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Fixed Fog Pack Water Void Issue
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@ -690,9 +690,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R3i.w)); // blue
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PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R8i.y)); // green color body water
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PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R4i.y)); // red color body water
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// 23
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R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x) * waterfogred )); // R3i is water fog color red
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R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y) * waterfoggreen )); // R3i is water fog green
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R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z) * waterfogblue )); // R3i is water fog blue
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R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x) * (waterfogred * waterfoglevel) )); // R3i is water fog color red
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R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y) * (waterfoggreen * waterfoglevel) )); // R3i is water fog green
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R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z) * (waterfogblue * waterfoglevel) )); // R3i is water fog blue
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// export
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passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)) * waterfoglevel; // xyz is RGB for water color, and w is edge see through clarity
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passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)) ; // xyz is RGB for final water color, and w is edge see through clarity
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}
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@ -14,8 +14,10 @@ version = 6
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# Settings 4 = Shows Settings related to Custom Preset edited by the user
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$settings = 0
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# -----------------
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# Distant Fog affects the world Fog, the water fog, the greenery objects like trees and bushes fog
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# Distant Lighting of the world
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$distantlighting = 1
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# -----------------
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# Distant Fog effect seen throughout the world, trees, bushes, water
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$distantfoglevel = 1
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$distantfogred = 1
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$distantfoggreen = 1
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@ -194,7 +196,7 @@ $distantlighting = 0.2
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Default Fog RGB
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$distantfogred = 1
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$distantfoggreen = 1
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@ -202,7 +204,7 @@ $distantfogblue = 1
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Red Fog x1
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$distantfogred = 1
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$distantfoggreen = 0
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@ -210,7 +212,7 @@ $distantfogblue = 0
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Red Fog x2
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$distantfogred = 2
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$distantfoggreen = 0
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@ -218,7 +220,7 @@ $distantfogblue = 0
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Red Fog x3
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$distantfogred = 3
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$distantfoggreen = 0
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@ -226,7 +228,7 @@ $distantfogblue = 0
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Blue Fog x1
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$distantfogred = 0
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$distantfoggreen = 0
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@ -234,7 +236,7 @@ $distantfogblue = 1
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Blue Fog x2
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$distantfogred = 0
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$distantfoggreen = 0
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@ -242,7 +244,7 @@ $distantfogblue = 2
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Blue Fog x3
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$distantfogred = 0
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$distantfoggreen = 0
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@ -250,7 +252,7 @@ $distantfogblue = 3
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Green Fog x1
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$distantfogred = 0
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$distantfoggreen = 1
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@ -258,7 +260,7 @@ $distantfogblue = 0
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Green Fog x2
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$distantfogred = 0
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$distantfoggreen = 2
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@ -266,7 +268,7 @@ $distantfogblue = 0
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Green Fog x3
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$distantfogred = 0
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$distantfoggreen = 3
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@ -274,7 +276,7 @@ $distantfogblue = 0
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Purple Fog x2
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# blue and red makes purple
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$distantfogred = 2
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@ -283,7 +285,7 @@ $distantfogblue = 2
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Purple Fog x3
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$distantfogred = 3
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$distantfoggreen = 0
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@ -291,7 +293,7 @@ $distantfogblue = 3
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Cyan Fog x2
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# blue and green makes cyan
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$distantfogred = 0
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@ -300,7 +302,7 @@ $distantfogblue = 2
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[Preset]
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condition = $settings == 0
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category = Distant Fog RGB
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category = Distant Fog Color RGB
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name = Cyan Fog x3
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$distantfogred = 0
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$distantfoggreen = 3
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@ -610,7 +612,7 @@ $npcfogblue = 1
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[Preset]
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condition = $settings == 4
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category = CustomPreset
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name = Custom Preset (edit the rules.txt)
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name = Custom Preset (Edit Values in rules.txt)
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$distantlighting = 1
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#
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$distantfoglevel = 1
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