 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +backupReg3i = R124i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R124i.w = clampFI32(R124i.w); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +PS0i = R125i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(R4i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[7].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R124i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), intBitsToFloat(backupReg2i))); +PV0i.w = R124i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R125i.w)) + 1.0); +PS0i = R127i.z; +// 13 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +PS0i = R0i.y; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R125i.x; +backupReg1i = R126i.y; +backupReg2i = R126i.z; +backupReg3i = R124i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg3i)) + 1.0); +PS0i = R127i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = ((intBitsToFloat(R6i.z) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R125i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R4i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +backupReg0i = R1i.y; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R3i.z))); +PV1i.x = R3i.x; +R1i.y = ((R125i.w == 0)?(backupReg0i):(R125i.y)); +PV1i.y = R1i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(PS0i) + 1.0)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R2i.x; +// 20 +backupReg0i = R8i.y; +backupReg1i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.y = R8i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R9i.y))); +PV0i.z = R0i.z; +R4i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(0x3e4ccccd))); +PV0i.w = R4i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +PS0i = R0i.x; +// 21 +backupReg0i = R0i.y; +backupReg1i = R7i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +PV1i.x = R5i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV1i.z = R7i.z; +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(backupReg1i) + 1.0)); +R5i.w = clampFI32(R5i.w); +PV1i.w = R5i.w; +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R4i.x; +// 0 +R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R4i.x)); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(0x80000000)); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + 1.0); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 1 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(R0i.x) + -(1.0))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R2i.x), 1.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R124i.z = floatBitsToInt(intBitsToFloat(R4i.w) + 0.5); +PS1i = R124i.z; +// 2 +backupReg0i = R125i.x; +backupReg1i = R0i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R1i.y))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R1i.y))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z) + intBitsToFloat(backupReg1i))); +PS0i = R124i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.z)); +PV1i.y = clampFI32(PV1i.y); +R123i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[9].w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +// 5 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV1i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R11i.z; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.x))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +// 11 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = R3i.z; +// 12 +R0i.x = R11i.x; +PV0i.x = R0i.x; +R0i.y = R11i.y; +PV0i.y = R0i.y; +R0i.z = R11i.z; +PV0i.z = R0i.z; +R0i.w = R11i.w; +PV0i.w = R0i.w; +// 13 +R1i.x = R3i.x; +PV1i.x = R1i.x; +R1i.y = R3i.y; +PV1i.y = R1i.y; +R1i.z = R3i.z; +PV1i.z = R1i.z; +R1i.w = R3i.w; +PV1i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/b44e557a637e76dc_000000000001fe49_ps_source.txt b/Quality/BreathOfTheWild_1800p/b44e557a637e76dc_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..154a8596 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/b44e557a637e76dc_000000000001fe49_ps_source.txt @@ -0,0 +1,561 @@ +#version 400 +#extension GL_ARB_texture_gather : enable // overhad bath scene. dependency on depth shader +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; + +// shader b44e557a637e76dc +uniform ivec4 uf_remappedPS[10]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + + +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.x = R123i.x; +R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +PV0i.y = R6i.y; +R0i.z = 0; +PV0i.z = R0i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R0i.w = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); +PV1i.w = R0i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R13i.w = 0; +PV0i.w = R13i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w)); +PS0i = R1i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z)); +PV0i.x = R125i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w))); +PV0i.y = R9i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R6i.z; +R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x)); +PV1i.w = R124i.w; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y)); +PS1i = R125i.y; +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) * intBitsToFloat(uf_remappedPS[2].x) + -(intBitsToFloat(PS1i)) * intBitsToFloat(uf_remappedPS[2].y) + -(intBitsToFloat(R125i.x)) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w))); +PS0i = R10i.y; +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R3i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x)); +PV1i.w = R0i.w; +R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y)); +PS1i = R5i.y; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[4].y))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +// 7 +R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[4].z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R10i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +backupReg0i = R125i.z; +backupReg0i = R125i.z; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R9i.y) + intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +PV0i.y = R12i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PV0i.w = R4i.w; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ea2f983))); +PS0i = R8i.z; +// 9 +tempi.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) * -(intBitsToFloat(R126i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(R127i.y)) + -(intBitsToFloat(PV0i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = tempi.x; +PS1i = PV0i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R1i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PS1i) + -(intBitsToFloat(R9i.y)))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(PS1i) + -(intBitsToFloat(R10i.y)))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(R0i.x)))); +PV0i.z = R1i.z; +R127i.w = R127i.x; +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); +PS1i = R2i.x; +// 12 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.y; +// 13 +tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 15 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PS1i = R126i.x; +// 16 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(R124i.w) + intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0))); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].w)) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(R127i.y) + intBitsToFloat(PS0i))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(0x40400000))); +PV1i.w = R126i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R5i.w; +// 18 +tempi.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R5i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.z) * intBitsToFloat(R5i.y) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 19 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); +PV1i.x = R126i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = R0i.y; +R4i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[8].x) + intBitsToFloat(uf_remappedPS[8].y))); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +// 20 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) * intBitsToFloat(PV1i.w) + intBitsToFloat(R124i.w))); +PV0i.x = R3i.x; +R8i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].y) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y))); +PV0i.y = R8i.y; +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.x))); +PV0i.z = R2i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i)); +R3i.w = clampFI32(R3i.w); +PV0i.w = R3i.w; +R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS0i = R2i.y; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = tempi.x; +R4i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(uf_remappedPS[8].w))); +PS1i = R4i.y; +R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zy)).x); +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R3i.x)))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R8i.y)))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(R1i.w) + -(intBitsToFloat(R2i.z)))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y))); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i)); +PS1i = R126i.w; +// 2 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) * intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R0i.y; +R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y)); +R125i.x = clampFI32(R125i.x); +PV1i.x = R125i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R124i.w)) * intBitsToFloat(R124i.w) + 1.0)); +PV1i.z = R123i.z; +PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.w))); +PV0i.x = R123i.x; +R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y)); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R6i.y))); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +// 5 +backupReg0i = R126i.x; +backupReg1i = R125i.y; +backupReg2i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R3i.x))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.y))); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.z))); +PV1i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z)); +// 6 +backupReg0i = R125i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[0].z))); +PS0i = R125i.x; +// 7 +R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y))); +PV1i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R124i.w))); +PV1i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y))); +PV1i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R126i.x; +backupReg1i = R127i.z; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV1i.z) + 1.0)); +R125i.w = clampFI32(R125i.w); +PV0i.w = R125i.w; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i))); +PS0i = R124i.y; +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); +PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); +// 10 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R8i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PS1i) + intBitsToFloat(R5i.y))); +PS0i = R8i.y; +// 11 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +backupReg2i = R125i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R4i.w))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(0x3ea2f983))); +PS0i = R125i.x; +// 13 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R9i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R11i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R6i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.z; +// 15 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x))); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(0x3ea2f983))); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(PV1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); +// 17 +R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); +PV1i.x = R13i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +PV1i.z = R13i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000))); +PS1i = R13i.y; +// 18 +R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.z = R125i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 19 +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i)); +// 20 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z))); +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +// 22 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e800000)); +// 23 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); +// 24 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 25 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +// 26 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x))); +// 27 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z))); +// 28 +backupReg0i = R8i.y; +backupReg0i = R8i.y; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w))); +PV0i.x = R4i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +PV0i.y = R8i.y; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.w = R5i.w; +// 0 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 1 +R0i.x = R13i.x; +PV1i.x = R0i.x; +R0i.y = R13i.y; +PV1i.y = R0i.y; +R0i.z = R13i.z; +PV1i.z = R0i.z; +R0i.w = R13i.w; +PV1i.w = R0i.w; +// 2 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt b/Quality/BreathOfTheWild_1800p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt new file mode 100644 index 00000000..a8838321 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/c797a1f793b1e3ac_00000000000003c9_ps_source.txt @@ -0,0 +1,280 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader c797a1f793b1e3ac//mag temple +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R3i.x = uf_remappedPS[0].y; +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PV0i.x = R3i.x; +R127i.y = uf_remappedPS[0].x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PV0i.y = R127i.y; +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R1i.w = uf_remappedPS[0].z; +R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = uf_remappedPS[2].x; +R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) / 2.0); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R0i.z = uf_remappedPS[2].z; +R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) / 2.0); +PV0i.z = R0i.z; +R4i.w = 0; +PV0i.w = R4i.w; +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R3i.w; +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R0i.w) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +PS0i = R126i.y; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS1i = R126i.z; +// 2 +R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[4].w)); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R126i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[5].w)); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PS1i = R125i.z; +// 4 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[6].w)); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R3i.w)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R126i.y)); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i)); +R1i.x = clampFI32(R1i.x); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z)); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.z)); +PV0i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(R124i.x) + intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.y))); +PS1i = R127i.z; +// 8 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +backupReg2i = R124i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R127i.w))); +PV0i.z = R124i.z; +R124i.w = ((1.0 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg1i)), intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R0i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R0i.x; +// 10 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R125i.z; +// 11 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(R124i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R126i.w; +// 12 +backupReg0i = R124i.z; +backupReg1i = R127i.y; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.x; +R123i.x = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R124i.x)):(-(intBitsToFloat(R124i.x))))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R127i.w)):(-(intBitsToFloat(R127i.w))))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt(((R124i.w == 0)?