diff --git a/Resolutions/MarioKart8_Resolution/408a66d9721b1cec_0000000000000000_vs.txt b/Resolutions/MarioKart8_Resolution/408a66d9721b1cec_0000000000000000_vs.txt new file mode 100644 index 00000000..2454f97a --- /dev/null +++ b/Resolutions/MarioKart8_Resolution/408a66d9721b1cec_0000000000000000_vs.txt @@ -0,0 +1,650 @@ +#version 430 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 408a66d9721b1cec //Lava bowser castle, point light offset +// start of shader inputs/outputs, predetermined by Cemu. Do not touch +#ifdef VULKAN +#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) +#define gl_VertexID gl_VertexIndex +#define gl_InstanceID gl_InstanceIndex +#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 +#else +#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) +#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) +#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) +#define SET_POSITION(_v) gl_Position = _v +#endif +#ifdef VULKAN +layout(set = 0, binding = 0) uniform ufBlock +{ +uniform ivec4 uf_remappedVS[20]; +}; +#else +uniform ivec4 uf_remappedVS[20]; +#endif +ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; +ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; +ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2; +ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3; +ATTR_LAYOUT(0, 4) in uvec4 attrDataSem4; +ATTR_LAYOUT(0, 5) in uvec4 attrDataSem5; +ATTR_LAYOUT(0, 6) in uvec4 attrDataSem6; +ATTR_LAYOUT(0, 7) in uvec4 attrDataSem7; +ATTR_LAYOUT(0, 8) in uvec4 attrDataSem8; +ATTR_LAYOUT(0, 9) in uvec4 attrDataSem9; +ATTR_LAYOUT(0, 10) in uvec4 attrDataSem10; +ATTR_LAYOUT(0, 11) in uvec4 attrDataSem11; +ATTR_LAYOUT(0, 12) in uvec4 attrDataSem12; +out gl_PerVertex +{ + vec4 gl_Position; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +layout(location = 2) out vec4 passParameterSem3; +layout(location = 3) out vec4 passParameterSem4; +layout(location = 4) out vec4 passParameterSem6; +layout(location = 5) out vec4 passParameterSem10; +// end of shader inputs/outputs +const float resScale = float($width)/float($gameWidth); +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +uvec4 attrDecoder; +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); +attrDecoder = attrDataSem7; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem10; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem11; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem9; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem8; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem1; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +attrDecoder = attrDataSem2; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); +// skipped unused attribute for r13 +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(uf_remappedVS[0].x)); +PV0i.x = R127i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(uf_remappedVS[0].z)); +PV0i.w = R127i.w; +// 1 +PV1i.x = ((-(intBitsToFloat(PV0i.x)) == 0.0)?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((0.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt((0.0 > -(intBitsToFloat(PV0i.x)))?1.0:0.0); +PV1i.w = floatBitsToInt((-(intBitsToFloat(PV0i.x)) > 0.0)?1.0:0.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) * intBitsToFloat(PS1i)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +R126i.w = ((intBitsToFloat(R127i.w) == 0.0)?int(0xFFFFFFFF):int(0x0)); +R126i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(uf_remappedVS[1].x)); +PS0i = R126i.y; +// 3 +PV1i.x = floatBitsToInt((intBitsToFloat(PV0i.y) > 0.0)?1.0:0.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PV1i.y = R127i.y; +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3fc92492)); +PV1i.w = floatBitsToInt((0.0 > intBitsToFloat(PV0i.y))?1.0:0.0); +PS1i = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(uf_remappedVS[1].y)); +// 4 +R127i.x = ((intBitsToFloat(PV1i.y) > 1.0)?int(0xFFFFFFFF):int(0x0)); +PV0i.x = R127i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.w))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R126i.y; +R123i.x = ((PV0i.x == 0)?(R127i.y):(PS0i)); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(((PV0i.x == 0)?(intBitsToFloat(PV0i.z)):(-(intBitsToFloat(PV0i.z))))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3fc92492)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg0i))); +PS1i = R0i.z; +// 6 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R127i.w = ((R127i.x == 0)?(0):(PV1i.z)); +// 7 +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(1.0))); +PV1i.y = R127i.y; +// 8 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.x = R127i.x; +// 9 +R123i.y = floatBitsToInt((intBitsToFloat(0x3d6ee04d) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x3f43b24e))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(0x3edcf805) * intBitsToFloat(PV0i.x) + 1.0)); +PV1i.w = R123i.w; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.x = R123i.x; +R127i.z = floatBitsToInt(mul_nonIEEE(abs(intBitsToFloat(R127i.y)), intBitsToFloat(PV1i.w))); +// 11 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 12 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 13 +R123i.y = ((intBitsToFloat(R127i.y) > 0.0)?(PV0i.z):(floatBitsToInt(-(intBitsToFloat(PV0i.z))))); +PV1i.y = R123i.y; +// 14 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +// 15 +PV1i.x = floatBitsToInt((intBitsToFloat(PV0i.x) > 0.0)?1.0:0.0); +PV1i.w = floatBitsToInt((0.0 > intBitsToFloat(PV0i.x))?1.0:0.0); +// 16 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.w))); +// 17 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)); +// 18 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3fc92492)); +// 19 +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.w))); +// 20 +R123i.y = ((R126i.z == 0)?(PV1i.z):(0x40492492)); +PV0i.y = R123i.y; +// 21 +R123i.x = ((R126i.w == 0)?(PV0i.y):(R125i.z)); +PV1i.x = R123i.x; +// 22 +R123i.w = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x3e22f983) + 0.5)); +PV0i.w = R123i.w; +// 23 +PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); +// 24 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV0i.x = R123i.x; +// 25 +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); +PV1i.w = R126i.w; +// 26 +R4i.w = floatBitsToInt(sin((intBitsToFloat(PV1i.w))/0.1591549367)); +PS0i = R4i.w; +// 27 +R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 0.0); +R0i.x = floatBitsToInt(cos((intBitsToFloat(R126i.w))/0.1591549367)); +PS1i = R0i.x; +// 28 +R7i.z = floatBitsToInt(intBitsToFloat(PS1i) + 0.0); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = uf_remappedVS[2].x & 0x08000000; +// 1 +R0i.y = ((PV0i.x == 0)?(R6i.x):(R6i.y)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R0i.y))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +R126i.z = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +R126i.w = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R6i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = PV1i.x; +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 3 +backupReg0i = R0i.z; +backupReg1i = R0i.x; +PV1i.x = floatBitsToInt(0.0); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * 0.5 + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 4 +R4i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i)); +R124i.w = floatBitsToInt((intBitsToFloat(R127i.x) * 0.0 + 1.0)); +PS0i = R124i.w; +// 5 +R0i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.w)); +R124i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedVS[5].w))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].y)); +R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + 1.0); +PS1i = R125i.x; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(uf_remappedVS[6].w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(PV1i.z)); +R126i.z = ((intBitsToFloat(R5i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R125i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + 1.0); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 8 +R6i.x = ((R126i.z == 0)?(R7i.x):(R125i.x)); +R127i.y = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.z = ((intBitsToFloat(R5i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].z)) * intBitsToFloat(PS1i)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.w; +// 9 +backupReg0i = R127i.x; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(R0i.x),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS1i = R127i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(uf_remappedVS[6].z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.w)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(uf_remappedVS[6].x))); +R0i.w = ((R127i.y == 0)?(R7i.y):(R125i.w)); +PS0i = ((intBitsToFloat(R5i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R127i.x)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R0i.z = ((PS0i == 0)?(R7i.y):(R125i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R126i.x)); +PV1i.w = clampFI32(PV1i.w); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[7].z) + 0.5); +PS1i = R125i.w; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[1].z), intBitsToFloat(PV1i.y))); +R127i.y = R127i.z; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); +PV0i.z = R4i.z; +R4i.w = ((R126i.z == 0)?(R7i.x):(R125i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[7].w) + 0.5); +PS0i = R126i.y; +// 13 +R9i.x = ((0.0 >= intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R125i.w))); +R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 1.0); +R125i.w = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(PV0i.x))); +PV1i.w = R125i.w; +R124i.x = uf_remappedVS[7].x; +R124i.x = floatBitsToInt(intBitsToFloat(R124i.x) / 2.0); +PS1i = R124i.x; +// 14 +backupReg0i = R0i.x; +backupReg1i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = tempi.x; +R127i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * 0.5 + intBitsToFloat(backupReg1i))); +PS0i = R127i.y; +// 15 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R124i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.y))); +PS1i = R125i.z; +// 16 +R10i.x = ((R9i.x == 0)?