diff --git a/Enhancement/TropicalFreeze_AARemoval/e2e605304f3b00d7_00000000000003c9_ps_source.txt b/Enhancement/TropicalFreeze_AARemoval/e2e605304f3b00d7_00000000000003c9_ps_source.txt deleted file mode 100644 index d47c0090..00000000 --- a/Enhancement/TropicalFreeze_AARemoval/e2e605304f3b00d7_00000000000003c9_ps_source.txt +++ /dev/null @@ -1,21 +0,0 @@ -#version 400 -#extension GL_ARB_texture_gather : enable -// shader e2e605304f3b00d7 //edge apply beach. //OK fixed w waves discard worls -uniform ivec4 uf_remappedPS[2]; -uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 -uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -in vec4 passParameter0; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ - -}