mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 12:54:15 +01:00
Add inital Pikmin 3 pack
This should do for now, it's currently based off the title screen though
This commit is contained in:
parent
3cbdbd3a6f
commit
7b7802ee1a
208
Resolutions/Pikmin3_Resolution/rules.txt
Normal file
208
Resolutions/Pikmin3_Resolution/rules.txt
Normal file
@ -0,0 +1,208 @@
|
||||
[Definition]
|
||||
titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,000500021012BE01
|
||||
name = Resolution
|
||||
path = "Pikmin 3/Graphics/Resolution"
|
||||
description = "Changes the resolution of the game."
|
||||
version = 3
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
// Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
|
||||
[TextureRedefine] # Native Resolution
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x1,0x19,0x806,0x80e,0x816
|
||||
tileModesExcluded = 0x1
|
||||
overwriteWidth = ($width / $gameWidth) * 1280
|
||||
overwriteHeight = ($height / $gameHeight) * 720
|
||||
|
||||
[TextureRedefine] # Blur Map
|
||||
width = 640
|
||||
height = 368
|
||||
formats = 0x1,0x5,0x19,0x1a,0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 640
|
||||
overwriteHeight = ($height / $gameHeight) * 368
|
||||
|
||||
[TextureRedefine] # Blur Map
|
||||
width = 640
|
||||
height = 360
|
||||
formats = 0x1,0x19,0x816,0x820
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = ($width / $gameWidth) * 640
|
||||
overwriteHeight = ($height / $gameHeight) * 360
|
||||
|
||||
[TextureRedefine] # Blur Map
|
||||
width = 512
|
||||
height = 256
|
||||
formats = 0x1,0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 512
|
||||
overwriteHeight = ($height / $gameHeight) * 256
|
||||
|
||||
[TextureRedefine] # Blur Map
|
||||
width = 256
|
||||
height = 128
|
||||
formats = 0x1,0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 256
|
||||
overwriteHeight = ($height / $gameHeight) * 128
|
||||
|
||||
[TextureRedefine] # Bloom Map
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x816,0x820
|
||||
overwriteWidth = ($width / $gameWidth) * 320
|
||||
overwriteHeight = ($height / $gameHeight) * 180
|
||||
|
||||
[TextureRedefine] # Bloom Mip
|
||||
width = 160
|
||||
height = 96
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 160
|
||||
overwriteHeight = ($height / $gameHeight) * 96
|
||||
|
||||
[TextureRedefine] # Bloom Mip
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 160
|
||||
overwriteHeight = ($height / $gameHeight) * 90
|
||||
|
||||
[TextureRedefine] # Bloom Mip
|
||||
width = 96
|
||||
height = 48
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 96
|
||||
overwriteHeight = ($height / $gameHeight) * 48
|
||||
|
||||
[TextureRedefine] # Bloom Mip
|
||||
width = 80
|
||||
height = 45
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 80
|
||||
overwriteHeight = ($height / $gameHeight) * 45
|
||||
|
||||
[TextureRedefine] # Bloom Mip
|
||||
width = 64
|
||||
height = 32
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 64
|
||||
overwriteHeight = ($height / $gameHeight) * 32
|
||||
|
||||
[TextureRedefine] # Bloom Mip
|
||||
width = 40
|
||||
height = 22
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 40
|
||||
overwriteHeight = ($height / $gameHeight) * 22
|
||||
|
||||
[TextureRedefine] # Water Related?
|
||||
width = 64
|
||||
height = 64
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width / $gameWidth) * 64
|
||||
overwriteHeight = ($height / $gameHeight) * 64
|
||||
|
||||
[TextureRedefine] # Water Related?
|
||||
width = 32
|
||||
height = 32
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width / $gameWidth) * 32
|
||||
overwriteHeight = ($height / $gameHeight) * 32
|
||||
|
||||
[TextureRedefine] # Water Related?
|
||||
width = 32
|
||||
height = 16
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width / $gameWidth) * 32
|
||||
overwriteHeight = ($height / $gameHeight) * 16
|
||||
|
||||
[TextureRedefine] # Water Related?
|
||||
width = 16
|
||||
height = 16
|
||||
formats = 0x1a
|
||||
overwriteWidth = ($width / $gameWidth) * 16
|
||||
overwriteHeight = ($height / $gameHeight) * 16
|
||||
|
||||
[TextureRedefine] # Gamepad
|
||||
width = 864
|
||||
height = 480
|
||||
formats = 0x80e,0x19,0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 864
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
||||
|
||||
[TextureRedefine] # Gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
formats = 0x1,0x19,0x806,0x80e,0x816
|
||||
overwriteWidth = ($width / $gameWidth) * 854
|
||||
overwriteHeight = ($height / $gameHeight) * 480
|
Loading…
Reference in New Issue
Block a user