(intBitsToFloat(R126i.z)):(-(intBitsToFloat(R126i.z))))); +PV1i.z = R123i.z; +R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z)); +R127i.x = clampFI32(R127i.x); +PS1i = R127i.x; +// 14 +backupReg0i = R126i.y; +backupReg1i = R0i.x; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i))); +// 15 +backupReg0i = R127i.x; +R127i.x = ((R124i.w == 0)?(PS0i):(R127i.y)); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R0i.x) + 1.0)); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); +R123i.w = ((R124i.w == 0)?(R0i.x):(R127i.y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = clampFI32(PS1i); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 17 +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(PV0i.z) + 1.0)); +PV1i.y = R123i.y; +R123i.z = ((R124i.w == 0)?(PV0i.x):(0x3f800000)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.y))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +// 19 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].x))); +R127i.z = ((R124i.w == 0)?(PV0i.x):(backupReg0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(0x3ea2f983))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(0x3ea2f983))); +// 21 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R4i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/ce13b60ad9985473_000000000001fe49_ps_source.txt b/Quality/BreathOfTheWild_1800p/ce13b60ad9985473_000000000001fe49_ps_source.txt new file mode 100644 index 00000000..138027f7 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/ce13b60ad9985473_000000000001fe49_ps_source.txt @@ -0,0 +1,456 @@ +#version 400 +#extension GL_ARB_texture_gather : enable // chest opening light. Dependency 640x360x1 upres must be in proportion to 1280 upres. +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; + +// shader ce13b60ad9985473 +uniform ivec4 uf_remappedPS[8]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de11800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +// //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); +//vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); + + +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +R127i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R127i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[2].w) + 1.0)); +PV1i.w = R5i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R8i.w = 0; +PV0i.w = R8i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R127i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(PV0i.w)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS1i = R124i.x; +// 2 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.y))); +PV0i.x = R4i.x; +R2i.y = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV0i.y = R2i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(R127i.w)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PV0i.z = R125i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R0i.y))); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R1i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R4i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.y))); +PV1i.w = R1i.w; +PS1i = int(intBitsToFloat(R126i.w)); +// 4 +tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * -(intBitsToFloat(R124i.x)) + -(intBitsToFloat(R2i.y)) * -(intBitsToFloat(R2i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.x = PS1i & 0x00000002; +PS0i = R1i.x; +// 5 +R125i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R125i.x; +R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV1i.y = R0i.y; +R7i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * intBitsToFloat(R0i.x) + 1.0)); +R7i.z = clampFI32(R7i.z); +PV1i.z = R7i.z; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.w))); +// 6 +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R0i.w) + intBitsToFloat(PS1i) * 1.0 + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R126i.w = PV0i.x; +R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); +PS1i = R126i.w; +// 8 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R124i.y; +// 9 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R4i.x)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R126i.w) + -(intBitsToFloat(R1i.w)))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(0x3d4ccccd))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R126i.y = floatBitsToInt((intBitsToFloat(R0i.y) * 0.5 + 0.5)); +PS1i = R126i.y; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R124i.x)) * intBitsToFloat(PV1i.x) + -(intBitsToFloat(R2i.y)) * intBitsToFloat(PV1i.y) + -(intBitsToFloat(R125i.z)) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 11 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.x))); +PV1i.x = R127i.x; +R3i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.y))); +PV1i.y = R3i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z))); +PV1i.z = R127i.z; +R2i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(1.0)); +PV1i.w = R2i.w; +R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(1.0))); +PS1i = R127i.y; +// 12 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PS0i = R2i.x; +// 13 +R3i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.x = R3i.x; +PV1i.y = R126i.x; +PV1i.y = clampFI32(PV1i.y); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(0x3ea2f983))); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.y), 1.0)); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 14 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[2].y))); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(uf_remappedPS[6].w))); +PV0i.z = R126i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV0i.w = R4i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 15 +backupReg0i = R124i.y; +R0i.x = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.x = R0i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.y = R124i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y))); +PV1i.z = R2i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS1i = R126i.x; +// 16 +backupReg0i = R127i.x; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R2i.y)))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z)))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(0x40400000))); +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); +PS0i = R3i.y; +// 17 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.y))); +R6i.y = floatBitsToInt((-(intBitsToFloat(R127i.y)) * intBitsToFloat(R127i.y) + 1.0)); +PV0i.y = R6i.y; +R3i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(uf_remappedPS[6].y))); +PV0i.z = R3i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.y = R2i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R1i.z; +R123i.w = ((backupReg0i == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 20 +backupReg0i = R1i.x; +backupReg1i = R0i.y; +R1i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +PV0i.x = R1i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); +PV0i.z = R0i.z; +R3i.w = ((backupReg0i == 0)?(R126i.z):(PV1i.w)); +PV0i.w = R3i.w; +R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); +PS0i = R4i.y; +R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).x); +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = ((intBitsToFloat(R3i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); +PS0i = R127i.y; +// 1 +R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +R125i.x = clampFI32(R125i.x); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R2i.x))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R2i.z))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R1i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(R4i.z) * intBitsToFloat(R126i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R125i.y; +// 5 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +// 6 +R126i.x = ((R127i.y == 0)?(R5i.y):(R127i.w)); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(PV1i.w) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y))); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 8 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(0x3ea2f983))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R126i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 9 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.y))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +R8i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +PS1i = R8i.x; +// 12 +R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e800000)); +R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PS0i = R8i.z; +// 13 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z))); +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y))); +// 15 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x))); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w))); +// 17 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +// 19 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 20 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R7i.z; +// 21 +R0i.x = R8i.x; +PV1i.x = R0i.x; +R0i.y = R8i.y; +PV1i.y = R0i.y; +R0i.z = R8i.z; +PV1i.z = R0i.z; +R0i.w = R8i.w; +PV1i.w = R0i.w; +// 22 +R1i.x = R7i.x; +PV0i.x = R1i.x; +R1i.y = R7i.y; +PV0i.y = R1i.y; +R1i.z = R7i.z; +PV0i.z = R1i.z; +R1i.w = R7i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/ceba17482659c1bd_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_1800p/ceba17482659c1bd_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..aab703b4 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/ceba17482659c1bd_0000000000003fc9_ps_source.txt @@ -0,0 +1,182 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader ceba17482659c1bd //temple of time light fix. +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = gl_FragCoord.xyzw; +R1f = passParameter1; +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R0f.xy = R0f.xy / scaleFactor; +// 0 +R4f.x = 0.0; +PV0f.x = R4f.x; +R3f.w = 0.0; +PV0f.w = R3f.w; +PS0f = 1.0 / intBitsToFloat(uf_remappedPS[0].x); +// 1 +R2f.x = R0f.x * PS0f; +PV1f.x = R2f.x; +PS1f = 1.0 / intBitsToFloat(uf_remappedPS[0].y); +// 2 +R2f.y = R0f.y * PS1f; +PV0f.y = R2f.y; +R0f.w = (texture(textureUnitPS0, R2f.xy).x); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +// 0 +R126f.x = (R2f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R126f.x; +R126f.y = (R2f.y * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.y = R126f.y; +R125f.z = (R2f.z * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.z = R125f.z; +R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R0f.w + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R123f.w; +// 1 +R127f.x = (R1f.x * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].x))); +PV1f.x = R127f.x; +R127f.y = (R1f.y * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1f.y = R127f.y; +R127f.z = (R1f.z * -(PV0f.w) + -(intBitsToFloat(uf_remappedPS[2].z))); +PV1f.z = R127f.z; +PS1f = PV0f.z * PV0f.z; +// 2 +tempf.x = PV1f.x * PV1f.x + PV1f.y * PV1f.y + PV1f.z * PV1f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (R126f.y * R126f.y + PS1f); +PS0f = R122f.x; +// 3 +R126f.z = (R126f.x * R126f.x + PS0f); +PV1f.z = R126f.z; +tempResultf = 1.0 / sqrt(PV0f.x); +PS1f = tempResultf; +// 4 +backupReg0f = R127f.x; +backupReg1f = R127f.y; +backupReg2f = R127f.z; +R127f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(backupReg2f, PS1f); +PV0f.z = R127f.z; +PS0f = 1.0 / PS1f; +// 5 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[3].z)); +PV1f.w = intBitsToFloat(uf_remappedPS[4].w) * PS0f; +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +tempResultf = 1.0 / sqrt(R126f.z); +PS1f = tempResultf; +// 6 +backupReg0f = R126f.x; +backupReg1f = R126f.y; +R126f.x = mul_nonIEEE(backupReg0f, PS1f); +PV0f.x = R126f.x; +R126f.y = mul_nonIEEE(backupReg1f, PS1f); +PV0f.y = R126f.y; +PV0f.z = mul_nonIEEE(R125f.z, PS1f); +PV0f.w = -(PV1f.w) + 1.0; +R122f.x = (R127f.y * intBitsToFloat(uf_remappedPS[3].y) + PV1f.x); +PS0f = R122f.x; +// 7 +PV1f.x = mul_nonIEEE(PV0f.z, R127f.z); +R123f.w = (R127f.x * intBitsToFloat(uf_remappedPS[3].x) + PS0f); +PV1f.w = R123f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS1f = R125f.y; +// 8 +tempf.x = R126f.x * R127f.x + R126f.y * R127f.y + PV1f.x * 1.0 + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R122f.x = (PV1f.w * intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(uf_remappedPS[5].z))); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 9 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), R125f.y); +PV1f.y = max(-(PV0f.x), 0.0); +tempResultf = log2(PS0f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 10 +PV0f.x = min(PV1f.y, 1.0); +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), PS1f); +PS0f = exp2(PV1f.x); +// 11 +PV1f.z = mul_nonIEEE(PS0f, PV0f.x); +PS1f = exp2(PV0f.y); +// 12 +PV0f.y = mul_nonIEEE(PS1f, PV1f.z); +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +// 13 +R3f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), PV0f.y); +PV1f.x = R3f.x; +R3f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), PV0f.y); +PV1f.y = R3f.y; +R3f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), PV0f.y); +PV1f.z = R3f.z; +// 14 +R0f.x = PV1f.x; +PV0f.x = R0f.x; +R0f.y = PV1f.y; +PV0f.y = R0f.y; +R0f.z = PV1f.z; +PV0f.z = R0f.z; +R0f.w = R3f.w; +PV0f.w = R0f.w; +// 15 +R1f.x = R4f.x; +PV1f.x = R1f.x; +R1f.y = R4f.x; +PV1f.y = R1f.y; +R1f.z = R4f.x; +PV1f.z = R1f.z; +R1f.w = R4f.w; +PV1f.w = R1f.w; +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Quality/BreathOfTheWild_1800p/f819754f9c220aaa_0000000000003fc9_ps_source.txt b/Quality/BreathOfTheWild_1800p/f819754f9c220aaa_0000000000003fc9_ps_source.txt new file mode 100644 index 00000000..c3bf2b71 --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/f819754f9c220aaa_0000000000003fc9_ps_source.txt @@ -0,0 +1,428 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +// shader f819754f9c220aaa //mag temple +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +in vec4 passParameter0; +noperspective in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(gl_FragCoord.xyzw); +R1i = floatBitsToInt(passParameter1); +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution +R0i.xy = floatBitsToInt(intBitsToFloat(R0i.xy) / scaleFactor); +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(uf_remappedPS[0].w))); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + 1.0)); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z), intBitsToFloat(0x42480000))); +PV0i.z = R6i.z; +R7i.w = 0; +PV0i.w = R7i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); +// 1 +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); +PV1i.x = R2i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[2].x))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[2].y))); +PV1i.w = R1i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R0i.x; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); +PV0i.y = R2i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(0x42480000))); +PV0i.z = R5i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(0x42480000))); +PV0i.w = R6i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); +R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.w = R124i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.w))); +PS0i = R5i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(0x437f0000))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].y) * intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(R1i.w) + intBitsToFloat(R0i.x))); +PV0i.z = R125i.z; +R4i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R0i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R3i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R1i.y) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].y)))); +PV1i.w = R125i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R1i.z) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(uf_remappedPS[4].z)))); +PS1i = R124i.z; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((intBitsToFloat(R1i.x) * -(intBitsToFloat(R126i.y)) + -(intBitsToFloat(uf_remappedPS[4].x)))); +PS0i = R125i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R4i.w) + intBitsToFloat(0x3d4ccccd))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 0.5 + 0.5)); +PV1i.y = R123i.y; +R126i.z = PV0i.x; +R126i.z = clampFI32(R126i.z); +PV1i.z = R126i.z; +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +R126i.w = int(intBitsToFloat(R126i.x)); +PS1i = R126i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R5i.x)))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.y)))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(PV1i.w) + -(intBitsToFloat(R124i.w)))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +PS0i = R1i.z; +// 7 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.w)) * intBitsToFloat(PV0i.y) + -(intBitsToFloat(R124i.z)) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +PS1i = R0i.z; +// 8 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R127i.w; +R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.z))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + 1.0); +PV0i.w = R127i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(0x3ea2f983))); +PS0i = R0i.w; +// 9 +tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R1i.z))); +PS1i = R127i.x; +// 10 +tempi.x = floatBitsToInt(-(intBitsToFloat(R125i.x)) * -(intBitsToFloat(R125i.x)) + -(intBitsToFloat(R125i.w)) * -(intBitsToFloat(R125i.w)) + -(intBitsToFloat(R124i.z)) * -(intBitsToFloat(R124i.z)) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 11 +R1i.x = R126i.w & 0x00000002; +PV1i.x = R1i.x; +R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[2].z)) * intBitsToFloat(R125i.z) + 1.0)); +R4i.y = clampFI32(R4i.y); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +R124i.x = clampFI32(R124i.x); +PV0i.x = R124i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.z)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 13 +backupReg0i = R126i.y; +backupReg1i = R127i.z; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.x)))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R125i.w)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PV0i.w) + -(intBitsToFloat(R124i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS1i = R3i.w; +// 14 +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R126i.x; +// 15 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R126i.w))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.z)), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.w = R5i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 17 +backupReg0i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R124i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(0x40400000))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PS1i = R122i.x; +// 18 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 19 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 20 +backupReg0i = R1i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R1i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +R2i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +PS0i = R2i.z; +// 21 +tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R0i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R0i.y; +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R4i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(0x80000000) * 0.0); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS0i = R124i.w; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R0i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.y) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + 1.0); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PS1i)); +R124i.w = clampFI32(R124i.w); +PV0i.w = R124i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PS0i = R125i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.y))); +PV1i.y = ((intBitsToFloat(R2i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R123i.x = ((PV1i.y == 0)?(0):(R125i.y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].w), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +// 5 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS0i)); +R124i.w = ((R1i.x == 0)?(R2i.w):(PV0i.x)); +PV1i.w = R124i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(0x3ea2f983))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(0x3ea2f983))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(0x3ea2f983))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +// 10 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PS0i = R7i.z; +// 11 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV1i.y))); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +// 14 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PV0i.z = R4i.z; +// 15 +R0i.x = R7i.x; +PV1i.x = R0i.x; +R0i.y = R7i.y; +PV1i.y = R0i.y; +R0i.z = R7i.z; +PV1i.z = R0i.z; +R0i.w = R7i.w; +PV1i.w = R0i.w; +// 16 +R1i.x = R4i.x; +PV0i.x = R1i.x; +R1i.y = R4i.y; +PV0i.y = R1i.y; +R1i.z = R4i.z; +PV0i.z = R1i.z; +R1i.w = R4i.w; +PV0i.w = R1i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Quality/BreathOfTheWild_1800p/rules.txt b/Quality/BreathOfTheWild_1800p/rules.txt new file mode 100644 index 00000000..a14bbada --- /dev/null +++ b/Quality/BreathOfTheWild_1800p/rules.txt @@ -0,0 +1,89 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - 1800p (3K)" + +[TextureRedefine] #TV +width = 1280 +height = 720 +formatsExcluded = 0x008 # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] #TV2 +width = 1280 +height = 721 +overwriteWidth = 3200 +overwriteHeight = 1802 + +[TextureRedefine] #TV3 +width = 1280 +height = 608 +overwriteWidth = 3200 +overwriteHeight = 1520 + +[TextureRedefine] #TV4 +width = 1152 +height = 648 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] #half-res1, soft pass toon shader, +width = 640 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] #half-res2 +width = 640 +height = 290 +overwriteWidth = 1600 +overwriteHeight = 725 + +[TextureRedefine] #half-res3 +width = 640 +height = 288 +overwriteWidth = 1600 +overwriteHeight = 720 + +[TextureRedefine] #q-res1 Main bloom pass, AO +width = 320 +height = 180 +formats = 0x001 #Scale depth masking, not bloom +overwriteWidth = 800 +overwriteHeight = 450 + +#[TextureRedefine] #q-res2 +#width = 320 +#height = 145 +#overwriteWidth = 800 +#overwriteHeight = 362 + +#[TextureRedefine] #q-res3 +#width = 320 +#height = 144 +#overwriteWidth = 800 +#overwriteHeight = 360 + +[TextureRedefine] # O +width = 80 +height = 45 +overwriteWidth = 200 +overwriteHeight = 112 + +[TextureRedefine] # M +width = 80 +height = 44 +overwriteWidth = 200 +overwriteHeight = 110 + +[TextureRedefine] # G +width = 40 +height = 22 +overwriteWidth = 100 +overwriteHeight = 55 + +[TextureRedefine] #fog +width = 720 +height = 360 +overwriteWidth = 1800 +overwriteHeight = 900 From 6e7799a7050b5da2063d7630d6e9e47bf1029f76 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:27:47 -0700 Subject: [PATCH 27/43] [DuckTales] 1800p --- Quality/DuckTalesRemastered_1800p/rules.txt | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Quality/DuckTalesRemastered_1800p/rules.txt diff --git a/Quality/DuckTalesRemastered_1800p/rules.txt b/Quality/DuckTalesRemastered_1800p/rules.txt new file mode 100644 index 00000000..72d96808 --- /dev/null +++ b/Quality/DuckTalesRemastered_1800p/rules.txt @@ -0,0 +1,15 @@ +[Definition] +titleIds = 0005000010129000,0005000010129200 +name = "DuckTales Remastered - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # q-res +width = 480 +height = 270 +overwriteWidth = 800 +overwriteHeight = 450 \ No newline at end of file From 042c8a18b759eef4cc9bc5818c67124aa9af805d Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:28:49 -0700 Subject: [PATCH 28/43] [Nintendo Land] 1800p --- Quality/NintendoLand_1800p/rules.txt | 36 ++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 Quality/NintendoLand_1800p/rules.txt diff --git a/Quality/NintendoLand_1800p/rules.txt b/Quality/NintendoLand_1800p/rules.txt new file mode 100644 index 00000000..16cd4485 --- /dev/null +++ b/Quality/NintendoLand_1800p/rules.txt @@ -0,0 +1,36 @@ +[Definition] +titleIds = 0005000010101F00,0005000010102000,0005000010102100 +name = "Nintendo Land - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +texturesExcluded = 0x1f712000 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # gamepad +width = 854 +height = 480 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # gamepad +width = 848 +height = 480 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res alpha +width = 640 +height = 360 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # half-res alpha (gamepad) +width = 424 +height = 240 +formatsExcluded = 0x41A,0x431 # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 900 \ No newline at end of file From 8be16a1e32d3cf9b6bed5d6548d17fd859c452f6 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:29:55 -0700 Subject: [PATCH 29/43] [Star Fox] 1800p --- Quality/StarFox_1800p/rules.txt | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 Quality/StarFox_1800p/rules.txt diff --git a/Quality/StarFox_1800p/rules.txt b/Quality/StarFox_1800p/rules.txt new file mode 100644 index 00000000..491de841 --- /dev/null +++ b/Quality/StarFox_1800p/rules.txt @@ -0,0 +1,17 @@ +[Definition] +titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00 +name = "Star Fox Zero + Star Fox Guard - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x41A,0x001 # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # tv +width = 1152 +height = 720 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From e3c088c3d943ace733b6d1ce66156c5f908d3183 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:32:30 -0700 Subject: [PATCH 30/43] [Fast Racing Neo] 1800p --- Quality/FASTRacingNEO_1800p/rules.txt | 34 +++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 Quality/FASTRacingNEO_1800p/rules.txt diff --git a/Quality/FASTRacingNEO_1800p/rules.txt b/Quality/FASTRacingNEO_1800p/rules.txt new file mode 100644 index 00000000..00bd5a44 --- /dev/null +++ b/Quality/FASTRacingNEO_1800p/rules.txt @@ -0,0 +1,34 @@ +[Definition] +titleIds = 500001012f000,ffffffff057b4449 +name = "FAST Racing NEO - 1800p (3K)" + +[TextureRedefine] # TV +width = 1280 +height = 720 +formatsExcluded = 0x433 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # Half-width 1 +width = 640 +height = 720 +overwriteWidth = 1600 +overwriteHeight = 1800 + +[TextureRedefine] # Half-res +width = 640 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # Half-width 2 +width = 320 +height = 360 +overwriteWidth = 800 +overwriteHeight = 900 + +[TextureRedefine] # Q-res +width = 160 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 \ No newline at end of file From 06b17a479a5c143dac6296c732f627df5cbb46c6 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:34:12 -0700 Subject: [PATCH 31/43] [NSMBU] 1800p --- Quality/NSMBU_1800p/rules.txt | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 Quality/NSMBU_1800p/rules.txt diff --git a/Quality/NSMBU_1800p/rules.txt b/Quality/NSMBU_1800p/rules.txt new file mode 100644 index 00000000..df3f8f72 --- /dev/null +++ b/Quality/NSMBU_1800p/rules.txt @@ -0,0 +1,21 @@ +[Definition] +titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 +name = "New Super Mario Bros. U + New Super Luigi U - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # AA pass, shadows viewport +width = 640 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 \ No newline at end of file From 0ad054f31fc500ec6e1e803638618747279e8b4a Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:34:51 -0700 Subject: [PATCH 32/43] [TNT Racers] 1800p --- Quality/TNTRacers_1800p/rules.txt | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Quality/TNTRacers_1800p/rules.txt diff --git a/Quality/TNTRacers_1800p/rules.txt b/Quality/TNTRacers_1800p/rules.txt new file mode 100644 index 00000000..713196ca --- /dev/null +++ b/Quality/TNTRacers_1800p/rules.txt @@ -0,0 +1,15 @@ +[Definition] +titleIds = 0005000010142800,000500001014f000 +name = "TNT Racers Nitro Machines Edition - 1800p (3K)" + +[TextureRedefine] # tv +width = 1920 +height = 1080 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # q-res +width = 480 +height = 270 +overwriteWidth = 800 +overwriteHeight = 450 \ No newline at end of file From a726d27940073d3bf841840be1d8fe4e8e9ef81a Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:37:30 -0700 Subject: [PATCH 33/43] [Tropical Freeze] 1800p --- ...cd906df24d9_00000000003c9259_ps_source.txt | 503 +++++++++ ...26ad7d5c7b0_00000000003c9259_ps_source.txt | 528 ++++++++++ ...208f158a95c_000000000007924b_ps_source.txt | 449 +++++++++ ...ae2a66fcff2_0000000000001e49_ps_source.txt | 122 +++ ...df8edff7c01_00000000003c9259_ps_source.txt | 510 ++++++++++ ...0151a15e243_0000000000000079_ps_source.txt | 140 +++ ...87d9600dc63_0000000000000079_ps_source.txt | 104 ++ ...867ab805ffa_0000000000000079_ps_source.txt | 104 ++ ...0d37005bddb_0000000000079259_ps_source.txt | 951 ++++++++++++++++++ ...3f7e5e242b1_0000000001e6da4b_ps_source.txt | 552 ++++++++++ Quality/TropicalFreeze_1800p/rules.txt | 10 + 11 files changed, 3973 insertions(+) create mode 100644 Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt create mode 100644 Quality/TropicalFreeze_1800p/rules.txt diff --git a/Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..c9f4ad07 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,503 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..c2169083 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/28e3326ad7d5c7b0_00000000003c9259_ps_source.txt @@ -0,0 +1,528 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 28e3326ad7d5c7b0 +uniform ivec4 uf_remappedPS[17]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x35026000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f282000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x1e9ce000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x365b8000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6f = gl_FragCoord.xyzw; +R0f = passParameter1; +R1f = passParameter2; +R2f = passParameter3; +R3f = passParameter4; +R4f = passParameter5; +R5f = passParameter6; +R7f.xy = (texture(textureUnitPS1, R4f.xy).xy); +R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); +R8f.xyz = (texture(textureUnitPS3, R5f.xy).