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https://github.com/cemu-project/cemu_graphic_packs.git
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revert 'contrasty saturation'
the assumption is wrong figure it out or nah
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a83434897f
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@ -7,14 +7,11 @@
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//----------------------------settings-------------------------------------
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//----------------------------settings-------------------------------------
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#define adjust_bloom 1
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#define adjust_bloom 1
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#define adjust_saturation 1
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#define contrasty 1
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#define contrasty 1
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// 0: disable, 1: enable.
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// 0: disable, 1: enable.
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const float bloomFactor = 0.7; // 1.0 is neutral
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const float bloomFactor = 0.7; // 1.0 is neutral
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const float satFactor = 0.3; // 0.17999995 is neutral. Experimental, adjust native saturation
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const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage
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const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage
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const float exposure = 1.17; // 1.0 is neutral
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const float exposure = 1.17; // 1.0 is neutral
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const float vibrance = 0.008; // 0.0 is neutral
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const float vibrance = 0.008; // 0.0 is neutral
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@ -143,13 +140,7 @@ R125f.w = R126f.x + -(PS0f);
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R126f.y = backupReg1f + -(PS0f);
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R126f.y = backupReg1f + -(PS0f);
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PS1f = R126f.y;
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PS1f = R126f.y;
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// 12
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// 12
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#if (adjust_saturation == 1)
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R126f.x = (mul_nonIEEE(PV1f.y,satFactor) + intBitsToFloat(uf_remappedPS[0].x));
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#else
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R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
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R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
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#endif
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PV0f.x = R126f.x;
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PV0f.x = R126f.x;
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PV0f.y = -(R126f.z) + PV1f.x;
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PV0f.y = -(R126f.z) + PV1f.x;
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// 13
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// 13
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