(PV1i.x):(PV1i.x)); +R10i.y = ((R9i.x == 0)?(R4i.y):(R4i.y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R125i.w) + -(intBitsToFloat(uf_remappedVS[5].y))); +R124i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[7].y))); +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) / 2.0); +R126i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 0.0 + intBitsToFloat(R125i.y))); +PS0i = R126i.w; +// 17 +backupReg0i = R4i.x; +R4i.x = 0; +R0i.y = 0; +R10i.z = ((R9i.x == 0)?(R125i.w):(PV0i.z)); +R10i.w = ((R9i.x == 0)?(R127i.z):(R127i.z)); +R11i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].x)) + intBitsToFloat(backupReg0i)); +PS1i = R11i.x; +// 18 +R11i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].y)) + intBitsToFloat(R124i.y)); +R11i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].z)) + intBitsToFloat(R0i.x)); +R12i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 0.0 + intBitsToFloat(R126i.z))); +R12i.z = floatBitsToInt((intBitsToFloat(R4i.y) * 0.0 + intBitsToFloat(R127i.y))); +PS0i = R12i.z; +// 19 +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(R126i.w))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.z))); +R11i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +// 0 +R124i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].y) + intBitsToFloat(uf_remappedVS[10].z)); +PS0i = int(intBitsToFloat(uf_remappedVS[10].w)); +// 1 +R126i.x = (PS0i == 0x00000002)?int(0xFFFFFFFF):int(0x0); +PV1i.y = uf_remappedVS[2].x & 0x00000400; +PV1i.w = (PS0i == int(1))?int(0xFFFFFFFF):int(0x0); +PS1i = int(intBitsToFloat(uf_remappedVS[11].z)); +// 2 +backupReg0i = R6i.x; +R6i.x = ((PV1i.w == 0)?(R5i.y):(R5i.z)); +R127i.y = ((PV1i.w == 0)?(R5i.x):(R5i.y)); +PV0i.y = R127i.y; +R123i.z = ((PV1i.w == 0)?(R5i.z):(R5i.x)); +PV0i.z = R123i.z; +R125i.w = ((PV1i.y == 0)?(R7i.x):(backupReg0i)); +R126i.z = floatBitsToInt(float(PS1i)); +PS0i = R126i.z; +// 3 +R127i.x = ((R126i.x == 0)?(PV0i.y):(R5i.z)); +PV1i.y = floatBitsToInt((0.0 >= abs(intBitsToFloat(PS0i)))?1.0:0.0); +R123i.z = ((R126i.x == 0)?(PV0i.z):(R5i.y)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(abs(intBitsToFloat(PS0i))) + 0.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +R125i.x = ((intBitsToFloat(PV1i.y) == 0.0)?(0):(PV1i.w)); +PV0i.x = R125i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[10].z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +R125i.z = ((R126i.x == 0)?(R6i.x):(R5i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * 0.0); +R127i.w = uf_remappedVS[2].x & 0x00000800; +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(abs(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.x)); +R124i.y = floatBitsToInt(trunc(intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R124i.x)); +R124i.w = ((R126i.x == 0)?(R127i.y):(R5i.x)); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].z) + intBitsToFloat(uf_remappedVS[13].x)); +PS1i = R126i.w; +// 6 +R123i.x = ((-(intBitsToFloat(R125i.x)) > 0.0)?(PV1i.x):(R125i.x)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[13].y), intBitsToFloat(R125i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[13].x), intBitsToFloat(R127i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[10].x)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R125i.z = ((R127i.w == 0)?(R7i.y):(R0i.w)); +PS0i = R125i.z; +// 7 +backupReg0i = R126i.x; +R126i.x = ((backupReg0i == 0)?(R6i.x):(R5i.y)); +R123i.y = ((intBitsToFloat(R126i.z) == 0.0)?(0):(PV0i.x)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[12].w) + intBitsToFloat(uf_remappedVS[13].y)); +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3e22f983) + 0.5)); +PV1i.w = R123i.w; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)); +PS1i = R125i.y; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].z), intBitsToFloat(R124i.w))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].x) + intBitsToFloat(uf_remappedVS[14].z)); +R124i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)); +R127i.x = int(intBitsToFloat(PV1i.y)); +PS0i = R127i.x; +// 9 +backupReg0i = R124i.y; +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].w), intBitsToFloat(R126i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[14].y) + intBitsToFloat(uf_remappedVS[14].w)); +R126i.x = int(intBitsToFloat(backupReg0i)); +PS1i = R126i.x; +// 10 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedVS[11].x)) + -(0.5))); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w)); +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedVS[15].w))); +R125i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R125i.x; +// 11 