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor); +R5f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x)); +PV0f.x = R5f.x; +R5f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y)); +PV0f.y = R5f.y; +R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.z = R123f.z; +R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.w = R123f.w; +R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PS0f = R127f.y; +// 1 +PV1f.x = mul_nonIEEE(PV0f.z, PV0f.z); +PV1f.y = mul_nonIEEE(PV0f.w, PV0f.w); +R123f.z = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV1f.z = R123f.z; +R4f.w = PV0f.z + PV0f.w; +PV1f.w = R4f.w; +R126f.y = 1.0 / R1f.z; +PS1f = R126f.y; +// 2 +R4f.x = R127f.y + PV1f.z; +PV0f.x = R4f.x; +R123f.y = (PV1f.z * PV1f.z + PV1f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R7f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); +PV0f.z = R7f.z; +R123f.w = (R127f.y * R127f.y + PV1f.x); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R2f.w = R1f.y * PS1f; +PS0f = R2f.w; +// 3 +R7f.x = R1f.x * R126f.y; +PV1f.x = R7f.x; +R4f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); +PV1f.y = R4f.y; +PV1f.z = -(PV0f.w) + 1.0; +R127f.w = -(PV0f.y) + 1.0; +PV1f.w = R127f.w; +R127f.z = max(R5f.x, -(R5f.x)); +R127f.z /= 2.0; +PS1f = R127f.z; +// 4 +backupReg0f = R0f.x; +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg2f = R0f.z; +tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.w = tempf.x; +R126f.y = sqrt(PV1f.z); +PS0f = R126f.y; +// 5 +tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R4f.z = tempf.x; +PS1f = sqrt(R127f.w); +// 6 +R9f.x = R8f.x + 0.0; +PV0f.x = R9f.x; +R6f.y = R127f.z + -(intBitsToFloat(0x3ee66666)); +PV0f.y = R6f.y; +R6f.z = R126f.y + PS1f; +PV0f.z = R6f.z; +R0f.w = max(R5f.y, -(R5f.y)); +R0f.w /= 2.0; +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(R126f.w); +R5f.z = tempResultf; +PS0f = R5f.z; +R6f.x = (texture(textureUnitPS0, R5f.xy).x); +// 0 +tempf.x = R4f.w * R4f.w + R4f.x * R4f.x + R6f.z * R6f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +tempResultf = 1.0 / sqrt(R4f.z); +R127f.x = tempResultf; +PS0f = R127f.x; +// 1 +R125f.x = mul_nonIEEE(R0f.x, R5f.z); +PV1f.x = R125f.x; +R124f.y = mul_nonIEEE(R0f.y, R5f.z); +PV1f.y = R124f.y; +R125f.z = mul_nonIEEE(R2f.z, PS0f); +PV1f.z = R125f.z; +R124f.w = mul_nonIEEE(R0f.z, R5f.z); +PV1f.w = R124f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.w = tempResultf; +PS1f = R126f.w; +// 2 +PV0f.x = mul_nonIEEE(PV1f.y, PV1f.z); +R127f.y = mul_nonIEEE(R2f.x, R127f.x); +PV0f.y = R127f.y; +R127f.z = mul_nonIEEE(R6f.z, PS1f); +PV0f.z = R127f.z; +R127f.w = mul_nonIEEE(R2f.y, R127f.x); +PV0f.w = R127f.w; +R126f.z = mul_nonIEEE(R4f.x, PS1f); +PS0f = R126f.z; +// 3 +R127f.x = mul_nonIEEE(R125f.x, PV0f.w); +PV1f.x = R127f.x; +R126f.y = mul_nonIEEE(R124f.w, PV0f.y); +PV1f.y = R126f.y; +R123f.z = (-(PV0f.w) * R124f.w + PV0f.x); +PV1f.z = R123f.z; +PV1f.w = mul_nonIEEE(R125f.x, PV0f.z); +R125f.y = mul_nonIEEE(R4f.w, R126f.w); +PS1f = R125f.y; +// 4 +tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.x = (R126f.z * PV1f.z + PV1f.w); +PS0f = R126f.x; +// 5 +R123f.x = (-(R125f.z) * R125f.x + R126f.y); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R124f.y, R127f.z); +PV1f.z = mul_nonIEEE(R124f.w, R127f.z); +R123f.w = (-(R127f.y) * R124f.y + R127f.x); +PV1f.w = R123f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.y = tempResultf; +PS1f = R126f.y; +// 6 +R124f.x = mul_nonIEEE(R3f.x, PS1f); +PV0f.x = R124f.x; +R123f.y = (R126f.z * PV1f.w + PV1f.z); +PV0f.y = R123f.y; +R127f.z = (R125f.y * R127f.y + R126f.x); +PV0f.z = R127f.z; +R123f.w = (R126f.z * PV1f.x + PV1f.y); +PV0f.w = R123f.w; +R126f.z = (R6f.x * intBitsToFloat(0x40000000) + -(1.0)); +PS0f = R126f.z; +// 7 +backupReg0f = R125f.z; +R6f.x = (R125f.y * R127f.w + PV0f.w); +PV1f.x = R6f.x; +PV1f.y = mul_nonIEEE(PV0f.z, PV0f.x); +R125f.z = (R125f.y * backupReg0f + PV0f.y); +PV1f.z = R125f.z; +R126f.w = mul_nonIEEE(R3f.y, R126f.y); +PV1f.w = R126f.w; +R122f.x = (PS0f * intBitsToFloat(uf_remappedPS[2].w) + R7f.z); +PS1f = R122f.x; +// 8 +backupReg0f = R126f.z; +R123f.x = (PV1f.x * PV1f.w + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].w) + PS1f); +PV0f.y = R123f.y; +R126f.z = mul_nonIEEE(R3f.z, R126f.y); +PV0f.z = R126f.z; +R123f.w = (backupReg0f * intBitsToFloat(uf_remappedPS[2].z) + R4f.y); +PV0f.w = R123f.w; +PS0f = R0f.w + -(intBitsToFloat(0x3ee66666)); +// 9 +R126f.x = R6f.y * intBitsToFloat(0x41a00000); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PV1f.x = R126f.x; +R123f.y = (R2f.w * intBitsToFloat(uf_remappedPS[3].z) + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (R7f.x * intBitsToFloat(uf_remappedPS[4].w) + PV0f.y); +PV1f.z = R123f.z; +R123f.w = (R125f.z * PV0f.z + PV0f.x)*2.0; +PV1f.w = R123f.w; +R127f.w = PS0f * intBitsToFloat(0x41a00000); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PS1f = R127f.w; +// 10 +R127f.x = (-(R125f.z) * PV1f.w + R126f.z); +PV0f.x = R127f.x; +R126f.y = (-(R6f.x) * PV1f.w + R126f.w); +PV0f.y = R126f.y; +R123f.z = (-(R127f.z) * PV1f.w + R124f.x); +PV0f.z = R123f.z; +R123f.w = (R7f.x * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y); +PV0f.w = R123f.w; +PS0f = 1.0 / PV1f.z; +// 11 +PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].z)); +PV1f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].y)); +R2f.z = PV0f.w * PS0f; +PV1f.z = R2f.z; +PV1f.w = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[5].x)); +R125f.y = -(R126f.x) + 1.0; +PS1f = R125f.y; +// 12 +R123f.x = (R126f.y * intBitsToFloat(uf_remappedPS[6].y) + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (R126f.y * intBitsToFloat(uf_remappedPS[6].z) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (R126f.y * intBitsToFloat(uf_remappedPS[6].x) + PV1f.w); +PV0f.z = R123f.z; +R125f.w = -(R127f.w) + 1.0; +PV0f.w = R125f.w; +R126f.y = 1.0 / -(PV1f.z); +PS0f = R126f.y; +// 13 +R123f.x = (R127f.x * intBitsToFloat(uf_remappedPS[7].x) + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R127f.x * intBitsToFloat(uf_remappedPS[7].y) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (R127f.x * intBitsToFloat(uf_remappedPS[7].z) + PV0f.y); +PV1f.z = R123f.z; +R127f.w = mul_nonIEEE(R125f.x, R124f.x); +PV1f.w = R127f.w; +R2f.w = R8f.y + 0.0; +PS1f = R2f.w; +// 14 +redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId); +R7f.x = cubeMapSTM.x; +R7f.y = cubeMapSTM.y; +R7f.z = cubeMapSTM.z; +R7f.w = intBitsToFloat(cubeMapFaceId); +PV0f.x = R7f.x; +PV0f.y = R7f.y; +PV0f.z = R7f.z; +PV0f.w = R7f.w; +PS0f = intBitsToFloat(uf_remappedPS[0].z) * R126f.y; +// 15 +R123f.x = (R124f.y * R126f.w + R127f.w); +PV1f.x = R123f.x; +R8f.y = R8f.z + 0.0; +PV1f.y = R8f.y; +PV1f.z = mul_nonIEEE(R127f.z, PS0f); +PV1f.w = mul_nonIEEE(R6f.x, PS0f); +R127f.w = 1.0 / abs(PV0f.z); +PS1f = R127f.w; +// 16 +backupReg0f = R5f.x; +backupReg1f = R5f.y; +backupReg2f = R7f.x; +R5f.x = (R125f.y * PV1f.z + backupReg0f); +PV0f.x = R5f.x; +R5f.y = (R125f.w * PV1f.w + backupReg1f); +PV0f.y = R5f.y; +R123f.z = (R124f.w * R126f.z + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[8].x)); +R7f.x = (backupReg2f * PS1f + intBitsToFloat(0x3fc00000)); +PS0f = R7f.x; +// 17 +backupReg0f = R7f.y; +backupReg1f = R9f.x; +backupReg2f = R2f.w; +R9f.x = max(PV0f.z, -(PV0f.z)); +R9f.x = clamp(R9f.x, 0.0, 1.0); +PV1f.x = R9f.x; +R7f.y = (backupReg0f * R127f.w + intBitsToFloat(0x3fc00000)); +PV1f.y = R7f.y; +R8f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), backupReg1f); +PV1f.z = R8f.z; +R2f.w = (R3f.y * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w); +PV1f.w = R2f.w; +R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), backupReg2f); +PS1f = R6f.x; +R7f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R7f.yx,floatBitsToInt(R7f.w)),cubeMapArrayIndex4)).xyzw); +R5f.xyz = (texture(textureUnitPS5, R5f.xy).xyz); +// 0 +R127f.x = (R7f.z * intBitsToFloat(uf_remappedPS[10].z) + -(R5f.z)); +PV0f.x = R127f.x; +R125f.y = (R7f.y * intBitsToFloat(uf_remappedPS[10].y) + -(R5f.y)); +PV0f.y = R125f.y; +R126f.z = (R7f.x * intBitsToFloat(uf_remappedPS[10].x) + -(R5f.x)); +PV0f.z = R126f.z; +PV0f.w = -(R9f.x) + 1.0; +R127f.z = -(R1f.w) + -(R2f.z); +PS0f = R127f.z; +// 1 +R123f.z = (R3f.z * intBitsToFloat(uf_remappedPS[8].z) + R2f.w); +PV1f.z = R123f.z; +R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), R8f.y); +PV1f.w = R127f.w; +tempResultf = log2(PV0f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1f = tempResultf; +// 2 +PV0f.x = -(intBitsToFloat(uf_remappedPS[8].w)) + PV1f.z; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), PS1f); +// 3 +R125f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w)); +R125f.x = clamp(R125f.x, 0.0, 1.0); +PV1f.x = R125f.x; +PS1f = exp2(PV0f.y); +// 4 +R124f.y = -(intBitsToFloat(uf_remappedPS[13].w)) + 0.0; +R124f.y *= 2.0; +R124f.y = clamp(R124f.y, 0.0, 1.0); +PV0f.y = R124f.y; +PV0f.w = intBitsToFloat(uf_remappedPS[11].x) + PS1f; +PV0f.w = clamp(PV0f.w, 0.0, 1.0); +// 5 +R124f.x = (R1f.w * intBitsToFloat(uf_remappedPS[14].x) + intBitsToFloat(uf_remappedPS[14].y)); +R124f.x = clamp(R124f.x, 0.0, 1.0); +PV1f.x = R124f.x; +R123f.y = (R127f.x * PV0f.w + R5f.z); +PV1f.y = R123f.y; +R123f.z = (R125f.y * PV0f.w + R5f.y); +PV1f.z = R123f.z; +R123f.w = (R126f.z * PV0f.w + R5f.x); +PV1f.w = R123f.w; +R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), R127f.z); +R1f.w = clamp(R1f.w, 0.0, 1.0); +PS1f = R1f.w; +// 6 +R123f.x = (R8f.z * PV1f.w + 0.0); +PV0f.x = R123f.x; +R123f.z = (R127f.w * PV1f.y + 0.0); +PV0f.z = R123f.z; +R123f.w = (R6f.x * PV1f.z + 0.0); +PV0f.w = R123f.w; +// 7 +R127f.x = (intBitsToFloat(uf_remappedPS[15].y) * R7f.w + PV0f.w); +PV1f.x = R127f.x; +R125f.y = (intBitsToFloat(uf_remappedPS[15].x) * R7f.w + PV0f.x); +PV1f.y = R125f.y; +R127f.w = (intBitsToFloat(uf_remappedPS[15].z) * R7f.w + PV0f.z); +PV1f.w = R127f.w; +// 8 +PV0f.y = -(PV1f.w) + intBitsToFloat(uf_remappedPS[12].z); +PV0f.z = -(PV1f.x) + intBitsToFloat(uf_remappedPS[12].y); +PV0f.w = -(PV1f.y) + intBitsToFloat(uf_remappedPS[12].x); +// 9 +R123f.x = (PV0f.w * R125f.x + R125f.y); +PV1f.x = R123f.x; +R123f.z = (PV0f.y * R125f.x + R127f.w); +PV1f.z = R123f.z; +R123f.w = (PV0f.z * R125f.x + R127f.x); +PV1f.w = R123f.w; +// 10 +PV0f.x = -(R127f.x) + PV1f.w; +PV0f.y = -(R125f.y) + PV1f.x; +PV0f.w = -(R127f.w) + PV1f.z; +// 11 +backupReg0f = R127f.x; +backupReg1f = R125f.y; +R127f.x = (PV0f.w * R124f.y + R127f.w); +PV1f.x = R127f.x; +R125f.y = (PV0f.x * R124f.y + backupReg0f); +PV1f.y = R125f.y; +R127f.z = (PV0f.y * R124f.y + backupReg1f); +PV1f.z = R127f.z; +// 12 +PV0f.x = -(PV1f.x) + intBitsToFloat(uf_remappedPS[16].z); +PV0f.y = -(PV1f.y) + intBitsToFloat(uf_remappedPS[16].y); +PV0f.z = -(PV1f.z) + intBitsToFloat(uf_remappedPS[16].x); +// 13 +R1f.x = (PV0f.z * R124f.x + R127f.z); +PV1f.x = R1f.x; +R1f.y = (PV0f.y * R124f.x + R125f.y); +PV1f.y = R1f.y; +R1f.z = (PV0f.x * R124f.x + R127f.x); +PV1f.z = R1f.z; +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt b/Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt new file mode 100644 index 00000000..7a0d2e96 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/44827208f158a95c_000000000007924b_ps_source.txt @@ -0,0 +1,449 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 44827208f158a95c +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fac000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2f38e000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x3618b000 res 1024x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2dc62000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6f = gl_FragCoord.xyzw; +R0f = passParameter1; +R1f = passParameter2; +R2f = passParameter3; +R3f = passParameter4; +R4f = passParameter5; +R5f = passParameter6; +R7f.xy = (texture(textureUnitPS1, R4f.xy).xy); +R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); +R5f.xyz = (texture(textureUnitPS3, R5f.xy).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R6f.xy = floatBitsToInt(intBitsToFloat(R6f.xy) / scaleFactor); +R123f.x = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.x = R123f.x; +R127f.y = (R7f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.y = R127f.y; +R123f.z = (R7f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.z = R123f.z; +R127f.w = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.w = R127f.w; +R4f.x = mul_nonIEEE(R6f.x, intBitsToFloat(uf_remappedPS[0].x)); +PS0f = R4f.x; +// 1 +R124f.x = PV0f.z + PV0f.x; +PV1f.x = R124f.x; +PV1f.y = mul_nonIEEE(PV0f.x, PV0f.x); +R124f.z = PV0f.y + PV0f.w; +PV1f.z = R124f.z; +PV1f.w = mul_nonIEEE(PV0f.z, PV0f.z); +R4f.y = mul_nonIEEE(R6f.y, intBitsToFloat(uf_remappedPS[0].y)); +PS1f = R4f.y; +// 2 +R125f.x = R5f.x + 0.0; +PV0f.x = R125f.x; +R123f.y = (R127f.y * R127f.y + PV1f.w); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R4f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); +PV0f.z = R4f.z; +R123f.w = (R127f.w * R127f.w + PV1f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R4f.w = 1.0 / R1f.z; +PS0f = R4f.w; +// 3 +backupReg0f = R5f.y; +R127f.x = -(PV0f.w) + 1.0; +PV1f.x = R127f.x; +R5f.y = backupReg0f + 0.0; +PV1f.y = R5f.y; +PV1f.z = -(PV0f.y) + 1.0; +R124f.w = R5f.z + 0.0; +PV1f.w = R124f.w; +R124f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[2].x)); +PS1f = R124f.y; +// 4 +backupReg0f = R0f.y; +backupReg0f = R0f.y; +backupReg1f = R0f.z; +backupReg1f = R0f.z; +R126f.x = R0f.x * R0f.x + backupReg0f * backupReg0f + backupReg1f * backupReg1f + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = R126f.x; +PV0f.y = R126f.x; +PV0f.z = R126f.x; +PV0f.w = R126f.x; +R127f.w = sqrt(PV1f.z); +PS0f = R127f.w; +// 5 +tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.z = tempf.x; +PS1f = sqrt(R127f.x); +// 6 +R5f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), R125f.x); +PV0f.x = R5f.x; +R6f.y = R1f.y * R4f.w; +PV0f.y = R6f.y; +R125f.z = R127f.w + PS1f; +PV0f.z = R125f.z; +R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(R126f.x); +R126f.z = tempResultf; +PS0f = R126f.z; +// 7 +tempf.x = R124f.x * R124f.x + R124f.z * R124f.z + PV0f.z * PV0f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +tempResultf = 1.0 / sqrt(R127f.z); +R127f.y = tempResultf; +PS1f = R127f.y; +// 8 +R125f.x = mul_nonIEEE(R2f.x, PS1f); +PV0f.x = R125f.x; +R125f.y = mul_nonIEEE(R0f.x, R126f.z); +PV0f.y = R125f.y; +R127f.z = mul_nonIEEE(R2f.z, PS1f); +PV0f.z = R127f.z; +R126f.w = mul_nonIEEE(R0f.y, R126f.z); +PV0f.w = R126f.w; +tempResultf = 1.0 / sqrt(PV1f.x); +R126f.y = tempResultf; +PS0f = R126f.y; +// 9 +backupReg0f = R127f.y; +R126f.x = mul_nonIEEE(R0f.z, R126f.z); +PV1f.x = R126f.x; +R127f.y = mul_nonIEEE(R2f.y, backupReg0f); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(PV0f.w, PV0f.z); +R125f.w = mul_nonIEEE(R125f.z, PS0f); +PV1f.w = R125f.w; +R0f.x = mul_nonIEEE(R124f.x, PS0f); +PS1f = R0f.x; +// 10 +R127f.x = mul_nonIEEE(R124f.z, R126f.y); +PV0f.x = R127f.x; +PV0f.y = mul_nonIEEE(R125f.y, PV1f.w); +R123f.z = (-(PV1f.y) * PV1f.x + PV1f.z); +PV0f.z = R123f.z; +R127f.w = mul_nonIEEE(PV1f.x, R125f.x); +PV0f.w = R127f.w; +R124f.x = mul_nonIEEE(R125f.y, PV1f.y); +PS0f = R124f.x; +// 11 +tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R124f.z = (PV0f.x * PV0f.z + PV0f.y); +PS1f = R124f.z; +// 12 +PV0f.x = mul_nonIEEE(R126f.w, R125f.w); +R123f.y = (-(R127f.z) * R125f.y + R127f.w); +PV0f.y = R123f.y; +PV0f.z = mul_nonIEEE(R126f.x, R125f.w); +R123f.w = (-(R125f.x) * R126f.w + R124f.x); +PV0f.w = R123f.w; +tempResultf = 1.0 / sqrt(PV1f.x); +R126f.z = tempResultf; +PS0f = R126f.z; +// 13 +backupReg0f = R124f.z; +R123f.x = (R127f.x * PV0f.w + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R127f.x * PV0f.y + PV0f.x); +PV1f.y = R123f.y; +R124f.z = mul_nonIEEE(R3f.y, PS0f); +PV1f.z = R124f.z; +R127f.w = (R0f.x * R125f.x + backupReg0f); +PV1f.w = R127f.w; +R127f.x = mul_nonIEEE(R3f.z, PS0f); +PS1f = R127f.x; +// 14 +backupReg0f = R127f.y; +backupReg1f = R124f.w; +R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[2].y) + R124f.y); +PV0f.x = R123f.x; +R127f.y = (R0f.x * R127f.z + PV1f.x); +PV0f.y = R127f.y; +R127f.z = (R0f.x * backupReg0f + PV1f.y); +PV0f.z = R127f.z; +R124f.w = mul_nonIEEE(R3f.x, R126f.z); +PV0f.w = R124f.w; +R0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), backupReg1f); +PS0f = R0f.y; +// 15 +backupReg0f = R5f.y; +R123f.x = (R3f.z * intBitsToFloat(uf_remappedPS[2].z) + PV0f.x); +PV1f.x = R123f.x; +R5f.y = R1f.x * R4f.w; +PV1f.y = R5f.y; +PV1f.z = mul_nonIEEE(R127f.w, PV0f.w); +R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), backupReg0f); +PV1f.w = R4f.w; +// 16 +R2f.x = -(intBitsToFloat(uf_remappedPS[4].w)) + 0.0; +R2f.x *= 2.0; +R2f.x = clamp(R2f.x, 0.0, 1.0); +PV0f.x = R2f.x; +PV0f.z = -(intBitsToFloat(uf_remappedPS[2].w)) + PV1f.x; +R123f.w = (R127f.z * R124f.z + PV1f.z); +PV0f.w = R123f.w; +// 17 +R0f.x = (PV0f.z * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[3].w)); +R0f.x = clamp(R0f.x, 0.0, 1.0); +PV1f.x = R0f.x; +R123f.y = (R127f.y * R127f.x + PV0f.w)*2.0; +PV1f.y = R123f.y; +// 18 +backupReg0f = R127f.z; +R123f.x = (-(R127f.w) * PV1f.y + R124f.w); +PV0f.x = R123f.x; +R127f.z = (-(backupReg0f) * PV1f.y + R124f.z); +PV0f.z = R127f.z; +R127f.w = (-(R127f.y) * PV1f.y + R127f.x); +PV0f.w = R127f.w; +// 19 +PV1f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].y)); +PV1f.y = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].x)); +PV1f.z = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[6].z)); +// 20 +R123f.x = (R127f.z * intBitsToFloat(uf_remappedPS[7].z) + PV1f.z); +PV0f.x = R123f.x; +R123f.z = (R127f.z * intBitsToFloat(uf_remappedPS[7].x) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (R127f.z * intBitsToFloat(uf_remappedPS[7].y) + PV1f.x); +PV0f.w = R123f.w; +// 21 +R123f.x = (R127f.w * intBitsToFloat(uf_remappedPS[8].x) + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R127f.w * intBitsToFloat(uf_remappedPS[8].y) + PV0f.w); +PV1f.y = R123f.y; +R123f.z = (R127f.w * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x); +PV1f.z = R123f.z; +// 22 +redcCUBE(vec4(PV1f.z,PV1f.z,PV1f.x,PV1f.y),vec4(PV1f.y,PV1f.x,PV1f.z,PV1f.z),cubeMapSTM,cubeMapFaceId); +R3f.x = cubeMapSTM.x; +R3f.y = cubeMapSTM.y; +R3f.z = cubeMapSTM.z; +R3f.w = intBitsToFloat(cubeMapFaceId); +PV0f.x = R3f.x; +PV0f.y = R3f.y; +PV0f.z = R3f.z; +PV0f.w = R3f.w; +// 23 +PS1f = 1.0 / abs(PV0f.z); +// 24 +backupReg0f = R3f.x; +backupReg1f = R3f.y; +R3f.x = (backupReg0f * PS1f + intBitsToFloat(0x3fc00000)); +PV0f.x = R3f.x; +R3f.y = (backupReg1f * PS1f + intBitsToFloat(0x3fc00000)); +PV0f.y = R3f.y; +R4f.x = (texture(textureUnitPS0, R4f.xy).x); +R3f.xyzw = (texture(textureUnitPS4, vec4(redcCUBEReverse(R3f.yx,floatBitsToInt(R3f.w)),cubeMapArrayIndex4)).xyzw); +// 0 +R123f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R123f.x; +PV0f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[9].x)); +PV0f.z = mul_nonIEEE(R3f.z, intBitsToFloat(uf_remappedPS[9].z)); +PV0f.w = mul_nonIEEE(R3f.y, intBitsToFloat(uf_remappedPS[9].y)); +// 1 +R123f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].w) + R4f.z); +PV1f.x = R123f.x; +R123f.y = (R5f.x * PV0f.y + 0.0); +PV1f.y = R123f.y; +R123f.z = (R4f.w * PV0f.w + 0.0); +PV1f.z = R123f.z; +R127f.w = (R0f.y * PV0f.z + 0.0); +PV1f.w = R127f.w; +R122f.x = (PV0f.x * intBitsToFloat(uf_remappedPS[10].z) + R0f.w); +PS1f = R122f.x; +// 2 +R127f.x = (intBitsToFloat(uf_remappedPS[11].x) * R3f.w + PV1f.y); +PV0f.x = R127f.x; +R127f.y = (intBitsToFloat(uf_remappedPS[11].y) * R3f.w + PV1f.z); +PV0f.y = R127f.y; +R123f.z = (R6f.y * intBitsToFloat(uf_remappedPS[12].w) + PV1f.x); +PV0f.z = R123f.z; +R123f.w = (R6f.y * intBitsToFloat(uf_remappedPS[12].z) + PS1f); +PV0f.w = R123f.w; +// 3 +R123f.x = (R5f.y * intBitsToFloat(uf_remappedPS[13].w) + PV0f.z); +PV1f.x = R123f.x; +R124f.y = (intBitsToFloat(uf_remappedPS[11].z) * R3f.w + R127f.w); +PV1f.y = R124f.y; +R127f.z = (R5f.y * intBitsToFloat(uf_remappedPS[13].z) + PV0f.w); +PV1f.z = R127f.z; +// 4 +PV0f.x = -(R127f.x) + intBitsToFloat(uf_remappedPS[5].x); +PV0f.z = -(PV1f.y) + intBitsToFloat(uf_remappedPS[5].z); +PV0f.w = -(R127f.y) + intBitsToFloat(uf_remappedPS[5].y); +PS0f = 1.0 / PV1f.x; +// 5 +R123f.x = (PV0f.w * R0f.x + R127f.y); +PV1f.x = R123f.x; +R123f.y = (PV0f.x * R0f.x + R127f.x); +PV1f.y = R123f.y; +PV1f.z = R127f.z * PS0f; +R123f.w = (PV0f.z * R0f.x + R124f.y); +PV1f.w = R123f.w; +// 6 +PV0f.x = -(R124f.y) + PV1f.w; +PV0f.y = -(R127f.y) + PV1f.x; +PV0f.z = -(R127f.x) + PV1f.y; +PV0f.w = -(R1f.w) + -(PV1f.z); +// 7 +backupReg0f = R2f.x; +backupReg0f = R2f.x; +backupReg0f = R2f.x; +R2f.x = (PV0f.z * backupReg0f + R127f.x); +PV1f.x = R2f.x; +R2f.y = (PV0f.y * backupReg0f + R127f.y); +PV1f.y = R2f.y; +R2f.z = (PV0f.x * backupReg0f + R124f.y); +PV1f.z = R2f.z; +R2f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), PV0f.w); +R2f.w = clamp(R2f.w, 0.0, 1.0); +PV1f.w = R2f.w; +// export +passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..433098f6 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..c826b66f --- /dev/null +++ b/Quality/TropicalFreeze_1800p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..c8d05bff --- /dev/null +++ b/Quality/TropicalFreeze_1800p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,140 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..20813c7d --- /dev/null +++ b/Quality/TropicalFreeze_1800p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,104 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..57b6e330 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,104 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt b/Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt new file mode 100644 index 00000000..302255af --- /dev/null +++ b/Quality/TropicalFreeze_1800p/e140e0d37005bddb_0000000000079259_ps_source.txt @@ -0,0 +1,951 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader e140e0d37005bddb +uniform ivec4 uf_remappedPS[36]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x3ab78000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x30060000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS3;// Tex3 addr 0x2b630000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler3 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex3 = 0.0; +R5f = gl_FragCoord.xyzw; +R0f = passParameter1; +R1f = passParameter2; +R2f = passParameter3; +R3f = passParameter4; +R4f = passParameter5; +R6f.xy = (texture(textureUnitPS1, R4f.xy).xy); +R4f.xy = (texture(textureUnitPS2, R4f.zw).xy); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R5f.xy = floatBitsToInt(intBitsToFloat(R5f.xy) / scaleFactor); +R9f.x = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedPS[0].x)); +PV0f.x = R9f.x; +R9f.y = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedPS[0].y)); +PV0f.y = R9f.y; +R123f.z = (R6f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.z = R123f.z; +R123f.w = (R4f.x * intBitsToFloat(0x3fff0000) + -(1.0)); +PV0f.w = R123f.w; +R127f.z = (R6f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PS0f = R127f.z; +// 1 +R123f.x = (R4f.y * intBitsToFloat(0x3fff0000) + -(1.0)); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z); +PV1f.z = mul_nonIEEE(PV0f.w, PV0f.w); +R4f.w = PV0f.z + PV0f.w; +PV1f.w = R4f.w; +R127f.y = 1.0 / R1f.z; +PS1f = R127f.y; +// 2 +R123f.x = (PV1f.x * PV1f.x + PV1f.z); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R6f.y = R127f.z + PV1f.x; +PV0f.y = R6f.y; +R5f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); +PV0f.z = R5f.z; +R123f.w = (R127f.z * R127f.z + PV1f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R6f.z = R1f.y * PS1f; +PS0f = R6f.z; +// 3 +PV1f.x = -(PV0f.w) + 1.0; +R7f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); +PV1f.y = R7f.y; +R7f.z = R1f.x * R127f.y; +PV1f.z = R7f.z; +R127f.w = -(PV0f.x) + 1.0; +PV1f.w = R127f.w; +R126f.z = max(R9f.x, -(R9f.x)); +R126f.z /= 2.0; +PS1f = R126f.z; +// 4 +backupReg0f = R0f.x; +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg2f = R0f.z; +tempf.x = backupReg0f * backupReg0f + backupReg1f * backupReg1f + backupReg2f * backupReg2f + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.w = tempf.x; +R127f.z = sqrt(PV1f.x); +PS0f = R127f.z; +// 5 +tempf.x = R2f.x * R2f.x + R2f.y * R2f.y + R2f.z * R2f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R4f.y = tempf.x; +PS1f = sqrt(R127f.w); +// 6 +R5f.x = -(R3f.x) + intBitsToFloat(uf_remappedPS[2].x); +PV0f.x = R5f.x; +R8f.y = R126f.z + -(intBitsToFloat(0x3ee66666)); +PV0f.y = R8f.y; +R4f.z = R127f.z + PS1f; +PV0f.z = R4f.z; +R0f.w = max(R9f.y, -(R9f.y)); +R0f.w /= 2.0; +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(R126f.w); +R5f.y = tempResultf; +PS0f = R5f.y; +R4f.x = (texture(textureUnitPS0, R9f.xy).x); +// 0 +tempf.x = R4f.w * R4f.w + R6f.y * R6f.y + R4f.z * R4f.z + intBitsToFloat(0x80000000) * 0.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +tempResultf = 1.0 / sqrt(R4f.y); +R127f.z = tempResultf; +PS0f = R127f.z; +// 1 +backupReg0f = R0f.x; +R0f.x = mul_nonIEEE(R0f.y, R5f.y); +PV1f.x = R0f.x; +R124f.y = mul_nonIEEE(R2f.z, PS0f); +PV1f.y = R124f.y; +R125f.z = mul_nonIEEE(backupReg0f, R5f.y); +PV1f.z = R125f.z; +R5f.w = mul_nonIEEE(R0f.z, R5f.y); +PV1f.w = R5f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.z = tempResultf; +PS1f = R126f.z; +// 2 +R127f.x = mul_nonIEEE(R2f.x, R127f.z); +PV0f.x = R127f.x; +R127f.y = mul_nonIEEE(R4f.z, PS1f); +PV0f.y = R127f.y; +PV0f.z = mul_nonIEEE(PV1f.x, PV1f.y); +R127f.w = mul_nonIEEE(R2f.y, R127f.z); +PV0f.w = R127f.w; +R126f.y = mul_nonIEEE(R6f.y, PS1f); +PS0f = R126f.y; +// 3 +PV1f.x = mul_nonIEEE(R5f.w, PV0f.x); +R123f.y = (-(PV0f.w) * R5f.w + PV0f.z); +PV1f.y = R123f.y; +PV1f.z = mul_nonIEEE(R125f.z, PV0f.y); +PV1f.w = mul_nonIEEE(R125f.z, PV0f.w); +R126f.x = mul_nonIEEE(R4f.w, R126f.z); +PS1f = R126f.x; +// 4 +backupReg0f = R0f.x; +backupReg0f = R0f.x; +backupReg1f = R127f.y; +PV0f.x = mul_nonIEEE(backupReg0f, R127f.y); +R127f.y = (-(R127f.x) * backupReg0f + PV1f.w); +PV0f.y = R127f.y; +R123f.z = (-(R124f.y) * R125f.z + PV1f.x); +PV0f.z = R123f.z; +R126f.w = (R126f.y * PV1f.y + PV1f.z); +PV0f.w = R126f.w; +R125f.y = mul_nonIEEE(R5f.w, backupReg1f); +PS0f = R125f.y; +// 5 +tempf.x = R3f.x * R3f.x + R3f.y * R3f.y + R3f.z * R3f.z + intBitsToFloat(0x80000000) * 0.0; +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R122f.x = (R126f.y * PV0f.z + PV0f.x); +PS1f = R122f.x; +// 6 +R125f.x = (R4f.x * intBitsToFloat(0x40000000) + -(1.0)); +PV0f.x = R125f.x; +R2f.y = (R126f.x * R127f.x + R126f.w); +PV0f.y = R2f.y; +PV0f.z = R0f.w + -(intBitsToFloat(0x3ee66666)); +R7f.w = (R126f.x * R127f.w + PS1f); +PV0f.w = R7f.w; +tempResultf = 1.0 / sqrt(PV1f.x); +R127f.x = tempResultf; +PS0f = R127f.x; +// 7 +R123f.x = (R126f.y * R127f.y + R125f.y); +PV1f.x = R123f.x; +R123f.y = (PV0f.x * intBitsToFloat(uf_remappedPS[3].w) + R5f.z); +PV1f.y = R123f.y; +R2f.z = mul_nonIEEE(R3f.z, PS0f); +PV1f.z = R2f.z; +R6f.w = mul_nonIEEE(R3f.x, PS0f); +PV1f.w = R6f.w; +PS1f = PV0f.z * intBitsToFloat(0x41a00000); +PS1f = clamp(PS1f, 0.0, 1.0); +// 8 +R6f.x = mul_nonIEEE(R3f.y, R127f.x); +PV0f.x = R6f.x; +PV0f.y = mul_nonIEEE(R2f.y, PV1f.w); +R4f.z = (R126f.x * R124f.y + PV1f.x); +PV0f.z = R4f.z; +R123f.w = (R6f.z * intBitsToFloat(uf_remappedPS[4].w) + PV1f.y); +PV0f.w = R123f.w; +R127f.x = -(PS1f) + 1.0; +PS0f = R127f.x; +// 9 +R123f.x = (R7f.w * PV0f.x + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[3].z) + R7f.y); +PV1f.y = R123f.y; +R123f.z = (R7f.z * intBitsToFloat(uf_remappedPS[5].w) + PV0f.w); +PV1f.z = R123f.z; +PV1f.w = R8f.y * intBitsToFloat(0x41a00000); +PV1f.w = clamp(PV1f.w, 0.0, 1.0); +R124f.y = mul_nonIEEE(R5f.x, R5f.x); +PS1f = R124f.y; +// 10 +R123f.x = (R6f.z * intBitsToFloat(uf_remappedPS[4].z) + PV1f.y); +PV0f.x = R123f.x; +R127f.y = -(PV1f.w) + 1.0; +PV0f.y = R127f.y; +R6f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[2].y); +PV0f.z = R6f.z; +R123f.w = (R4f.z * R2f.z + PV1f.x)*2.0; +PV0f.w = R123f.w; +R127f.w = 1.0 / PV1f.z; +PS0f = R127f.w; +// 11 +R125f.x = (-(R7f.w) * PV0f.w + R6f.x); +PV1f.x = R125f.x; +R123f.y = (R7f.z * intBitsToFloat(uf_remappedPS[5].z) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (-(R2f.y) * PV0f.w + R6f.w); +PV1f.z = R123f.z; +R126f.w = (-(R4f.z) * PV0f.w + R2f.z); +PV1f.w = R126f.w; +R7f.y = -(R3f.x) + intBitsToFloat(uf_remappedPS[6].x); +PS1f = R7f.y; +// 12 +PV0f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].z)); +PV0f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].y)); +R126f.z = PV1f.y * R127f.w; +PV0f.z = R126f.z; +PV0f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[7].x)); +R126f.x = (R6f.z * R6f.z + R124f.y); +PS0f = R126f.x; +// 13 +R123f.x = (R125f.x * intBitsToFloat(uf_remappedPS[8].y) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R125f.x * intBitsToFloat(uf_remappedPS[8].z) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (R125f.x * intBitsToFloat(uf_remappedPS[8].x) + PV0f.w); +PV1f.z = R123f.z; +R127f.w = mul_nonIEEE(R7f.y, R7f.y); +PV1f.w = R127f.w; +R124f.y = 1.0 / -(PV0f.z); +PS1f = R124f.y; +// 14 +R123f.x = (R126f.w * intBitsToFloat(uf_remappedPS[9].x) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (R126f.w * intBitsToFloat(uf_remappedPS[9].y) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (R126f.w * intBitsToFloat(uf_remappedPS[9].z) + PV1f.y); +PV0f.z = R123f.z; +R3f.w = mul_nonIEEE(R125f.z, R6f.w); +PV0f.w = R3f.w; +R8f.w = -(R1f.w) + -(R126f.z); +PS0f = R8f.w; +// 15 +redcCUBE(vec4(PV0f.z,PV0f.z,PV0f.x,PV0f.y),vec4(PV0f.y,PV0f.x,PV0f.z,PV0f.z),cubeMapSTM,cubeMapFaceId); +R1f.x = cubeMapSTM.x; +R1f.y = cubeMapSTM.y; +R1f.z = cubeMapSTM.z; +R1f.w = intBitsToFloat(cubeMapFaceId); +PV1f.x = R1f.x; +PV1f.y = R1f.y; +PV1f.z = R1f.z; +PV1f.w = R1f.w; +PS1f = intBitsToFloat(uf_remappedPS[0].z) * R124f.y; +// 16 +R4f.x = -(R3f.z) + intBitsToFloat(uf_remappedPS[2].z); +PV0f.x = R4f.x; +R8f.y = -(R3f.y) + intBitsToFloat(uf_remappedPS[6].y); +PV0f.y = R8f.y; +PV0f.z = mul_nonIEEE(R2f.y, PS1f); +PV0f.w = mul_nonIEEE(R7f.w, PS1f); +R126f.w = 1.0 / abs(PV1f.z); +PS0f = R126f.w; +// 17 +backupReg0f = R9f.x; +backupReg1f = R9f.y; +backupReg2f = R1f.x; +R9f.x = (R127f.y * PV0f.z + backupReg0f); +PV1f.x = R9f.x; +R9f.y = (R127f.x * PV0f.w + backupReg1f); +PV1f.y = R9f.y; +R7f.z = (PV0f.y * PV0f.y + R127f.w); +PV1f.z = R7f.z; +R0f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[6].z); +PV1f.w = R0f.w; +R1f.x = (backupReg2f * PS0f + intBitsToFloat(0x3fc00000)); +PS1f = R1f.x; +// 18 +backupReg0f = R1f.y; +R2f.x = -(R3f.y) + intBitsToFloat(uf_remappedPS[10].y); +PV0f.x = R2f.x; +R1f.y = (backupReg0f * R126f.w + intBitsToFloat(0x3fc00000)); +PV0f.y = R1f.y; +R5f.z = -(R3f.x) + intBitsToFloat(uf_remappedPS[10].x); +PV0f.z = R5f.z; +R2f.w = (R4f.x * R4f.x + R126f.x); +PV0f.w = R2f.w; +R4f.w = -(R3f.x) + intBitsToFloat(uf_remappedPS[11].x); +PS0f = R4f.w; +R11f.xyzw = (texture(textureUnitPS3, vec4(redcCUBEReverse(R1f.yx,floatBitsToInt(R1f.w)),cubeMapArrayIndex3)).xyzw); +R10f.xyz = (texture(textureUnitPS4, R9f.xy).xyz); +// 0 +R127f.x = (R0f.w * R0f.w + R7f.z); +PV0f.x = R127f.x; +R127f.y = -(R3f.z) + intBitsToFloat(uf_remappedPS[10].z); +PV0f.y = R127f.y; +R125f.z = -(R3f.y) + intBitsToFloat(uf_remappedPS[11].y); +PV0f.z = R125f.z; +PV0f.w = mul_nonIEEE(R5f.z, R5f.z); +tempResultf = 1.0 / sqrt(R2f.w); +R126f.z = tempResultf; +PS0f = R126f.z; +// 1 +PV1f.x = mul_nonIEEE(R4f.w, R4f.w); +R124f.y = mul_nonIEEE(R5f.x, PS0f); +PV1f.y = R124f.y; +R123f.z = (R2f.x * R2f.x + PV0f.w); +PV1f.z = R123f.z; +R125f.w = -(R3f.z) + intBitsToFloat(uf_remappedPS[11].z); +PV1f.w = R125f.w; +tempResultf = 1.0 / sqrt(PV0f.x); +R126f.w = tempResultf; +PS1f = R126f.w; +// 2 +backupReg0f = R7f.y; +R124f.x = mul_nonIEEE(R6f.z, R126f.z); +PV0f.x = R124f.x; +R125f.y = (R127f.y * R127f.y + PV1f.z); +PV0f.y = R125f.y; +PV0f.z = mul_nonIEEE(R2f.y, -(PV1f.y)); +R123f.w = (R125f.z * R125f.z + PV1f.x); +PV0f.w = R123f.w; +R7f.y = mul_nonIEEE(backupReg0f, PS1f); +PS0f = R7f.y; +// 3 +backupReg0f = R4f.x; +R4f.x = mul_nonIEEE(backupReg0f, R126f.z); +PV1f.x = R4f.x; +R123f.y = (R7f.w * -(PV0f.x) + PV0f.z); +PV1f.y = R123f.y; +R6f.z = (R125f.w * R125f.w + PV0f.w); +PV1f.z = R6f.z; +R1f.w = mul_nonIEEE(R8f.y, R126f.w); +PV1f.w = R1f.w; +tempResultf = 1.0 / sqrt(PV0f.y); +R125f.x = tempResultf; +PS1f = R125f.x; +// 4 +backupReg0f = R0f.w; +PV0f.x = mul_nonIEEE(R2f.y, -(R7f.y)); +R126f.y = (R4f.z * -(PV1f.x) + PV1f.y)*2.0; +PV0f.y = R126f.y; +R7f.z = mul_nonIEEE(R5f.z, PS1f); +PV0f.z = R7f.z; +R0f.w = mul_nonIEEE(backupReg0f, R126f.w); +PV0f.w = R0f.w; +tempResultf = 1.0 / sqrt(PV1f.z); +R8f.y = tempResultf; +PS0f = R8f.y; +// 5 +PV1f.x = mul_nonIEEE(R2f.y, -(PV0f.z)); +R9f.y = mul_nonIEEE(R2f.x, R125f.x); +PV1f.y = R9f.y; +R1f.z = mul_nonIEEE(R4f.w, PS0f); +PV1f.z = R1f.z; +R123f.w = (R7f.w * -(R1f.w) + PV0f.x); +PV1f.w = R123f.w; +R126f.x = (-(R2f.y) * PV0f.y + -(R124f.y)); +PS1f = R126f.x; +// 6 +backupReg0f = R125f.z; +R2f.x = mul_nonIEEE(R127f.y, R125f.x); +PV0f.x = R2f.x; +PV0f.y = mul_nonIEEE(R2f.w, R126f.z); +R125f.z = (R4f.z * -(R0f.w) + PV1f.w)*2.0; +PV0f.z = R125f.z; +R127f.w = (R7f.w * -(PV1f.y) + PV1f.x); +PV0f.w = R127f.w; +R0f.z = mul_nonIEEE(backupReg0f, R8f.y); +PS0f = R0f.z; +// 7 +PV1f.x = mul_nonIEEE(-(R6f.w), R126f.x); +R127f.y = (intBitsToFloat(uf_remappedPS[12].w) * PV0f.y + intBitsToFloat(uf_remappedPS[13].w)); +R127f.y = clamp(R127f.y, 0.0, 1.0); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(R2f.y, -(R1f.z)); +R123f.w = (-(R7f.w) * R126f.y + -(R124f.x)); +PV1f.w = R123f.w; +R126f.z = mul_nonIEEE(R127f.x, R126f.w); +PS1f = R126f.z; +// 8 +R123f.x = (-(R2f.y) * R125f.z + -(R7f.y)); +PV0f.x = R123f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[14].x), R124f.y); +R127f.z = (R7f.w * -(R0f.z) + PV1f.z); +PV0f.z = R127f.z; +R2f.w = (R4f.z * -(R2f.x) + R127f.w)*2.0; +PV0f.w = R2f.w; +R127f.x = (-(R6f.x) * PV1f.w + PV1f.x); +PS0f = R127f.x; +// 9 +R126f.x = (intBitsToFloat(uf_remappedPS[15].x) * R127f.y + intBitsToFloat(uf_remappedPS[15].y)); +PV1f.x = R126f.x; +R1f.y = mul_nonIEEE(R125f.w, R8f.y); +PV1f.y = R1f.y; +R5f.z = (R0f.x * R6f.x + R3f.w); +PV1f.z = R5f.z; +R127f.w = (intBitsToFloat(uf_remappedPS[14].y) * R124f.x + PV0f.y); +PV1f.w = R127f.w; +R124f.z = mul_nonIEEE(-(R6f.w), PV0f.x); +PS1f = R124f.z; +// 10 +PV0f.x = mul_nonIEEE(R2f.y, R124f.y); +R124f.y = (intBitsToFloat(uf_remappedPS[16].w) * R126f.z + intBitsToFloat(uf_remappedPS[17].w)); +R124f.y = clamp(R124f.y, 0.0, 1.0); +PV0f.y = R124f.y; +R123f.z = (-(R4f.z) * R126f.y + -(R4f.x)); +PV0f.z = R123f.z; +R125f.w = (-(R7f.w) * R125f.z + -(R1f.w)); +PV0f.w = R125f.w; +R126f.w = (-(R4f.z) * R125f.z + -(R0f.w)); +PS0f = R126f.w; +// 11 +backupReg0f = R125f.y; +R123f.x = (-(R2f.y) * R2f.w + -(R7f.z)); +PV1f.x = R123f.x; +R125f.y = (R7f.w * R124f.x + PV0f.x); +PV1f.y = R125f.y; +R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x), R7f.y); +PV1f.z = R126f.z; +R124f.w = mul_nonIEEE(backupReg0f, R125f.x); +PV1f.w = R124f.w; +R3f.w = (-(R2f.z) * PV0f.z + R127f.x); +R3f.w = clamp(R3f.w, 0.0, 1.0); +PS1f = R3f.w; +// 12 +R0f.x = (R4f.z * -(R1f.y) + R127f.z)*2.0; +PV0f.x = R0f.x; +R123f.y = (-(R6f.x) * R125f.w + R124f.z); +PV0f.y = R123f.y; +R127f.z = (intBitsToFloat(uf_remappedPS[14].z) * R4f.x + R127f.w); +PV0f.z = R127f.z; +R127f.w = (R127f.y * R126f.x + intBitsToFloat(uf_remappedPS[15].z)); +PV0f.w = R127f.w; +R125f.w = mul_nonIEEE(-(R6f.w), PV1f.x); +PS0f = R125f.w; +// 13 +backupReg0f = R126f.z; +backupReg1f = R126f.w; +R127f.x = (intBitsToFloat(uf_remappedPS[19].x) * R124f.y + intBitsToFloat(uf_remappedPS[19].y)); +PV1f.x = R127f.x; +R126f.y = (R5f.w * R2f.z + R5f.z); +PV1f.y = R126f.y; +R126f.z = (intBitsToFloat(uf_remappedPS[18].y) * R1f.w + backupReg0f); +PV1f.z = R126f.z; +R126f.w = mul_nonIEEE(R2f.y, R7f.y); +PV1f.w = R126f.w; +R126f.x = (-(R2f.z) * backupReg1f + PV0f.y); +R126f.x = clamp(R126f.x, 0.0, 1.0); +PS1f = R126f.x; +// 14 +R124f.x = mul_nonIEEE(R6f.z, R8f.y); +PV0f.x = R124f.x; +R123f.y = (-(R7f.w) * R2f.w + -(R9f.y)); +PV0f.y = R123f.y; +R123f.z = (-(R2f.y) * R0f.x + -(R1f.z)); +PV0f.z = R123f.z; +R5f.w = (intBitsToFloat(uf_remappedPS[20].w) * R124f.w + intBitsToFloat(uf_remappedPS[21].w)); +R5f.w = clamp(R5f.w, 0.0, 1.0); +PV0f.w = R5f.w; +R125f.z = mul_nonIEEE(R2f.y, R7f.z); +PS0f = R125f.z; +// 15 +backupReg0f = R127f.y; +R125f.x = (-(R6f.x) * PV0f.y + R125f.w); +PV1f.x = R125f.x; +R127f.y = mul_nonIEEE(-(R6f.w), PV0f.z); +PV1f.y = R127f.y; +R124f.z = (backupReg0f * R127f.w + intBitsToFloat(uf_remappedPS[15].w)); +PV1f.z = R124f.z; +R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[22].x), R7f.z); +PV1f.w = R127f.w; +R7f.z = (R4f.z * R4f.x + R125f.y); +R7f.z = clamp(R7f.z, 0.0, 1.0); +PS1f = R7f.z; +// 16 +backupReg0f = R127f.z; +backupReg1f = R126f.x; +R126f.x = (R7f.w * R1f.w + R126f.w); +PV0f.x = R126f.x; +R123f.y = (-(R7f.w) * R0f.x + -(R0f.z)); +PV0f.y = R123f.y; +R127f.z = (intBitsToFloat(uf_remappedPS[2].w) * backupReg0f + intBitsToFloat(uf_remappedPS[14].w)); +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV0f.z = R127f.z; +R126f.w = max(R126f.y, -(R126f.y)); +R126f.w = clamp(R126f.w, 0.0, 1.0); +PV0f.w = R126f.w; +tempResultf = log2(backupReg1f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R124f.w = tempResultf; +PS0f = R124f.w; +// 17 +backupReg0f = R127f.x; +R127f.x = (R124f.y * backupReg0f + intBitsToFloat(uf_remappedPS[19].z)); +PV1f.x = R127f.x; +R126f.y = (intBitsToFloat(uf_remappedPS[18].z) * R0f.w + R126f.z); +PV1f.y = R126f.y; +R123f.z = (-(R4f.z) * R2f.w + -(R2f.x)); +PV1f.z = R123f.z; +R125f.w = (-(R6f.x) * PV0f.y + R127f.y); +PV1f.w = R125f.w; +tempResultf = log2(R3f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126f.z = tempResultf; +PS1f = R126f.z; +// 18 +backupReg0f = R125f.x; +backupReg1f = R126f.w; +R125f.x = (intBitsToFloat(uf_remappedPS[22].y) * R9f.y + R127f.w); +PV0f.x = R125f.x; +R8f.y = mul_nonIEEE(R124f.z, R127f.z); +PV0f.y = R8f.y; +R127f.z = (intBitsToFloat(uf_remappedPS[23].x) * R5f.w + intBitsToFloat(uf_remappedPS[23].y)); +PV0f.z = R127f.z; +R127f.w = (-(R2f.z) * PV1f.z + backupReg0f); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PV0f.w = R127f.w; +R126f.w = -(backupReg1f) + 1.0; +PS0f = R126f.w; +// 19 +R5f.x = (intBitsToFloat(uf_remappedPS[24].w) * R124f.x + intBitsToFloat(uf_remappedPS[25].w)); +R5f.x = clamp(R5f.x, 0.0, 1.0); +PV1f.x = R5f.x; +R127f.y = (R7f.w * R9f.y + R125f.z); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(R2f.y, R1f.z); +R2f.w = (R4f.z * R0f.w + R126f.x); +R2f.w = clamp(R2f.w, 0.0, 1.0); +PV1f.w = R2f.w; +R122f.x = (-(R4f.z) * R0f.x + -(R1f.y)); +PS1f = R122f.x; +// 20 +backupReg0f = R124f.y; +backupReg1f = R127f.w; +R0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[26].x), R1f.z); +PV0f.x = R0f.x; +R124f.y = (R7f.w * R0f.z + PV1f.z); +PV0f.y = R124f.y; +R1f.z = (-(R2f.z) * PS1f + R125f.w); +R1f.z = clamp(R1f.z, 0.0, 1.0); +PV0f.z = R1f.z; +R127f.w = (backupReg0f * R127f.x + intBitsToFloat(uf_remappedPS[19].w)); +PV0f.w = R127f.w; +tempResultf = log2(backupReg1f); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127f.x = tempResultf; +PS0f = R127f.x; +// 21 +backupReg0f = R7f.z; +R4f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), R7f.z); +PV1f.x = R4f.x; +R2f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), R7f.z); +PV1f.y = R2f.y; +R7f.z = (R4f.z * R2f.x + R127f.y); +R7f.z = clamp(R7f.z, 0.0, 1.0); +PV1f.z = R7f.z; +R0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), backupReg0f); +PV1f.w = R0f.w; +tempResultf = log2(R126f.w); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2f.z = tempResultf; +PS1f = R2f.z; +// 22 +R6f.x = (R5f.w * R127f.z + intBitsToFloat(uf_remappedPS[23].z)); +PV0f.x = R6f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R126f.z); +R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R124f.w); +PV0f.z = R127f.z; +R7f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R127f.x); +PV0f.w = R7f.w; +R6f.y = (R4f.z * R1f.y + R124f.y); +R6f.y = clamp(R6f.y, 0.0, 1.0); +PS0f = R6f.y; +// 23 +R123f.w = (intBitsToFloat(uf_remappedPS[6].w) * R126f.y + intBitsToFloat(uf_remappedPS[18].w)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +R9f.x = exp2(PV0f.y); +PS1f = R9f.x; +// 24 +R9f.y = (intBitsToFloat(uf_remappedPS[22].z) * R2f.x + R125f.x); +PV0f.y = R9f.y; +R4f.z = mul_nonIEEE(R127f.w, PV1f.w); +PV0f.z = R4f.z; +R3f.w = (intBitsToFloat(uf_remappedPS[28].x) * R5f.x + intBitsToFloat(uf_remappedPS[28].y)); +PV0f.w = R3f.w; +R7f.y = exp2(R127f.z); +PS0f = R7f.y; +// 0 +R126f.x = (R5f.w * R6f.x + intBitsToFloat(uf_remappedPS[23].w)); +PV0f.x = R126f.x; +R123f.w = (intBitsToFloat(uf_remappedPS[26].y) * R0f.z + R0f.x); +PV0f.w = R123f.w; +tempResultf = log2(R1f.z); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125f.y = tempResultf; +PS0f = R125f.y; +// 1 +R125f.x = (R8f.y * R2f.y + intBitsToFloat(uf_remappedPS[29].x)); +PV1f.x = R125f.x; +R126f.y = (R8f.y * R4f.x + intBitsToFloat(uf_remappedPS[29].y)); +PV1f.y = R126f.y; +R126f.z = (intBitsToFloat(uf_remappedPS[26].z) * R1f.y + PV0f.w); +PV1f.z = R126f.z; +R0f.z = exp2(R7f.w); +PS1f = R0f.z; +// 2 +R127f.x = (R8f.y * R0f.w + intBitsToFloat(uf_remappedPS[29].z)); +PV0f.x = R127f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].y), R2f.w); +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].x), R2f.w); +// 3 +backupReg0f = R126f.y; +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[16].z), R2f.w); +R126f.y = (R4f.z * PV0f.y + backupReg0f); +PV1f.y = R126f.y; +R127f.z = (R5f.x * R3f.w + intBitsToFloat(uf_remappedPS[28].z)); +PV1f.z = R127f.z; +R127f.w = (R4f.z * PV0f.z + R125f.x); +PV1f.w = R127f.w; +// 4 +R123f.x = (intBitsToFloat(uf_remappedPS[10].w) * R9f.y + intBitsToFloat(uf_remappedPS[22].w)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R124f.y = (R4f.z * PV1f.x + R127f.x); +PV0f.y = R124f.y; +// 5 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), R9f.x); +R127f.y = (R5f.x * R127f.z + intBitsToFloat(uf_remappedPS[28].w)); +PV1f.y = R127f.y; +PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), R9f.x); +R126f.w = mul_nonIEEE(R126f.x, PV0f.x); +PV1f.w = R126f.w; +// 6 +R126f.x = (R8f.y * PV1f.x + 0.0); +PV0f.x = R126f.x; +PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), R9f.x); +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), R7f.z); +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].x), R7f.z); +R124f.w = (R8f.y * PV1f.z + 0.0); +PS0f = R124f.w; +// 7 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].y), R2f.z); +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z), R7f.z); +R125f.z = (R126f.w * PV0f.w + R127f.w); +PV1f.z = R125f.z; +R127f.w = (R126f.w * PV0f.z + R126f.y); +PV1f.w = R127f.w; +R127f.z = (R8f.y * PV0f.y + 0.0); +PS1f = R127f.z; +// 8 +R123f.y = (intBitsToFloat(uf_remappedPS[11].w) * R126f.z + intBitsToFloat(uf_remappedPS[26].w)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R2f.z = (R126f.w * PV1f.y + R124f.y); +PV0f.z = R2f.z; +R127f.x = exp2(PV1f.x); +PS0f = R127f.x; +// 9 +R124f.x = mul_nonIEEE(R127f.y, PV0f.y); +PV1f.x = R124f.x; +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].x), R7f.y); +R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z), R7f.y); +PV1f.z = R126f.z; +PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].y), R7f.y); +// 10 +backupReg0f = R126f.x; +R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].x), R6f.y); +PV0f.x = R126f.x; +R127f.y = (R4f.z * PV1f.y + backupReg0f); +PV0f.y = R127f.y; +R124f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].z), R6f.y); +PV0f.z = R124f.z; +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[24].y), R6f.y); +R125f.x = (R4f.z * PV1f.w + R124f.w); +PS0f = R125f.x; +// 11 +backupReg0f = R127f.z; +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[27].w), R125f.y); +R123f.y = (R124f.x * PV0f.w + R127f.w); +PV1f.y = R123f.y; +R127f.z = intBitsToFloat(uf_remappedPS[30].x) + R127f.x; +R127f.z = clamp(R127f.z, 0.0, 1.0); +PV1f.z = R127f.z; +R127f.w = (R4f.z * R126f.z + backupReg0f); +PV1f.w = R127f.w; +// 12 +R123f.x = (R11f.y * intBitsToFloat(uf_remappedPS[31].y) + -(R10f.y)); +PV0f.x = R123f.x; +R125f.y = (R124f.x * R126f.x + R125f.z); +PV0f.y = R125f.y; +R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].y), PV1f.y); +PV0f.z = R125f.z; +R125f.w = (R124f.x * R124f.z + R2f.z); +PV0f.w = R125f.w; +R124f.w = exp2(PV1f.x); +PS0f = R124f.w; +// 13 +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), R0f.z); +PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].x), R0f.z); +R124f.z = (PV0f.x * R127f.z + R10f.y); +PV1f.z = R124f.z; +PV1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z), R0f.z); +// 14 +backupReg0f = R127f.y; +backupReg1f = R127f.w; +R123f.x = (R11f.z * intBitsToFloat(uf_remappedPS[31].z) + -(R10f.z)); +PV0f.x = R123f.x; +R127f.y = (R126f.w * PV1f.y + backupReg0f); +PV0f.y = R127f.y; +R123f.z = (R11f.x * intBitsToFloat(uf_remappedPS[31].x) + -(R10f.x)); +PV0f.z = R123f.z; +R127f.w = (R126f.w * PV1f.x + R125f.x); +PV0f.w = R127f.w; +R125f.x = (R126f.w * PV1f.w + backupReg1f); +PS0f = R125f.x; +// 15 +backupReg0f = R124f.w; +PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].y), R124f.w); +R124f.y = (PV0f.x * R127f.z + R10f.z); +PV1f.y = R124f.y; +PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].x), R124f.w); +R124f.w = (PV0f.z * R127f.z + R10f.x); +PV1f.w = R124f.w; +PS1f = mul_nonIEEE(intBitsToFloat(uf_remappedPS[25].z), backupReg0f); +// 16 +backupReg0f = R127f.y; +PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].x), R125f.y); +R127f.y = (R124f.x * PV1f.x + R127f.w); +PV0f.y = R127f.y; +PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[32].z), R125f.w); +R127f.w = (R124f.x * PV1f.z + backupReg0f); +PV0f.w = R127f.w; +R125f.y = (R124f.x * PS1f + R125f.x); +PS0f = R125f.y; +// 17 +backupReg0f = R125f.z; +PV1f.x = mul_nonIEEE(PV0f.x, R124f.w); +PV1f.y = mul_nonIEEE(R3f.x, intBitsToFloat(uf_remappedPS[33].x)); +R125f.z = mul_nonIEEE(PV0f.z, R124f.y); +PV1f.z = R125f.z; +PV1f.w = mul_nonIEEE(backupReg0f, R124f.z); +R127f.z = -(intBitsToFloat(uf_remappedPS[34].w)) + 0.0; +R127f.z *= 2.0; +R127f.z = clamp(R127f.z, 0.0, 1.0); +PS1f = R127f.z; +// 18 +backupReg0f = R127f.y; +R123f.x = (R3f.y * intBitsToFloat(uf_remappedPS[33].y) + PV1f.y); +PV0f.x = R123f.x; +R127f.y = (intBitsToFloat(uf_remappedPS[27].x) * R127f.w + PV1f.x); +PV0f.y = R127f.y; +R124f.z = (intBitsToFloat(uf_remappedPS[27].y) * backupReg0f + PV1f.w); +PV0f.z = R124f.z; +// 19 +R125f.x = (R3f.z * intBitsToFloat(uf_remappedPS[33].z) + PV0f.x); +PV1f.x = R125f.x; +R123f.w = (intBitsToFloat(uf_remappedPS[27].z) * R125f.y + R125f.z); +PV1f.w = R123f.w; +// 20 +backupReg0f = R127f.y; +R124f.x = (intBitsToFloat(uf_remappedPS[27].z) * R11f.w + PV1f.w); +PV0f.x = R124f.x; +R127f.y = (intBitsToFloat(uf_remappedPS[27].y) * R11f.w + R124f.z); +PV0f.y = R127f.y; +R124f.z = (intBitsToFloat(uf_remappedPS[27].x) * R11f.w + backupReg0f); +PV0f.z = R124f.z; +// 21 +backupReg0f = R125f.x; +R125f.x = -(PV0f.z) + intBitsToFloat(uf_remappedPS[35].x); +PV1f.x = R125f.x; +PV1f.z = -(intBitsToFloat(uf_remappedPS[33].w)) + backupReg0f; +R127f.w = -(PV0f.y) + intBitsToFloat(uf_remappedPS[35].y); +PV1f.w = R127f.w; +// 22 +R123f.y = (PV1f.z * intBitsToFloat(uf_remappedPS[35].w) + intBitsToFloat(uf_remappedPS[32].w)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +PV0f.z = -(R124f.x) + intBitsToFloat(uf_remappedPS[35].z); +// 23 +backupReg0f = R8f.w; +R123f.x = (R127f.w * PV0f.y + R127f.y); +PV1f.x = R123f.x; +R123f.y = (R125f.x * PV0f.y + R124f.z); +PV1f.y = R123f.y; +R123f.w = (PV0f.z * PV0f.y + R124f.x); +PV1f.w = R123f.w; +R8f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), backupReg0f); +R8f.w = clamp(R8f.w, 0.0, 1.0); +PS1f = R8f.w; +// 24 +PV0f.x = -(R124f.x) + PV1f.w; +PV0f.y = -(R127f.y) + PV1f.x; +PV0f.z = -(R124f.z) + PV1f.y; +// 25 +R8f.x = (PV0f.z * R127f.z + R124f.z); +PV1f.x = R8f.x; +R8f.y = (PV0f.y * R127f.z + R127f.y); +PV1f.y = R8f.y; +R8f.z = (PV0f.x * R127f.z + R124f.x); +PV1f.z = R8f.z; +// export +passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); +} diff --git a/Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt b/Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt new file mode 100644 index 00000000..15639cc3 --- /dev/null +++ b/Quality/TropicalFreeze_1800p/e69e73f7e5e242b1_0000000001e6da4b_ps_source.txt @@ -0,0 +1,552 @@ +#version 400 //DC later levels +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3200.0; //overwidth value.0 +const float overwriteHeight = 1800.0; +// shader e69e73f7e5e242b1 +uniform ivec4 uf_remappedPS[16]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2DArray textureUnitPS1;// Tex1 addr 0x2dfd6000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2DArray textureUnitPS2;// Tex2 addr 0x2ebd8000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2DArray textureUnitPS3;// Tex3 addr 0x30a94000 res 964x1024x12 dim 5 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0xc) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS4;// Tex4 addr 0x36cd2000 res 64x64x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0x30924000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS6;// Tex6 addr 0x358f2000 res 256x256x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler6 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +in vec4 passParameter7; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex6 = 0.0; +R7i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R6i = floatBitsToInt(passParameter7); +R8i.xy = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.zw)).xy); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); +R7i.xy = floatBitsToInt(intBitsToFloat(R7i.xy) / scaleFactor); +R127i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(float(uf_remappedPS[0].x)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +PV1i.w = R125i.w; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i))); +PS1i = R5i.z; +// 2 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PV0i.x = R7i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(uf_remappedPS[1].y))); +PV0i.z = R7i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS0i = R126i.w; +// 3 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w), 1.0)); +PV1i.x = R9i.x; +R9i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS0i)); +PV1i.y = R9i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = R127i.w; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), 1.0)); +PS1i = R8i.y; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +// 6 +backupReg0i = R127i.y; +R10i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV0i.x = R10i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z)); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS1i)); +PV0i.z = R126i.z; +R7i.w = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(uf_remappedPS[3].y))); +R7i.w = clampFI32(R7i.w); +PV0i.w = R7i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 7 +tempi.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R126i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R126i.w))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); +PV0i.z = R124i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.w))); +PV0i.w = R4i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 9 +backupReg0i = R126i.z; +backupReg1i = R125i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.x))); +PV1i.w = R125i.w; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +PS1i = R127i.z; +// 10 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.w))); +// 11 +backupReg0i = R125i.z; +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.y))); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); +PV1i.w = R127i.w; +R126i.w = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS0i))); +PS1i = R126i.w; +// 12 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x))); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R126i.z))); +R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R6i.z)); +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(tempResultf); +// 13 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 14 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.w))); +PV0i.y = R7i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y))); +PV0i.z = R125i.z; +R122i.x = floatBitsToInt((intBitsToFloat(R6i.y) * intBitsToFloat(R6i.y) + intBitsToFloat(R124i.w))); +PS0i = R122i.x; +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(PS0i))); +PV1i.w = R123i.w; +// 16 +R124i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.x))); +PV0i.x = R124i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.z))*2.0); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.w)); +R124i.z = floatBitsToInt(tempResultf); +PS0i = R124i.z; +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((-(intBitsToFloat(R7i.y)) * intBitsToFloat(PV0i.w) + intBitsToFloat(backupReg0i))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((-(intBitsToFloat(R0i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.z)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.y))); +PV1i.z = R127i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +PV1i.w = R0i.w; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +PS1i = R3i.y; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R124i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[4].x))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.w))); +PS0i = R126i.x; +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].y) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].x) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.y))); +// 20 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((-(intBitsToFloat(R3i.y)) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +R125i.w = floatBitsToInt((-(intBitsToFloat(R0i.w)) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i))); +PS0i = R125i.w; +// 21 +redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV1i.x = R4i.x; +PV1i.y = R4i.y; +PV1i.z = R4i.z; +PV1i.w = R4i.w; +R122i.x = floatBitsToInt((-(intBitsToFloat(R126i.y)) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); +PS1i = R122i.x; +// 22 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.w))); +PV0i.x = R8i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R125i.w))); +R3i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(R124i.x))); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 23 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +R4i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(PS0i) + intBitsToFloat(0x3fc00000))); +PV1i.y = R4i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.z))); +PV1i.z = R3i.z; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.y))); +PS1i = R3i.x; +R6i.xyzw = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyzw); +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R7i.xz)).x); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS6, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex6)).xyzw); +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + -(0.5)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) + -(0.5)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(0x40ddb3d7))); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5)); +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.x))); +PS0i = R122i.x; +// 1 +R124i.x = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R0i.w) + intBitsToFloat(PS0i))); +PV1i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +PV1i.w = R127i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(0x40ddb3d7))); +PS1i = R125i.x; +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.z) + -(0.5)); +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(0.5)); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(0.5)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(0x40ddb3d7))); +PV0i.w = R126i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.z))); +PS0i = R122i.x; +// 3 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y))); +PV1i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5)); +PS1i = R124i.w; +// 4 +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(0.5)); +R126i.y = floatBitsToInt(intBitsToFloat(R5i.z) + -(0.5)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R125i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R127i.w))); +// 5 +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R124i.w))); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PS1i) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[7].x))); +PS0i = R126i.y; +// 7 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].w) + intBitsToFloat(R9i.x))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.y))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(R8i.y))); +PS1i = R122i.x; +// 8 +R125i.x = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].w) + intBitsToFloat(PV1i.z))); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedPS[10].y)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(uf_remappedPS[10].x)); +R125i.y = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(uf_remappedPS[9].z) + intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[10].z)); +R127i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(uf_remappedPS[11].x) + 0.0)); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[11].y) + 0.0)); +PV1i.w = R126i.w; +// 10 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedPS[11].z) + 0.0)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(R125i.x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(uf_remappedPS[12].z) + intBitsToFloat(R125i.y))); +PV0i.w = R125i.w; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.w))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(PV0i.y))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[7].y))); +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i)); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y) + 0.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedPS[7].z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(PV0i.y))); +PV1i.z = R125i.z; +R126i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z))); +PV1i.w = R126i.w; +// 14 +R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 15 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[15].