mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
Fixed Fog Pack Water Void Issue
This commit is contained in:
parent
24141bfbaa
commit
7abfedc0c5
@ -690,9 +690,9 @@ PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R3i.w)); // blue
|
|||||||
PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R8i.y)); // green color body water
|
PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R8i.y)); // green color body water
|
||||||
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R4i.y)); // red color body water
|
PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R4i.y)); // red color body water
|
||||||
// 23
|
// 23
|
||||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x) * waterfogred )); // R3i is water fog color red
|
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x) * (waterfogred * waterfoglevel) )); // R3i is water fog color red
|
||||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y) * waterfoggreen )); // R3i is water fog green
|
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y) * (waterfoggreen * waterfoglevel) )); // R3i is water fog green
|
||||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z) * waterfogblue )); // R3i is water fog blue
|
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z) * (waterfogblue * waterfoglevel) )); // R3i is water fog blue
|
||||||
// export
|
// export
|
||||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)) * waterfoglevel; // xyz is RGB for water color, and w is edge see through clarity
|
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)) ; // xyz is RGB for final water color, and w is edge see through clarity
|
||||||
}
|
}
|
||||||
|
@ -14,8 +14,10 @@ version = 6
|
|||||||
# Settings 4 = Shows Settings related to Custom Preset edited by the user
|
# Settings 4 = Shows Settings related to Custom Preset edited by the user
|
||||||
$settings = 0
|
$settings = 0
|
||||||
# -----------------
|
# -----------------
|
||||||
# Distant Fog affects the world Fog, the water fog, the greenery objects like trees and bushes fog
|
# Distant Lighting of the world
|
||||||
$distantlighting = 1
|
$distantlighting = 1
|
||||||
|
# -----------------
|
||||||
|
# Distant Fog effect seen throughout the world, trees, bushes, water
|
||||||
$distantfoglevel = 1
|
$distantfoglevel = 1
|
||||||
$distantfogred = 1
|
$distantfogred = 1
|
||||||
$distantfoggreen = 1
|
$distantfoggreen = 1
|
||||||
@ -194,7 +196,7 @@ $distantlighting = 0.2
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Default Fog RGB
|
name = Default Fog RGB
|
||||||
$distantfogred = 1
|
$distantfogred = 1
|
||||||
$distantfoggreen = 1
|
$distantfoggreen = 1
|
||||||
@ -202,7 +204,7 @@ $distantfogblue = 1
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Red Fog x1
|
name = Red Fog x1
|
||||||
$distantfogred = 1
|
$distantfogred = 1
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -210,7 +212,7 @@ $distantfogblue = 0
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Red Fog x2
|
name = Red Fog x2
|
||||||
$distantfogred = 2
|
$distantfogred = 2
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -218,7 +220,7 @@ $distantfogblue = 0
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Red Fog x3
|
name = Red Fog x3
|
||||||
$distantfogred = 3
|
$distantfogred = 3
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -226,7 +228,7 @@ $distantfogblue = 0
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Blue Fog x1
|
name = Blue Fog x1
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -234,7 +236,7 @@ $distantfogblue = 1
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Blue Fog x2
|
name = Blue Fog x2
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -242,7 +244,7 @@ $distantfogblue = 2
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Blue Fog x3
|
name = Blue Fog x3
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -250,7 +252,7 @@ $distantfogblue = 3
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Green Fog x1
|
name = Green Fog x1
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 1
|
$distantfoggreen = 1
|
||||||
@ -258,7 +260,7 @@ $distantfogblue = 0
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Green Fog x2
|
name = Green Fog x2
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 2
|
$distantfoggreen = 2
|
||||||
@ -266,7 +268,7 @@ $distantfogblue = 0
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Green Fog x3
|
name = Green Fog x3
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 3
|
$distantfoggreen = 3
|
||||||
@ -274,7 +276,7 @@ $distantfogblue = 0
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Purple Fog x2
|
name = Purple Fog x2
|
||||||
# blue and red makes purple
|
# blue and red makes purple
|
||||||
$distantfogred = 2
|
$distantfogred = 2
|
||||||
@ -283,7 +285,7 @@ $distantfogblue = 2
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Purple Fog x3
|
name = Purple Fog x3
|
||||||
$distantfogred = 3
|
$distantfogred = 3
|
||||||
$distantfoggreen = 0
|
$distantfoggreen = 0
|
||||||
@ -291,7 +293,7 @@ $distantfogblue = 3
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Cyan Fog x2
|
name = Cyan Fog x2
|
||||||
# blue and green makes cyan
|
# blue and green makes cyan
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
@ -300,7 +302,7 @@ $distantfogblue = 2
|
|||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 0
|
condition = $settings == 0
|
||||||
category = Distant Fog RGB
|
category = Distant Fog Color RGB
|
||||||
name = Cyan Fog x3
|
name = Cyan Fog x3
|
||||||
$distantfogred = 0
|
$distantfogred = 0
|
||||||
$distantfoggreen = 3
|
$distantfoggreen = 3
|
||||||
@ -610,7 +612,7 @@ $npcfogblue = 1
|
|||||||
[Preset]
|
[Preset]
|
||||||
condition = $settings == 4
|
condition = $settings == 4
|
||||||
category = CustomPreset
|
category = CustomPreset
|
||||||
name = Custom Preset (edit the rules.txt)
|
name = Custom Preset (Edit Values in rules.txt)
|
||||||
$distantlighting = 1
|
$distantlighting = 1
|
||||||
#
|
#
|
||||||
$distantfoglevel = 1
|
$distantfoglevel = 1
|
||||||
|
Loading…
Reference in New Issue
Block a user