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Attempt to fix Fatal Frame EUR patches & fix some inconsistencies with packs
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@ -1,7 +1,7 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Fancy gfx # I would have called this RTX on, but Nvidia has trademarked it ;)
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path = "Xenoblade Chronicles X/Enhancements/Fancy fx"
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name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;)
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path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 3
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@ -13,7 +13,6 @@ $targetFPS:int = 60
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name = 30FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 30
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[Preset]
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name = 40FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 40
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@ -1,5 +1,5 @@
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[USAFatalFrameV0]
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moduleMatches = 0xE93B31F6; Vanilla Patch
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moduleMatches = 0xE93B31F6
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codeCaveSize = 0x4
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@ -12,11 +12,7 @@ _pointSpriteSize = 0x00000000
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[EuropeProjectZeroV0]
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moduleMatches = 0xB54DBEB0; Vanilla Patch
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moduleMatches = 0x5A9D6D31; Uncensored Patch 1
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moduleMatches = 0x360FA109; Uncensored Patch 2
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moduleMatches = 0x9D96F19B; Uncensored Patch 3
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moduleMatches = 0x81551809; Uncensored Patch 4
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moduleMatches = 0xB54DBEB0, 0x5A9D6D31, 0x360FA109, 0x9D96F19B, 0x81551809 # Vanilla, Uncensored Patches
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codeCaveSize = 0x4
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@ -28,8 +24,7 @@ _pointSpriteSize = 0x00000000
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0x026CF514 = lwz r6, _pointSpriteSize@l(r12)
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[JapanZeroV0]
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moduleMatches = 0xA86AA5B2; Vanilla Patch
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moduleMatches = 0x52992DCD; ? Patch
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moduleMatches = 0xA86AA5B2, 0x52992DCD # Vanilla, Unknown Patch
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codeCaveSize = 0x4
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