[BotW] Add new yemaowuxin's preset to clarity options (#598)

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YeMaoWuXin 2023-05-16 01:30:23 +08:00 committed by GitHub
parent 66adcb709f
commit 7ce34edef4
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2 changed files with 74 additions and 0 deletions

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@ -37,6 +37,7 @@
// Godot's Mexican Preset 14 // Godot's Mexican Preset 14
// Hexaae's Clear Preset 15 // Hexaae's Clear Preset 15
// MaranBr Preset (Little More Intense) 16 // MaranBr Preset (Little More Intense) 16
// YeMaoWuXin's Preset (Bright colors) 17
//########################################################## //##########################################################
@ -1267,6 +1268,74 @@ float DPX_Strength = 0.20;
float Colorfulness = 2.5; float Colorfulness = 2.5;
float DPX_Strength = 0.2; float DPX_Strength = 0.2;
#elif (Preset == 17) // YeMaoWuXin's Preset (Bright colors)
#define adjust_bloom 1
const float bloomFactor = 0.75;
#define HDRpassing 1
const float HDRPower = 1.30;
const float radius1 = 0.80;
const float radius2 = 0.80;
#define lumapassing 1
const float sharp_strength = 0.85;
const float sharp_clamp = 0.35;
const float offset_bias = 0.0;
#define Tone_map 0
const float Exposure = 1.0;
const float Bleach = 0.0;
const float Gamma = 1.0;
const float defog = 0.00;
vec3 FogColor = vec3(1.0, 1.0, 1.0);
const float sat = 0.0;
const float crushContrast = 0.00;
#define post_process 0
const float satFactor = 0.07;
#define blacknwhitepass 0
const int BlackPoint = 0;
const int WhitePoint = 245;
#define lggpass 1
vec3 RGB_Lift = vec3(1.0, 1.0, 1.0);
vec3 RGB_Gamma = vec3(0.95, 0.95, 0.95);
vec3 RGB_Gain = vec3(1.075, 1.075, 1.125);
#define vibpass 1
const float Vibrance = 3.0;
vec3 VibranceRGBBalance = vec3(0.102656, 0.050158, 0.102186);
#define Tech 0
const float Power = 5.0;
vec3 RGBNegativeAmount = vec3(0.98, 0.98, 0.98);
float Strength = 0.10;
#define Techine 0
float Technicolor2_Red_Strength = -0.10;
float Technicolor2_Green_Strength = -0.09;
float Technicolor2_Blue_Strength = 0.05;
float Technicolor2_Brightness = 0.5;
float Technicolor2_Strength = 1.2;
float Technicolor2_Saturation = 1.1;
#define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0;
#define CurvesPss 0
const float Contrast = 0.25;
#define Filmicpass 0
const float Filmic_Contrast = 1.0;
const float Filmic_Bleach = 0.0;
const float Saturation = -0.17;
const float Filmic_Strength = 0.48;
const float Fade = 0.08;
const float Linearization = 1.0;
const float BaseCurve = 1.0;
const float BaseGamma = 1.0;
const float EffectGamma = 1.68;
#define dpxpass 0
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
float DPX_Contrast = 0.5;
float DPX_Saturation = 3.0;
float Colorfulness = 1.0;
float DPX_Strength = 0.10;
#endif #endif
//########################################################### //###########################################################

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@ -103,6 +103,11 @@ name = MaranBr Preset (Little More Intense)
category = Clarity category = Clarity
$preset:int = 16 $preset:int = 16
[Preset]
name = YeMaoWuXin's Preset (Bright colors)
category = Clarity
$preset:int = 17
[Preset] [Preset]
name = User-Defined Preset name = User-Defined Preset
category = Clarity category = Clarity