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[12].y)) + intBitsToFloat(R124i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_remappedVS[16].w))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(uf_remappedVS[12].x)) + -(intBitsToFloat(R125i.y)))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +R124i.w = floatBitsToInt(sin((intBitsToFloat(PV0i.z))/0.1591549367)); +PS1i = R124i.w; +// 12 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedVS[11].y)) + -(0.5))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x))); +PV0i.z = uf_remappedVS[2].x & 0x00001000; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.z))); +R125i.y = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); +PS0i = R125i.y; +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[13].z)) + intBitsToFloat(R124i.y))); +PV1i.y = uf_remappedVS[2].x & 0x00002000; +R126i.z = ((PV0i.z == 0)?(R7i.x):(R4i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(float(R126i.x)); +// 14 +backupReg0i = R124i.x; +backupReg1i = R127i.z; +R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedVS[11].y)),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R127i.z = ((PV1i.y == 0)?(R7i.y):(R0i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(uf_remappedVS[13].w)) + intBitsToFloat(R127i.y))); +PS0i = R125i.x; +// 15 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w))); +R126i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg1i))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), 0.0)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(uf_remappedVS[17].x))); +PS1i = R125i.y; +// 16 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedVS[17].y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedVS[15].x))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.z)) + -(intBitsToFloat(R124i.x)))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedVS[15].y))); +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x41200000))); +PS0i = R125i.z; +// 17 +backupReg0i = R126i.y; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_remappedVS[16].y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedVS[16].x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedVS[15].z))); +R125i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x41200000))); +R2i.x = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); +PS1i = R2i.x; +// 18 +R0i.x = ((R9i.x == 0)?(R127i.y):(R127i.y)); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedVS[16].z))); +R2i.w = R125i.x; +R2i.z = R125i.y; +PS0i = R2i.z; +// 19 +backupReg0i = R0i.y; +R3i.x = ((R9i.x == 0)?(R126i.y):(R126i.y)); +R0i.y = ((R9i.x == 0)?(R126i.w):(R126i.w)); +R0i.z = ((R9i.x == 0)?(R126i.z):(R126i.z)); +R0i.w = ((R9i.x == 0)?(R125i.z):(backupReg0i)); +// 20 +R3i.y = ((R9i.x == 0)?(R127i.x):(R127i.x)); +R3i.z = ((R9i.x == 0)?(R127i.z):(R127i.z)); +// 21 +R3i.w = ((R9i.x == 0)?(R125i.w):(R4i.x)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R4i.z = int(intBitsToFloat(uf_remappedVS[18].w)); +PS0i = R4i.z; +// 1 +predResult = (R4i.z == int(1)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedVS[18].z))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedVS[19].y))); +// 1 +R127i.x = ((intBitsToFloat(PV0i.y) > intBitsToFloat(R8i.w))?int(0xFFFFFFFF):int(0x0)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[18].x)) + intBitsToFloat(uf_remappedVS[18].y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 2 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(PS1i)); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedVS[18].x)/resScale)); +PV1i.x = R123i.x; +// 4 +R5i.z = ((R127i.x == 0)?(uf_remappedVS[18].y):(PV1i.x)); +// 5 +predResult = (intBitsToFloat(R8i.w) >= intBitsToFloat(R4i.z)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[18].y)) + intBitsToFloat(uf_remappedVS[19].x)); +R127i.y = floatBitsToInt(intBitsToFloat(R8i.w) + -(intBitsToFloat(R4i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R4i.z))); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 2 +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(PS1i)); +// 3 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(uf_remappedVS[18].y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R11i.w = R5i.z; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +// export +SET_POSITION(vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w))); +// export +passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +// export +passParameterSem1 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +// export +passParameterSem3 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w)); +// export +passParameterSem4 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w)); +// export +passParameterSem6 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +// export +passParameterSem10 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +if( activeMaskStackC[1] == true ) { +// 0 +} +}