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[15].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(uf_remappedPS[15].x)); +// 16 +R7i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.w))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R7i.w) + intBitsToFloat(R127i.z))); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R7i.w) + intBitsToFloat(R126i.y))); +PV0i.z = R7i.z; +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R125i.z))); +R7i.w = clampFI32(R7i.w); +PV0i.w = R7i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w)); +} diff --git a/Quality/TropicalFreeze_1800p/rules.txt b/Quality/TropicalFreeze_1800p/rules.txt new file mode 100644 index 00000000..e5888e9a --- /dev/null +++ b/Quality/TropicalFreeze_1800p/rules.txt @@ -0,0 +1,10 @@ +[Definition] +titleIds = 0005000010137F00,0005000010138300,0005000010144800 +name = "Donkey Kong Country: Tropical Freeze - 1800p (2K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x031 # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 \ No newline at end of file From 0b1e76e472d84e1751528c5ec82802be62412111 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:39:08 -0700 Subject: [PATCH 34/43] [Twilight Princess] 1800p --- Quality/TwilightPrincess_1800p/rules.txt | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Quality/TwilightPrincess_1800p/rules.txt diff --git a/Quality/TwilightPrincess_1800p/rules.txt b/Quality/TwilightPrincess_1800p/rules.txt new file mode 100644 index 00000000..bd6e3487 --- /dev/null +++ b/Quality/TwilightPrincess_1800p/rules.txt @@ -0,0 +1,23 @@ +[Definition] +titleIds = 000500001019C800,000500001019E600,000500001019E500 +name = "Twilight Princess HD - 1800p (3K)" + +[TextureRedefine] # game rendering resolution +width = 1920 +height = 1080 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # Blur, bloom +width = 960 +height = 540 +overwriteWidth = 1600 +overwriteHeight = 900 + +#[TextureRedefine] #colour grading +#width = 480 +#height = 270 +#formats = 0x01a +#overwriteWidth = 800 +#overwriteHeight = 450 \ No newline at end of file From aad771a15252c6ff9a78e1b82df5da8a9e154558 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:41:12 -0700 Subject: [PATCH 35/43] [Wind Waker] 1800p --- Quality/TheWindWaker_1800p/rules.txt | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Quality/TheWindWaker_1800p/rules.txt diff --git a/Quality/TheWindWaker_1800p/rules.txt b/Quality/TheWindWaker_1800p/rules.txt new file mode 100644 index 00000000..0b4b6e0d --- /dev/null +++ b/Quality/TheWindWaker_1800p/rules.txt @@ -0,0 +1,28 @@ +[Definition] +titleIds = 0005000010143400,0005000010143600,0005000010143500 +name = "The Wind Waker HD - 1800p (3K)" + +[TextureRedefine] # TV +width = 1920 +height = 1080 +formatsExcluded = 0x41A # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 + +#[TextureRedefine] # Blur, bloom +#width = 960 +#height = 540 +#overwriteWidth = 1600 +#overwriteHeight = 900 + +#[TextureRedefine] # AO +#width = 240 +#height = 135 +#overwriteWidth = 400 +#overwriteHeight = 225 + +#[TextureRedefine] # AO +#width = 480 +#height = 240 +#overwriteWidth = 800 +#overwriteHeight = 400 \ No newline at end of file From bd25a798a42dd79f216b553686a3762f263f7ec1 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:44:34 -0700 Subject: [PATCH 36/43] [Sochi] 1800p --- Quality/Sochi_1800p/rules.txt | 40 +++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Quality/Sochi_1800p/rules.txt diff --git a/Quality/Sochi_1800p/rules.txt b/Quality/Sochi_1800p/rules.txt new file mode 100644 index 00000000..dd087bce --- /dev/null +++ b/Quality/Sochi_1800p/rules.txt @@ -0,0 +1,40 @@ +[Definition] +titleIds = 000500001010c700,000500001010c800 +name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x031,0x001 # exclude the intro background texture +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # character select (legends showdown) +width = 708 +height = 624 +overwriteWidth = 1770 +overwriteHeight = 1560 + +[TextureRedefine] # character select (1 character) +width = 601 +height = 624 +overwriteWidth = 1502 +overwriteHeight = 1560 + +[TextureRedefine] # character select (2 characters) +width = 305 +height = 620 +overwriteWidth = 162 +overwriteHeight = 1550 + +[TextureRedefine] # character select (4 characters) +width = 155 +height = 630 +overwriteWidth = 388 +overwriteHeight = 1575 + +[TextureRedefine] # mii +width = 192 +height = 180 +overwriteWidth = 480 +overwriteHeight = 450 \ No newline at end of file From bf89bf14625bc2cb9bfb05146acc85503bb448bc Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:49:41 -0700 Subject: [PATCH 37/43] [Shovel Knight] 1800p --- Quality/ShovelKnight_1800p/rules.txt | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Quality/ShovelKnight_1800p/rules.txt diff --git a/Quality/ShovelKnight_1800p/rules.txt b/Quality/ShovelKnight_1800p/rules.txt new file mode 100644 index 00000000..6931bd5d --- /dev/null +++ b/Quality/ShovelKnight_1800p/rules.txt @@ -0,0 +1,15 @@ +[Definition] +titleIds = 0005000010178f00,00050000101d9300,500001016e100 +name = "Shovel Knight - 1440p (3K)" + +[TextureRedefine] # tv +width = 1920 +height = 1080 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # tv +width = 1600 +height = 960 +overwriteWidth = 2666 +overwriteHeight = 1600 \ No newline at end of file From 0e2374c2be00d9060215995e78e9c8ef60dbe3de Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:51:48 -0700 Subject: [PATCH 38/43] [Smash] 1800p --- Quality/Smash_1800p/rules.txt | 69 +++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 Quality/Smash_1800p/rules.txt diff --git a/Quality/Smash_1800p/rules.txt b/Quality/Smash_1800p/rules.txt new file mode 100644 index 00000000..f62c46e9 --- /dev/null +++ b/Quality/Smash_1800p/rules.txt @@ -0,0 +1,69 @@ +[Definition] +titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a +name = "Super Smash Bros. - 1800p (3K)" + +[TextureRedefine] # tv +width = 1920 +height = 1080 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res +width = 960 +height = 540 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # q-res +width = 480 +height = 270 +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] # o-res +width = 240 +height = 135 +overwriteWidth = 400 +overwriteHeight = 225 + +[TextureRedefine] # half-res 2 +width = 120 +height = 67 +overwriteWidth = 200 +overwriteHeight = 110 + +[TextureRedefine] # q-res 2 +width = 60 +height = 33 +overwriteWidth = 100 +overwriteHeight = 55 + +[TextureRedefine] # o-res 2 +width = 30 +height = 16 +overwriteWidth = 50 +overwriteHeight = 28 + +[TextureRedefine] # o-res 3 +width = 8 +height = 1 +overwriteWidth = 14 +overwriteHeight = 2 + +[TextureRedefine] # 2nd +width = 820 +height = 410 +overwriteWidth = 1093 +overwriteHeight = 547 + +[TextureRedefine] # 3rd +width = 730 +height = 365 +overwriteWidth = 973 +overwriteHeight = 487 + +[TextureRedefine] # 4th +width = 420 +height = 210 +overwriteWidth = 560 +overwriteHeight = 280 \ No newline at end of file From 02c208a45a2e03ea0976872a955914c6c9b0e746 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:54:18 -0700 Subject: [PATCH 39/43] [Mario Kart 8] 1800p --- Quality/MK8_1800p/rules.txt | 75 +++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 Quality/MK8_1800p/rules.txt diff --git a/Quality/MK8_1800p/rules.txt b/Quality/MK8_1800p/rules.txt new file mode 100644 index 00000000..3560aadf --- /dev/null +++ b/Quality/MK8_1800p/rules.txt @@ -0,0 +1,75 @@ +[Definition] +titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1 +name = "Mario Kart 8 - 1800p (3K)" + +# Main Screen Resolution +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background +overwriteWidth = 3200 +overwriteHeight = 1800 + +# Half Res Alpha (and DOF) +[TextureRedefine] +width = 640 +height = 360 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 900 + +# Quarter Res Alpha (motion blur effect around edges of screen) +[TextureRedefine] +width = 320 +height = 180 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 800 +overwriteHeight = 450 + +# Multiplayer-Mode Resolution (2p) +[TextureRedefine] +width = 640 +height = 720 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 1800 + +# Multiplayer-Mode Half Res Alpha (2p) +[TextureRedefine] +width = 320 +height = 360 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 800 +overwriteHeight = 900 + +# Multiplayer-Mode Quarter Res Alpha (2p) +[TextureRedefine] +width = 160 +height = 180 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 400 +overwriteHeight = 450 + +# MKTV screen +[TextureRedefine] +width = 960 +height = 540 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 2400 +overwriteHeight = 1350 + +# MKTV internal render targets +[TextureRedefine] +width = 960 +height = 536 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 2400 +overwriteHeight = 1340 + +# MKTV half res alpha +[TextureRedefine] +width = 480 +height = 268 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 1200 +overwriteHeight = 670 \ No newline at end of file From 9c451295fa62e174bca4e4cf07e7e0fa0f9cff7d Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:55:19 -0700 Subject: [PATCH 40/43] [Kirby] 1800p --- Quality/KirbyRainbowCurse_1800p/rules.txt | 41 +++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Quality/KirbyRainbowCurse_1800p/rules.txt diff --git a/Quality/KirbyRainbowCurse_1800p/rules.txt b/Quality/KirbyRainbowCurse_1800p/rules.txt new file mode 100644 index 00000000..0b1f23bf --- /dev/null +++ b/Quality/KirbyRainbowCurse_1800p/rules.txt @@ -0,0 +1,41 @@ +[Definition] +titleIds = 00050000101abc00, +name = "Kirby and the Rainbow Curse - 1800p (3K)" + +[TextureRedefine] # tv +width = 1024 +height = 576 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # tv +width = 1025 +height = 577 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # tv ui 1 +width = 1280 +height = 720 +formatsExcluded = 0x41a,0x034,0x001 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # tv ui 2 +width = 1281 +height = 721 +formatsExcluded = 0x41a,0x034 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res +width = 512 +height = 288 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # q-res +width = 256 +height = 144 +overwriteWidth = 800 +overwriteHeight = 450 \ No newline at end of file From 352a9f8597eae2f4f2ff021227d16d099725a1d7 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 17:57:00 -0700 Subject: [PATCH 41/43] [Wonderful 101] 1800p --- Quality/Wonderful101_1800p/rules.txt | 39 ++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 Quality/Wonderful101_1800p/rules.txt diff --git a/Quality/Wonderful101_1800p/rules.txt b/Quality/Wonderful101_1800p/rules.txt new file mode 100644 index 00000000..ed491653 --- /dev/null +++ b/Quality/Wonderful101_1800p/rules.txt @@ -0,0 +1,39 @@ +[Definition] +titleIds = 0005000010116300,000500001012DC00,0005000010135300 +name = "The Wonderful 101 - 1800p (3K)" + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] +width = 640 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] +width = 160 +height = 90 +overwriteWidth = 400 +overwriteHeight = 225 + +[TextureRedefine] +width = 80 +height = 22 +overwriteWidth = 200 +overwriteHeight = 112 + +[TextureRedefine] +width = 40 +height = 45 +overwriteWidth = 100 +overwriteHeight = 56 \ No newline at end of file From 083aa2f4d202741c001aa18a04cdfab2a4a0c696 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 18:00:35 -0700 Subject: [PATCH 42/43] [Xenoblade] 1800p --- Quality/XCX_1800p/rules.txt | 63 +++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 Quality/XCX_1800p/rules.txt diff --git a/Quality/XCX_1800p/rules.txt b/Quality/XCX_1800p/rules.txt new file mode 100644 index 00000000..91cb75b0 --- /dev/null +++ b/Quality/XCX_1800p/rules.txt @@ -0,0 +1,63 @@ +[Definition] +titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9 +name = "Xenoblade Chronicles X - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res alpha +width = 640 +height = 360 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround) +width = 320 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] # Gear menu +width = 1024 +height = 720 +overwriteWidth = 2560 +overwriteHeight = 1800 + +[TextureRedefine] # Fog +width = 426 +height = 240 +overwriteWidth = 1065 +overwriteHeight = 600 + + +// vvvv credits to Getdls & GITech vvvv // + +[TextureRedefine] # Sun, Light Sources (plants, armor etc) +width = 512 +height = 288 +overwriteWidth = 1280 +overwriteHeight = 720 + +[TextureRedefine] # "God rays" size (not quality), lens reflections. +width = 256 +height = 144 +overwriteWidth = 640 +overwriteHeight = 360 + +#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up +#width = 160 +#height = 90 +#formatsExcluded = 0x816 #fix probe glow +#overwriteWidth = 400 +#overwriteHeight = 225 + +#[TextureRedefine]# Probe Beacon glow. +#width = 80 +#height = 46 +#formatsExcluded = 0x816 #fix probe glow +#overwriteWidth = 200 +#overwriteHeight = 112 \ No newline at end of file From c61ac1f3a54c015d0221b75482ce6674511e4138 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 24 Apr 2017 18:01:52 -0700 Subject: [PATCH 43/43] [SM3DW] 1800p --- Quality/SuperMario3DWorld_1800p/rules.txt | 78 +++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 Quality/SuperMario3DWorld_1800p/rules.txt diff --git a/Quality/SuperMario3DWorld_1800p/rules.txt b/Quality/SuperMario3DWorld_1800p/rules.txt new file mode 100644 index 00000000..07d7675e --- /dev/null +++ b/Quality/SuperMario3DWorld_1800p/rules.txt @@ -0,0 +1,78 @@ +[Definition] +titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500 +name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1800p (3K)" + +[TextureRedefine] # tv +width = 1280 +height = 720 +formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # zoomed in +width = 1128 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # zoom transition +width = 1000 +height = 600 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # zoom transition 2 +width = 1000 +height = 720 +overwriteWidth = 3200 +overwriteHeight = 1800 + +[TextureRedefine] # half-res alpha +width = 640 +height = 360 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # half-res (zoomed in) +width = 564 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # half-res (zoom transition) +width = 500 +height = 300 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # half-res (zoom transition 2) +width = 500 +height = 360 +overwriteWidth = 1600 +overwriteHeight = 900 + +[TextureRedefine] # quarter-res alpha +width = 320 +height = 180 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] # q-res (zoomed in) +width = 282 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] # q-res (zoom transition) +width = 250 +height = 150 +overwriteWidth = 800 +overwriteHeight = 450 + +[TextureRedefine] # q-res (zoom transition 2) +width = 250 +height = 180 +overwriteWidth = 800 +overwriteHeight = 450