From 7b7802ee1ad7dfe14d49e4a7a0a170d6ee8d6b37 Mon Sep 17 00:00:00 2001 From: Michael Date: Wed, 5 Dec 2018 17:26:17 -0800 Subject: [PATCH] Add inital Pikmin 3 pack This should do for now, it's currently based off the title screen though --- Resolutions/Pikmin3_Resolution/rules.txt | 208 +++++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100644 Resolutions/Pikmin3_Resolution/rules.txt diff --git a/Resolutions/Pikmin3_Resolution/rules.txt b/Resolutions/Pikmin3_Resolution/rules.txt new file mode 100644 index 00000000..06e24c37 --- /dev/null +++ b/Resolutions/Pikmin3_Resolution/rules.txt @@ -0,0 +1,208 @@ +[Definition] +titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,000500021012BE01 +name = Resolution +path = "Pikmin 3/Graphics/Resolution" +description = "Changes the resolution of the game." +version = 3 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] # Native Resolution +width = 1280 +height = 720 +formats = 0x1,0x19,0x806,0x80e,0x816 +tileModesExcluded = 0x1 +overwriteWidth = ($width / $gameWidth) * 1280 +overwriteHeight = ($height / $gameHeight) * 720 + +[TextureRedefine] # Blur Map +width = 640 +height = 368 +formats = 0x1,0x5,0x19,0x1a,0x816 +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 368 + +[TextureRedefine] # Blur Map +width = 640 +height = 360 +formats = 0x1,0x19,0x816,0x820 +tileModesExcluded = 0x001 +overwriteWidth = ($width / $gameWidth) * 640 +overwriteHeight = ($height / $gameHeight) * 360 + +[TextureRedefine] # Blur Map +width = 512 +height = 256 +formats = 0x1,0x816 +overwriteWidth = ($width / $gameWidth) * 512 +overwriteHeight = ($height / $gameHeight) * 256 + +[TextureRedefine] # Blur Map +width = 256 +height = 128 +formats = 0x1,0x816 +overwriteWidth = ($width / $gameWidth) * 256 +overwriteHeight = ($height / $gameHeight) * 128 + +[TextureRedefine] # Bloom Map +width = 320 +height = 180 +formats = 0x816,0x820 +overwriteWidth = ($width / $gameWidth) * 320 +overwriteHeight = ($height / $gameHeight) * 180 + +[TextureRedefine] # Bloom Mip +width = 160 +height = 96 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 160 +overwriteHeight = ($height / $gameHeight) * 96 + +[TextureRedefine] # Bloom Mip +width = 160 +height = 90 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 160 +overwriteHeight = ($height / $gameHeight) * 90 + +[TextureRedefine] # Bloom Mip +width = 96 +height = 48 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 96 +overwriteHeight = ($height / $gameHeight) * 48 + +[TextureRedefine] # Bloom Mip +width = 80 +height = 45 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 80 +overwriteHeight = ($height / $gameHeight) * 45 + +[TextureRedefine] # Bloom Mip +width = 64 +height = 32 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 64 +overwriteHeight = ($height / $gameHeight) * 32 + +[TextureRedefine] # Bloom Mip +width = 40 +height = 22 +formats = 0x816 +overwriteWidth = ($width / $gameWidth) * 40 +overwriteHeight = ($height / $gameHeight) * 22 + +[TextureRedefine] # Water Related? +width = 64 +height = 64 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 64 +overwriteHeight = ($height / $gameHeight) * 64 + +[TextureRedefine] # Water Related? +width = 32 +height = 32 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 32 +overwriteHeight = ($height / $gameHeight) * 32 + +[TextureRedefine] # Water Related? +width = 32 +height = 16 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 32 +overwriteHeight = ($height / $gameHeight) * 16 + +[TextureRedefine] # Water Related? +width = 16 +height = 16 +formats = 0x1a +overwriteWidth = ($width / $gameWidth) * 16 +overwriteHeight = ($height / $gameHeight) * 16 + +[TextureRedefine] # Gamepad +width = 864 +height = 480 +formats = 0x80e,0x19,0x816 +overwriteWidth = ($width / $gameWidth) * 864 +overwriteHeight = ($height / $gameHeight) * 480 + +[TextureRedefine] # Gamepad +width = 854 +height = 480 +formats = 0x1,0x19,0x806,0x80e,0x816 +overwriteWidth = ($width / $gameWidth) * 854 +overwriteHeight = ($height / $gameHeight) * 480